To be honest I did not like this chapter at all. The idea of changing the timeline so that Doc never becomes a scientist was interesting, but ultimatly poorly executed.
The first problem I had was one that alot of people brought up, that the environment is emptey and boring. This is supposed to be a town populated by many people, and yet when you walk around there is no one but the core cast of characters to be found. This makes it incredibly obvious what to do.
The second problem I had was how unrealistic this whole thing felt. In Part 2 of the movies, Biff running things sort of had a believable quality to it. I could see how a multi billionare could use his influence to open a casino, and how the sudden influx of people into a town not meant to handle the population density could cause an increase in crime; therefore lowering the socio-economic standards of the community. Maybe a bit of a stretch, but still fairly realistic, just like the tone of the movie.
First Citizen Brown's Hill Valley however is a completly different matter. There is no way in hell that the state, let alone the federal government would allow a mayor to appoint himself dictator of his own little kingdom and establish a police state where consitutional rights are ignored.
Now this game series had always suffered from the problem of being a little too cartoony in comparison to the movie. Things like the anthromorphization of Einstien (who was a glorified prop in the movie), the over the top Edna in the original 1986, everyone in 1931 being a characterature, and young Emmit's beyond goofy inventions. But atleast it sort of felt like this was ultimatly anchored to the real world, and thus in the same universe as the films. Part 3 was the first time that the wackyness was so over the top that I had to remind myself that this was really the same Marty Mcfly as the movies.
But my apsolute biggest problem with this chapter was how off the pacing was. Pretty much nothing happened in the entire thing. I figured that once you got into Hill Valley and looked around for a couple minutes, you would immediatly go meet First Citizen Brown and then get into the real meat of the story. But instead that doesn't happen until the end, and instead the whole chapter is spent just getting to that point.
Imagine a Back to the Future Part 2 where Marty returns to the Biff version of 1985. But instead of Marty taking in his surroundings and then immediatly taken up to see his Mom and Biff; the movie comes to a screeching halt for 3 hours while Marty runs around Biffville getting into random hijinks to get Biff's goons to notice him. Pretty poor pacing, huh? Thats essentially how I felt playing this game. Like 3 hours of filler material preventing me from moving on with the story.
Comments
The first problem I had was one that alot of people brought up, that the environment is emptey and boring. This is supposed to be a town populated by many people, and yet when you walk around there is no one but the core cast of characters to be found. This makes it incredibly obvious what to do.
The second problem I had was how unrealistic this whole thing felt. In Part 2 of the movies, Biff running things sort of had a believable quality to it. I could see how a multi billionare could use his influence to open a casino, and how the sudden influx of people into a town not meant to handle the population density could cause an increase in crime; therefore lowering the socio-economic standards of the community. Maybe a bit of a stretch, but still fairly realistic, just like the tone of the movie.
First Citizen Brown's Hill Valley however is a completly different matter. There is no way in hell that the state, let alone the federal government would allow a mayor to appoint himself dictator of his own little kingdom and establish a police state where consitutional rights are ignored.
Now this game series had always suffered from the problem of being a little too cartoony in comparison to the movie. Things like the anthromorphization of Einstien (who was a glorified prop in the movie), the over the top Edna in the original 1986, everyone in 1931 being a characterature, and young Emmit's beyond goofy inventions. But atleast it sort of felt like this was ultimatly anchored to the real world, and thus in the same universe as the films. Part 3 was the first time that the wackyness was so over the top that I had to remind myself that this was really the same Marty Mcfly as the movies.
But my apsolute biggest problem with this chapter was how off the pacing was. Pretty much nothing happened in the entire thing. I figured that once you got into Hill Valley and looked around for a couple minutes, you would immediatly go meet First Citizen Brown and then get into the real meat of the story. But instead that doesn't happen until the end, and instead the whole chapter is spent just getting to that point.
Imagine a Back to the Future Part 2 where Marty returns to the Biff version of 1985. But instead of Marty taking in his surroundings and then immediatly taken up to see his Mom and Biff; the movie comes to a screeching halt for 3 hours while Marty runs around Biffville getting into random hijinks to get Biff's goons to notice him. Pretty poor pacing, huh? Thats essentially how I felt playing this game. Like 3 hours of filler material preventing me from moving on with the story.
If the whole thing ends like what's happening in my mind, then we know TTG is just as brain-fried as I am
Emmett Brown is handsome,
Emmett Brown is cute,
When we think of Emmett Brown we give a big salute!
(Sorry about that.)