Should games be hard or easy?
So I recently played through Bayonetta which I thought was an awesomely fun game but I found that it suffered because of the extreme extent of normal difficulty...
So I'm wondering whether you guys prefer to play easy games or harder games and whether it can have a real impact on gameplay and the experience or whether overall it doesn't really matter...
Thoughts below
So I'm wondering whether you guys prefer to play easy games or harder games and whether it can have a real impact on gameplay and the experience or whether overall it doesn't really matter...
Thoughts below
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Super Meat boy sells because of its difficulty. Where as if some kid were to play Sponge Bob and get a challange, it wouldnt be that good for them.
I just don't have time for anything that takes too much time. Between moving onto my Ph.D program, working at the university and my writing for various outlets, I like to know I can come home, put in about 2 hours and be done within the week.
When I was an undergrad I could commit hours and hours a day, but especially as I move into a realm where I'm thinking about marriage, I want games that I can finish in a week and move onto the next.
Mario games and Tetris get it right, so does in some ways Portal.
Additional difficulty levels are a nice bonus, so long as the difficulty is not just less life, extra damage (as thats pretty cheap and usually get boring fast).
So you hate Meat Boy then?
Considering the difficulty curve is the game gets impossible like hell after the tutorials are out of the way.
For instance, I don't mind that the BTTF games are so easy because I'm enjoying the story so much that I don't really want to get stuck on a puzzle, I want to find out what happens next. People can say it's nothing but an interactive movie and I say, "what's wrong with that?" It's a good price for a 10-12 hour interactive movie.
But it is a rare and special game that can find the perfect balance of the two.
This, shove your point blank answers up your hole etc etc.
Super Meat Boy is hard as crap, but that's the appeal. But at the same time, if Super Meat Boy had a totally epic storyline that I was dying to see the end of and was still just as hard, it would be a lot more frustrating.
I remember back in the 90s I'd play adventure games and get stuck halfway through, which is very frustrating. Today, we have the internet and you can find a walkthrough if you get stuck, but finishing a game this way isn't nearly as satisfying as doing it entirely on your own. That's why I prefer games which I can finish on my own, though it's OK if that takes a little while.
Ideally I still think a game would be challenging but doable, but I'm convinced it's much better for a game to be on the easy side than on the hard side.
See I don't do this. I'm in it to beat it as quick as possible and get back to life.
Then what's the point of having the game, if it's not even to entertain?
I'm not entirely sure why, but the whole "I play games for the story" thing has really started to bug me as of late. Not that games can't have an awesome story, but playing a game for its story just sounds like an unnecessary hurdle to make.
Interesting that you say this and yet you have an MGS avatar, which is not a quickly winnable game, at least at first.
I played that in...11th grade? I think MGS4 took me two days to beat.