Comic Con 2011: Concept Art, Screenshot, Vanaman Talks
Hi guys, I found this video interview with Vanaman, straight from Comic Con. They show some pretty sweet art in the background, including one screenshot (more media will be shown at the New York Comic Con). There's not a lot that's revealed right now, but all that talk about choices does sound very interesting. Can't wait to see more, this seems very different (in a good way) to Telltale's usual offerings.
http://www.youtube.com/watch?v=8mdflubdzjU
Edit: More information here: http://uk.pc.ign.com/articles/118/1183362p1.html
Sounds pretty great. Vanaman goes into a lot more detail about the kind of choices you get to make, and some of the scenarios you might encounter early on in the game. Can't wait!
http://www.youtube.com/watch?v=8mdflubdzjU
Edit: More information here: http://uk.pc.ign.com/articles/118/1183362p1.html
Sounds pretty great. Vanaman goes into a lot more detail about the kind of choices you get to make, and some of the scenarios you might encounter early on in the game. Can't wait!
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Comments
Wow. wow. wow. The concept art is fabulous. The screenshot is absolutely amazing!! I still can't believe this is an actual in game screenshot! I love the feel and direction this game is taking. Cannot wait!
I'm really happy that you guys have gone with a more stylised look for the human characters. Can't wait to see some zombies. Looks bloody amazing.
The screenshot is REALLY original... wonderful.
Please remember to put an actual, original game inside it. Back to the Future made me wary.
If this is the final game, it's the best graphic from Telltale.
I'm a little bit worried about gameplay - BTTF scared me - and I really hope each episode will not last 30 minutes because it's so easy.
We're not ready to talk about gameplay yet -- hopefully we'll have more to show at one of the other upcoming Summer conventions -- but it'll be different from BTTF.
Rather Dashing will love that one part.
And back to what I just earlier said HA! I freaking called it in a way. It just wont be a characters death each time.I will be playing through this game multiple times.
I guess that's because The Walking Dead isn't really about the zombies. It's more about people living in a world of zombies.
True, but we do need to see some form of zombies, I mean they ARE a problem. And the reason the series even started.
And I havent said this yet, but I do love the fact that decisions last to other episodes.
I have a slight feeling that is why Marty could pick his name in BTTF, but at the same time I wonder, there was a bug that prevented that from actually working sometimes(worked for me), but what if that bug stays in this game? I would freaking hate to see a decision I made that saved the life of someone, only to see he is dead in the next episode.
Seriously, though, our zombies are awesome and we'll be showing them to you sometime this Summer, probably. Surely. Maybe. Definitely.
Marty picking his name in BTTF was pretty separate from our desire to do choice-based stuff in Walking Dead. Marty being able to pick his name is one of my favorite things about BTTF -- it was a cool way of taking a hallmark of the franchise and putting it in people's hands to play with -- but we're also well aware of the fact that when that didn't work in BTTF it was super frustrating!
Yeah, not to mention the disappearing savegames in Poker Night. They really need to recheck the engine if they want to pull off such a thing. Anyway, I doubt there will be much choice, due to Telltale budget.
Good, Im glad to see you guys can hopefully prevent that from happening.
Cant wait to see more information on this game:D
I hope it still looks impressive in motion.
Seriously, an in-game screenshot? I remain a skeptic - but an intrigued one! Black outlines, artsy and rugged, without even a hint of the typical "cell-shade" graphics. Yes Sir, I'd like to see that in motion, please.
Oh, just tell us. It IS the most important thing after all.
Yeah, I hope that seeing it in motion will not be disappointing... I hope those "pencil" lines don't look too much like a flat texture put on the charachter.
It really feels like The Walking Dead so far, though, and I'm impressed. Hopefully we'll hear more about the gameplay soon.
I'm in love with how the background is going. The lighting, the style, everything about it makes me giddy with excitement! Like what the others said, if the screenshot got people to jump, imagine the teaser!! I wait ecstatically for news on the gameplay though. THAT sounds exciting!
Sorry we can't prove it to you just yet, but if you'll take the word of this humble developer, rest assured the style holds up beautifully in motion as well! The inky outlines and watercolory textures are part of the characters and move with them in a way that looks very natural, not like something pasted on top.
Wow! You really relief me!
I'm really excited for this game. Can't wait!!!!
If gameplay mechanics are good enough, this could be a masterpiece.
Not yet.
Though, as happy as I am... Back to the Future is now, clearly, unacceptable. In any way.
http://www.youtube.com/watch?v=J9ni1cEgNcM
Nice.
The more and more I think about it, we are going to have a lot less speculation if people have different things happening. Shame, that adds to the fun of the game, and if I read it, I will get spoiled on what will happen when I replay the game.
That might be the case early on in the season, but I think that as things go on there will be people who are okay with just diving into things. Also, as the story goes on, the things people have in common will start to become apparent.
Im thinking more into that.
Multiple cliffhangers to each episode? Multiple moments where a different puzzle occurs(Im assuming there will be old school adventure gaming puzzles), different plot twists alltogether?
Too bad the Walking Dead Team isn't in charge of more projects.
http://twitter.com/#!/ericericson
I love wasting time trying to decipher stuff like this. I'm trying to ignore the fact that it looks like a happy fat man wearing glasses and a bandana. It clearly shows a layout of the prison, as shown below, the smaller square making up the area behind the first row of buildings:
You have to make your way from one end to the prison to the other, indicated by the small arrow. The little squares could be guard towers. Meanwhile, a zombie horde has surrounded the entire prison (indicated by the giant arrow circling the prison), and they managed to break down the wall right by the top-left guard tower, making it necessary to flee to the right side while being haunted by the image of the fat, jolly, short-sighted, bandana-wearing guy you killed before the beginning of the first episode.
Your murder of the happy fat guy explains why you start the game in the back of a cop car. All this prison stuff happens in the fifth episode, giving the season a nice story arc where the zombie invasion helps you escape a lifetime in prison in the first place, which is followed by several horrible adventures in the free world. In the end you find your salvation and some form of safety in the prison, which teaches the player an ironic lesson (an important part of good zombie stories - in this case: don't kill happy fat guys).
Oh, and your adventures in the prison will explain how all the guards left the prison by the time Rick Grimes and his gang get there in the comic, and how quite a few zombies managed to break in.
There's no doubt in my mind. I've just uncovered the plot of the entire first Walking Dead season.