The Book of Unwritten tales in English / demo is out!!
We were told to give up and that it was not going to happen...
BUT looks like there IS going to be an English language version of the game... I have been wanting to play this game for a while now.
http://bout.kingart-games.com/index.html
BUT looks like there IS going to be an English language version of the game... I have been wanting to play this game for a while now.
http://bout.kingart-games.com/index.html
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...ahem, I mean *manly voice* COLORS R GOOD, gimme beer! Yeah!
BTW, the scene shown in that trailer is not part of the game. I wonder why they translated that one instead of this one (subtitles, but bad res).
http://www.youtube.com/watch?v=wM96gzA1sKQ&feature=player_embedded#!
If you like to take a lock at our upcoming adventure game "The Book of Unwritten Tales" you should check out the English demo:
http://www.unwritten-tales.com
The demo is about three hours long. You play little gnome Wilbur in Seastone, the city of humans. It's about 3/4 of the second chapter (five chapters total).
And since this is the Telltale forum and I am not a pirate: Be sure to buy all Telltale games first! (I did!)
Alles Gute mit den Vieh Chroniken!
/edit: Modified the thread title a little. That might help.
If TTG can make the backgrounds half as good as those for their King's Quest game I will be extremely pleased.
Thanks
Thanks!
I would love to see a 2.5D adventure by TTG, too.
Anywho I want it to succeed so im spreading the word. Check it out http://bout.kingart-games.com/game_story.html
did you know if you put babies into the tag line first suggestion is babies eat babies...were messed up people
Adventure fans - this is how you kill your genre... it sickens me to see this.
...sorry. Couldn't contain my inner nerd there. Let me try again.
-x-
I don't know why people are surprised at this. Piracy is rampant. I'm not surprised that a large number of people have pirated this game. I browse a few download sites out of curiosity, and I was impressed at the number of posts this game has. Impressed and disappointed.
Most people who pirate stuff don't care if it's a big-name release or a small-time indie game. They're gonna pirate it all the same. And while it's a real shame that indie stuff like this (and I shouldn't call it Indie 'cause it's not, but I don't know what else to call it) gets pirated and the developers lose out on much-needed money, at least they're not angry or slamming EA-style DRM into their game. That's a nice touch and shows how human they are.
I think half the problem is that this ISN'T a big-name release. It's a small, little known title. And people are gonna stumble across it (much like I did) on a download site, grab it (maybe), then look for more information.
The post says that people come from these pirate (I keep using that word, and I probably shouldn't, but it gets the point across) sites. Maybe they're just looking for more info about the game. Maybe some of them see it on a pirate site, go to the official site to get more information and then decide they might as well buy it. We don't know - there's no figures or anything. Just a (rather vague, if I do say so) statement.
I'm not defending pirates or anything, but there doesn't seem any hard evidence that people are actually pirating this game. It's obvious that they do, but the post seems to rather jump to conclusions.
But anyway. I think I made my point in there somewhere. If not, let me say it briefly: Piracy sucks. But there's not a lot you can do about it.
Got my retail DVD-ROM from play.com in the mail today! Hope I don't get screwed on the copy protection with the modern equivalent of StarForce or whatever, as I forgot to research this before I ordered like I usually do.
Anyway, it's a pretty nice collector's set, with a fold-out poster+map, art book and soundtrack CD, all contained in a standard DVD case with a slipcase cover. The game manual is a pdf though! I guess nobody reads those nowadays.
Installing now, just noticed the speech files are being copied to a folder named "speach", made me chuckle.
No... no, really not. I don't know any "pirate sites", neither their names nor their URLs. I don't have any dealings with "pirate sites", so I don't "come from them" to another forum. If I am looking for game infos, then certainly not there. You make it sound a little like PR for King Art. If someone frequents those sites and/or their forums, it is a very logical assumption that they'd pirate games also, because that would be the central reason why they looked up those sites in the first place. And that depresses me also.
I only went to the game's site once I saw it on the pirate sites, and that was because the name was familiar. I freely accept that I'm not the typical case, but there must be others out there like me who did the same thing, surely? That's all I was trying to say.
The sad thing is that small games are copied even more nowadays. The big titles got very strict DRM systems (think about StarCraft 2, Battle Field 3, Assassin’s Creed 23 and so on). These games are harder to copy. So people spend their money there and “save it” at the small games without such protection.
Jan
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http://www.unwritten-tales.com
Perhaps you could also give users an incentive on buying the game, for example by adding soundtrack, or concept art or some other nifty downloadable things that people find nifty.
Also, going to wait until next month or so, when I have enough money. Either that, or I'll just "screw that" halfway and just buy it.
If I recall correctly, King Art wanted to have a Steam release, but could not get in.
Concerning soundtrack, concept art and stuff, we just got that with the sequel in Germany - retail version! It's on my X-mas wishlist.
Here's a genius unpacking video of that prequel package for you.
I think there are two elementary misunderstandings at work in the piracy debate. One on the side of the industry and one on the customers'. The industry loves to define "losses" as "money we could have gotten". Even if I sell one of my old games on ebay, the industry today thinks they lost money. But they also define every pirated copy as a "loss", and gamers love to argue that not everyone who pirated a game would have bought it if he/she had no other choice. I don't see a real reason for that argument. By definition, a pirate is someone who does not wish to buy a game but instead wants to get it for free, so of course a given company doesn't sell more if they have a more intrusive copy protection mechanism.
I am not sure what to think of the idea that smaller companies suffer from the big names' more effective (???) copy protection mechanisms. After all, you'd think that the more money the industry puts into a single game, the faster a pirated copy would be available. But that is hardly my area of expertise.
Transforming pirated copies into actual game sales is only possible if pirates re-evaluate what they are doing. In my opinion, this is scarcely ever the case because the mens rea or knowledge that this act is wrong seldom exists. To put the whole thing in a nutshell: No, the temptation for someone to actually buy the game if he/she comes from a pirate site is incredibly, incredibly low. Because he/she is just not the right person for it.
IN ADDITION every buyer receives a gift-coupon of 20% discount to give away to a friend. If you want to give someone a treat, you can make them a present with the coupon. The coupon discount is added to the already discounted sale price!
So if you are looking for a high rated and very long adventure for the holidays please visit: www.unwritten-tales.com
So if you want the game for 20% less head over to www.unwritten-tales.com!
And happy new year everybody!
edit: Bought it anyway
http://www.unwritten-tales.com/