Honestly, the biggest turn-off for me is that you can dead end yourself. Call it part of the game if you like, but to me it's just a shoddy design choice. I can think of two instances where I've dead-ended myself in video games, and both pissed me off.
One was in Final Fantasy Tactics Advance, when I made it over 100 hours into the game, only to realize that I'd accidentally discarded an item and could beat the game but not all 300 catalogued missions or the extra story missions that come after.
The other was during my streaming first play of Maniac Mansion, when I got to the end of the game, only for my audience to realize that I'd made two mistakes early on: I used the paint thinner on the easel in the art room, making it impossible for me to reach the wiring in the attic, and I somehow made a wrong click and launched the car into space and blew up the garage without picking up the tools. By the time anybody realized I couldn't continue, I was already near the end and had to play the whole thing over again. And given the way that game was, it's really amazing that I didn't manage to screw myself over in more ways than that.
So given how I feel about those experiences and how terrible I've heard about Sierra's games being in that aspect, I have to say that it's a pretty big thing for me to get over if I wanted to play those game.
I haven't finished the LucasArts back catalog either, though I'm anxious to get on to Indy 3 and continue my streaming project.
Just a heads up, the fighting in that game is downright broken. I'm not even exaggerating. I feel no shame telling you you'll need a guide to get past those segments, or an infinite amount of patience!
Well, I sort of cheated in a couple spots in my streams of Maniac Mansion and Zak McKracken, so that should be par for the course. Plus, for Maniac Mansion, I had an audience of people giving me hints (and they still let me get dead-ended). Not so much for Zak McKracken, since anybody watching me who had ever played the game couldn't remember anything about it.
Guru, you do realize that the AGDI remakes remove the chance for you to dead-end yourself, don't you?
*sigh* ....anyways, I hope to God that this sort of attitude about the KQ franchise isn't prevalent throughout the entire Telltale staff, otherwise their KQ game is doomed before it begins. The future certainly looks bleak from where I'm sitting, considering the number of forumites who played the KQ games, much less actually liked them.
Jake... Alan... I know you're out there. I certainly hope you can help me feel better about this.
Guru, you do realize that the AGDI remakes remove the chance for you to dead-end yourself, don't you?
*sigh* ....anyways, I hope to God that this sort of attitude about the KQ franchise isn't prevalent throughout the entire Telltale staff, otherwise their KQ game is doomed before it begins. The future certainly looks bleak from where I'm sitting, considering the number of forumites who played the KQ games, much less actually liked them.
Jake... Alan... I know you're out there. I certainly hope you can help me feel better about this.
Doomed for a segment of the gaming population maybe.
Honestly, the biggest turn-off for me is that you can dead end yourself. Call it part of the game if you like, but to me it's just a shoddy design choice. I can think of two instances where I've dead-ended myself in video games, and both pissed me off.
In the AGDI-Remake of the first game you have the choice to remove dead ends.
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you can watch Daishi's very entertaining Let's Play of the game too.;)
Then the time will at least be kind of minimal.
I already did. Actually, I've watched LPs of all of the Kings Quest games except the horrible one. Can't remember what number that is.
One was in Final Fantasy Tactics Advance, when I made it over 100 hours into the game, only to realize that I'd accidentally discarded an item and could beat the game but not all 300 catalogued missions or the extra story missions that come after.
The other was during my streaming first play of Maniac Mansion, when I got to the end of the game, only for my audience to realize that I'd made two mistakes early on: I used the paint thinner on the easel in the art room, making it impossible for me to reach the wiring in the attic, and I somehow made a wrong click and launched the car into space and blew up the garage without picking up the tools. By the time anybody realized I couldn't continue, I was already near the end and had to play the whole thing over again. And given the way that game was, it's really amazing that I didn't manage to screw myself over in more ways than that.
So given how I feel about those experiences and how terrible I've heard about Sierra's games being in that aspect, I have to say that it's a pretty big thing for me to get over if I wanted to play those game.
Just a heads up, the fighting in that game is downright broken. I'm not even exaggerating. I feel no shame telling you you'll need a guide to get past those segments, or an infinite amount of patience!
*sigh* ....anyways, I hope to God that this sort of attitude about the KQ franchise isn't prevalent throughout the entire Telltale staff, otherwise their KQ game is doomed before it begins. The future certainly looks bleak from where I'm sitting, considering the number of forumites who played the KQ games, much less actually liked them.
Jake... Alan... I know you're out there. I certainly hope you can help me feel better about this.
Doomed for a segment of the gaming population maybe.
8. Definitely not 5.
In the AGDI-Remake of the first game you have the choice to remove dead ends.