MechWarrior
OMG FINALLY.
http://www.pcgamer.com/2011/10/31/meet-mechwarrior-online-piranhas-free-to-play-tactical-mech-sim/
MechWarrior is coming back as a free-to-play online persistent universe. Which is awesome enough, but it also sounds like the developers are want to make sure that light 'Mechs are important too, which is totally true to the original BattleTech source material but never really shaped up in the earlier games. I'm freakin' stoked. I can't wait to get back into a Catapult and slag some Capellans. I hate Capellans!
http://www.pcgamer.com/2011/10/31/meet-mechwarrior-online-piranhas-free-to-play-tactical-mech-sim/
MechWarrior is coming back as a free-to-play online persistent universe. Which is awesome enough, but it also sounds like the developers are want to make sure that light 'Mechs are important too, which is totally true to the original BattleTech source material but never really shaped up in the earlier games. I'm freakin' stoked. I can't wait to get back into a Catapult and slag some Capellans. I hate Capellans!
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Plus, as I said, it takes place prior to the Clan invasion. The Clans will be some big update a year or two down the road, probably.
It was realistic for it's time that's for sure. If the new one is like that but online then I think I'll enjoy it. Anyword on a console version btw? Or just PC?
PC only, and so far they're planning to keep that awesome interior from-the-'Mech view. And don't worry about shooting off arms and overheating and stuff. It wouldn't be MechWarrior/BattleTech without blasting your opponent's machine to pieces and watching your heat the whole time. Some of the lead designers working on this worked on the original BattleTech tabletop game back in the day, so I'm expecting it to be very true to the fiction. (IE: Not like MechAssault) No word yet on what kind of missions you'll be on, how upgrading 'Mechs works, etc.
The thing that excites the BattleTech nerd in me most is that they've said they want to make sure lighter 'Mechs stay useful, as opposed to players only using them until they can get their hands on a heavy or assault 'Mech. Supposedly information control is going to be a big deal, so having quick scouts could be a necessity. Whether they really manage it remains to be seen, but I really like what they're talking about. In the BattleTech fiction, 'Mechs of all sizes were important on the battlefield, and the earlier games (except maybe MechCommander) never really accomplished that.