Metacritic scores...
... are terrible.
60/100 and less from the press.
3/10 from the users.
That was predictable. Some of us have been trying for months to warn Telltale that this game was going in the wrong direction.
60/100 and less from the press.
3/10 from the users.
That was predictable. Some of us have been trying for months to warn Telltale that this game was going in the wrong direction.
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Hey Telltale did their best to prevent that issue
Take a look at the user scores on GameSpot -- they're pretty much in line with critics' scores (slightly better, which is typical of most games), because there are more gamers giving their real opinions so the outliers get drowned out.
Opposable Thumbs has a more thoughtful take on the situation: "Jurassic Park devs tried to game user reviews. Who hasn't?"
I posted elsewhere my analysis about the critic's scores being an accurate reflection of why the game does not appeal to many non-casual gamers. But there's no question that there are many others who are enjoying the game a great deal. The latter are just going to have to live with the fact that the gaming press represents the former and therefore critics scores are quite legitimate (or they can bury their heads in the sand and claim "bias" if it makes them feel better).
The thing is, Telltale isn't stupid. They know they made a game that doesn't appeal to hardcore gamers. Believe me, they're not shocked by the critics reviews -- they're grown-ups and they should be able to handle it.
There are no more. That's it. They were originally going to release one at a time but they changed their plans and waited until all the episodes were complete. That's all there is.
Theres always going to be bugs, Ive never found a game that didnt need to be patched at least once, but in this day and age ignoring basic system optimization is pretty inexcusable even for a company thats not a AAA developer. Optimization is as basic a feature as expecting a television to come with a remote control. True, there have been AAA titles that were probably far less "optimized" than this, and while such an issue in regards to the PC version can be slightly overlooked due to the nigh impossible nature of trying to make a game compatible with every possible configuration, the fact that there are latency issues on the console versions is honestly shocking at best considering other more intense games that the 360 and PS3 can run without any such issues (Heavy Rain, LA Noir, Crysis 2, etc).
Now, were those user/critic reviews overblown, yes. I think the game at least sits at a 75% (-5% for texture quality,-10% lack of exploration, -10% lack of optimization)