Character control
Will we be able to walk around as the character in this game?
Jurassic park felt like a step back to Back to the future, I hope this game feels more like a game.
Jurassic park felt like a step back to Back to the future, I hope this game feels more like a game.
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They have said the gameplay will be different from anything they've done before, though. This means it won't be like Jurassic Park (yay!). But it also won't be like Sam and Max (boo!).
What is two or so months away? More information or the actual game? I haven't heard any information regarding an official release date. More so, no indication of the game being anywhere near complete.
This from just two weeks ago:
I know it's possible it could get delayed again, so I wouldn't treat this as a guarantee it'll come out then, but there was an official confirmation.
JP was better than the "make the puppet run against invisible walls" of BTTF.
Direct control sucks. Even on L.A.Noire.
Moving on
Heavy rain had character control, if it has something like that ot would be cool....
People who make things up are liers....
Sorry for the spelling mistakes using my mobile and I suck
Moving on now
Yes, I did NOT say that.
*just bought LA Noire*
Erm... I... uh... wait what?
I'm not a liar why would I make anything up?
can change........info at 4:43
http://www.youtube.com/watch?v=NX7QEACjj9E
also he makes a reference to Heavy Rain play style.....kinda....at 3:15
Well, guess I won't be buying this one. Telltale's "Heavy Rain style" gameplay completely misses the point of everything that made Heavy Rain good (i.e. the ability of the player to define their own story experience.)
It irks me to no end that they keep referring to this gameplay style as an "evolution," when it's basically the exact same QTE gameplay we've seen since the boss fight finishing moves in the God of War games, mixed with the non-interactive "clickable movie" elements of games like Dragon's Lair from the 80s. What an evolution! :rolleyes:
here is another video that talks about gameplay choices and the different
outcomes you could get,sounds cool.
http://www.youtube.com/watch?v=J9ni1cEgNcM&feature=related
there is another video,can't find it now,talks about choices be final
and you won't be able to load a save and redo it, if it doesn't work out
way you thought it would.
I'm trying to picture what kind of games you play besides Jurassic Park The Game... um... Phantasmagoria... Phantasmagoria: A Puzzle of Flesh... I don't play many games that don't have direct control.
Totally. Direct control is a critical part in any game of making the player feel immersed in being the character.
I'll agree that walking around can sometimes be boring in adventure games, but that's not because "WALKING (in general) IS TEH SUXX0RZ!" It's because the game designers aren't doing their jobs in coming up with interesting places to explore and things to DO while walking around. Walking sucks in some of Telltale's games because Telltale doesn't give you anything WORTH EXPLORING or doing while you walk around. In BttF, for example, there were what--3 to 5 hotspots per area? It's up to the designers to make this mechanic worth having by giving us fully fleshed out areas to explore within an adventure game.
So, basically this game will have a similar QTE style as Jurassic Park.
:mad:
There is a reason people laugh when they hear titles like sewer shark, double switch, slam city w/ scotty pippen, corpse killer.., etc etc.
No wait, I take it back - telltale's next project should be the seminal classic, The Rescue of Pops Ghostly.
I'm still skeptical about the game myself, but it's too soon to start declaring it a failure. Let's at least wait until we get some actual gameplay info.
Thought 1: He starts by saying the comics are canon.. and then goes on to introduce a whole new character! While that in itself is alright, it also means that the new character can never meet up with or interact with the characters we know from the comic without <ding ding ding> conflicting with canon! Unless they try to pull one of those Lost Via Domus things where any interaction you have is either retconned by the ending or supposed to take place while the originally story is focusing on someone else.
ie: remember that time rick snuck off to an alley to take a dump in the first book... ya, that is where he met with and dealt with our main character.
If they wanted to use an outside character, why not focus on the guy from Rick's town and his son who find him in the first place. He has a long range of time in the books before we find him again, and as far as I remember he was pretty vague about what went down during that time.
edit: towards the end he specifically addresses this, and sure enough - we bump into comic characters during their 'dark' moments. Walking Dead without the main walking dead characters might as well just be "zombie game 2012". Walking Dead is all about characterization... not the world the story exists in. Take the main characters out of the comic books or TV show and all you have is another zombie infested world, no different than any other. I guess I just don't see why you would get such a big license and then shy away from handling the material that defines the license.
Thought #2: Clementine sounds like an excuse to lace the game with escort style missions. I hope I'm wrong. While they can create tension in the appropriate context, bad AI can make them the most frustrating aspects of a game.
Thought #3: Choices... unless the choices have consequences, then it doesn't matter how "hard" they are supposed to be. Many games offer these black and white decisions, and just making them black & black (no good choice as he puts it), doesn't automatically add weight to the decision itself.
Thought #4: If your a fan of the series you will absolutely love this.... that is a bit of a cop-out. Imagine if every game based on a franchise was hyped like this.... if your a fan of superman, you'll LOVE superman 64.... if your a fan of E.T., you'll just LOVE E.T. on the Atari 2600.....
Thought #5: Jurassic Park is corny because it is about Dinosaurs? I would suspect fans of the series would disagree with that comment, and the fact he feels this way might explain why the license was handled so poorly. if you go into it treating the source material as though it is "corny", then just how far can you go from there?
Thought #6 - He specifically says that Walking Dead will be a continuation of the "new and interesting direction" set forth by Jurassic Park. The interviewer then asks if it will be like Heavy Rain and Mr. telltale here states that is an 'excellent example'. If you don't see that as him stating the game is full of QTE, then I suggest a course on comprehension.
Thought #7: facebook game linked to main game... <facepalm> How casual can casual get? I really hope that there are not items or features that aren't available unless you play the bloody facebook game.
Thought 1:
I totally agree, the characterization centred around Lee and the people he meets and allies himself with is what makes the story interesting. The interpersonal drama is something we're really focusing on, since The Walking Dead isn't really about the zombies, it's about the people. I'd wager you can still have that even if the main character's name isn't Rick.
Also, and this is entirely my own opinion (as is the rest of this reply), but I've enjoyed watching Rick's story twice already, in the comics and TV show. Meeting an entirely new group of people interests me personally a lot.
Thought 2: I can't comment specifically on gameplay mechanics, but I don't think you have to worry too much there.
Thought 3: What's a choice without consequence? People don't tend to easily forget a harsh word, or the refusal to help someone in need.
Thought 4: I think the thought there is that if you like what makes The Walking Dead unique from other zombie-genre media, you will also like The Walking Dead game. Again, I'm just speaking for myself here, but asking yourself "What is The Walking Dead REALLY about?" is something I think about every day. I don't think anyone here thinks so low of fans of The Walking Dead that we think they'd like something with the logo stamped on it that didn't appeal for the same reasons.
Thought 5: Same reply as #4.
Thought 6: I'm sure it has been stated here and there by various sources, but you will have direct control over Lee.
Thought 7: I'm pretty sure that's not the intent.
So, I hope that helps a little
Didn't Telltale make Totally-Not-Bejeweled on Facebook to promote BttF? Of course, given BttF's casual angle, maybe another Facebook game isn't a good sign after all...
I'm staying cautiously optimistic, though. They said there'd be info on the game soon, so we'll just wait and see.
It's just a sign of popular culture of modern times. Even 'big' games like recent Assassin's Creed games have a tie in Facebook game through which you can unlock extra content in the game although never anything you have to have to play and finish the game and I doubt that would happen in any game.
The game has action moments and times when a split second decision or reaction is required, but by and large we're working to make sure there is a 1:1 correlation between what you're doing with the controller or keyboard/mouse, and the action on screen, as opposed to the one-step-removed abstracted feeling you can get with quick-time events.
As for Clementine's role: I don't think a Telltale game has ever had an escort mission, and I doubt one ever will.
We're getting very close to talking about the game more formally, which is something I'm looking forward to! As people probably know, I love reading and participating in the forums (maybe too much), and it will be nice to finally have some public stuff out there to talk about and discuss with folks more openly and often. I'm psyched.
My concerns stem from years of playing games. Almost every horror/zombie game with a little girl devolves into escort and protection missions. Dead Rising 2 most recently used a little girl to force the player to run around constantly trying to find medicine to keep her human, which after a while is burdensome rather than engaging. However, walking dead has a record of using children to create powerful moments of humanity versus inhumanity. Carl shooting Shane in the comic and Sophia turning up in Herschel's barn were both very powerful moments. So there is obviously a lot of potential there.
Also, it is worth mentioning that I am glad the main character isn't Rick. But there are several sub areas the comic hints on that would have made great settings as well, such as The Governor's town, the prisoners at the prison before Rick & his crew arrives, or maybe the building of the walled suburban area in the later books.
I'll be glad to keep an open mind as to this new character, it will just be a bit of an uphill battle as most characters introduced in licensed video games don't carry the same weight and come across as either pasted into the universe or bland. After all, the original characters come from the mind of a writer who generally penned them into the greater universe, and who knows who is penning the story for video games .
I genuinely hope Tell Tales Walking Dead enhances the universe with a game that is engaging and a story on par with the books. Otherwise it will always just feel like a cash-in, and I can't imagine anybody on this forum wants that.
Is it still planned for winter or has it been put back till next year winter time?
I think we love reading you too.
And often.
We're too.
Now we're waiting for some words about the last three critical Telltale elements:
1) Difficulty: will you provide a general increase in difficulty for TWD? How will you handle it?
2) Bugs: will the game have a more solid testing than the latest TT products?
3) Lenght: will the lenght of the game be shorter due to the team's efforts of branching the story with decisions?
Anyway I have a question that I hope you can clear up for me. When you make a choice in game how much does it effect your game? Could a choice you make in Episode 1 affect, say, how the rest of the season will turn-out/what charcters you meet or stay with you/ what places you will go to?
Thanks again for all the hard work I'm sure you put into the game and hard work you've had answering questions around here without giving out too much information about the game that you wanted to hold until now (I guess.) Thanks again, and I'm greatly looking forward to this. keep up the good work!
Choices you make in each episode will definitely have an effect on how the rest of the season unfolds.
Sweet! Thanks for answering, though I'm not sure if you can elobarate on what it will effect, can you? To make things easier to explain I will reffer to every choice you make/come across as a 'Moral Point' and choices you have to solve(problem-solving, puzzles, etc.) as 'Moral Problems'
Say for instance, and I have absolutely no idea wether or not this could happen in-game but, if you were to have a crew of people that you may or may not 'meet' along the way and you were to come to an old roped bridge across a very large gap. Everyone makes it across except the nurse, who's almost made across when the bridge collapsed. Now she's hanging for her life on a hanging rock where she might fall to her death.
You have two choices here:
A.) Rescue her by creating a sortive see-saw like system to pull her up.
Positives: Have nurse to heal other crew members and keep them alive
Negatives: use food as the opposite weight.
B.) Don't rescue her and continue on
Positives: Have food to give your crew members energy
Negatives: Lose your Nurse who would heal your crew and keep them alive longer.
I DO hope the choices are a little bit more deeper then this (or feel deeper.) Again, I DON'T know if you would have to make a choice like that in game and I most certaintly DON'T know if you have some sortive crew as you progress through the game, Based off this example; which again I DO NOT know if it is in-game, or if there something like it in-game, etc. Regardless, my questions for you based off the example (and a few thinsg I'd just like to know):
1.) When you make a Moral Point does it branch off and is the cause what the next moral Point you will have to make? Or will there be Moral points, regardless of the Moral Point you made previously, you will have to make?
2.) How much freedom do you have with problem-solving, or will you come across Moral Points that actually require problem-solving? Are the choices you can make just given to you in some sortive linear fashion, or are you able to explore to find more possiblities to be able to solve a Moral Problem?
3.) Zombies. Do we see the at all? Are they a factor to how and why we make/solve A Moral Point?
4.) On the subject of Zombies, is there a way to die in The Walking Dead? Similar to the death system in Jurassic Park will there be alot of that here?
5.) Will the game be released episodically? I know it's rather simple question, but... the more you know.
6.) Can you say what systems you planning to release it on? (PC/Mac, PS3, 360, iPad) Can you say what systems it will be released on at first launch?
That's all I've got, since the games release is getting closer and as more of the game is getting tweaked and polished I was hoping now would be a good time to ask these questions. Thanks again, for taking the time to read and answer questions I myself and other have asked about the game. each day I'm looking more and more forward to it's release, keep up the great work!
IMO no QTE's please, make a dramatic title with a thoughtful story and interesting characters that has some action. And the only reason Heavy Rain was successful was that it was the only game of its kind (so do not use that game as an example). You do not see a lot of studios, independent or mainstream trying to replicate its success...
1) Is there any horror (shock moments, scary atmosphere) in the game?
2) How many episodes will we get?