So when are Telltale and Double Fine going to merge?

edited March 2012 in General Chat
I mean seriously, come on guys. Stop pussy-footing around the subject and just do it already. You know you want to...it's basically inevitable. To make things easier, you're both in the Bay Area so nobody even has to move very far. Most of all, it would reestablish the all time holy trinity of adventure gaming. Just tell me...what is it going to take to make this happen?
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Comments

  • edited February 2012
    Personally, I think there should be more companies making adventure games, not less.
  • edited February 2012
    Johro wrote: »
    Personally, I think there should be more companies making adventure games, not less.

    While I agree with you in some respects, I believe part of my desire to see this merger happen is the rather unfavorable trajectory I have seen my favorite studio take following the release of their pièce de résistance, Tales of Monkey Island.
  • edited February 2012
    Hopefully never.
  • edited February 2012
    @danfrias
    TTG stopped making adventure games, Double Fine starts making one. Why do you want to ruin that?

    With the mass market focus and level of ignorance towards a certain percentage of their customers TTG might better merge with LucasArts.
  • edited February 2012
    You do realise that mergers usually fail right?
  • edited February 2012
    I hope not. Don't want Telltale's games to suddenly lose any traces of quality.
  • edited February 2012
    Ribs wrote: »
    I hope not. Don't want Telltale's games to suddenly lose any traces of quality.

    Trollin'? Double Fine have produced some awesome, innovative stuff (Psychonauts, Stacking, Costume Quest) while Telltale are a bit of a bumpy ride at the moment.

    Wouldn't want the merger though. Better to have two prongs of awesome than just one company.
  • edited February 2012
    Hopefully never.

    Agreed. This can only make Double Fine's games worse.
  • edited February 2012
    der_ketzer wrote: »
    Agreed. This can only make Double Fine's games worse.

    Telltale have a fine team who are capable of creating really good games when they have clear direction and sufficient resources to achieve what they're aiming for.

    The thing that Telltale have been getting wrong is that they seem to have lost focus somewhat, and they're production model/schedule has had a strangling effect on their output.

    However, the people at the company are skilled and competent in their respective fields, and they wouldn't detract from the quality of Double Fine's games simply by being a part of them.
    Trollin'? Double Fine have produced some awesome, innovative stuff (Psychonauts, Stacking, Costume Quest) while Telltale are a bit of a bumpy ride at the moment.

    Wouldn't want the merger though. Better to have two prongs of awesome than just one company.

    Well, maybe Telltale merging with a company that has focus, direction and inspiration (that company being Double Fine) will help the collective minds of Telltale re-discover the spark of creativity and proficiency that they seem to have lost.

    In a way, it might be a way of 'pulling them back onto the rails', and actually making use of Telltale's talent, rather than it being squandered in Telltale's current situation. It's more likely that Double Fine would 're-rail' Telltale than Telltale de-railing Double Fine.

    I doubt the people of Telltale would have a negative effect on the Double Fine team. Conversely, I think the people of Double Fine would have a positive effect on the people of the Telltale team.
  • edited February 2012
    I have my problems with this they could if they only wanted argumentation because in life it normally doesn't work this way. You aren't just awesome from one second to another one if you've done mostly average to good work over several years, not if something serious hold you back. In some cases these things can happen.

    My feeling is more that they could improve to get better but it also depends on a few specific persons working on a project in order to being able to lift it to something awesome. TTG has a few of those gifted persons but it's most probably not the majority, otherwise there really is no reason why they're playing around instead of getting serious for a change.

    I would be interested to know about the reasons why things went down. Is it due to the investors? Is it due to greedy management? Is it due to hubris or misjudgement on the designers side? Is it due to a lack of talent/experience/resources in the broadness? Or are there just different point of views?

    There never has been a open communication/discussion about these things. People were more talking to each other in the beginning but it soon turned into a it's like we say/you have no idea vs. we don't like it/this sucks thing.

    There are probably hurt feelings on both sides but well things normally get better when you're talking. On the other side the video games industry is full of weird/unfair/sad stories so i wouldn't be surprised if everyone just continues the way they do as well.
  • edited February 2012
    Do we even know if any of those games by Double Fine were that profitable?
  • edited February 2012
    DAISHI wrote: »
    Do we even know if any of those games by Double Fine were that profitable?

    No. Psychonauts sold really poorly when it first came out (although it's been doing pretty well since it was re-released on Steam). Brutal Legend sort of fizzled on release too (largely because EA pretty much wanted it to fail), and since then Double Fine's been in such a bad financial state that they've only been doing really small games.

    It's a shame that so far Double Fine's had such a history of being screwed over, since I've loved everything they've done.
  • edited February 2012
    That's what makes me worry about the demands of adventure gamers. I'm not sure the games they're asking for are profitable for even a mid size company, which is why I keep looking to the indie producers.
  • edited February 2012
    No. Psychonauts sold really poorly when it first came out (although it's been doing pretty well since it was re-released on Steam). Brutal Legend sort of fizzled on release too (largely because EA pretty much wanted it to fail), and since then Double Fine's been in such a bad financial state that they've only been doing really small games.
    Ah, but do we know how those smaller games have done? I for one would certainly be curious.
  • edited February 2012
    I like to separate my skittles... I would love to see a team up.. maybe make a game together. But after that both go their own way again and keep on doing what they do.
  • edited February 2012
    I wouldn't like to see it, the bods at Telltale have decided that i'm part of an audience that they don't wish to engage anymore.
  • edited March 2012
    If it'll get me to hear the original voices of Sam and Max again, I'm okay with a merger! Do it, Double Fine!
  • edited March 2012
    Ribs wrote: »
    I hope not. Don't want Telltale's games to suddenly lose any traces of quality.

    I seriously hope that you're kidding. Either you were joking or that was a typo? Please say that's the case; otherwise, my faith in humanity has just been lowered even further!
  • edited March 2012
    Ah, but do we know how those smaller games have done? I for one would certainly be curious.

    I have never heard any figures, but it certainly looks like they've done very well. THQ stayed with Double Fine for Stacking and Costume Quest, and has said they're continuing with them, and trenched saw updates and downloadable content (which presumably Microsoft wouldn't have funded for a sales failure) and then Microsoft assisted with Happy Action Theatre.

    So yeah. It does look like Double Fine are financially viable, it's just a shame that the one time they made something truly awesome (Psychonauts) it was a flop.
  • edited March 2012
    I would vey much welcome if DF could port their games to the Mac a well, especially Stacking.
  • edited March 2012
    Ribs wrote: »
    I hope not. Don't want Telltale's games to suddenly lose any traces of quality.

    r u sris u cant b serios
  • edited March 2012
    Maybe he meant it more this way.
  • edited March 2012
    taumel wrote: »
    Maybe he meant it more this way.

    Honestly, "It's like rain on your wedding day". Learn the meaning of the word "ironic", bitch!
  • edited March 2012
    I don't think i have to learn something new in this respect but go ahead if you want to.
  • edited March 2012
    So, there's only one clip, ONE CLIP, that is appropriate for this current trend in the conversation:

    http://www.youtube.com/watch?v=WY_amJ0YZrM
  • edited March 2012
    taumel wrote: »
    I don't think i have to learn something new in this respect but go ahead if you want to.

    Uhh, you are aware that the "bitch" I was referring to was Alanis Morissette, right? I was referring to the song you linked to and it's appalling misuse of the word "ironic".
  • edited March 2012
    *lol* No i wasn't. :O)
  • edited March 2012
    Davies wrote: »
    Uhh, you are aware that the "bitch" I was referring to was Alanis Morissette, right? I was referring to the song you linked to and it's appalling misuse of the word "ironic".

    See there is no example of Irony in this song except for the fact that there is nothing ironic in this song called Ironic.
  • edited March 2012
    Davies wrote: »
    Uhh, you are aware that the "bitch" I was referring to was Alanis Morissette, right? I was referring to the song you linked to and it's appalling misuse of the word "ironic".

    The fact that that song was written by someone with no understanding of the word "irony"

    ... is actually kinda...
  • edited March 2012
    The fact that that song was written by someone with no understanding of the word "irony"

    ... is actually kinda...
    ...stupid?
  • edited March 2012
    ?funny! Come on, it's music. And things could be worse:

    tumblr_lddex4t4a81qdbblao1_500.jpg
  • edited March 2012
    taumel wrote: »
    I would vey much welcome if DF could port their games to the Mac a well, especially Stacking.

    The thing is, all of Double Fine's games so far have been handled by publishers who weren't even interested in putting them on the PC, much less Mac. Aside from Psychonauts and Costume Quest (both of which they didn't get the rights to until later on), Double Fine doesn't actually own any of their games.

    Mind you, Psychonauts did get Mac support recently, and their upcoming adventure game is supposed to be on the Mac as well.
  • edited March 2012
    Do you know how good the sales from the PC version of Stacking are compared to the Xbox 360?

    Btw. i knew about Psychonauts already and i own this one as well. I was mainly after the new ones like Stacking and Costume Quest.
  • edited March 2012
    taumel wrote: »
    *lol* No i wasn't. :O)

    I'm sorry that you thought that I was referring to you.

    I may be a bastard but I'm not that much of a bastard!
  • edited March 2012
    It's okay, i at least woke up for a moment.
  • edited March 2012
    taumel wrote: »
    Do you know how good the sales from the PC version of Stacking are compared to the Xbox 360?

    Btw. i knew about Psychonauts already and i own this one as well. I was mainly after the new ones like Stacking and Costume Quest.
    PC version hasn't been released yet


    bitch :D
  • edited March 2012
    PC version hasn't been released yet


    bitch :D

    God damn it, drop it already! :p
  • edited March 2012
    Guess Who I Am, Bitch.
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