So when are Telltale and Double Fine going to merge?

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Comments

  • edited March 2012
    @doodinthemood
    Oh, i thought Stacking was released on PC already, my fault, thanks.
  • edited March 2012
    My word I do hope this never happens. Nothing against Telltale, but they are vastly different companies with incompatible visions.
  • edited March 2012
    Irishmile wrote: »
    I like to separate my skittles... I would love to see a team up.. maybe make a game together. But after that both go their own way again and keep on doing what they do.

    This would actually be pretty cool. A Telltale / Double Fine joint initiative to create the true Monkey Island 3
  • edited March 2012
    danfrias wrote: »
    This would actually be pretty cool. A Telltale / Double Fine joint initiative to create the true Monkey Island 3

    You mean curse of monkey island? It is the true monkey island 3 no matter what you say. Besides that, Lucasarts has Monkey Island rights so it wouldn't matter anyway.
  • edited March 2012
    Curse of Monkey Island is completely different stylistically. Even if you decide to pretend that Guybrush's massive cylindrical head and the various other changes don't constitute a MAJOR stylistic shift for the series, it's inarguable that the character writing, gag writing, and puzzle design are heavily affected by the complete change in core developers.

    Curse is also a really bad Monkey Island game, but that's another matter entirely. Good or bad, it's certainly a paradigm shift in style and design and was not made by the original developers.

    As far as I'm concerned, Curse is a cynical cash-in by LucasArts on a property they owned. They made a spin-off game that failed miserably but attracted a certain audience and now we can't have a conversation about Monkey Island without it being infected with the poor decisions that plagued the development of Curse.
  • edited March 2012
    I think it'd be cool if they teamed up for a game or two, perhaps in a pairing similar to when Telltale worked with Straandlooper on the Hector games. Mostly technical oversight and publishing, and kind of hands-off creatively. I could see that working out well.

    Merging-wise, I think Johro nailed it on the first comment. It'd be nice to have them work together long enough for each of them to learn something valuable, but the world is better off with both companies doing their own thing.
  • edited March 2012
    Gman5852 wrote: »
    You mean curse of monkey island? It is the true monkey island 3 no matter what you say. Besides that, Lucasarts has Monkey Island rights so it wouldn't matter anyway.

    By "true" Monkey Island 3 I meant the final game of the trilogy as envisioned by Ron Gilbert; the game that would reveal the true "secret" of Monkey Island (and I don't mean that the monkey head was part of a giant robot skilled in the art of "monkey kombat")
  • edited March 2012
    danfrias wrote: »
    By "true" Monkey Island 3 I meant the final game of the trilogy as envisioned by Ron Gilbert; the game that would reveal the true "secret" of Monkey Island (and I don't mean that the monkey head was part of a giant robot skilled in the art of "monkey kombat")

    The secret is Gilbert had no idea what it was, much like Miyamoto never envisioned a timeline.
  • edited March 2012
    DAISHI wrote: »
    The secret is Gilbert had no idea what it was, much like Miyamoto never envisioned a timeline.
    Then perhaps Ron Gilbert shouldn't have said exactly the opposite to Idle Thumbs?
  • edited March 2012
    Then perhaps Ron Gilbert shouldn't have said exactly the opposite to Idle Thumbs?

    Most likely, since Miyamoto and Eido have said there's a cohesive timeline.
  • edited March 2012
    I'd rather Grossman and Stemmle and whatever other talented people TTG still have left just move to Double Fine than have the two companies merge. Let TTG keep making their "cinematic experiences" while Double Fine actually makes games.
  • edited March 2012
    On MI3, I may be the one person full on not wanting a "proper" MI3. Curse and Tales were good. Escape I actually thought was pretty good. The "secret" of Monkey Island is probably the funfair fantasy theory, so I'd rather have Gilbert/Schafer/Grossman continue working on new and interesting things rather than bringing back the old.
  • edited March 2012
    LuigiHann wrote: »
    I think it'd be cool if they teamed up for a game or two, perhaps in a pairing similar to when Telltale worked with Straandlooper on the Hector games. Mostly technical oversight and publishing, and kind of hands-off creatively. I could see that working out well.

    They made a bit of a pigs ear of the PC port of Hector I thought. Bugs everywhere, bugs that honestly could not have been missed during testing.

    Anyways the Double-Fine game'll be distributed digitally anyways, i don't think a publishing deal with telltale'd give DF any advantages and would just redirect profit from a game that'll def need it once it's out in the wild.
  • JenniferJennifer Moderator
    edited March 2012
    They have separate design philosophies (Double Fine was founded so that Tim Schafer could own his own IPs, and Telltale only works on licensed IPs), so a merger wouldn't work.

    But there's some creative people at Telltale who I'd love to see make an original IP with Double Fine. Dave Grossman, of course, who we already know can make great games with Tim Schafer and Ron Gilbert. Then there's Mark Darin, who's been the co-designer and co-writer of all of my favorite Telltale Games (plus Nick Bounty!).

    It'd be great if they could loan them out, Ron Gilbert at Hothead style. But I doubt that would ever happen since the legal wrangling to get Ron Gilbert to work with Telltale on brainstorming ideas and laying out the basic premise of Tales of Monkey Island sounded like it was complicated. I can't even imagine what legal stuff a full development period would entail.
  • edited March 2012
    On MI3, I may be the one person full on not wanting a "proper" MI3. Curse and Tales were good. Escape I actually thought was pretty good. The "secret" of Monkey Island is probably the funfair fantasy theory, so I'd rather have Gilbert/Schafer/Grossman continue working on new and interesting things rather than bringing back the old.

    You're not alone. Those who don't like Curse just happen to be very vocal on this board. Back in the days of AGLAMI on the usenet, Curse was much beloved and often quoted. I never heard a word about it ruining the series, not being a "true" Monkey Island game or anything like that. There are a great number of Monkey Island fans who love CMI; don't let anyone here tell you differently.
  • edited March 2012
    Brutal Legend sort of fizzled on release too (largely because EA pretty much wanted it to fail)
    I don't understand this, please elaborate.

    On MI3, I may be the one person full on not wanting a "proper" MI3. Curse and Tales were good.
    figmentPez wrote: »
    You're not alone. Those who don't like Curse just happen to be very vocal on this board. [...] There are a great number of Monkey Island fans who love CMI; don't let anyone here tell you differently.
    I agree with pigmentFez... I mean figmentPez.
  • edited March 2012
    For what it's worth i disliked the steering in Monkey Island 4. I wonder if the Sam&Max they wanted to do afterwards at LucasArts would have been the third painful direct control experience. I'm sorry to say but as much as i adore Grim Fandango, the steering just wasn't well thought through/implemented.
  • edited March 2012
    figmentPez wrote: »
    You're not alone. Those who don't like Curse just happen to be very vocal on this board. Back in the days of AGLAMI on the usenet, Curse was much beloved and often quoted. I never heard a word about it ruining the series, not being a "true" Monkey Island game or anything like that. There are a great number of Monkey Island fans who love CMI; don't let anyone here tell you differently.

    CMI renewed my love of adventure games.
  • edited March 2012
    taumel wrote: »
    For what it's worth i disliked the steering in Monkey Island 4. I wonder if the Sam&Max they wanted to do afterwards at LucasArts would have been the third painful direct control experience. I'm sorry to say but as much as i adore Grim Fandango, the steering just wasn't well thought through/implemented.
    Yeah, me neither. I liked the game fine (in fact, I vastly prefer the voice actress for Elaine in this one, which is almost entirely irrelevant but still worth noting!), but I've yet to find anyone who can really defend the controls.
  • edited March 2012
    taumel wrote: »
    For what it's worth i disliked the steering in Monkey Island 4. I wonder if the Sam&Max they wanted to do afterwards at LucasArts would have been the third painful direct control experience.

    The canceled 'Sam & Max' game; 'Freelance Police' was actually to be a return to the classic mouse driven, point and click interface.
  • edited March 2012
    It was ActiVision (the original publisher) that wanted Brütal Legend to fail because they thought it would be too much of a competitor for Guitar Hero (whatever!). They were giving DF a hard time about leaving and going to another publisher as well.
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