Jimmy Jam: awesome art from a Lucas-styled project
About 9 years ago there has been a very promising oldschool-style AGS project called Jimmy Jam, which was going to have fully animated AVI cutscenes, multiple walkthrough paths and lots of other interesting features. For now it seems to be abandoned, but there's still some really cool backgrounds to have a look at:
You can find more info and images here:
http://www.adventuregamestudio.co.uk/wiki/?title=Jimmy_Jam
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/JimmyJam?from=Main.JimmyJam
You can find more info and images here:
http://www.adventuregamestudio.co.uk/wiki/?title=Jimmy_Jam
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/JimmyJam?from=Main.JimmyJam
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Comments
I mean how are you supposed to see any of the characters?
Toonstruck was zany, but the artwork clearly left plenty of room for the characters and props.
My thoughts exactly.
And it's a game that will get a total of 100 bucks through Kickstarter.
I agree with you Fawful, old bean. I wouldn't describe the artwork as being in the same style as Lucasarts. Sure, some of the angles on the buildings are vaguely 'Day of the Tentacle'-esque but as a whole... nah.
Oh! Well, yeah. There is that too.
I wish it was so, I would've eagerly funded it (unlike many other amateur projects) :cool:
By the way, here's the author's bio: http://americangirlscouts.org/agswiki/Nixxon
What exactly would be "Lucas-style" graphics-wise anyway? Pretty much each LucasArts game had a different art-style, even (and thus most prominently) across sequels. The only similar styles were due to technical limitations ("Maniac Mansion" and "Zak McKracken" come to mind).
You're right of course but I guess if I had to define a common trait amongst most of Lucasarts' adventure titles then it would be; bright colours, a cartoony style and as you said, technical limitations.
I think the main thing that differentiates the 'Jimmy Jam' screenshot from a Lucasarts title is that it's so cluttered and unprofessional in its design.
What struck me most in games like Day of the Tentacle, Monkey Island 2 and Sam & Max is the strong exaggeration of the so-called curvilinear perspective, which bends the "straight" lines of objects into rounder shapes.
Cyrus' screenshot shows the same tendency.