Jimmy Jam: awesome art from a Lucas-styled project

edited July 2012 in General Chat
About 9 years ago there has been a very promising oldschool-style AGS project called Jimmy Jam, which was going to have fully animated AVI cutscenes, multiple walkthrough paths and lots of other interesting features. For now it seems to be abandoned, but there's still some really cool backgrounds to have a look at:

Titlemoviepic.png

You can find more info and images here:
http://www.adventuregamestudio.co.uk/wiki/?title=Jimmy_Jam
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/JimmyJam?from=Main.JimmyJam

Comments

  • edited March 2012
    Looks like Mexican surrealist art.
  • edited March 2012
    Who stepped on the drawing? o.o
  • edited March 2012
    Does... does that building have a face? Eep.
  • edited April 2012
    Am I the only one who has noticed a similarity? ;)

    yesterday_pendulo_studios_nuevo_juego_pant02.jpg
  • edited April 2012
    That first picture looks a little too cartoony and clustered for its own good.
    I mean how are you supposed to see any of the characters?

    Toonstruck was zany, but the artwork clearly left plenty of room for the characters and props.
  • edited April 2012
    9 years, eh? $100 bucks says this will be a game to get a kickstarter.
  • edited April 2012
    That first picture looks a little too cartoony and clustered for its own good.
    I mean how are you supposed to see any of the characters?

    Toonstruck was zany, but the artwork clearly left plenty of room for the characters and props.

    My thoughts exactly.
    9 years, eh? $100 bucks says this will be a game to get a kickstarter.

    And it's a game that will get a total of 100 bucks through Kickstarter. :p
  • edited April 2012
    I wouldn't call Jimmy Jam Lucas-styled. As I remember it was going to be fairly vulgar, with graphic sex, over the top gore and violence, masturbation, profanity, serial killing, etc.
  • edited April 2012
    As I remember it was going to be fairly vulgar, with graphic sex, over the top gore and violence, masturbation, profanity, serial killing, etc.
    helen-lovejoy.jpg
    I wouldn't call Jimmy Jam Lucas-styled.

    I agree with you Fawful, old bean. I wouldn't describe the artwork as being in the same style as Lucasarts. Sure, some of the angles on the buildings are vaguely 'Day of the Tentacle'-esque but as a whole... nah.
  • edited April 2012
    I'm merely pointing out that Lucasarts games were generally fairly innocent. Jimmy Jam's proposed concept was the very opposite.
  • edited April 2012
    I'm merely pointing out that Lucasarts games were generally fairly innocent. Jimmy Jam's proposed concept was the very opposite.

    Oh! Well, yeah. There is that too. :p
  • edited April 2012
    9 years, eh? $100 bucks says this will be a game to get a kickstarter.

    I wish it was so, I would've eagerly funded it (unlike many other amateur projects) :cool:

    By the way, here's the author's bio: http://americangirlscouts.org/agswiki/Nixxon
  • edited April 2012
    St_Eddie wrote: »
    I wouldn't describe the artwork as being in the same style as Lucasarts. Sure, some of the angles on the buildings are vaguely 'Day of the Tentacle'-esque but as a whole... nah.

    What exactly would be "Lucas-style" graphics-wise anyway? Pretty much each LucasArts game had a different art-style, even (and thus most prominently) across sequels. The only similar styles were due to technical limitations ("Maniac Mansion" and "Zak McKracken" come to mind).
  • edited April 2012
    What exactly would be "Lucas-style" graphics-wise anyway? Pretty much each LucasArts game had a different art-style, even (and thus most prominently) across sequels. The only similar styles were due to technical limitations ("Maniac Mansion" and "Zak McKracken" come to mind).

    You're right of course but I guess if I had to define a common trait amongst most of Lucasarts' adventure titles then it would be; bright colours, a cartoony style and as you said, technical limitations.

    I think the main thing that differentiates the 'Jimmy Jam' screenshot from a Lucasarts title is that it's so cluttered and unprofessional in its design.
  • edited July 2012
  • VainamoinenVainamoinen Moderator
    edited July 2012
    St_Eddie wrote: »
    You're right of course but I guess if I had to define a common trait amongst most of Lucasarts' adventure titles then it would be; bright colours, a cartoony style and as you said, technical limitations.

    What struck me most in games like Day of the Tentacle, Monkey Island 2 and Sam & Max is the strong exaggeration of the so-called curvilinear perspective, which bends the "straight" lines of objects into rounder shapes.

    Curvilinear-perspective.jpg

    Cyrus' screenshot shows the same tendency.
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