No, sadly they can't. I'd imagine it's an issue with the site's coding, or something like that.
You can change rewards before anyone has pledged to them all you like. It's not a coding issue, it's a means to prevent abuse by project creators who might alter or take away from existing tier rewards partway through a campaign in a way that could negatively affect existing backers. That's why a tier is "locked in" once it is backed by someone.
I was going to pledge $16 to this and then I saw the Mystery Game X stuff and I just thought 'damn you, Jane Jensen!' I've now pledged $50.
I'm still more excited for Moebius, even if Mystery Game X turns out to be GKIV. I'm really looking forward to a (presumably) good original adventure game.
It doesn't look like the $450K mark is going to be reached at this point but they could get to $400K with a late surge in the next three days.
For all the fence-sitters who don't know if they should help fund this project or not the video at the top of the kickstarter page is very informative.
For all the fence-sitters who don't know if they should help fund this project or not the video at the top of the kickstarter page is very informative.
That was not helpful AT ALL... I've just gone and spent $50.
I have a concern about Jane's game, that it might be made as an iOS game first before being ported to PC.
It's just... I watched the video wherein they showed the Signus Labs development team and talked about how they made iOS games in the past. I also was the one who talked Jane into providing her GK ebooks in ebook-reader-friendly formats, as when I first asked her about it she said that PDF worked fine on her iPad. (btw: PDF sucks for ebooks. Period. Don't get me started.)
It may be unfounded, but I don't want her to get so friendly with her iPad that the interface for PC is dumbed down as a result of being ported from a touchscreen device.
Already into Tex for $100, Jane for $100 and Larry for $40 so shelling out any more this month is not possible but I almost certainly will up my pledge for Tex next month.
With $3k coming from Paypal and one of the top backers committing to putting in $5k if we are that close to the goal at the end, we really just need something like $34k. Doable!
For the above link, you can still pledge and get all the same kickstarter reward tiers through May 25. After May 25 you can pledge but some of the rewards may not be available!
Awesome. Moebius is now probably my most anticipated game for the coming year.
I have to admit it's right up there for me too. Right now I'm even a little more excited for it than Double Fine Adventure, though that will likely change when we learn the story and start seeing concept art for DFA.
I have to admit it's right up there for me too. Right now I'm even a little more excited for it than Double Fine Adventure, though that will likely change when we learn the story and start seeing concept art for DFA.
Totally. I've also backed DFA, the reason I'm more excited for this one right now is because we actually know what it is.
It feels SO GOOD to have not just one, but a number of exciting adventure games on the horizon.
I know the feeling. I haven't been this excited about the state of Adventure Games since Telltale announced ToMI
Definitely. It feels weird to have a enhancement of SCUMM by LucasArts for remakes of their IP and a new game in a LucasArts IP by Telltale. Plus an upcoming new adventure game by LucasArts veterans at Double Fine, a new game in a Sierra IP by Telltale (with Sierra veterans possibly returning), an upcoming remake of a Sierra IP by Replay (with Sierra veterans definitely returning), a return of Sierra veterans in two original adventure games, and a return of Tex Murphy (not to mention Telltale themselves being founded by LucasArts veterans, with special note to their Sam & Max games)! The fact that we've gotten all of this nostalgic goodness within the last 5 or so years, and that it's still coming, is astounding!
I just hope that the modest (in modern publisher's eyes) success of these new adventure games lead to publishers to be willing to at least grant modest budgets to developers who want to make new adventure games.
I just hope that the modest (in modern publisher's eyes) success of these new adventure games lead to publishers to be willing to at least grant modest budgets to developers who want to make new adventure games.
I'm with you in spirit but disagree strongly on this last point. Let's not forget it's all these publishers who ignored adventure games and relegated the genre to a dark corner. Now with kickstarter the developers can completely bypass publisher approval and take a project right to their target fanbase. In the long run the kickstarter crowdfunding is probably not a sustainable business model.
That's where I think people are underrating and not fully appreciating what Jane Jensen is doing - funding her own game AND starting her own development studio. If all goes well for Jane she won't need kickstarter in a couple of years. Her studio will be self-sustaining and financed through commercial success of the games she produces.
I don't want to see the same publishers who turned their backs on adventure games be able to benefit or profit off their resurgence. The whole spirit of this movement is telling publishers, "Well, looks like we don't need you after all." If adventure game developers seek mainstream publisher support in the future, it undermines the very nature of what we're doing right now.
I don't want to see the same publishers who turned their backs on adventure games be able to benefit or profit off their resurgence. The whole spirit of this movement is telling publishers, "Well, looks like we don't need you after all." If adventure game developers seek mainstream publisher support in the future, it undermines the very nature of what we're doing right now.
The only thing about the narration in GK1 that bugs me to this day is the way the year is said when looking at a newspaper. Stupid thing to get bugged by but there you go.
Haha I love that and think of it often at random times. "Dated June first, nineteen hundred and ninety tree..."
In a game that is supposed to encourage you to interact with as much stuff as possible in as many ways as possible, the idea that the voice that narrates those interactions should speak as slooooooooowwwwwwwwlllllllllyyyyyyy as humanly possible and in an awkward sounding accent is utterly absurd. I would rather shave my genitals with a cheese grater than play GK1 with the narrator voice turned on. Thank God they included an option to turn it off and allow the other voices to keep playing. That tells me that someone on the development team understood how bad it was, and that a fair number of players would hate it, because no other Sierra game I can think of has included an option to turn off JUST the narrator voice.
And yes, English is my first language. I know I'm not alone on this. I've spoken to much bigger GK fans than me who can't stand the narrator voice either. Different strokes for different folks though.
Interestingly, the voices bore the hell out of me in many - maybe "most" - other adventure games (and some non-adventures). I think that going from text to voice was bad for adventure games in some ways, because if they're not well cast it's awful to have to sit there and listen to. I can't stand listening to dialogue even in games that most of you consider "classics", like Longest Journey and Syberia and most Telltale games. So boring, so poorly acted, so long. GK1 had distinctive voices that were a pleasure to listen to. If it's a pleasure to listen to I want to hear more of it, and so I was happy to spend time listening to all the dialogue I could in GK1, especially from the narrator.
It's almost like you're saying that the goal is to chug through as many interactions as possible and therefore the process should be expedited by not using a slow narrator. But if the process itself is enjoyable, what's the rush?
Couldn't find an existing thread here about this already.
Jane Jensen of Gabriel Knight fame announced during her Kickstarter campaign that she had been working with a publisher to release a new adventure game. Dubbed "Mystery Game X", this title still has not been described publicly in much detail. Jensen hasn't even said what the game is.
But it seems the days of secrecy surrounding this game may soon be coming to an end, since in her latest Kickstarter update for Moebius she wrote the following about MGX:
"We have a signed final contract and are going through approvals on a press release."
The smart money says MGX will be a Gabriel Knight game developed in-house by none other than Activision. Could Activision be testing the waters to enter the world of adventure games? Will Activision one day challenge Telltale for adventure game world supremacy? Will Activision embrace the classic adventure game style of fun puzzles and lots of exploration, or will they opt for the "interactive movie" series-of-nonplayable-cut scenes approach now adopted by Telltale? Stay tuned.
As for Moebius, the low-budget Jensen title being developed by Phoenix Online Studios (the team that put out the critically-panned disaster King's Quest: A Silver Lining), it's currently in testing. Like many others, this adventure gamer won't touch a POS title after the damage they did to the KQ name with their bastardization of the Roberta Williams classic series and after the way they exploited the KQ name to gain themselves publicity for future commercial titles.
But enough about games from the developer (POS) known as a poor man's Telltale Games. The real excitement is surrounding MGX. Hopefully in one month we'll all know what it is.
Pretty sure the previous stuff (if there was any) got merged with the Kickstarter thread.
As for me... adventure games are adventure games, regardless of who made them. Admittedly POS (hey, nice abbreviation) don't have the best track record, but I'm willing to give them the benefit of the doubt, since they're not working with an already established franchise this time round (plus, obviously, Jane Jenson's involved).
No idea what MGX could be, but a new Gabriel Knight would be nice. We'll see though.
Comments
Judging by this new image Jane released in an update today, I'd say we're in for a real treat with Moebius.
I'm still more excited for Moebius, even if Mystery Game X turns out to be GKIV. I'm really looking forward to a (presumably) good original adventure game.
http://www.reddit.com/r/IAmA/comments/tl1gb/jane_jensen_creator_of_gabriel_knight_video_games/
http://www.reddit.com/r/IAmA/comments/tla3z/i_am_jane_jensen_creator_of_gabriel_knight_gray/
For all the fence-sitters who don't know if they should help fund this project or not the video at the top of the kickstarter page is very informative.
That was not helpful AT ALL... I've just gone and spent $50.
Mwa ha ha ha ha ha ha *throws smoke bomb at ground and disappears*
Thanks! Now recruit 500 people to do the same!
It's just... I watched the video wherein they showed the Signus Labs development team and talked about how they made iOS games in the past. I also was the one who talked Jane into providing her GK ebooks in ebook-reader-friendly formats, as when I first asked her about it she said that PDF worked fine on her iPad. (btw: PDF sucks for ebooks. Period. Don't get me started.)
It may be unfounded, but I don't want her to get so friendly with her iPad that the interface for PC is dumbed down as a result of being ported from a touchscreen device.
http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg/
Now for $450k! That will add a full orchestra for the main theme and 1000 lines of dialogue!
14 hours to go.
Edit: Aaaaaaaaand it's closed! The final tally is $435,316.
With late pledges through http://pinkertonroad.com/join-csg/ I think we'll still see $450k.
For the above link, you can still pledge and get all the same kickstarter reward tiers through May 25. After May 25 you can pledge but some of the rewards may not be available!
I have to admit it's right up there for me too. Right now I'm even a little more excited for it than Double Fine Adventure, though that will likely change when we learn the story and start seeing concept art for DFA.
Totally. I've also backed DFA, the reason I'm more excited for this one right now is because we actually know what it is.
It feels SO GOOD to have not just one, but a number of exciting adventure games on the horizon.
I know the feeling. I haven't been this excited about the state of Adventure Games since Telltale announced ToMI
I just hope that the modest (in modern publisher's eyes) success of these new adventure games lead to publishers to be willing to at least grant modest budgets to developers who want to make new adventure games.
I'm with you in spirit but disagree strongly on this last point. Let's not forget it's all these publishers who ignored adventure games and relegated the genre to a dark corner. Now with kickstarter the developers can completely bypass publisher approval and take a project right to their target fanbase. In the long run the kickstarter crowdfunding is probably not a sustainable business model.
That's where I think people are underrating and not fully appreciating what Jane Jensen is doing - funding her own game AND starting her own development studio. If all goes well for Jane she won't need kickstarter in a couple of years. Her studio will be self-sustaining and financed through commercial success of the games she produces.
I don't want to see the same publishers who turned their backs on adventure games be able to benefit or profit off their resurgence. The whole spirit of this movement is telling publishers, "Well, looks like we don't need you after all." If adventure game developers seek mainstream publisher support in the future, it undermines the very nature of what we're doing right now.
EDIT: How is the Paypal funding going?
Thanks .
I'm not sure how Paypal is going. Jane posted a video today thanking fans but only reported the Paypal tally of $5k from yesterday.
Another $10k should be possible!
Haha I love that and think of it often at random times. "Dated June first, nineteen hundred and ninety tree..."
Interestingly, the voices bore the hell out of me in many - maybe "most" - other adventure games (and some non-adventures). I think that going from text to voice was bad for adventure games in some ways, because if they're not well cast it's awful to have to sit there and listen to. I can't stand listening to dialogue even in games that most of you consider "classics", like Longest Journey and Syberia and most Telltale games. So boring, so poorly acted, so long. GK1 had distinctive voices that were a pleasure to listen to. If it's a pleasure to listen to I want to hear more of it, and so I was happy to spend time listening to all the dialogue I could in GK1, especially from the narrator.
It's almost like you're saying that the goal is to chug through as many interactions as possible and therefore the process should be expedited by not using a slow narrator. But if the process itself is enjoyable, what's the rush?
Jane Jensen of Gabriel Knight fame announced during her Kickstarter campaign that she had been working with a publisher to release a new adventure game. Dubbed "Mystery Game X", this title still has not been described publicly in much detail. Jensen hasn't even said what the game is.
But it seems the days of secrecy surrounding this game may soon be coming to an end, since in her latest Kickstarter update for Moebius she wrote the following about MGX:
"We have a signed final contract and are going through approvals on a press release."
The smart money says MGX will be a Gabriel Knight game developed in-house by none other than Activision. Could Activision be testing the waters to enter the world of adventure games? Will Activision one day challenge Telltale for adventure game world supremacy? Will Activision embrace the classic adventure game style of fun puzzles and lots of exploration, or will they opt for the "interactive movie" series-of-nonplayable-cut scenes approach now adopted by Telltale? Stay tuned.
As for Moebius, the low-budget Jensen title being developed by Phoenix Online Studios (the team that put out the critically-panned disaster King's Quest: A Silver Lining), it's currently in testing. Like many others, this adventure gamer won't touch a POS title after the damage they did to the KQ name with their bastardization of the Roberta Williams classic series and after the way they exploited the KQ name to gain themselves publicity for future commercial titles.
But enough about games from the developer (POS) known as a poor man's Telltale Games. The real excitement is surrounding MGX. Hopefully in one month we'll all know what it is.
As for me... adventure games are adventure games, regardless of who made them. Admittedly POS (hey, nice abbreviation) don't have the best track record, but I'm willing to give them the benefit of the doubt, since they're not working with an already established franchise this time round (plus, obviously, Jane Jenson's involved).
No idea what MGX could be, but a new Gabriel Knight would be nice. We'll see though.
For me she is a warning sign after ruining the Kings Quest series. :mad: