QTE discussion
I'm not far into the game, but so far there's been QTE after QTE. -_-
I thought this wasn't going to be another Jurassic Park. It only QTEs whenever the zombies are there.
I thought this wasn't going to be another Jurassic Park. It only QTEs whenever the zombies are there.
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Quick time event
does it have something to do with quicktime? the apple app
edit - nm i looked it up.
Nothing. I just didn't want it to be like Jurassic Park and be annoying with QTEs. After I posted this I'm way past the farm part
Everything in the game is qte smartass xD from the speech to the actions.
I Actually joked with a friend of mine in the sawing wood scene you mentioned that if this was JP I'd be forced to press QEQEQEQEQEQEQEQEQE all the way through that scene.
For me personally, QTE's actually stop me from being drawn into the game and connecting with the characters, I'm actually more drawn into it when i'm allowed to focus on what's going on in the scene instead of having to focus on a particular set of button presses for a QTE.
Yeah, the "Find shotgun, find shell, reload, FIRE" type stuff was great, it was the... well the QQQQQQQQQQQQE that was lame.
I wonder if the QQQQQE bit would feel better if it was done as a series of left clicks and a right click on the mouse. For me it was jarring having some parts of action sequences done completely with the mouse (and i agree, done well) and then some done with the keyboard. It kinda feels like i'm trying to use the worlds largest console controller.
still gives the moment of panic and hope your quick enough but less annoying an imo a better play style as on the pc at least we are always using the mouse..
Soo..you're pretty much complaining about the very core that makes this game unique and fun. It isn't another typical FPS or action-oriented games, it's mean't go for the game-movie hybrid feel to it. I actually feel that this game is pretty fun, and what with it being the first episode and all, it could be a precursor to slightly-longer, more in-depth episodes...such is the way of development, Young Padawan.
Though if 100% immersion is also their goal, perhaps not this one but if they do a new Walking Dead game, they could add a character creation option. Rainbow Six Vegas and Vegas 2 did this spectacularly; they allowed creation of the player's character and plugged it into the storyline, and didn't alter or kill the story at all. But that's just me and my wishful thinking.
Oh God, please don't remind me of that game! I literally got sores from the sheer button mashes I had to do just to be a high-level computer, much less someone else playing against me. X.x
I just don't warm up to that stuff.
I mean I feel a bit annoyed when I'm just mousing around randomly trying to find a 'hotspot' to click on during an action sequence, as if I have no clue how to move my own body.
The QTE's I didn't like usually resulted in deaths that didn't feel like my fault. For instance I was only able to block the big brothers' punches by sheer luck on my 2nd try (after like two unblocked punches!). There was simply no clue what to do, and even though I did pretty much the exact same thing on my 2nd playthrough (madly clicking and mousing around) I somehow managed to catch a punch by sheer luck. The mouse got really jerky while reaching for Andy's gun as well, and I got killed simply because they cursor wouldn't go where I wanted it to.
During the tractor-push scene, I got killed by the zombie torso because it wouldn't give me back control for the first few seconds after it went back to the 'playable' camera view. I was mashing the right WASD keys and nothing. Did okay the second try though.
Basically I don't like the QTE's where you can only survive by memorizing what's going to happen.
I think TTG is still getting a sense for what works and what doesn't, and hopefully their play-testers will serve us well in picking out what's fun and what isn't.
Ideally I would like to see a more seamless and smooth transition from normal gameplay to QTE. It's really best when you can't even call it a QTE anymore. Sadly I think the QQQQQQQQQQQQQQE games is (some) the best they've done on that front so far, because at least you KNOW what to mash to push away. Clicking on zombie heads usually works like I expect it to, as well.
I think the part in Episode 1 where you're clearing out the motor inn, and the part in Episode 2 where you're trying to figure out why the tractor won't move, are my favorite uses of action in these games so far. They dial up the tension while still giving you a chance to think, and you actually have a choice about what to look at and try next. Large parts of those sequences aren't really QTE's at all, and that's fine with me.
also vain i used the mouse pointer at the screen edge to move the teacher.. left or right..