Comments

  • edited May 2012
    I approve of almost everything I hear about this game. It looks to be a damn entertaining title.
  • JenniferJennifer Moderator
    edited May 2012
    I approve of almost everything I hear about this game. It looks to be a damn entertaining title.
    I agree. And the fact that Ron Gilbert stated "Yes, The Cave is an adventure game. It is not a puzzle platformer" makes me intrigued. So it's an adventure with platforming elements? It should be interesting to see how it plays. :)
  • edited May 2012
    Chant it with me, kids!

    Day 1 pur-chase!

    <clap> <clap> <clap-clap> <clap>
  • edited May 2012
    I'm so getting this. Even though I royally suck at platformers.
  • puzzleboxpuzzlebox Telltale Alumni
    edited May 2012
    This:
    you assemble your team of three unlikely adventurers--each with their own unique personalities and stories

    Combined with this:

    7jpmg.jpg


    Harkens back to Maniac Mansion! That is the part that has me most excited.
  • JenniferJennifer Moderator
    edited May 2012
    Adventure games are my favorite genre. Platformers are my second favorite genre.

    This is my dream game. :)
  • edited May 2012
    Looks pretty sweet
  • edited May 2012
    Why is Ron Gilbert making a video game about the female pashula.
  • edited May 2012
    I wonder how the time traveler's abilities will affect the other playable characters. Those mechanics could be fascinating.
  • edited May 2012
    Looks great!

    Any word on who's doing the music?
  • edited May 2012
    While it looks good I don'think it will as great as people say it will be. Sure it's by Ron Gilbert but it looks like it's going to be a pretty short title probably for consoles. By the look of the characters they all seem to be fairly straight stereotype, which at this stage are slated as not having any dialogue. This seems like the sort of thing that Double Fine have been making recently games that are based round a basic mechanic or idea rather than around a story. These are great and are fun to play but also short which is why they are released through XboxLive. So while I feel it will no doubt by a fine polished game which has the same Ron Gillbert humour and the Tim Shafer experimentation, I doubt it will be a Gilbert or Shafer classic I will wait till they make a longer game (which there Kickstarter project sounds like) which will focus more on narrative and dialogue for that.
  • edited May 2012
    I don't think Ron's out to make an epic that's going to leave a lasting impression for generations to come like Monkey Island did. But I think it will be well designed, funny, and fun to play. Maybe if it does well, he'll do more. We'll see.
  • edited May 2012
    I understand that he's not trying to make that sort of game, but from the reactions I've seen from people here and elsewhere seem to think it is going to be the next Monkey Island or Maniac Mansion and I'm just a bit skeptical about that.
  • edited May 2012
    We know it's not going to be Maniac Mansion, but judging from the descriptions:
    Kotaku wrote:
    At the beginning of the game, players will choose three players, and will control only those three for the rest of the game. It's possible to play the game in single-player, Trine-style, switching between characters using the controller. It's also possible to play with up to two other different people locally.
    ...it's hard not to feel like it'll remind us a little of Maniac Mansion.
  • edited May 2012
    I almost hate how early games are announced and previewed these days. Damn, we got a video and still have to wait til 2013. Oh well, at least it's not Colonial Marines(pushed back yet yet yet again). Yes, this will be a day 1 purchase.
  • VainamoinenVainamoinen Moderator
    edited May 2012
    By the look of the characters they all seem to be fairly straight stereotype, which at this stage are slated as not having any dialogue.

    The stereotype isn't necessarily a bad thing and definitely not when you're going for humorous effect! Maniac Mansion and Day of the Tentacle were chock full of stereotypes, and I really enjoyed that. Also, the style the Cave characters are drawn in DOES remind me of DoTT a bit.

    But no dialog? Hmmmm... really??? That would indeed be a pity.


    Disclaimer: I could get more than a bit angry with this production when Sega chooses to release this with unacceptable DRM, which definitely includes Steam.
  • edited May 2012
    Lack of dialogue is a fail.
  • edited May 2012
    They had me at Ron Gilbert. Everything else they announce about this game is just gravy.
  • edited May 2012
    Yeah, the cave appears to be some sort of narrator (or something), so there's definitely going to be plenty of opportunities for funny writing and wordplay.

    I can understand them going the silent protagonist route, just because having a set of 3 characters from an interchangeable set of 6 quipping dialog lines at each other would be a logistical nightmare and even if done excellently would still probably result in obnoxious repetition within any given runthrough.
  • edited May 2012
    Disclaimer: I could get more than a bit angry with this production when Sega chooses to release this with unacceptable DRM, which definitely includes Steam.

    But Steam is great. :D
    I for one will not get it if it isn't on Steam.
  • VainamoinenVainamoinen Moderator
    edited May 2012
    If there also is a DRM free version available, I have no problem with this game also being on Steam. But you already knew that. :)
  • edited May 2012
    Woah this lookss awesome. It's Trine mixed with Maniac mansion lead
    der_ketzer wrote: »
    But Steam is great. :D
    I for one will not get it if it isn't on Steam.

    Agreed. Though I can completely understand Vainamoinen's rationing on it. Though I've come to love Steam because it's a nice way to buy full games on an easy-to-use, trustworthy service at sometime sale prices.
  • edited June 2012
    Emily (former Telltale PR person) has written her own preview of The Cave for Adventure Gamers. Check it out if you'd like to see her perspective.
  • edited June 2012
    Not sure if anyone knew about these, but here's two interesting tidbits about The Cave I stumbled across.
    The characters you choose determine which areas of the cave you get to explore. It also means you'll play out a different part of the storyline depending on your companions. You'd need to play the game three times to see them all.
    Death rewinds you five seconds instead of making you replay a portion of the adventure. Ron Gilbert says that traditional death has no place in adventure games. The Cave can therefore be played in one seamless sitting, sans loading time.
    Both quotes are from 'Tina' at Kotaku. Link. They're numbers 18 & 19.
  • edited June 2012
    "Ron Gilbert says that traditional death has no place in adventure games."

    Cue the Sierra fans.
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