To Telltale Games: About Kenny...

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  • edited July 2012
    Xarne wrote: »
    this discussion is so grey, to the OP I dont think this is a design flaw that telltale has to address as much as a character flaw that we're seeing more and more with each episode.
    Like the others have said, when you initially meet Kenny nothing has hit the fan yet, so there's no way to judge his true character but as the story progresses you see he's looking out for his family and his family only. Black and White. And that's why, after 3 mos, he wont let you forget it- the only thing that matters to him, imo.
    I can understand that Lily wont shoot the St. John at the fence scene(if you chose to kill Larry), her dad's body is probably still warm, but when Kenny refuses to help you from the stall just cause you wont back him up...that was more telling than the farm. He now sees you as an uncooperative pawn, if you wont obey his commands you are no longer useful in the protection of his family.

    Ive addressed this before. It's not that I disagree with his actions, but that all of my actions to support Kenny are suddenly registered as not supporting him. Like how I voted not to throw Duck out but for some reason thinks I did
  • edited July 2012
    I've never encountered that problem on my playthroughs
    He reacts according to my actions ;sorry
    sounds like you need to clear out a saved folder or something on your end
  • edited July 2012
    Xarne wrote: »
    I've never encountered that problem on my playthroughs
    He reacts according to my actions ;sorry
    sounds like you need to clear out a saved folder or something on your end

    It's not that since other people had this. It's that the option to "reason with Larry" is considered as siding with Larry instead of the following option where I chose to yell at Larry about killing him before he harms Duck. Kenny treats you like his best friend because of that choice throughout the whOle episode one, then suddenly registers your choice to reason with Larry as "wanting to throw Duck out." it seems like a stat error
  • edited July 2012
    I reasoned with him, and it didn't count as siding with Larry. But I did get in his face about it at the end of the conversation...
  • edited July 2012
    I love how when I saved Duck and sided with Kenny at the drug store, Kenny immediately asks you to come with him when his RV is fixed up in episode 2. This even happens when you side with Lilly.
  • edited July 2012
    Hmmmm, I know different versions are glitched differently, mine is a European 360 version. I said we reason with him, then proceeded to side fully with Kenny. He has acted in Episode 2 as though we are best friends. (in the episode 1 recap it shows me saying we reason with him).

    Yeah, that's the same with me for the first playthrough. Quick question: did Kenny punch Larry at the end of the argument about Duck or did Lee shout him down? If the former then that lines up with what happened in my first playthrough, and could be choosing the other option that isn't getting carried over.

    It's the very last choice at the end of the conversation where you have four choices, two to side with Kenny and two to side with Larry, that is bugged I am sure. If Kenny punches Larry he remembers you siding with him in episode 2, if Lee shouts Larry down instead then Kenny seems to forget that you sided with him despite both options as being marked as side with Kenny. If people can remember which option they took (and what platform they're playing on, might only affect one platform or be different on each one) for their playthroughs and whether Kenny thought they had sided with or against Duck in episode 2 we can see if there is indeed a pattern.
  • edited July 2012
    Jazzy wrote: »
    Yeah, that's the same with me for the first playthrough. Quick question: did Kenny punch Larry at the end of the argument about Duck or did Lee shout him down? If the former then that lines up with what happened in my first playthrough, and could be choosing the other option that isn't getting carried over.

    It's the very last choice at the end of the conversation where you have four choices, two to side with Kenny and two to side with Larry, that is bugged I am sure. If Kenny punches Larry he remembers you siding with him in episode 2, if Lee shouts Larry down instead then Kenny seems to forget that you sided with him despite both options as being marked as side with Kenny. If people can remember which option they took (and what platform they're playing on, might only affect one platform or be different on each one) for their playthroughs and whether Kenny thought they had sided with or against Duck in episode 2 we can see if there is indeed a pattern.

    In my Mac playthrough, I first picked "Reason with Larry" and then I chose to shout down Larry. I pretty much sided with Kenny on everything, but apparently "Reason with Larry" is chosen as siding with him because then in Episode 2 Kenny seems to think I tried to throw Duck out.
  • edited July 2012
    Its hard to argue with such a sad looking avatar, I feel if I say something you disagree with you might cry, but ya, I think its pretty established around here that Kenny is only looking out for his family and if you're not with him you are against him. No grey area with that guy
  • edited July 2012
    Xarne wrote: »
    Its hard to argue with such a sad looking avatar, I feel if I say something you disagree with you might cry, but ya, I think its pretty established around here that Kenny is only looking out for his family and if you're not with him you are against him. No grey area with that guy

    Yeah, may be Kenny it's like this but saying that Lee wanted to throw Duck out from the drugstore it's a lie. Besides Lee keep quiet when he hears this.

    It's a mistake from the devs... I keep saying that.
  • edited July 2012
    but you see how this guy is, right at the start of ep 2; he gets real pissed if you dont choose a side
    then he reminds you of your on-the-fencing again just before the meatlocker
    He's a selfish prick who holds grudges. I stick with the if you arent with Kenny you are against him
  • edited July 2012
    Xarne wrote: »
    but you see how this guy is, right at the start of ep 2; he gets real pissed if you dont choose a side
    then he reminds you of your on-the-fencing again just before the meatlocker
    He's a selfish prick who holds grudges. I stick with the if you arent with Kenny you are against him

    It is not that though. It is that "Reason with Larry" is registered as siding with him, but then you can choose the options that says are for Kenny if you shout down Larry or let Kenny punch him. But because Reason with Larry is tracked as Siding with Larry, Kenny seems to think you tried to throw Duck out in Episode 2 when I did not.
  • edited July 2012
    Xarne wrote: »
    but you see how this guy is, right at the start of ep 2; he gets real pissed if you dont choose a side
    then he reminds you of your on-the-fencing again just before the meatlocker
    He's a selfish prick who holds grudges. I stick with the if you arent with Kenny you are against him

    Then we have a bad-written scene. Lee wouldn't let Kenny told him that because IT'S A LIE! (Like "Look, Kenny, that's not true, I faced to Larry to defend YOUR son from being thrown away") But he keeps quiet.
  • edited July 2012
    zgamer wrote: »
    It is not that though. It is that "Reason with Larry" is registered as siding with him, but then you can choose the options that says are for Kenny if you shout down Larry or let Kenny punch him. But because Reason with Larry is tracked as Siding with Larry, Kenny seems to think you tried to throw Duck out in Episode 2 when I did not.

    Totally agree with you, man!

    Should count what you tell to Larry AFTER tell to Kenny what to do with Larry. Reasoning with anyone it's not choosing any side, for God's sake!
  • edited July 2012
    after playing both Episodes, does Kenny strike you as being a rational person?
    Someone who can carry out a logical conversation, weighing pros vs cons?
    Blah, Im done here. Its pretty simple, like Kenny: if you dont go all out for him- then you are garbage- working as intended, imo
  • edited July 2012
    Xarne wrote: »
    after playing both Episodes, does Kenny strike you as being a rational person?
    Someone who can carry out a logical conversation, weighing pros vs cons?
    Blah, Im done here. Its pretty simple, like Kenny: if you dont go all out for him- then you are garbage- working as intended, imo

    If that's the case, then the plot marker shouldn't be "sided with Larry", it should be something like "Kenny will remember that you didn't immediately back him up".

    The game tells you that you SIDED with Larry in that entire conversation after you make the first convo option, even if you ultimately stand in between Larry and Duck. Kenny then incorrectly remembers that you wanted to kill Duck, even if you didn't. This is even after a conversation in the meat locker where you can confirm that you didn't, when you tell him that you gave Duck the "benefit of the doubt" at the drug store. If he really felt that you didn't, he should have called you at there too.
  • edited July 2012
    zgamer wrote: »
    Now before you misunderstand anything, I want them to know that I do respect how they have developed Kenny's character up to now. I think it added a whole new dimension to the story the way he handled what to do with Larry, even if it was shocking. A good character needs to have complexity and at this point Kenny has shown a large boost in character complexity in episode 2. I have found him overall to be one of the most interesting characters in the game.

    Having said that, I feel like the way they have handled the progression has been a bit uneven. I, along with a majority of the players based on the stat trailer, picked the option to reason with Larry to try and calm both of them down. I can understand Kenny not wanting to accept that, since he is a very hard headed guy and he could see it as disagreeing with him. That said, I then proceeded in PRETTY MUCH EVERY OTHER SITUATION to side with Kenny to the point I yelled and threatened Larry that I would die before they touched Duck. I had already saved him from the walkers earlier and I wanted to do my best to protect him because I cared for that family.

    So why does Kenny only remember the time I tried to reason with Larry and make it seem like everything else I did never happened? It is one thing if I actually voted to throw Duck out, but it feels like an overreaction to all the other choices I made that pretty much showed I was loyal to Kenny. Heck, I fed Duck in episode 2 and Kenny treated me like his best friend for "being a real man," but then he turned around in the next scene and told me how horrible I was because I "voted to throw him out" (which I did not!).

    I don't think Kenny is a terrible person and I want to be able to show that (which there were not really any options to do so), even if I was frustrated with how he handled Larry in episode 2. It just comes across as an error in either the writing or the game's stat tracking. Is it possible to address this either in episode 2 or later in episode 3? Or is this part of some story arc I am not fully grasping?

    Because the game is not a true pick your route as was advertised......Its too linear......sad
  • edited July 2012
    Xarne wrote: »
    after playing both Episodes, does Kenny strike you as being a rational person?
    Someone who can carry out a logical conversation, weighing pros vs cons?
    Blah, Im done here. Its pretty simple, like Kenny: if you dont go all out for him- then you are garbage- working as intended, imo

    He is selfish and a bit useless when the situation requires acting but yes, he's a rational person.

    He's not perfect like Lilly, Larry and the others. (Well Carley/Doug looks like a well-balanced persons but they don't make critical decisions about survival, just follow orders)

    And yes, I feel like the meat locker scene it's crucial for absolutely siding with Kenny or not. In the meat locker I sided with Kenny and he saved me from Danny BUT if you help Lilly he won't save you and start speak in a bit rudely manners with you.

    I mean, looking Kenny's attitude in the two "timelines" (Great Scott!!) looks like that you are going to hate him more or you are going to support him even more.
  • edited July 2012
    zgamer wrote: »
    In my Mac playthrough, I first picked "Reason with Larry" and then I chose to shout down Larry. I pretty much sided with Kenny on everything, but apparently "Reason with Larry" is chosen as siding with him because then in Episode 2 Kenny seems to think I tried to throw Duck out.

    Yep, so that lines up with my experience when I chose to shout him down too. It's definitely looking like the last option is meant to alter which side the game remembers you taking too since the other option 'Kenny punch Larry' definitely results in Kenny acknowledging and thanking you for siding with Duck in ep 2, so I think a lot of what people are thinking is Kenny being a prick is actually a bug causing a choice not to be carried over.
  • edited July 2012
    Jazzy wrote: »
    Yep, so that lines up with my experience when I chose to shout him down too. It's definitely looking like the last option is meant to alter which side the game remembers you taking too since the other option 'Kenny punch Larry' definitely results in Kenny acknowledging and thanking you for siding with Duck in ep 2, so I think a lot of what people are thinking is Kenny being a prick is actually a bug causing a choice not to be carried over.

    Definitely! The big thing he did in Episode 2 was still prickish, but the other stuff leading to it felt like a bug
  • edited July 2012
    The_Ripper wrote: »
    He is selfish and a bit useless when the situation requires acting but yes, he's a rational person.

    He's not perfect like Lilly, Larry and the others. (Well Carley/Doug looks like a well-balanced persons but they don't make critical decisions about survival, just follow orders)

    And yes, I feel like the meat locker scene it's crucial for absolutely siding with Kenny or not. In the meat locker I sided with Kenny and he saved me from Danny BUT if you help Lilly he won't save you and start speak in a bit rudely manners with you.

    I mean, looking Kenny's attitude in the two "timelines" (Great Scott!!) looks like that you are going to hate him more or you are going to support him even more.

    Totally agree. This is why I love the writing overall so well. I completely love the way they have made his character not straightforward likable with some of his later decisions because it added more complexity to how the both of you view survival.

    It just needs to have the outstanding issue mentioned too often addressed to make the story feel like the way it is supposed to progress from the choices a lot of us made.
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