Sierra vs. LucasArts
Who do you feel was the better adventure game company, and the better game company overall in their respective heydays (80s-90s)?
Which made better games?
Which made better games?
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Monkey Island 2.
I do love Sierra's games, though, even if they haven't aged too well.
LucasArts games were great, but after Maniac Mansion (which was definitely innovative), they just took a formula and stuck with it (although they improved it slightly over time, removing extra verbs, adding inventory icons, etc.) (with the exception of Grim Fandango which was innovative). Not that formulaic is bad (I really enjoyed the LucasArts games), but I applaud Sierra for trying new things (and having those things work out well for the most part).
I do give props to Sierra for innovation in the graphic adventure genre, but I was introduced to the genre through LucasArts, and I never looked back.
On the other hand, Sierra is probably the better overall game company. LucasArts will always be the Star Wars company, while Sierra actually made some pretty good stuff outside of adventure games. SWAT 4 for instance. I love(d) that game.
Only SWAT 4 wasn't Sierra, it was Irrational (a.k.a. developers of BioShock). SWAT 3 was developed by Sierra, and it too was really awesome.
I was the opposite. Sierra was far more interested in distribution here than LA. While LA games were very hard to come by, Sierra was everywhere. I played a whole lot of those games back in the day. I've had to import almost all the LA games I own, which meant waiting til the internet evolved into what it is today.
I really can't choose one.
I have long said that being able to die in an adventure game is a massive no-no, and LucasArts understood that (after Maniac Mansion, anyway). Hell, they even poke fun of it in MI. I can't get to grips with any of the Sierra games because they require a very different play style - one that punishes you for taking too long to explore a screen or overlooking basic things. I've never liked that, and it's why I've never really liked Sierra games.
The reason these two are compared so much is because they were the two best adventure developers out there. Period. But my heart will always belong to Sierra first.
I don't like dying, but I appreciate it. Of course nobody LIKES dying, but that doesn't mean it's bad game design. No way. Neither are dead ends. But it was a different time. With a different community of gamers.
Even worse were the dead ends, especially those that you didn't run into until late in the game because you forgot to do something or pick up something a lot earlier in the game.
Today, Sierra's design philosophy (or lack thereof) would work better, due to autosave, quicksave and the much more streamlined saving. But it's still a mess, and it felt like there were no rules to the designing of puzzles in their games. The puzzles were often illogical as well, and due to the strict text-parser interface made more frustrating than they should.
Still, despite these bad design philosophies throughout their games, Leisure Suit Larry and Police Quest are still among my favourite adventure games ever. I'm really curious about how the new LSL remake will turn out, if they will follow the old fashioned, nonsensical design philosophy, or if they will follow a more modern, LucasArts-esque philosophy. I know there will be deaths, but will there be dead ends?
Sorry, I know this is not a debate thread.
And nothing beats the excitement of starting the game from scratch because at the very beginning you forgot to check a locker and now when you're so close to the end you can't continue without the item from it! Oh, wait, everything does
Just so you know, I'm just being sarcastic. I actually agree with you, but you're talking about the 'best of' Sierra moments, so to speak. But StarEye is also right, because for a longest time Sierra didn't have any design philosophy whatsoever (which is understandable, seeing as they were among the big first and there was not much to base the philosophy on), but that actually started to change somewhere in the second-half of SCI era, when they actively started to keep their core style but fix the mistakes they've done in the past. If the fiasco of 1998 hadn't happened (was it 1998?), we could as well see two main 'adventure game styles' going on right now.
PS. Just so you know, and I've already mentioned that but it's worth repeating, Quest for Glory is one of my favourite game series EVER (as well as Space Quest), so I'm not anti-Sierra.
Back then Lucas Arts was pretty much legendary, nobody could touch them in terms of Adventure games, and tbh, nobody still cant, im pretty sure the new fan funded Adventure game will be amazing from Double fine, but i dont think even thats gonna be able to touch those.
Lucas Arts had something like Pixar have today, they just know how to make something amazing, quality, fun, interesting, perfect humor, voice actors, everything just fit so damn amazing together it blows the mind.
Pixar is very good for reference, because they do the same thing in animation nobody cant touch them nobody.
It was the same back then with Lucas Arts. Today most adventures are boring, static, realistic and so forth.
Full Throttle had a nice serious approach, but it wasnt super serious or realistic, same with Grim Fandango.
Someday maybe someone, wont be afraid to go back and continue the legacy, and say what can we learn and how can we use it going forward, without just dumbing down games.
I like that model. Space Quest .
edit: Just remembered, I also played Leisure Suit Larry 1 on the Amiga. But I was too young and my grasp of English wasn't good enough to get very far into the game. Probably a good thing. :-)
And yet LucasArts abandoned that form of game design immediately after their first game (unless it crops up in Zak too), while Sierra continued to pursue it in many of their games again and again.
Did you only bother to finish because it's better, or do you think it's better because it's the only one you bothered to finish?
It's a lot easier than something like King's Quest . But I enjoyed it alot more than I did other titles. I've only tried about 3 titles by Sierra so far.
Can someone confirm that for me? I'm pretty sure that's the case.
EDIT: Here's the Let's Play. Every one of the Number.whatever entries is about dying, and many of them explain that you need items (or people!) to survive the game.