Pendulo Studios: Day One funding campaign
The Pendulo Studios jump on the crowdfunding train, having started their own campaign related to the game "Day One". It tells the story of Ethan, a young and acid journalist who learns from his doctor that he’s got a terminal disease: he'll be dead before the end of the day. Back home, he finds a capsule and a note: “This will keep you alive 24 extra hours. Come to Paris for more. We’ll find you.”
They're providing a vast array of rewards, including an oldschool "big box" edition of the game, an opportunity to put your own creations (art, music, texts, etc.) in the game, Ethan Grant's Edition of The Devil's Dictionary with his own notes, thoughts and traces of events that happen in the game and even the chance to study a course in Videogame Design thanks to Universidad Complutense de Madrid and become an intern in Pendulo Studios.
Check this out for more: http://www.ulule.com/dayone/
They're providing a vast array of rewards, including an oldschool "big box" edition of the game, an opportunity to put your own creations (art, music, texts, etc.) in the game, Ethan Grant's Edition of The Devil's Dictionary with his own notes, thoughts and traces of events that happen in the game and even the chance to study a course in Videogame Design thanks to Universidad Complutense de Madrid and become an intern in Pendulo Studios.
Check this out for more: http://www.ulule.com/dayone/
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Comments
They take a lot of drugs, in this case acid, and then write some article they pull out of their ass. Like the guys at Kotaku.
If they are planning another adventure with a serious setting like Yesterday I want to play it.
Either way, I'm excited to see how this game progresses.
And a new screenshot:
Then again, I always do love the look of Pendulo's games.
Lots of updates lately:
* What do video games programmers really do?
* How to create a good tune?
* Coloring a scene of The Next Big Thing
And the real teaser trailer for the game.
Also, US backers now have the option to pay in dollars.
* The bugmaker
* Creating SFX
1) a sample of the game's soundtrack
2) soundtracks from the other Pendulo games
3) And finally, a new reward: the Summer Sale, which allows you to get a physical version of one of the backgrounds from the first Runaway. It comes with a certificate of authenticity, which includes a brief story about the background you have chosen. And as if that weren’t enough, it is signed by the whole team
Played and beat both Igor: Objective Uikokahonia and Hollywood Monsters.
Fantastic games, but quite wacky. (Igor less so)
Presenting Hidden Runaway, a project I want to like but can't because of the fucking hidden object puzzles.
I'm dying to play it but I can't because currently it's only for iOS:(
I don't know about Marsden..but for me..they're everywhere and basicaly like shovelware.
That and I never enjoyed them..
That's what it is for me. Do they really count as puzzles when you don't have to think??