I'd say Hershel's Farm..
We can't really rely on electric fence as we need gasoline to keep the generators running..
St. John's Dairy Farm is also surrounded by woods..
And u probably won't notice if the walkers are coming to your hideout..
Relying on the face that Hershel's family is gone, and that you keep your own group in the farm, I feel that it would be a great place to survive. With Hershel on the farm, he would take every zombie and lock it up in the barn, heightening the risk of death. If he was off the farm, then it would be okay.
Relying on the face that Hershel's family is gone, and that you keep your own group in the farm, I feel that it would be a great place to survive. With Hershel on the farm, he would take every zombie and lock it up in the barn, heightening the risk of death. If he was off the farm, then it would be okay.
Hmmm... I just thought it would be a slick way to meet Rick, Lori and Carl.
The Motor Inn has served them well enough so far, but they have to rely on scavenging food from Macon and hunting in order to remain there. I guess none of these places are truly "ideal", just less dangerous.
The Motor Inn has served them well enough so far, but they have to rely on scavenging food from Macon and hunting in order to remain there. I guess none of these places are truly "ideal", just less dangerous.
True, but if someone remembered to close the barn door back at the St. John's dairy, it might be possible to go back and get Maybelle and then take her to Hershel's farm. Now wouldn't that be nice?
what if there's a horde leaning against those gates ?
the hinges would buckle/wood would splinter / crack/ break
= you're fucked.
Well, if you just stayed in the tree house rather than taunting and throwing things at the walkers by the gate they would leave you alone. You know how that gets them all worked up... oh yeah....turn down the music too.
Well, if you just stayed in the tree house rather than taunting and throwing things at the walkers by the gate they would leave you alone. You know how that gets them all worked up... oh yeah....turn down the music too.
i'm not in the treehouse you are.. i'm at the motel..
Well maybe stay with the bandits and pretend you are a good doctor so they keep you alive as a hostage and slave.
That would be the best way to survive
Well maybe stay with the bandits and pretend you are a good doctor so they keep you alive as a hostage and slave.
That would be the best way to survive
Firstly you can cross off Hershel's Farm, it's obviously inferior to the St. John's Dairy in terms of security.
It strikes me that wherever you are, the problem is the same. Wherever you imprison yourself, you need to have access to food so unless you're Romero'ing it up in the local mall or supermarket, this is simply a question of security. In that sense the safest place to be is actually...
Clems Treehouse
Walkers walk, they don't climb. Logically if you're a human, you want to take advantage of being more physically able and that means putting yourself somewhere the walkers can't possibly reach you due to their physical limitations. In that sense, climbing up a rope or a difficult set of steps, or even destroying the staircase in the St John house and using a drop down rope or ladder means you're out of reach. Clem had the right idea, the one place you don't want to be is on the ground.
Firstly you can cross off Hershel's Farm, it's obviously inferior to the St. John's Dairy in terms of security.
It strikes me that wherever you are, the problem is the same. Wherever you imprison yourself, you need to have access to food so unless you're Romero'ing it up in the local mall or supermarket, this is simply a question of security. In that sense the safest place to be is actually...
Clems Treehouse
Walkers walk, they don't climb. Logically if you're a human, you want to take advantage of being more physically able and that means putting yourself somewhere the walkers can't possibly reach you due to their physical limitations. In that sense, climbing up a rope or a difficult set of steps, or even destroying the staircase in the St John house and using a drop down rope or ladder means you're out of reach. Clem had the right idea, the one place you don't want to be is on the ground.
but what if you wake up with hundreds of zombies surrounding the tree house, they wont leave unless something draws them away
even in that scenario i would still want night watch people, but you have to admit a few bloated floaters is easier to deal with than a hoard of hundreds of walking zombies
Is. Wherever you are, you're trapped. In all zombie films the problem is that you have to cut yourself off from attack and by doing so, imprison yourself.
Boats are no different, you're stuck on a boat, hoping the walkers don't float. They sure hell won't drown if they decide to walk out.
Comments
We can't really rely on electric fence as we need gasoline to keep the generators running..
St. John's Dairy Farm is also surrounded by woods..
And u probably won't notice if the walkers are coming to your hideout..
You don't need to worry of being hungry as long as u keep working on it..
Hmmm... I just thought it would be a slick way to meet Rick, Lori and Carl.
bit small and no on suit bathroom unless you count the tree branches..
i'd say motel
mainly cos it has yet to be over run..
the farms have shown they are weak,
clems street is almost impossible to defend fully too many exits/week walls and cars can be climbed over/under
This actually seems to be a very safe place even though a bit small and cramped ;D
I don't remember what happened but in the comics hershal didn't kick them out cause harshal and family are there at the prison.
True, but if someone remembered to close the barn door back at the St. John's dairy, it might be possible to go back and get Maybelle and then take her to Hershel's farm. Now wouldn't that be nice?
True, but the walker's couldnt get up the tree either!
but having walkers below the tree house would make any exit from the tree house difficult and dangerous..
Don't be silly. You just have to close the gate between the house and the detatched garage. Problem solved.
what if there's a horde leaning against those gates ?
the hinges would buckle/wood would splinter / crack/ break
= you're fucked.
Well, if you just stayed in the tree house rather than taunting and throwing things at the walkers by the gate they would leave you alone. You know how that gets them all worked up... oh yeah....turn down the music too.
i'm not in the treehouse you are.. i'm at the motel..
That would be the best way to survive
Unless you're female.
Then you want this thread: http://www.telltalegames.com/forums/showthread.php?t=32139
It strikes me that wherever you are, the problem is the same. Wherever you imprison yourself, you need to have access to food so unless you're Romero'ing it up in the local mall or supermarket, this is simply a question of security. In that sense the safest place to be is actually...
Clems Treehouse
Walkers walk, they don't climb. Logically if you're a human, you want to take advantage of being more physically able and that means putting yourself somewhere the walkers can't possibly reach you due to their physical limitations. In that sense, climbing up a rope or a difficult set of steps, or even destroying the staircase in the St John house and using a drop down rope or ladder means you're out of reach. Clem had the right idea, the one place you don't want to be is on the ground.
but what if you wake up with hundreds of zombies surrounding the tree house, they wont leave unless something draws them away
That's the same situation anywhere. In terms of security, the treehouse is the best place to be.
not
No, then you have bloated floaters to deal with.
even in that scenario i would still want night watch people, but you have to admit a few bloated floaters is easier to deal with than a hoard of hundreds of walking zombies
Is. Wherever you are, you're trapped. In all zombie films the problem is that you have to cut yourself off from attack and by doing so, imprison yourself.
Boats are no different, you're stuck on a boat, hoping the walkers don't float. They sure hell won't drown if they decide to walk out.