The best place to survive

edited August 2012 in The Walking Dead
Where do you think would be the best place to survive if you were in The Walking Dead (Telltale Game) universe?
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Comments

  • edited August 2012
    I think the best place would be in a convoy, or i guess a bunker if you knew about it
  • edited August 2012
    From all those locations i'd say St. Jhons Dairy Farm, you know without the man eating people and an actual fence
  • edited August 2012
    I'd say Hershel's Farm..
    We can't really rely on electric fence as we need gasoline to keep the generators running..
    St. John's Dairy Farm is also surrounded by woods..
    And u probably won't notice if the walkers are coming to your hideout..
  • edited August 2012
    I'd say the Motel is their best bet from the locations we've seen so far.
  • edited August 2012
    I'll go with Hershel's farm so long as I get to stay in the main house and away from the BARN!
  • edited August 2012
    I say the Travelier Motel since it close to the town if they need anything plus it open so they can look out for anyone that passes by or zombies
  • edited August 2012
    Hershel's Farm is arable for sure..
    You don't need to worry of being hungry as long as u keep working on it..
  • edited August 2012
    Relying on the face that Hershel's family is gone, and that you keep your own group in the farm, I feel that it would be a great place to survive. With Hershel on the farm, he would take every zombie and lock it up in the barn, heightening the risk of death. If he was off the farm, then it would be okay.
  • edited August 2012
    Zeruis wrote: »
    Relying on the face that Hershel's family is gone, and that you keep your own group in the farm, I feel that it would be a great place to survive. With Hershel on the farm, he would take every zombie and lock it up in the barn, heightening the risk of death. If he was off the farm, then it would be okay.

    Hmmm... I just thought it would be a slick way to meet Rick, Lori and Carl.
  • edited August 2012
    I'd try to find a fort or a castle of some sort. They were generally set up to keep out folks on foot and store plenty of supplies.
  • mz3mz3
    edited August 2012
    military base or a fortress:confused:
  • edited August 2012
    Clem's treehouse!
  • edited August 2012
    WowMutt wrote: »
    Clem's treehouse!

    bit small and no on suit bathroom unless you count the tree branches..

    i'd say motel

    mainly cos it has yet to be over run..

    the farms have shown they are weak,

    clems street is almost impossible to defend fully too many exits/week walls and cars can be climbed over/under
  • edited August 2012
    WowMutt wrote: »
    Clem's treehouse!

    This actually seems to be a very safe place even though a bit small and cramped ;D
  • edited August 2012
    Couldn't escape easily from a treehouse if there were a bunch of walkers near the tree
  • edited August 2012
    Hershals farm, that NEVER fell in the comics IIRC, the group just decided to leave for the prison after Hershal kicked them out.
  • edited August 2012
    Gman5852 wrote: »
    Hershals farm, that NEVER fell in the comics IIRC, the group just decided to leave for the prison after Hershal kicked them out.

    I don't remember what happened but in the comics hershal didn't kick them out cause harshal and family are there at the prison.
  • edited August 2012
    The Motor Inn has served them well enough so far, but they have to rely on scavenging food from Macon and hunting in order to remain there. I guess none of these places are truly "ideal", just less dangerous.
  • edited August 2012
    Rock114 wrote: »
    The Motor Inn has served them well enough so far, but they have to rely on scavenging food from Macon and hunting in order to remain there. I guess none of these places are truly "ideal", just less dangerous.

    True, but if someone remembered to close the barn door back at the St. John's dairy, it might be possible to go back and get Maybelle and then take her to Hershel's farm. Now wouldn't that be nice?
  • edited August 2012
    Couldn't escape easily from a treehouse if there were a bunch of walkers near the tree

    True, but the walker's couldnt get up the tree either!
  • edited August 2012
    WowMutt wrote: »
    True, but the walker's couldnt get up the tree either!

    but having walkers below the tree house would make any exit from the tree house difficult and dangerous..
  • edited August 2012
    but having walkers below the tree house would make any exit from the tree house difficult and dangerous..

    Don't be silly. You just have to close the gate between the house and the detatched garage. Problem solved.
  • edited August 2012
    Kiel555 wrote: »
    Don't be silly. You just have to close the gate between the house and the detatched garage. Problem solved.

    what if there's a horde leaning against those gates ?

    the hinges would buckle/wood would splinter / crack/ break

    = you're fucked.
  • edited August 2012
    what if there's a horde leaning against those gates ?

    the hinges would buckle/wood would splinter / crack/ break

    = you're fucked.

    Well, if you just stayed in the tree house rather than taunting and throwing things at the walkers by the gate they would leave you alone. You know how that gets them all worked up... oh yeah....turn down the music too.
  • edited August 2012
    Kiel555 wrote: »
    Well, if you just stayed in the tree house rather than taunting and throwing things at the walkers by the gate they would leave you alone. You know how that gets them all worked up... oh yeah....turn down the music too.

    i'm not in the treehouse you are.. i'm at the motel..
  • edited August 2012
    a sail boat convoy
  • edited August 2012
    Of the options given and as things currently stand in the game, I'm at the motel with its running water.
  • edited August 2012
    Well maybe stay with the bandits and pretend you are a good doctor so they keep you alive as a hostage and slave.
    That would be the best way to survive
  • edited August 2012
    Hudomonkey wrote: »
    Well maybe stay with the bandits and pretend you are a good doctor so they keep you alive as a hostage and slave.
    That would be the best way to survive

    Unless you're female.
  • edited August 2012
    See Jolene for why that's a terrible idea.
  • edited August 2012
    I vote none of these places
  • edited August 2012
    I vote none of these places

    Then you want this thread: http://www.telltalegames.com/forums/showthread.php?t=32139
  • edited August 2012
    In the walking dead there is no "Best place to Survive" because there are people, and zombies, everywhere.
  • edited August 2012
    Firstly you can cross off Hershel's Farm, it's obviously inferior to the St. John's Dairy in terms of security.

    It strikes me that wherever you are, the problem is the same. Wherever you imprison yourself, you need to have access to food so unless you're Romero'ing it up in the local mall or supermarket, this is simply a question of security. In that sense the safest place to be is actually...

    Clems Treehouse

    Walkers walk, they don't climb. Logically if you're a human, you want to take advantage of being more physically able and that means putting yourself somewhere the walkers can't possibly reach you due to their physical limitations. In that sense, climbing up a rope or a difficult set of steps, or even destroying the staircase in the St John house and using a drop down rope or ladder means you're out of reach. Clem had the right idea, the one place you don't want to be is on the ground.
  • edited August 2012
    Ninnuendo wrote: »
    Firstly you can cross off Hershel's Farm, it's obviously inferior to the St. John's Dairy in terms of security.

    It strikes me that wherever you are, the problem is the same. Wherever you imprison yourself, you need to have access to food so unless you're Romero'ing it up in the local mall or supermarket, this is simply a question of security. In that sense the safest place to be is actually...

    Clems Treehouse

    Walkers walk, they don't climb. Logically if you're a human, you want to take advantage of being more physically able and that means putting yourself somewhere the walkers can't possibly reach you due to their physical limitations. In that sense, climbing up a rope or a difficult set of steps, or even destroying the staircase in the St John house and using a drop down rope or ladder means you're out of reach. Clem had the right idea, the one place you don't want to be is on the ground.

    but what if you wake up with hundreds of zombies surrounding the tree house, they wont leave unless something draws them away
  • edited August 2012
    but what if you wake up with hundreds of zombies surrounding the tree house, they wont leave unless something draws them away

    That's the same situation anywhere. In terms of security, the treehouse is the best place to be.
  • edited August 2012
    Ninnuendo wrote: »
    That's the same situation anywhere. In terms of security

    not
    a sail boat convoy
  • edited August 2012
    not... a sail boat convoy

    No, then you have bloated floaters to deal with.
  • edited August 2012
    Cyreen wrote: »
    No, then you have bloated floaters to deal with.

    even in that scenario i would still want night watch people, but you have to admit a few bloated floaters is easier to deal with than a hoard of hundreds of walking zombies
  • edited August 2012
    not

    Is. Wherever you are, you're trapped. In all zombie films the problem is that you have to cut yourself off from attack and by doing so, imprison yourself.
    Boats are no different, you're stuck on a boat, hoping the walkers don't float. They sure hell won't drown if they decide to walk out.
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