Convince me to save you!

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Comments

  • edited September 2012
    sparkzfly wrote: »
    haha no worries my dad loves Ellis from Left 4 Dead 2, so we'll be okay ;)

    Wait, Left 4 Dead 2?

    I'm saving you at all costs.
  • edited September 2012
    • First Aid and other medical skills (23 years working in hospitals)
    • Survival skills
    • Excellent scrounger
    • Decent shot with a gun
    • Loyal where loyalty is earned
    • critical thinker
    • non-complainer; I prefer solutions to bitching about problems
  • edited September 2012
    Skills:
    • Highly proficient in falsifying skill lists to be accepted into groups and jobs I'm vastly under-qualified for.
    • 5 years experience in tripping old ladies and pushing down children in order to save myself in a crisis situation
    • Able to find flaws in any team member and point them out in a group setting, usually in the most insulting and/or embarrassing way possible.
    • Accounts Receivable

    Items:
    • Leather suitcase
    • Garment bag
    • Tenor saxophone
    • 12 pound bowling ball
    • Lucky lucky autographed glow-in-the-dark snorkel
    • "Weird" Al Yankovic CD

    Character:
    • Perfect
    • Flawless
    • Unequaled
    • High self esteem
    • Humble
  • edited September 2012
    bobscratch wrote: »
    Skills:
    • Highly proficient in falsifying skill lists to be accepted into groups and jobs I'm vastly under-qualified for.
    • 5 years experience in tripping old ladies and pushing down children in order to save myself in a crisis situation
    • Able to find flaws in any team member and point them out in a group setting, usually in the most insulting and/or embarrassing way possible.
    • Accounts Receivable

    Items:
    • Leather suitcase
    • Garment bag
    • Tenor saxophone
    • 12 pound bowling ball
    • Lucky lucky autographed glow-in-the-dark snorkel
    • "Weird" Al Yankovic CD

    Character:
    • Perfect
    • Flawless
    • Unequaled
    • High self esteem
    • Humble

    I'd totally save you, when you're about to get your eyebrows chewed off by a big fat hermaphrodite with a flock-of-seagulls haircut and only one nostril.
  • edited September 2012
    WD40 wrote: »
    I'd totally save you, when you're about to get your eyebrows chewed off by a big fat hermaphrodite with a flock-of-seagulls haircut and only one nostril.

    Man, I hate it when I'm right.
  • edited September 2012
    *reading from the bottom up*
    Hmm, a Weird Al reference.
    *scroll*
    Oh, that's why.

    You will never find true happiness - what you gonna do, cry about it?
  • edited September 2012
    Master id def save you so we can talk about tyresse killing 25 zombies and dead world war 2 soldiers who hold heads lol:D
  • edited September 2012
    "Just remember, when you find yourself in an existential quandary, full of loathing and self doubt, just remember there's still a little place..." seems fitting for TWD.
    *reading from the bottom up*
    Hmm, a Weird Al reference.
    *scroll*
    Oh, that's why.

    You will never find true happiness - what you gonna do, cry about it?

    Also, the position of Jupiter says that you should spend the rest of the week face down in the mud.
  • edited September 2012
    Red Panda wrote: »
    You should save me because my sperm could contain the seed for the future savior from the ZA and you wouldn't want to lose him/her, would you? That would suck.

    Wow. Really? Nobody would save me? Nobody would want the ZA to end?! Possibly.
  • edited September 2012
    WD40 wrote: »
    "Just remember, when you find yourself in an existential quandary, full of loathing and self doubt, just remember there's still a little place..." seems fitting for TWD.

    hmm, fitting for TWD...

    "just remember there's still a little place...called...uh, Savannah?" :confused:
    *reading from the bottom up*
    Hmm, a Weird Al reference.
    *scroll*
    Oh, that's why.

    You will never find true happiness - what you gonna do, cry about it?

    You are the true Lord of the Dance, no matter what those idiots at work say.
  • edited September 2012
    bobscratch wrote: »
    hmm, fitting for TWD...

    "just remember there's still a little place...called...uh, Savannah?" :confused:

    As in, there is still hope, lol. I can see the confusion if to take the quote at face value, and not as applied to the situation.
  • edited September 2012
    WD40 wrote: »
    As in, there is still hope, lol. I can see the confusion if to take the quote at face value, and not as applied to the situation.

    Yeah, I got it. I was just trying to be funny (and failing as usual). :D
  • edited September 2012
    AceStarr wrote: »
    Master id def save you so we can talk about tyresse killing 25 zombies and dead world war 2 soldiers who hold heads lol:D

    We may fistfight, but I'll cook you up a rabbit later.
  • edited September 2012
    We may fistfight, but I'll cook you up a rabbit later.

    Hey thats what im talking bout ill make sure you get some of my beer i stashed away lol *cling those bottles* :D
  • edited September 2012
    Jesus, I hope I can find a brewery. You can do a lot with the wheat and barley. Taps first, bottles later. Make lots of dough.
  • edited September 2012
    Where should we hold up? a Mall? Police Station? Motel? a random building?
  • edited September 2012
    We could take refuge in a random building, clear it out prison style and send a runner(or runners) out for supplies.
    The police station is a target for weapons, the motel can barely be defended, and the mall would get surrounded and we'd be boned.
  • edited September 2012
    V1V4L4 wrote: »
    We could take refuge in a random building, clear it out prison style and send a runner(or runners) out for supplies.
    The police station is a target for weapons, the motel can barely be defended, and the mall would get surrounded and we'd be boned.

    we would definitely send more then one person out for supplies. at least 2, or we could even have multiple groups of 2
  • edited September 2012
    we would definitely send more then one person out for supplies. at least 2, or we could even have multiple groups of 2

    right, groups of 2 works. A random building is also less likely to be hit, at most we'd have to worry about stragglers wandering the lower floors and scavengers/raider stumbling upon our makeshift fort.
  • edited September 2012
    V1V4L4 wrote: »
    right, groups of 2 works. A random building is also less likely to be hit, at most we'd have to worry about stragglers wandering the lower floors and scavengers/raider stumbling upon our makeshift fort.

    we might even come across some folks from a nearby dairy farm, if you know what i mean ;)
  • edited September 2012
    we might even come across some folks from a nearby dairy farm, if you know what i mean ;)

    I wish to do as Doug did, eat my fill and wait at home while you all enjoy roasted walker and gun nuts.
  • edited September 2012
    Id like to take over a gated community one that is siting on a hill level. We can get our builders of the group design some type of wall and we all chip in helping build it. As we build an farm we shall have hopefull two sharp shooters on the roof of the houses. That way they look out on a high level while we have people on the low level guarding the farmers and builders.
  • edited September 2012
    V1V4L4 wrote: »
    I wish to do as Doug did, eat my fill and wait at home while you all enjoy roasted walker and gun nuts.

    I would definitely wait at home lol we should build some defenses around the building. Like those bell things Doug built so we can know when somebody is coming
  • edited September 2012
    AceStarr wrote: »
    Id like to take over a gated community one that is siting on a hill level. We can get our builders of the group design some type of wall and we all chip in helping build it. As we build an farm we shall have hopefull two sharp shooters on the roof of the houses. That way they look out on a high level while we have people on the low level guarding the farmers and builders.

    Should everybody carry a gun? im undecided on this because if everyone did they could protect themselves but also it could cause another incident like
    Lilly snapping. or Kat killing herself
  • edited September 2012
    AceStarr wrote: »
    Id like to take over a gated community one that is siting on a hill level. We can get our builders of the group design some type of wall and we all chip in helping build it. As we build an farm we shall have hopefull two sharp shooters on the roof of the houses. That way they look out on a high level while we have people on the low level guarding the farmers and builders.
    Gated communities IIRC are danger zones "NOT SAFE, ALL DEAD"
    I would definitely wait at home lol we should build some defenses around the building. Like those bell things Doug built so we can know when somebody is coming

    That bell caught those two off guard more than our guns! Get the Techys on it!?
  • edited September 2012
    Should everybody carry a gun? im undecided on this because if everyone did they could protect themselves but also it could cause another incident like
    Lilly snapping. or Kat killing herself

    Maybe we get a psychologist to get a read on those in the group, test and what not, because i remember there being situations where everyone in the comic having a gun turning out as a bit of a clusterfuck. First things first, we should test how far the sound of our shot's would spread, don't want more attention on us.
  • edited September 2012
    V1V4L4 wrote: »
    Maybe we get a psychologist to get a read on those in the group, test and what not, because i remember there being situations where everyone in the comic having a gun turning out as a bit of a clusterfuck. First things first, we should test how far the sound of our shot's would spread, don't want more attention on us.

    yea see who is "mentally stable" lol
  • edited September 2012
    yea see who is "mentally stable" lol

    Well, since i openly expressed that i'd negotiate with bandits as Ben did. I don't think i should have a gun, I also don't think i deserve one if i pull that shit.

    "Mentally Stable" is a loose term in this setting, let's see who has the will to live first.
  • edited September 2012
    V1V4L4 wrote: »
    Maybe we get a psychologist to get a read on those in the group, test and what not, because i remember there being situations where everyone in the comic having a gun turning out as a bit of a clusterfuck. First things first, we should test how far the sound of our shot's would spread, don't want more attention on us.

    WOW that is a good idea see how far a gun sound reach . Even smarter is to paint wood stick tips, place it in the ground that way we see how far each sound travels for a different weapon. Once that person hear it place the marker in the Earth. Now we have a way to use a scope or a bonoculars to see the if any zombies around when we have one break into our area an its killed....
  • edited September 2012
    V1V4L4 wrote: »
    Well, since i openly expressed that i'd negotiate with bandits as Ben did. I don't think i should have a gun, I also don't think i deserve one if i pull that shit.

    "Mentally Stable" is a loose term in this setting, let's see who has the will to live first.

    hmm well the will to live could be good or bad. Good as in helping the group do whatever is necessary to survive, Bad would be wanting to live no matter what including leaving the group to die
  • edited September 2012
    AceStarr wrote: »
    WOW that is a good idea see how far a gun sound reach . Even smarter is to paint wood stick tips, place it in the ground that way we see how far each sound travels for a different weapon. Once that person hear it place the marker in the Earth. Now we have a way to use a scope or a bonoculars to see the if any zombies around when we have one break into our area an its killed....

    Why thank you and your add on to this just made it all the more solid. Not only would the marker identify sound but a way back for anyone who is lost, we just need to hide it well enough to where we won't lead any unwanted guest to the doorstep.
  • edited September 2012
    hmm well the will to live could be good or bad. Good as in helping the group do whatever is necessary to survive, Bad would be wanting to live no matter what including leaving the group to die

    True, this could be tricky. But i'm not the doctor, we need to find one or "convince" one to join us, i'm not saying rough him up. Let's just remind him of his odds against our community.
  • edited September 2012
    The walking dead Sitcom guys!

    http://www.youtube.com/watch?v=a8z_dJoWjP4
  • edited September 2012
    Well I haven't yet posted my 'credentials' so here:

    Skills: First Aid (training to become a paramedic), athletic, am a good shot
    Personality: Loyal, but quiet and shy. Levelheaded and logical, good in bad situations
    Reason why I'm necessary: Well I've got first aid skills AND I can shoot a gun, that is better than most people in TWD.
  • edited September 2012
    Acadias wrote: »
    The walking dead Sitcom guys!

    http://www.youtube.com/watch?v=a8z_dJoWjP4

    You guys, scratch all ideas...This is our colony.
  • edited September 2012
    leimanaang wrote: »
    I would save SpikeJack1


    My Skills
    Great cook. Fair knowledge of herbal remedies/homeopathy. Pretty good with a gun (prefer rifles). I know self-defense (taught by my dad who is a green beret).

    Items
    My machete (thanks Dad :)), my 8 year old daughter, a couple of books (herbal remedies and one on edible plants in my state), basic food supplies, and a water purifier.

    Character
    I tend to be pretty level headed but threaten my kid and I will go Momma bear on you! I am fiercely loyal to my friends and do not trust strangers easily, I will let them close so I can keep and eye on them till I know if I can fully trust them.
    Thanks, well I hope you can trust me! You scratch my back, I'll scratch yours! (in a saving-your-life-in-return kinda way)
    I'll help you look after your "Clemie-Clem"-like daughter, carry your stuff in my rucksack and keep your feet tapping to my guitar/harmonica tunes while you keep watch?
    It'd be good to have someone with a bit of knowledge on self-defense, guns and which mushrooms poison you and which ones don't make your internal organs explode....

    That water purifier might come in handy, although I hope we never have to resort to drinking purified pee! o.O
  • edited September 2012
    Skills: Drinking

    Items: My Fist

    Character: who needs it!
  • edited September 2012
    Going off the topic here, but...
    I personally think the best place to stay is a supermarket. They're well-stocked, large with plenty of tight security and escape routes. (thinking about ones like Tesco back in England rather than 'Save Lots' or whatever in USA)
    Once the whole panic of the first week has died out...literally...there'll be plenty of cars around to scavenge or use and not too many dead that we can't handle. Since it's a supermarket there won't just be food there, but also a ton of useless crap that you wouldn't have bought until you realized it's actually perfectly useful for when the dead havecomebacktolifeandstartedeatingeverybodyandyouhavetosurvive*breathe in* man that was a mouthful...! I mean like gimmicky items or things you don't really expect to put on your shopping list next to bread and milk, like camping equipment and tools n stuff.
    BOOKS! I'd love a good read when the walkers are trying breaking down the glass pathetically, because it's bulletproof.

    I think a small group could survive a long time in there, but then again no place is ever safe with walkers, food and the living to worry about.
  • edited September 2012
    Plus, if we're able, we could do like Mark said and siphon fuel from the abandoned cars we see! We can use it to power our generators (if we have any, and if it's even the right kind of gas, I have no idea if car fuel would work in a generator), or we could even use it for trade with any groups of survivors we come across, provided our introductions don't involve sending lead back and forth.
  • edited September 2012
    SpikeJack1 wrote: »
    Going off the topic here, but...
    I personally think the best place to stay is a supermarket. They're well-stocked, large with plenty of tight security and escape routes. (thinking about ones like Tesco back in England rather than 'Save Lots' or whatever in USA)
    Once the whole panic of the first week has died out...literally...there'll be plenty of cars around to scavenge or use and not too many dead that we can't handle. Since it's a supermarket there won't just be food there, but also a ton of useless crap that you wouldn't have bought until you realized it's actually perfectly useful for when the dead havecomebacktolifeandstartedeatingeverybodyandyouhavetosurvive*breathe in* man that was a mouthful...! I mean like gimmicky items or things you don't really expect to put on your shopping list next to bread and milk, like camping equipment and tools n stuff.
    BOOKS! I'd love a good read when the walkers are trying breaking down the glass pathetically, because it's bulletproof.

    I think a small group could survive a long time in there, but then again no place is ever safe with walkers, food and the living to worry about.

    Like i said, if we stay in a store with necessary items we may become HUGE targets. When i think of places like that in a ZA i tend to think of raiders in fallout camping out at the supermarket.

    A library maybe if you want books :)
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