Thoughts about the Zombie genre

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Comments

  • edited September 2012
    There are a few chapters that postulate political reactions and one particular method of contagion that were definite "Oh shit!" moments while reading.
    WD40 wrote: »
    My point is that to enjoy ZA fiction, one can't shine the light, or you'll see the man behind the curtains.

    It's easy to scoff, but I think it's a ringing endorsement that the CDC posted a Preparedness 101: Zombie Apocalypse page. The point being that this could be any pandemic.
    It's like a three second beat before they start moving again.

    Kiddies at the dessert table!
  • edited September 2012
    Cyreen wrote: »
    Kiddies at the dessert table!

    Or the zombies run down the stairs and stop just before the kitchen when they see the huge platter of pancakes inside. John Candy fires streamers and says "Happy Birthday! You should have seen the toast, I couldn't get it through the door!"
  • edited September 2012
    A man that size, named "Candy", that's just a zombie tease. You might as well just wrap that man in brightly colored cellophane.
  • edited September 2012
    Cyreen wrote: »
    It's easy to scoff, but I think it's a ringing endorsement that the CDC posted a Preparedness 101: Zombie Apocalypse page. The point being that this could be any pandemic.

    I found that quite amusing, but it was clearly aimed at taking people whom look at zombies as more of a threat than natural disasters, and trying to tell them to be prepared for both a zombie scenario and a natural disaster scenario. With the way they worded, in a friendly and light nature, I'd say it was effective, too.

    And true it could be any pandemic, but man do I enjoy zombie fiction and very much dislike the whole 'deadly virus sweeps the earth' fiction. I've yet to see a virus movie that wasn't just super alarmist about a recently past outbreak of something, or, for that matter, a good movie.

    I guess Outbreak wasn't a terrible movie, but it really make a mockery of itself in the presentation of the disease. It tells you the symptoms, then those symptoms are crazy horrible in random characters, but when the lead actress gets it she is just really sick, and conveniently not having her insides boiled, because diseases care if you're a main character.

    /rant

    What I would really like to see would be a full Day Z game. Much in the same way CS became a standalone, so does Day Z. Someone needs to hire these geniuses whom make Day Z and turn that into a full-fledged game (and improve upon the freaking controls). I really enjoy Day Z and think it really should be setting the bar on which other zombie games should be trying to surpass.
  • edited September 2012
    WD40 wrote: »

    What I would really like to see would be a full Day Z game. Much in the same way CS became a standalone, so does Day Z. Someone needs to hire these geniuses whom make Day Z and turn that into a full-fledged game (and improve upon the freaking controls). I really enjoy Day Z and think it really should be setting the bar on which other zombie games should be trying to surpass.

    i think they are making it a full game, what is with that game though, i cant find any reason to play it, there isn't anything to do in it except role-play zombie survival
  • edited September 2012
    i think they are making it a full game, what is with that game though, i cant find any reason to play it, there isn't anything to do in it except role-play zombie survival

    dude I was so hyped to play that game after seeing the videos, bought the game, the mod, started it up...
    *dead*
    got up
    *moar ded*
    You start out freakin barehanded. I was boxing zombies for like 5 minutes.
    Then I logged out
  • edited September 2012
    Xarne wrote: »
    dude I was so hyped to play that game after seeing the videos, bought the game, the mod, started it up...
    *dead*
    got up
    *moar ded*
    You start out freakin barehanded. I was boxing zombies for like 5 minutes.
    Then I logged out

    You have to play it with friends. It is hard to play without playing with some buddies. I bought it and didn't play it for a month afterwards, because the only time I managed to not die for a while, and get a good gun, I helped someone about to get smoked by a zombie he didn't see, he thanked me, I went to put my gun down, as a show of faith, and he shot me to death.
  • edited September 2012
    WD40 wrote: »
    You have to play it with friends. It is hard to play without playing with some buddies. I bought it and didn't play it for a month afterwards, because the only time I managed to not die for a while, and get a good gun, I helped someone about to get smoked by a zombie he didn't see, he thanked me, I went to put my gun down, as a show of faith, and he shot me to death.

    but even if you play it with friends, what do you do except try not to get killed, or kill people
  • edited September 2012
    Xarne wrote: »
    dude I was so hyped to play that game after seeing the videos, bought the game, the mod, started it up...
    *dead*
    got up
    *moar ded*
    You start out freakin barehanded. I was boxing zombies for like 5 minutes.
    Then I logged out


    Yeah I was thinking about trying Dayz out but I read on the forums about how bad it is starting off and how you get picked off easily by other players.
  • edited September 2012
    but even if you play it with friends, what do you do except try not to get killed, or kill people

    Me and my buddies, we scavenge during the day, and watch each others backs for anyone coming near us. If they do, we kill them if they don't heed warning. During the night, we try and find a safe building, or at the very least, a good place in the wilderness, to hold out. It works pretty well and makes the game feel pretty epic.

    The first rule in Day Z is only trust your friends. I will never trust anyone in that game whom I don't know, unless I've got less to lose trying to than not. It is a lot more fun when you almost never come to a situation that relies on the kindness of a stranger, because almost every stranger in that game wants whatever is in your pack more than your companionship, and their bullets are usually pretty good at helping them find out, if you're not careful.
  • edited September 2012
    WD40 wrote: »
    Me and my buddies, we scavenge during the day, and watch each others backs for anyone coming near us. If they do, we kill them if they don't heed warning. During the night, we try and find a safe building, or at the very least, a good place in the wilderness, to hold out. It works pretty well and makes the game feel pretty epic.

    The first rule in Day Z is only trust your friends. I will never trust anyone in that game whom I don't know, unless I've got less to lose trying to than not. It is a lot more fun when you almost never come to a situation that relies on the kindness of a stranger, because almost every stranger in that game wants whatever is in your pack more than your companionship, and their bullets are usually pretty good at helping them find out, if you're not careful.

    just seem like pure role-play to me, why are you scavenging for food, why not just stop playing and you will be safe, i dont see the point of all the effort when there is nothing you can achieve except a few more minutes of life
  • edited September 2012
    just seem like pure role-play to me, why are you scavenging for food, why not just stop playing and you will be safe, i dont see the point of all the effort when there is nothing you can achieve except a few more minutes of life

    Well it is a bit role-play at times, but only when me and my friends are sitting a little too pretty, and getting bored of being holed up and safe. I mean, of course safety in numbers doesn't always help, the bandits do the same thing, and running into a big (like more than 3) group of bandits is pretty bad if you're caught completely off guard. But sometimes, my friends and I, when we are too safe, and getting bored of being in such a safe position decide to go on some adventure to a more dangerous area, to keep things fresh.

    That does make it a little more rp-ish. In any rp, you wouldn't just sit there the whole time, even if that is the best option, and yeah, that is why we don't only do that, to make it seem more like a ZA, and not just a game where you hole up for a while and try to scare off the occasional bandit.

    One exciting time that my friends and I had was we were bored, but heard some suspected bandit chatter (people asking for help is always bad news), and decided to place a chemlight (flare) outside of the house across from us. We were inside a little shed-like thing, it had a good view point and only one entrance, so it was better than the house. So the bandits (we knew they were bandits, they didn't need help and came straight to the light) go to check out the house, and we come sneak out behind them and drop 3 of them, when my one friend gets hurt bad, but gets inside the house because they had another 3 of them near by. A huge firefight ensued between the 4 of us and the 3 of them, but we eventually got them, probably due to one of us having night vision goggles.

    Really, I do recommend the Day Z, but only if you've got some people to play with.
  • edited September 2012
    to me Day Z is just a sandbox game with very little sand in it, i need a story and things i can achieve else i don't see the point, and plus i don't really like PvP , i would find being killed by a player annoying, so the only reason i would kill another player is to be annoying to them, and that isnt fun to me.
  • edited September 2012
    to me Day Z is just a sandbox game with very little sand in it, i need a story and things i can achieve else i don't see the point, and plus i don't really like PvP , i would find being killed by a player annoying, so the only reason i would kill another player is to be annoying to them, and that isnt fun to me.

    Ah well, whatever floats ones boat. I just find it fun because the feeling of survival is very real sometimes, and it can get a bit more intense than any other game I've played when you get into a hairy situation, especially when you've got a difficult situation with your group, bandits, and zombies. You and the bandits are exchanging shots, while the undead shamble towards anyone they feel like. It can get crazy, not knowing who's more dangerous.
  • edited September 2012
    the war z-- check it out. its an zombie MMO that was designed in its own engine for its exact purpose, not a mod turned stand alone. its in its alpha test right now its releasing in fall

    http://thewarz.com/


    for those naysayers to dayz
  • edited September 2012
    V1V4L4 wrote: »
    Understood. I just get a bit antsy when people say this group hardly has a chance anymore, look at Ricks group. Lees group is having a cakewalk in comparison.
    Say what? The only people left from episodes one and two are Lee, Clem, and Kenny, and Kenny's a veg.

    Rick's group is sunning on the Riviera compared to what this group has gone through. Oh, and we have a child molestor coming, and were joined by two people both of whom hate you if you don't save them.
  • edited September 2012
    Kiel555 wrote: »
    society is very fragile. I saw the events of hurricane Katrina on CNN. Four days to collapse...4 days.
    Er, that wasn't about the fragility of society, that was about the fragility of the Bush administration.

    Just so you know. :)
  • edited September 2012
    Ok, here are my thoughts as a zombie fanatic ever since seeing George Romero's Night of the Living Dead back in the early '80's as a young boy.

    As for reason most people are talking about, why it happened, it doesn't matter. Well of course it does matter since if it was a virus or something we might scientifically be able to reverse it or stop it from continuing....however I digress.

    Military: Being a US Marine for 20 years I would stay with the military during these times and try and use numbers and tactics to stop the undead, I would not immediately run home to my family and friends (that I grew up with, remember, alot of people have families; wives and kids that are with them on base or near to it) and assume that by doing so I could protect the world. Although ammo from stores can be plentiful, just like people in disaster scenarios, people rob and steal....ammo would be rare. Military bases would open up and take in their marines/soldiers/sailors/etc. families and protect them as best they could. If the entire U.S. was embroiled in this ZA, local areas of control would be way more important then defending the whole U.S. at once, isolating these bases and military personnel from most people unless you lived close to them and saw them.

    Even a military can be overrun, we run on fuel for our vehicles like everyone else, when the ships of oil stop coming in, we are locked into our countries reserves. Getting those reserves could be a problem with the country slipping into anarchy, causing more of a problem than one would originally think since roving bands of thugs and survivors would want fuel for themselves too. The military could easily be regulated to their bases and not have much of an ability to roll out in force as we would think they could, maybe at first but when the shit hits the fan and the undead are swarming over swaths of America, all bets are now off. Rule#1, protect your immediate home first, expand later. Those who abandon their brothers in the big fight will eventually lose in the smaller fights that follow. Although one would think being "noble" as another poster earlier said would mean dropping your gun and running home to protect your familiy, if everyone did that, you would have nothing but individual bands running around with limited, if any, communications. Not to mention food....most people overlook food in a ZA outbreak, and clean water. How many of you that ran home and abandoned your cause would know how to provide either or both of those safely to those you came home to save?

    Zombies: Ok, who is to say that freezing a zombie in the winter months would do the same amount of cell damage it would do to a living person? The zombie already can can get shot and dismembered with no effect, unless it is shot in the brain. Why would we assume a deep freeze would be damning to these things other than the fact that when frozen, they couldn't move. I would love frozen zombies, easy pickin's!!! Just get 'em before they thaw.

    Ahhh.......I'm done typing for now, maybe after some responses I'll come back.
  • edited September 2012
    WD40 wrote: »
    Well it is a bit role-play at times, but only when me and my friends are sitting a little too pretty, and getting bored of being holed up and safe. I mean, of course safety in numbers doesn't always help, the bandits do the same thing, and running into a big (like more than 3) group of bandits is pretty bad if you're caught completely off guard. But sometimes, my friends and I, when we are too safe, and getting bored of being in such a safe position decide to go on some adventure to a more dangerous area, to keep things fresh.

    That does make it a little more rp-ish. In any rp, you wouldn't just sit there the whole time, even if that is the best option, and yeah, that is why we don't only do that, to make it seem more like a ZA, and not just a game where you hole up for a while and try to scare off the occasional bandit.

    One exciting time that my friends and I had was we were bored, but heard some suspected bandit chatter (people asking for help is always bad news), and decided to place a chemlight (flare) outside of the house across from us. We were inside a little shed-like thing, it had a good view point and only one entrance, so it was better than the house. So the bandits (we knew they were bandits, they didn't need help and came straight to the light) go to check out the house, and we come sneak out behind them and drop 3 of them, when my one friend gets hurt bad, but gets inside the house because they had another 3 of them near by. A huge firefight ensued between the 4 of us and the 3 of them, but we eventually got them, probably due to one of us having night vision goggles.

    Really, I do recommend the Day Z, but only if you've got some people to play with.

    damn, that sounds completely awesome but the mod is so established now it would be hard to find newcomers and I dont really know anyone else with the mod...so Im stuck to watching youtube videos :(
  • edited September 2012
    Demonseed--you make some good points, but if the ZA was really prevalent, I think you'd be looking at high desertion rates. A lot of the younger guys would be heading home to their wives, and a lot of the dads would be heading home to find their kids.

    Solar power is going to make a lot of smaller communities viable. Fence of an acreage in the country with solar energy, wood heat, crops, and food animals, and you can survive indefinitely. You can survive indefinitely without the power, of course, but solar will make it more enjoyable. That also obviates the need for gas, since there are electric tractors. Besides, how long will gasoline stay fresh enough to run vehicles? A couple of years, at most, iirc.
  • edited September 2012
    Here's something no one has brought up: unlike in all ZA universes, we know how to kill zombies based off all the books, movies and video games. Most armies wouldnt bother with the 'show of force route' and would most likely begin extensive retraining of grunts into snipers and building/converting all high locations into roosts (hopefully).
    If they did this, the morale would remain much higher as they wouldnt witness the futility of their most powerful human-based weapons being rendered ineffective.
  • edited September 2012
    Xarne wrote: »
    Here's something no one has brought up: unlike in all ZA universes, we know how to kill zombies based off all the books, movies and video games. Most armies wouldnt bother with the 'show of force route' and would most likely begin extensive retraining of grunts into snipers and building/converting all high locations into roosts (hopefully).
    If they did this, the morale would remain much higher as they wouldnt witness the futility of their most powerful human-based weapons being rendered ineffective.

    yeah i think the army would figure out tactics like this very quickly, i wonder how many zombies one marksman with a rifle could take out in a day? and then work out how long it would take to kill almost 7 billion (approx population of earth) zombies

    rough made up maths: 7,000,000,000 zombies 1000 soldiers(or squads/groups) 500 zombie kills in a day(each) = kill all zombies in 14000 days or 38 years

    that seemed less futile when i put the decimal point in the wrong place

    on the bright side the same for the population of the UK 62,000,000= 124 days (or 17 weeks later) to kill all zombies (same maths)

    defiantly a good plan would be to clear the UK of zombies then evacuate the worlds survivors to England then start retaking the rest of the world, while having a reasonably easily defend-able island to live on
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