Why would people bring Clem to Crawford?
I honestly don't understand people who take Clem on the mission. They plan to sneak into a base at night filled with people with guns who have probably been trained and are pretty twisted people. If you leave her at least you can give her a gun and tell her to hide?
Anyone care to explain taking Clem on the mission with them?
Anyone care to explain taking Clem on the mission with them?
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I wanted to keep her there but I didn't trust her at that point.
If its a choice between one shadow mystery man or base full of armed nut jobs, I'd have to take shadow man every time.
Plus, you can give Clem a gun. I didn't even have to think about that choice when it came up.
Yeah, but leaving Clem alone with a wounded guy and the Stalker radio-guy out there who knows where they hide and may be see the rest leaving is a totally genius idea, isnt it?
Also, Clem prove useful when there was a need for sneaking through narrow spots. We wanted to break in there, so this skill might come in handy.
I'd really rather say leaving her there with Omid is by far the worse decision.
Plus, she wants to be and SHOULD be a contributing member of the group.
She can shoot and fit into places the adults couldnt.
regardless what you choose there are dangers, just having her with Lee (for me) meant I didnt have to worry how she was in the back of my mind!
I also figured whoever was watching was the walkie talkie man and he was just waiting for me to leave her alone.
And she's vastly more competent than Ben, so there's that.
Not to mention I'm not comfortable using little girls as assets or sticking her in that much danger.
Also seems kind of hypocritical saying she can handle herself in Crawford with bullets flying but not in a house with maybe one walker and maybe a stranger. She has already proved herself at running and hiding.
Not only she helped me a ton in every episode, she can handle a gun, she is smart and most of all, I can trust her.
I dont look at her as a kid, rather then as a survivor. Mee ( my Lee ) and her are a team.
Also I'm surprised there was no option to leave her with Vernon's people. They were completely safe and had supplies and adults to look after her.
for the first question, that has clearly failed to work the past few times you tried, half the reason for bringing her is that she doesnt wander off on her own
the other half is, theres some creepy guy that knows where you live, so u cant leave here there alone
I also had doubts about leaving her alone; even when she was with a small group of adults, she still slipped out of the house to come find me. Leaving her with basically no adult supervision? Oh, hell no.
Both options sucked (in my view) and I struggled with it. I went with the devil I thought I knew over the devil I didn't. She wanted to come along, and I figured if I left her alone she would've followed anyway - she hasn't exactly been listening to Lee lately. Atleast with having her along for the trip, she was within sight of the entire group.
With leaving her you have to be sure she won't leave and she didn't. I trusted Clem to get the message that going out alone was bad.
And to those who say you weren't sure if she could shoot the mystery guy because he was alive, what's she meant to do at Crawford. All it takes in Crawford is for one asshole to line up his sights at Clem and fire. Or she could get hit in crossfire. Just seems that Clem getting killed in Crawford seems a lot more likely than her not being able to hide from/kill maybe Omid and maybe mystery guy.
or just think about the following:
If Ben went to Crawford, why she could not go too?
Secondly, what if the group didn't make it back or were unable to get back to the house and she's just stranded there? Remember the kid in the attic?
No, it wasn't great that she had to go but really what choice was there?
The man on the walkie-talkie.
I figured if I left her there with only a semi conscious/possibly dieing Omid to protect her I'd return to find her dead or missing.
Remember with walkie talkie guy it isn't a question of if she could shoot him, but a question of if she would shoot him. By the time she realises she probably should it'd likely be too late for her. Atleast in Crawford she knows to shoot first (which she did).
It's mainly down to a lack of options though. I'd have left Clem behind if someone more able-bodied like Christa stayed behind too.
I didn't. Sure, she might be safer at the house, but only if she actually stayed there. God forbid she tried following me alone again, except this time at night.
Besides, I figured if things went sideways at Crawford, their people would probably direct their attention on the group of armed adults, not the kid.
Omid looked like he was about 20 minutes away from buying the farm. Since Clem wasn't able to pull the trigger on a zombie that she didn't know, would she really be able to do it to Omid?
Leaving her at the house: Leave her alone with only a bed-ridden one-trip-away-from-death guy, also knowing that there's some stalker out there watching her.
Yeeeeahhh... Crawford all the way.
And I was NOT going to let her down and go back on my word AGAIN (about how we always need to stick together, we're a team, etc).\
Plus, not taking Clem also makes the chance of Molly dying 100x greater, so that was another pro to taking her.
I didn't think about her getting stranded. That's a good point.
You have to know when to tell children, NO!
She was in a gated, well fortified house, with an attic, she could have secured herself in. The only real danger was Omid, although the game pulled a plot contrivance on me by somehow a lone walker managed to stumble into the house which Clem locked in a closet.
A group of armed people, who were very well likely to be shot at by a much bigger group of much more heavily armed people?
Good grief. Have we humans become so sedentary we can't even prioritise threats even in a fictional world? This is the worst logic I have ever heard....
I can't rely on anyone else. She needs to toughen up. WE need to be able to go out on our own at any time. So keeping her safe from dangers, no matter how much we may want to do so, is counterproductive.
The goal is to make Clem as tough as possible, not hide her away safely, so she comes.
It's a difficult decision and there really isn't a good situation for her. If you leave her in the house so many things could go wrong:
1. Omid dies, turns into a walker, and kills her.
2. A walker gets in and she's unable to kill it. With no one else around it gets her.
3. The guy stalking the group shows up, Clem isn't able to kill a living person, and ends up in the hands of a lunatic.
4. Clem, who is completely unsupervised, leaves the house and follows the group as she did earlier. Now she is walking alone in the dark trying to catch up.
5. The mission goes south and everyone dies. Clem is now left alone to slowly starve to death as the little boy in the attic did.
If one other adult (even Ben) was going to stay at the house I'd have left Clem with them. If there was an option to leave her with Vernon's people I would have done that, but under the circumstances I thought she would have a better shot of living if she stayed with the group.