my main concerns with leaving clem in the house with omid is that 2 terrible things could happen:
-Omid could've died and well become a zombie.
-Give clem the gun, omid passes out she frightens and accidentally shoots him.
there were just terrible scenarios that could've been bad for one or both of em bringing her to the place where they don't like kids seemed like the "best" idea lol.
And now that people mention it i didn't even thought about the guy on the radio, sigh shame this is the 4rth episode and i never could care for clementine enough
Its a clear example of why some people are unfit to raise children. No matter how doe eyed Clem got, I was not bringing her on that mission. I had no idea it would have been over run by Zombies, which is still horrible, but not as bad as I imagined dealing with Militant Darwinists that clearly hold no regard for life. It is pure irresponsibility to bring Clem to Crawford.
You have to know when to tell children, NO!
She was in a gated, well fortified house, with an attic, she could have secured herself in. The only real danger was Omid, although the game pulled a plot contrivance on me by somehow a lone walker managed to stumble into the house which Clem locked in a closet.
Its a clear example of why some people are unfit to raise children. No matter how doe eyed Clem got, I was not bringing her on that mission. I had no idea it would have been over run by Zombies, which is still horrible, but not as bad as I imagined dealing with Militant Darwinists that clearly hold no regard for life. It is pure irresponsibility to bring Clem to Crawford.
You have to know when to tell children, NO!
She was in a gated, well fortified house, with an attic, she could have secured herself in. The only real danger was Omid, although the game pulled a plot contrivance on me by somehow a lone walker managed to stumble into the house which Clem locked in a closet.
Ideally neither option is good parenting, the best solution would have been to leave someone else behind aswell. Someone capable of keeping an eye on Clementine (which, as we later find out, is apparently none of them...) and making sure Omid was alright.
Unfortunately, I didn't see that option. Quite frankly I'm not surprised none of them brought up such a solution after seeing how the episode ended.
It's a difficult decision and there really isn't a good situation for her. If you leave her in the house so many things could go wrong:
1. Omid dies, turns into a walker, and kills her.
2. A walker gets in and she's unable to kill it. With no one else around it gets her.
3. The guy stalking the group shows up, Clem isn't able to kill a living person, and ends up in the hands of a lunatic.
4. Clem, who is completely unsupervised, leaves the house and follows the group as she did earlier. Now she is walking alone in the dark trying to catch up.
5. The mission goes south and everyone dies. Clem is now left alone to slowly starve to death as the little boy in the attic did.
If one other adult (even Ben) was going to stay at the house I'd have left Clem with them. If there was an option to leave her with Vernon's people I would have done that, but under the circumstances I thought she would have a better shot of living if she stayed with the group.
All of these. If there was the option to leave her with atleast one able-bodied adult, I would have done that. Ditto if I was able to trust her to actually stay put and not leave the house at night to follow me again.
Neither option is particularly good. Really, they'd both be marks of sucky parenting: either leave an 8-year old that hasn't been listening to us lately effectively alone in a city full of flesh-eating dead people along with a potential flesh-eating dead guy under the same roof and a nut that seems out to get her... or bring her along to a settlement with armed, unfriendly people but where she can atleast be protected and supervised.
I can try to mitigate the danger to her at Crawford since I'm actually there with her, whereas there's no such option if I leave her alone in the house. Regardless, the sad fact is the poor kid's not going have a typical childhood anyway. Being a kid just doesn't mean as much anymore.
I actually almost did leave her at the house because I thought other people were gonna stay also (like Ben, Christa, or the other girl). Glad I didn't though because I would never leave her with someone who 1) can't watch over/protect her, and 2) can potentially turn into a zombie and put her in danger
Honestly, I wouldn't have left Clem at the house even if I could leave another adult behind...I don't believe Christa would be able to shoot Omid if he turned which I thought was almost guaranteed, less said about Ben the better, and Kenny would've been the safest, I guess, but I wouldn't want to go to Crawford without him. Whole thing was originally supposed to be a stealth operation anyway.
Of course, it helps that I fully suspected that Crawford was already abandoned, Savannah was a Category 9 Disaster, how was one small fortified area supposed to last 3 1/4 months? Surprised Lee didn't get to suggest that. Was Lee not supposed to hear Glenn's car radio about Savannah or were we not supposed to know how bad Savannah was or something? Because the city looked deserted as soon as you arrived.
Honestly, I wouldn't have left Clem at the house even if I could leave another adult behind...I don't believe Christa would be able to shoot Omid if he turned which I thought was almost guaranteed, less said about Ben the better, and Kenny would've been the safest, I guess, but I wouldn't want to go to Crawford without him. Whole thing was originally supposed to be a stealth operation anyway.
Of course, it helps that I fully suspected that Crawford was already abandoned, Savannah was a Category 9 Disaster, how was one small fortified area supposed to last 3 1/4 months? Surprised Lee didn't get to suggest that. Was Lee not supposed to hear Glenn's car radio about Savannah or were we not supposed to know how bad Savannah was or something? Because the city looked deserted as soon as you arrived.
It was pretty well fortified. The only reason it went to shit is because, apparently, one woman with a gun was enough to kill them all.
I honestly don't understand people who take Clem on the mission. They plan to sneak into a base at night filled with people with guns who have probably been trained and are pretty twisted people. If you leave her at least you can give her a gun and tell her to hide?
Anyone care to explain taking Clem on the mission with them?
I took her with me and i did it because she is 100% more safe with me then alone in the house with Omid, who we at that point had no clue would even make it
Also i remembered the guy on the radio so for me it would be a complete stupidity to leave her alone when all the others went to Crawford.
It was pretty well fortified. The only reason it went to shit is because, apparently, one woman with a gun was enough to kill them all.
If your talking about Crawford, you must mean a women with a knife not a gun.
And when the docter died its easy to see how quickly it would turn around and become dangerous, still with how many people there with guns, it does seem a tad much to think that they couldn´t contain the situation.
If your talking about Crawford, you must mean a women with a knife not a gun.
And when the docter died its easy to see how quickly it would turn around and become dangerous, still with how many people there with guns, it does seem a tad much to think that they couldn´t contain the situation.
She stole Docs gun, and I'm sure she got a few wounded by it. No more doctor to take care of those with gun wounds now O:
I figured it was one of those telltale "fake choices" so I just went ahead and said yes.
she had been sneaking and doing her own think twice already in the game so to save the trouble of her following the group later on and getting into mess that way I thought it was best to say yes up front and cut the bull.
I took her because I knew she wasn't going to die. We knew from the pics in the episodes that she makes it to #5 long time ago.
Also I assumed that, no matter what, I would lose her to the shadow man. Either him snatching/luring her or she would wander off to him by herself because (I think; ) she told her that he'll get her to her parents.
Combining the above (plus that Omid was as good as nothing, not that I really trust anyone's capable to take care of her either way) I took her with me so that I wouldn't have to blame myself that I left her and now she's gone.
Although she did went missing while I was sleeping at the end I guess.
But as I said It on her now probably, not me. What? I'm I not allowed to take
a nap?
By taking her Clem got her first merit badge for head shots so it was worth it in a teaching her to survive moment.
I chose to take her for all of the above reasons and were a team, also she will never be safe anywhere so might as well let her tag along were the groups best are.
Yeah when things go down like this, children don't have the luxury of being children anymore it's sad but the truth. The sooner they learn how to survive the better off they get.
I mean of course they can still have fun, but they need to start learning things as soon as they can.
On the flip side it was a very dangerous place that most sane people would have said no.
Many things could have gone wrong, and Clementine could have gotten hurt.
Lee is the only one I trust to keep Clem safe. There is no way I was going to leave her alone at the house. Plus, it felt terrible not knowing where she was earlier in the game, I couldn't risk that again. I had to take her.
Was it ever said what crawford does to children? All I remember is someone saying they kick the kid out.
Yeah, but if that same kid is with a group of armed strangers trying to steal supplies from them, or has a gun pointed in their direction, do you really think the Crawford survivors would hesitate pulling the trigger?
i brought her, no matter how young, she can handle a gun and she needs to learn to fend for herserlf in that world, also, i'd rather have her with me than alone in a house with a wounded guy and a stalker who knows where she is.
-I was still aware of the guy at the other end of the walkie talkie.
-Last time I told her to stay back she followed alone, bumping into us barely after a fight with Molly, which is worse than keeping her close at dangerous times.
-Her size has also proven to be an extremely helpful perk which Lee and the group probably would've died on 3 seperate occasions without. (We wouldn't have left the meat locker in EP2, the train would've still been obstructed when the zombies came in EP3, we might not have entered that house in EP4)
-Omids condition was starting to appear more critical than anticipated (although in retrospect, it appears that Christa was merely exaggerating the issue well beyond proportion). Clem had not shot a zombie before, let alone someone she got to know among the living.
-I was also skeptical of sheltering Clem. I want to help her grow gradually out of dependence. In the end it worked out. Next time she needs to take aim and fire at a zombie, it won't be her first.
When I had to make that choice, I was thinking of the guy on the radio. Leaving her alone in a house with just Omid who cant do anything when there's some creepy stalker out to get her? Yeah, I'd rather have her with me.
Besides, Molly would be fucked if Clem wasnt there since I couldnt get a good shot in.
I honestly don't understand people who take Clem on the mission. They plan to sneak into a base at night filled with people with guns who have probably been trained and are pretty twisted people. If you leave her at least you can give her a gun and tell her to hide?
Anyone care to explain taking Clem on the mission with them?
Well, the game is a bit of a fraud on this point. I assumed this was going to be a pure stealth mission. Had no idea that we were going to be dashing across courtyards and murdering sentries. I had also expected by the time we got to Crawford it was going to be pitch dark, but that didn't happen either. In any case, there was a real chance Omid was going to turn into a walker, and there seemed to be someone lurking outside the safe house. Add to that the fact that Clemmie is probably going to do whatever it is she wants to do, and it SEEMED safer to have her with me.
Its a clear example of why some people are unfit to raise children. No matter how doe eyed Clem got, I was not bringing her on that mission. I had no idea it would have been over run by Zombies, which is still horrible, but not as bad as I imagined dealing with Militant Darwinists that clearly hold no regard for life. It is pure irresponsibility to bring Clem to Crawford.
You have to know when to tell children, NO!
She was in a gated, well fortified house, with an attic, she could have secured herself in. The only real danger was Omid, although the game pulled a plot contrivance on me by somehow a lone walker managed to stumble into the house which Clem locked in a closet.
Yup, that's a clear point in favor of you not having children--you need to pay attention to who they actually are, not imagine they're some disney animatrons who unquestioningly obey orders and sit still. Clem has already proven utterly incapable of remaining where you tell her to, and you also want her to be able to kill any human intruder--at the age of 8. Good luck with that.
I honestly don't understand people who take Clem on the mission. They plan to sneak into a base at night filled with people with guns who have probably been trained and are pretty twisted people. If you leave her at least you can give her a gun and tell her to hide?
Anyone care to explain taking Clem on the mission with them?
If she's going to die, better with Lee than on her own. Lee promised he would stay close to her. Even though the game forces you to leave her several times after making that promise, every time I had the opportunity, I kept it.
The game took away some of our choices, such as going to find her family. Which kind of pissed me off. It also forced me to leave her behind on one or two occasions, which also pissed me off. Lee broke two promises to her. in a very short time period, and I'd rather take her as back up than Kenny or Ben, both of which are unreliable. And Kenny has a grip weaker than a woman's. He dropped my Lee, and yet Molly managed to pull me up with little effort.
She might as well be Lee's daughter. and Lee's daughter is going to stick with Lee. If it got bad, she'd have a quick death that way.
Reason #1 (and the reason I did not hesitate for one second to bring her): The exact thing Lee said himself when Vernon and Christa questioned the decision - she is not just excess baggage. She has proven herself strong, capable, and useful in the past. She saved the lives of the entire group on more than one occasion.
Reason #2: She had already wandered out after me once and put herself in real danger. I was worried she would follow anyway and get herself in much more trouble than she would have if she was with me.
Reason #3: Omid and creepy stalker guy. I was getting really worried that Omid was going to die and turn. The last time she had to kill a walker she froze up. If she had to deal with either one of those two by herself I was not confidant she could do it.
Reason #4: It seems like every time I leave Clem alone something bad happens. At this point I am unwilling to go anywhere without her when given the choice. As far as I am concerned there is no safer place in the world for her than by my side. Frankly, I was pissed when I found out I was going to have to leave her with Ben AGAIN once we got in the school.
First off I thought Omid could turn at any moment and he might be too much for her. Whether she'd freeze or miss a shot who knows but it would be horrible for her. Especially if she left her gun downstairs or something and then he chase her out of the house. Also many of the same reasons mentioned. Stalker guy, radio dude, etc.
But actually we are in worse case scenario here and I'd rather have her protected at all times by the most trust worthy person; me. So I brought her. Not to mention she'd be resourceful. Always better to have an extra set of eyes.
You went through episode 4 teaching clem how to survive, end of episode trying to work together, why would you leave her behind? She can shoot a gun if need be now...and its safer to keep her with you than back at the house. Why would you NOT take her?
Its a clear example of why some people are unfit to raise children. No matter how doe eyed Clem got, I was not bringing her on that mission. I had no idea it would have been over run by Zombies, which is still horrible, but not as bad as I imagined dealing with Militant Darwinists that clearly hold no regard for life. It is pure irresponsibility to bring Clem to Crawford.
You have to know when to tell children, NO!
She was in a gated, well fortified house, with an attic, she could have secured herself in. The only real danger was Omid, although the game pulled a plot contrivance on me by somehow a lone walker managed to stumble into the house which Clem locked in a closet.
No, sorry. First of all, as a reader of the comic whose favorite character is Carl, I've paid attention to how the series handles children. This is the Walking Dead. You have to rely on the capabilities of everyone, kids included. Trying to shelter her in this situation not only does her a disservice, but you as well.
It isn't a matter of learning to say no. I didn't take her along because she bat her eyes at me until I gave in. I took her along because the only person I trusted to be able to keep her safe was myself. Even if I could have left someone else behind with her, my decision might have been the same. The others might mean well, but they all have their weaknesses when it comes to certain things. In fact, many are on equal footing with Clem in regards to taking care of themselves, in my opinion.
Leaving her in the house never sounded like a good option. Never mind that Omid might turn. I was less worried about that than I was the stalker outside who was just waiting for us to leave Clem alone. I can't see anything that's happening at the house. I can't affect it. Having the girl with me, even in a more dangerous location, means that I have a much better chance of being able to control what happens to her.
Bringing her also fortifies a trust that will be necessary for our continued survival. She wants to be with me. I want to keep her safe. I have to be willing to show her that I have some faith in her. Leaving her alone, even armed, is still telling her that I don't trust her to be able to hold her own against an actual threat. If I do enough of that, who's to say she won't just go off and try to find her parents on her own while they're in Savannah?
Not to mention that if there HAD still been people in Crawford, she might have had the opportunity to show them that children aren't entirely worthless in this situation.
I left her at home and told her to hide, because I wasn't sure of her prowess with the gun and I was scared from all the talk about how they kill children in Crawford. It seemed like a terrible idea to take her into such a high-risk situation. Also I didn't want Christa or Vernon giving me shit for being a terrible guardian and risking her life or giving her a gun. Christa at one point agreed with me that it was a good idea to leave her at home. Clem ended up trapping a zombie in the room at the house and keeping an eye on Omid, I praised her and she looked really proud of herself. She was a great protector. And if that zombie showed up and Omid was alone, he probably would have been toast in his condition. I ended up saving Molly in Crawford. So it was a win-win in my eyes.
I honestly don't understand people who take Clem on the mission. They plan to sneak into a base at night filled with people with guns who have probably been trained and are pretty twisted people. If you leave her at least you can give her a gun and tell her to hide?
Anyone care to explain taking Clem on the mission with them?
taking clem to a "place with ultimate survival people" isn't the problem, the problem is that its infested with walkers, not really a problem with dumb bastards that cutting off their necks doesn't kill them
Someone knows about the group staying in the house. (A man appears when Lee buries the child.) I did not want Clementine to be left with Omid, walkers and a man who can silently approach people. (Quite possibly the same man who desires Clementine.) I felt like she was safer with the group. Also I wanted to build her confidence as someone who was capable and responsible; even in risky situations. c:
Oh, and as Molly could ninja-jump everywhere, I assume she could have given Clementine a piggy back ride to safety if things came to a bad end anyway. n_n
1. I felt like i was a little hard on her in the first few 15minutes when the game started, like with the walkie talkie, the doggie door, and the boat.
2. Omid was feeling ill.
3. (relates to the first) I felt bad and I wanted to help Clem find her parents, so i thought they would be there.
4. (Never really thought about it) the walkie talkie guy or the mysterious man that stood behind the gate.
Well I had many reasons.I took Clem with me coz Ben Is total stupid asshole and he cant protect her nor watch her.Someone could take her and Ben wouldnt even notice.Christa cannot protect her too because she cares about Omid and shes with him everytime.And Omid..I think that everyone knows whats wrong with him.+Clem can take care of herself.She even shot the zombie who grabbed Molly.
Comments
-Omid could've died and well become a zombie.
-Give clem the gun, omid passes out she frightens and accidentally shoots him.
there were just terrible scenarios that could've been bad for one or both of em bringing her to the place where they don't like kids seemed like the "best" idea lol.
And now that people mention it i didn't even thought about the guy on the radio, sigh shame this is the 4rth episode and i never could care for clementine enough
That radio guy seemed like a credible threat...
Ideally neither option is good parenting, the best solution would have been to leave someone else behind aswell. Someone capable of keeping an eye on Clementine (which, as we later find out, is apparently none of them...) and making sure Omid was alright.
Unfortunately, I didn't see that option. Quite frankly I'm not surprised none of them brought up such a solution after seeing how the episode ended.
All of these. If there was the option to leave her with atleast one able-bodied adult, I would have done that. Ditto if I was able to trust her to actually stay put and not leave the house at night to follow me again.
Neither option is particularly good. Really, they'd both be marks of sucky parenting: either leave an 8-year old that hasn't been listening to us lately effectively alone in a city full of flesh-eating dead people along with a potential flesh-eating dead guy under the same roof and a nut that seems out to get her... or bring her along to a settlement with armed, unfriendly people but where she can atleast be protected and supervised.
I can try to mitigate the danger to her at Crawford since I'm actually there with her, whereas there's no such option if I leave her alone in the house. Regardless, the sad fact is the poor kid's not going have a typical childhood anyway. Being a kid just doesn't mean as much anymore.
Of course, it helps that I fully suspected that Crawford was already abandoned, Savannah was a Category 9 Disaster, how was one small fortified area supposed to last 3 1/4 months? Surprised Lee didn't get to suggest that. Was Lee not supposed to hear Glenn's car radio about Savannah or were we not supposed to know how bad Savannah was or something? Because the city looked deserted as soon as you arrived.
I took her with me and i did it because she is 100% more safe with me then alone in the house with Omid, who we at that point had no clue would even make it
Also i remembered the guy on the radio so for me it would be a complete stupidity to leave her alone when all the others went to Crawford.
Well most likely she just needed to kill a few, I assume they didn't know about the everyone infected thing.
If your talking about Crawford, you must mean a women with a knife not a gun.
And when the docter died its easy to see how quickly it would turn around and become dangerous, still with how many people there with guns, it does seem a tad much to think that they couldn´t contain the situation.
She stole Docs gun, and I'm sure she got a few wounded by it. No more doctor to take care of those with gun wounds now O:
So it's more women with knife and a gun
she had been sneaking and doing her own think twice already in the game so to save the trouble of her following the group later on and getting into mess that way I thought it was best to say yes up front and cut the bull.
Also I assumed that, no matter what, I would lose her to the shadow man. Either him snatching/luring her or she would wander off to him by herself because (I think; ) she told her that he'll get her to her parents.
Combining the above (plus that Omid was as good as nothing, not that I really trust anyone's capable to take care of her either way) I took her with me so that I wouldn't have to blame myself that I left her and now she's gone.
Although she did went missing while I was sleeping at the end I guess.
But as I said It on her now probably, not me. What? I'm I not allowed to take
a nap?
I chose to take her for all of the above reasons and were a team, also she will never be safe anywhere so might as well let her tag along were the groups best are.
I mean of course they can still have fun, but they need to start learning things as soon as they can.
On the flip side it was a very dangerous place that most sane people would have said no.
Many things could have gone wrong, and Clementine could have gotten hurt.
I'm glad I took her though.
Crawford doesn't kill them just kicks them to the curb.
Yeah, but if that same kid is with a group of armed strangers trying to steal supplies from them, or has a gun pointed in their direction, do you really think the Crawford survivors would hesitate pulling the trigger?
-Last time I told her to stay back she followed alone, bumping into us barely after a fight with Molly, which is worse than keeping her close at dangerous times.
-Her size has also proven to be an extremely helpful perk which Lee and the group probably would've died on 3 seperate occasions without. (We wouldn't have left the meat locker in EP2, the train would've still been obstructed when the zombies came in EP3, we might not have entered that house in EP4)
-Omids condition was starting to appear more critical than anticipated (although in retrospect, it appears that Christa was merely exaggerating the issue well beyond proportion). Clem had not shot a zombie before, let alone someone she got to know among the living.
-I was also skeptical of sheltering Clem. I want to help her grow gradually out of dependence. In the end it worked out. Next time she needs to take aim and fire at a zombie, it won't be her first.
Besides, Molly would be fucked if Clem wasnt there since I couldnt get a good shot in.
--Think before you post. We'd all appreciate it.
If she's going to die, better with Lee than on her own. Lee promised he would stay close to her. Even though the game forces you to leave her several times after making that promise, every time I had the opportunity, I kept it.
The game took away some of our choices, such as going to find her family. Which kind of pissed me off. It also forced me to leave her behind on one or two occasions, which also pissed me off. Lee broke two promises to her. in a very short time period, and I'd rather take her as back up than Kenny or Ben, both of which are unreliable. And Kenny has a grip weaker than a woman's. He dropped my Lee, and yet Molly managed to pull me up with little effort.
She might as well be Lee's daughter. and Lee's daughter is going to stick with Lee. If it got bad, she'd have a quick death that way.
Reason #2: She had already wandered out after me once and put herself in real danger. I was worried she would follow anyway and get herself in much more trouble than she would have if she was with me.
Reason #3: Omid and creepy stalker guy. I was getting really worried that Omid was going to die and turn. The last time she had to kill a walker she froze up. If she had to deal with either one of those two by herself I was not confidant she could do it.
Reason #4: It seems like every time I leave Clem alone something bad happens. At this point I am unwilling to go anywhere without her when given the choice. As far as I am concerned there is no safer place in the world for her than by my side. Frankly, I was pissed when I found out I was going to have to leave her with Ben AGAIN once we got in the school.
If I would have left Clementine in the house I was afraid Omid would turn and kill her.
If I would let her come with me I was afraid of what Vernon said.
Though when Lee said Clem stay with Ben...
I said the exact same thing as Clem at the exact same time
But actually we are in worse case scenario here and I'd rather have her protected at all times by the most trust worthy person; me. So I brought her. Not to mention she'd be resourceful. Always better to have an extra set of eyes.
Besides, if you look at the size of the boat as well as the quantity of gasoline Kenny brings back, you know for sure that they won’t go very far.
No, sorry. First of all, as a reader of the comic whose favorite character is Carl, I've paid attention to how the series handles children. This is the Walking Dead. You have to rely on the capabilities of everyone, kids included. Trying to shelter her in this situation not only does her a disservice, but you as well.
It isn't a matter of learning to say no. I didn't take her along because she bat her eyes at me until I gave in. I took her along because the only person I trusted to be able to keep her safe was myself. Even if I could have left someone else behind with her, my decision might have been the same. The others might mean well, but they all have their weaknesses when it comes to certain things. In fact, many are on equal footing with Clem in regards to taking care of themselves, in my opinion.
Leaving her in the house never sounded like a good option. Never mind that Omid might turn. I was less worried about that than I was the stalker outside who was just waiting for us to leave Clem alone. I can't see anything that's happening at the house. I can't affect it. Having the girl with me, even in a more dangerous location, means that I have a much better chance of being able to control what happens to her.
Bringing her also fortifies a trust that will be necessary for our continued survival. She wants to be with me. I want to keep her safe. I have to be willing to show her that I have some faith in her. Leaving her alone, even armed, is still telling her that I don't trust her to be able to hold her own against an actual threat. If I do enough of that, who's to say she won't just go off and try to find her parents on her own while they're in Savannah?
Not to mention that if there HAD still been people in Crawford, she might have had the opportunity to show them that children aren't entirely worthless in this situation.
I left her at home and told her to hide, because I wasn't sure of her prowess with the gun and I was scared from all the talk about how they kill children in Crawford. It seemed like a terrible idea to take her into such a high-risk situation. Also I didn't want Christa or Vernon giving me shit for being a terrible guardian and risking her life or giving her a gun. Christa at one point agreed with me that it was a good idea to leave her at home. Clem ended up trapping a zombie in the room at the house and keeping an eye on Omid, I praised her and she looked really proud of herself. She was a great protector. And if that zombie showed up and Omid was alone, he probably would have been toast in his condition. I ended up saving Molly in Crawford. So it was a win-win in my eyes.
taking clem to a "place with ultimate survival people" isn't the problem, the problem is that its infested with walkers, not really a problem with dumb bastards that cutting off their necks doesn't kill them
Both shitty choices...but yeah, I think it's better to take her.
Oh, and as Molly could ninja-jump everywhere, I assume she could have given Clementine a piggy back ride to safety if things came to a bad end anyway. n_n
2. Omid was feeling ill.
3. (relates to the first) I felt bad and I wanted to help Clem find her parents, so i thought they would be there.
4. (Never really thought about it) the walkie talkie guy or the mysterious man that stood behind the gate.