Anyone else feel cheapened?

edited October 2012 in The Walking Dead
Wondering what you guys think of this; the more I think about the last 5 minutes of the game, the more I get a little pissed off at it.
At first, I thought the twist with Lee getting bitten was well done and fitting, being that the next episode is called No Time Left. However, how he came to get bitten is what's getting me worked up. It feels way too plot-convenient.
I mean, Clem loses the Walkie Talkie when she's abducted - okay. But right next to a trash bin? That casually happens to contain a zombie? And the zombie doesn't wake up from the constant static, but when it's silently picked up? Come on. There would've been better times for Lee to get bitten than something as plot-conveniently random as this.
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Comments

  • edited October 2012
    Nope
  • edited October 2012
    There's also sight and smell which could have gained the walkers attention.

    It seemed to fit for me, at that moment Lee's guard was down somewhat.
  • edited October 2012
    Part of me agrees with you that I was mighty suspicious of the spot next to the walkie talkie just big enough to fit a human. Yet I think the basis of the reason he got bitten is solid.

    Lee weakens himself through the bond with Clementine, whether you think it's worth it or not. When something involves Clementine he usually lowers his guard (for example, falling asleep without handing the walky talky to say Kenny)

    It's only fitting that this weakness in the Walking Dead universe proves to be his downfall. He should have known to check that spot but didn't.

    Also, the hat and the walkie talkie are two things that mean the world to Clem. To me these were signs that Clem didn't leave voluntary. She didn't happen to loose it, it was taken from her for Lee to find it.
  • edited October 2012
    Remember the beginning of the game where a bunch of TV's making noise wasnt enough to distract the zombies?

    A bit of static from a walkie talkie isnt good enough.
  • edited October 2012
    DarcKage wrote: »
    Remember the beginning of the game where a bunch of TV's making noise wasnt enough to distract the zombies?

    Actually they did take notice and gathered around it. They just didn't stick around. Plus, the Walkie Talkie was lying only 3 feet away from him.
    Also, the hat and the walkie talkie are two things that mean the world to Clem. To me these were signs that Clem didn't leave voluntary. She didn't happen to loose it, it was taken from her for Lee to find it.

    That's a very good point. I wagered this too, but what would the Radio Guy gain from having Lee bitten?
  • edited October 2012
    DarcKage wrote: »
    Remember the beginning of the game where a bunch of TV's making noise wasnt enough to distract the zombies?

    A bit of static from a walkie talkie isnt good enough.

    Actually, they were; that's how you clear the street to get the pharmacy keys, by breaking the store window so the walkers can hear the TVs behind the glass. :p

    I've also said the same thing about the bite being awfully contrived. Plot-induced stupidity is one of my pet peeves, and dammit I saw it coming. "Oh, I'm just going to shove my unprotected arm right here where I can't see". As I've said elsewhere, people that live in scorpion country look inside their shoes and shake them out for a reason. You become hyper-vigilant with that kind of stuff.

    Hell, it was even said in the previous episode that they're "always worrying about the ones they can't see".
  • edited October 2012
    Actually, I thought Clem was hiding behind that piece of wood next to the trash cans, so I went over there instead of picking up the talkie. That seemed to make more sense than the walker lunging at Lee while he has the radio, as I disturbed the thing's place before it jumped at me.
  • edited October 2012
    Rock114 wrote: »
    Actually, I thought Clem was hiding behind that piece of wood next to the trash cans, so I went over there instead of picking up the talkie. That seemed to make more sense than the walker lunging at Lee while he has the radio, as I disturbed the thing's place before it jumped at me.

    I didn't think Clem was hiding, but I did think it was odd that it was clickable... So I checked it out and was not surprised when a walker appeared.
    I was, however, extremely upset at how well Lee fights off the walker and STILL gets bit.
  • edited October 2012
    I didn't think Clem was hiding, but I did think it was odd that it was clickable... So I checked it out and was not surprised when a walker appeared.
    I was, however, extremely upset at how well Lee fights off the walker and STILL gets bit.

    He gets bitten immdiately, right when the walker jumps him. I heard that squishy noise when walkers die, and saw a bit of blood fly when Lee got tackled. I knew right then that Lee had been bitten.
  • edited October 2012
    Does he get bitten? I thought it was a scratch. Either way...

    But maybe there could have been a more realistic scenario for Lee to get infected (after everything hes survived to get done in by a random dumbster zombie) but it really doesnt take away from the story for me. This is The Walking Dead, where characters die meaningless, insignificant deaths all the time. It just shows that the zombie threat is always present, waiting for you to let your guard down before pouncing.
  • edited October 2012
    SonnyN18 wrote: »
    Nope

    Ditto.

    I feel like this episode was firing on all cylinders.
  • edited October 2012
    IMHO, Lee could have been beaten so many times before and no one would have complained.

    I, myself, checked the trashcan before grabbing the walkie-talkie, cause saw it was set like a trap... almost like someone did it on purpose!
  • edited October 2012
    Yes I agree with the OP. It's more like a cheap scare from resident evil/dead space than a realistic situation.


    cheap scare= enemy jumps out of the blue.
  • edited October 2012
    Chanut_N wrote: »
    Yes I agree with the OP. It's more like a cheap scare from resident evil/dead space than a realistic situation.


    cheap scare= enemy jumps out of the blue.

    Basically how I saw it; especially after the second trip to the Motor Pool where Lee's apparently in a neck brace and doesn't notice the walker standing around to his left... so to change it up, the next "stealth" walker is a walker that's lying down to our right. :p Overall, it struck me as not just forced, but lazy.

    Note, as a hobby, I actually do deal with things that can potentially kill by biting (in my case, venomous snakes) so I have some experience in this regard. I never let my guard down around potential cover sites, don't stick my hands somewhere unless I can see that it's safe from a distance, and when lifting stuff like rocks I always pull it towards myself so it can basically serve as a shield in the event there's something underneath. These are all basic, common sense rules and I'd expect that survivors would follow them (or ones like them) when the number of things with lethal bites has drastically increased - no sticking your hands in places where you haven't determined safety.
  • edited October 2012
    To me, the manner in which Lee gets bit is reasonable enough if you have him reach for the radio first, but if you have him check the board first then the walker basically leaps at you, biting you at the exact same spot making it look rather ridiculous. Oh well, I guess TTG really wanted Lee to die by the end of the season.
  • edited October 2012
    Rommel49 wrote: »
    Basically how I saw it; especially after the second trip to the Motor Pool where Lee's apparently in a neck brace and doesn't notice the walker standing around to his left... so to change it up, the next "stealth" walker is a walker that's lying down to our right. :p Overall, it struck me as not just forced, but lazy.

    How about the freight station, where two walkers just suddenly appear next to him?

    I can't even blame Lee for that one, there was literally nowhere for the walkers to hide, even if they were completely silent and motionless for some reason.
  • edited October 2012
    What pisses me off is that I was like "dude, there gon' be a walker in that trash pile" and I told him to check it out but he was too careless when checking. Idiot.
  • edited October 2012
    Androu1 wrote: »
    What pisses me off is that I was like "dude, there gon' be a walker in that trash pile" and I told him to check it out but he was too careless when checking. Idiot.

    I had the same thought. Checking out a trash pile next to that walkie talkie was just too obvious.

    But even if you were careful you couldn't save Lee. Same old story.
  • edited October 2012
    Bralef wrote: »
    How about the freight station, where two walkers just suddenly appear next to him?

    I can't even blame Lee for that one, there was literally nowhere for the walkers to hide, even if they were completely silent and motionless for some reason.

    That one too, ditto for the third hiding in the barred area Clem goes now that I think about it; I suppose the excuse could be made that it's dark - but it wouldn't explain why the Walkers wouldn't attack (or try to, in the case of the one behind the barred area) as soon as Lee and Clem entered, and instead just happened to wait until I was unarmed.
    Androu1 wrote: »
    What pisses me off is that I was like "dude, there gon' be a walker in that trash pile" and I told him to check it out but he was too careless when checking. Idiot.

    Ditto. I didn't even see that the garbage heap was clickable, the hotspot never showed up. I just tried to check by going to the left side of the street, but got blocked by the invisible wall. After that, I kinda knew that Lee was literally being railroaded to death. :p
  • edited October 2012
    I am a little pissed off with the scene actually. No matter what you do, you get bitten, in a situation where it's not necessary. If there was no way for Lee to escape the bite, there were better moments in this episode. It should have been a "last resort" for the devs... but whatever... I'll deal with it... :)
  • edited October 2012
    bl4ckrider wrote: »
    I had the same thought. Checking out a trash pile next to that walkie talkie was just too obvious.

    But even if you were careful you couldn't save Lee. Same old story.

    Hehe yeah. I was like "Suuure... hidden trashpile next to the walkie? No way there is no walker in that pile. Lee, go check it out carefully!"

    Lee's execution of my plan was rather... lackluster.
  • edited October 2012
    It's only a plot device. TTG had decided months ago that Lee is only going to be around for one season.
  • edited October 2012
    I took it to be a trap intentionally laid by Clem's kidnapper. The trail of the hat and the walkie seemed entirely intentional, but how do we NOT follow it? I only saw it as a setup in retrospect.
  • edited October 2012
    Cheap? I knew what was happening when I saw the trap. However, I wanted to run through the lawn to her hat and tackle the radio the second I saw it.

    If Lee was running and panicking, I'd have felt a little better about it. Who loses a kid and takes a leisurely stroll around?
  • edited October 2012
    Rommel49 wrote: »
    Ditto. I didn't even see that the garbage heap was clickable, the hotspot never showed up. I just tried to check by going to the left side of the street, but got blocked by the invisible wall. After that, I kinda knew that Lee was literally being railroaded to death. :p

    And this is why it was so incredibly frustrating. Railroading the main character to death is just beyond lame.

    I didn't expect TTG to be that dull.
  • edited October 2012
    I think in the comics there are different types of walkers. Some just roam around and others sit and wait for food. And while they're not very bright, Walkers don't generally try to eat everything in sight they can tell the difference between food and non food.

    I think they should have left the marker off the trash can, that's the only reason I knew I was about to be attacked.
  • KaeKae
    edited October 2012
    Not really, I rather liked the episode.
  • edited October 2012
    It didn't really bother me the way he got bit. The thought that a walker was behind the pile did cross my mind for a moment, but I went for the walkie-talkie first, because I thought the garbage was probably just a clickable prop. But now that I think of it, it wouldn't make sense to make the trash can clickable on that situation unless there was something wrong with it. Guess I let my guard down there :p
    I guess it shows how you can die for the most stupid reason on TWD.
  • edited October 2012
    Not at all - I knew the chances of a walker being behind that trash was 100% - I'm surprised Lee didn't handle it better.
  • edited October 2012
    At least it wasn't Clem's body behind the trash...

    I wonder if walkie talkie guy set it as a trap for Lee? for some reason he wants Lee to die a slow and painful death.

    At first I thought he wanted Clementine but after episode 4 I firmly believe his true target is Lee.
  • edited October 2012
    I knew an "oh crap" moment when I saw it coming. That whole set up looked funny to me even when I first saw it looking through the fence earlier in the game, so I went for the board first.
  • edited October 2012
    Cyreen wrote: »
    i knew an "oh crap" moment when i saw it coming. That whole set up looked funny to me even when i first saw it looking through the fence earlier in the game, so i went for the board first.

    omg me too!
  • edited October 2012
    it's better than it happening at the end of episode 5 and just left ambiguously, it's an interesting idea to have a whole episode dealing with a bitten person, and not just any bitten person the protagonist of the story, it should be epic, Lee may be in a "nothing left to lose" frame of mind
  • edited October 2012
    Accall wrote: »
    Wondering what you guys think of this; the more I think about the last 5 minutes of the game, the more I get a little pissed off at it.
    At first, I thought the twist with Lee getting bitten was well done and fitting, being that the next episode is called No Time Left. However, how he came to get bitten is what's getting me worked up. It feels way too plot-convenient.
    I mean, Clem loses the Walkie Talkie when she's abducted - okay. But right next to a trash bin? That casually happens to contain a zombie? And the zombie doesn't wake up from the constant static, but when it's silently picked up? Come on. There would've been better times for Lee to get bitten than something as plot-conveniently random as this.

    i agree, it felt very forced and cheap.
  • edited October 2012
    I actually liked how it happened. I honestly did not expect it and wanted to find out what happened to clementine. Also, it emphasized the point molly brought up. "the dead always win."
  • edited October 2012
    Who loses a kid and takes a leisurely stroll around?

    The same person who has walkers a couple feet behind him and takes a leisurely stroll away from them. :p
  • JueJue
    edited October 2012
    I don't think so

    First,Lee has searched the whole house and asked everybody about Clem

    Second,he has to go to the front yard,only to find the Clem's hat

    Third,reasonably he just went out to search for her

    Fourth,considering Clem's body size,(I)he choose to check that rubbish bin first

    Fifth,the zombie hiding there was sleep then

    Sixth,annoyed be Lee's movements,it just jump up and attacked him

    Seventh,got scratched
  • edited October 2012
    for me its just that i hate storys with the main character dying at the end!

    now dont say "the walking dead is the wrong game for you" because its a great game so far... and just because its based! on the comics doesnt mean that you cant have something of a positiv ending!

    i really hope, that this "bite" was just a scratch from the walker which doesnt cause an infection!
  • edited October 2012
    Zombie2k12 wrote: »
    for me its just that i hate storys with the main character dying at the end!

    Well, lucky for you, Clem's the main character in this game, so all will be well.

    OT: This hiding zombie sh*t that Romero popularized is utter garage.

    They're decaying goddamn corpses, Lee should have smelled something.

    Yes it was near a trash heap, but guess what, after 3 months any compostables in the trash would have ended up salted jerkey due to weather and the salt in the air. The zombie would have still stank enough to be noticeable.
  • edited October 2012
    Gennadios wrote: »
    Well, lucky for you, Clem's the main character in this game, so all will be well.

    OT: This hiding zombie sh*t that Romero popularized is utter garage.

    They're decaying goddamn corpses, Lee should have smelled something.

    Yes it was near a trash heap, but guess what, after 3 months any compostables in the trash would have ended up salted jerkey due to weather and the salt in the air. The zombie would have still stank enough to be noticeable.

    People walk up on walkers and get bitten all the time in the comics. I think the smell of the dead is just always in the air.
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