It's speculated either Lilly/Lee revived him or Larry re-animated as a walker just before Kenny crushed his head because his mouth started to move. Even though I helped Kenny, I believe he was revived by Lilly. I don't walkers come back that quickly.
Considering the time frame in comparison it took for Duck to turn, it seems highly likely that Larry indeed was revived. I'm not sure how long it takes in the TV show or comic, but within just that game, that is a bit odd.
Considering the time frame in comparison it took for Duck to turn, it seems highly likely that Larry indeed was revived. I'm not sure how long it takes in the TV show or comic, but within just that game, that is a bit odd.
I'm pretty sure he could have lived.
But Duck wasn't dead,and Larry "maybe" was...you only turn when you die.
But Duck wasn't dead,and Larry "maybe" was...you only turn when you die.
So, you turn rather quickly after dying then? It seems rather weird an infection wouldn't be as fast if not faster. I keep forgetting the rules seem to change entirely if the person is just simply bit.
In my opinion, when Larry had his heart attack, he was a dead man.
Regardless whether or not he could have been revived, I took this opportunity to make sure he wouldnt survive after the punch in the pharmacy and his threat's.
He tried to kill Lee. I had to ensure he would not get a second chance.
Same principle with Ben in the bell tower.. After all of his actions which caused deaths and put Clem in danger, Ben was a liability. I dropped him. I also killed both St John brothers and the guy who kidnapped Clem at the end.
All of my thinking during the game was survival and did what I felt was needed.
Anyone can argue reasons to the contrary and I respect that, but my Lee reacted according to my beliefs and I have no regrets!
If nothing else, I kinda figured the guy should atleast get a chance, even if it was a risk... plus, just considering the options, I kinda figured that realistically speaking, helping crush the head of someone's dad while they watched was a great way to end up as a friendly fire casualty down the road.
Seriously, even if the game allowed it, murdering everyone that happened to pose a potential risk to my survival isn't much of an option... it'd result in pretty much nobody being left: Just in Episode 1, Kenny left me to try and save Shawn from Walkers and attracted a swarm of the undead in the middle of Macon, well then, he has to go, his kid easily could've been bitten so Duck's out the window, and Katjaa might want revenge for that, so she'd have to go too. God knows how many times I had to risk my ass to save Clem (hell, she ultimately does end up indirectly getting Lee killed)...
Very rarely does CPR actually work. Movies and TV show it happening about 100 times more often than real life. He wasn't getting saved by one of them. Not a snowball's chance in hell of that happening.
We have to remember that this is a video game despite how realistic it is. I mean this game did allow Lee to use a pillow as a silencer which was so effective that no walker heard the gunshot. That being said, something like reviving Larry isn't outside of the realm of possibility, despite how unrealistic it is. Take it as you will but the game did depict Larry reacting to the CPR, taking what seemed like a breathe.
As for if it was a good idea to kill Larry? It was probably the smart choice. The group doesn't have a clear indication on how fast a walker reanimates and there is no way to escape Larry's wrath if he does. There's a better chance that he will turn, if anything. There was no alternatives. Better to be safe then sorry, I suppose?
We have to remember that this is a video game despite how realistic it is. I mean this game did allow Lee to use a pillow as a silencer which was so effective that no walker heard the gunshot. That being said, something like reviving Larry isn't outside of the realm of possibility, despite how unrealistic it is. Take it as you will but the game did depict Larry reacting to the CPR, taking what seemed like a breathe.
As for if it was a good idea to kill Larry? It was probably the smart choice. The group doesn't have a clear indication on how fast a walker reanimates and there is no way to escape Larry's wrath if he does. There's a better chance that he will turn, if anything. There was no alternatives. Better to be safe then sorry, I suppose?
I was thinking more long-term. The effects his death has on Lilly potentially leads to several of the deaths in the following episodes, in a way. Lee struggled with that one walker at the Motor Inn, but that was because he was caught off guard. Here, we'd have both Lee and Kenny prepared and ready to strike if he turns, so i thought those odds were in our favor.
I'll leave with Glenn's line. "I'd rather make the wrong call and know, than make the right call and not."
At the moment, I didn't know what to believe or how the scene would play out. I hated Larry's guts, but I did the right thing from my perspective by trying to reviving him.
I talked to my mom who is a retired nurse about this. She said depending on the heart condition he had and what caused the heart attack, that yes, it would be possible to revive him and she would most likely try to save him.
Comments
Considering the time frame in comparison it took for Duck to turn, it seems highly likely that Larry indeed was revived. I'm not sure how long it takes in the TV show or comic, but within just that game, that is a bit odd.
I'm pretty sure he could have lived.
But Duck wasn't dead,and Larry "maybe" was...you only turn when you die.
So, you turn rather quickly after dying then? It seems rather weird an infection wouldn't be as fast if not faster. I keep forgetting the rules seem to change entirely if the person is just simply bit.
Regardless whether or not he could have been revived, I took this opportunity to make sure he wouldnt survive after the punch in the pharmacy and his threat's.
He tried to kill Lee. I had to ensure he would not get a second chance.
Same principle with Ben in the bell tower.. After all of his actions which caused deaths and put Clem in danger, Ben was a liability. I dropped him. I also killed both St John brothers and the guy who kidnapped Clem at the end.
All of my thinking during the game was survival and did what I felt was needed.
Anyone can argue reasons to the contrary and I respect that, but my Lee reacted according to my beliefs and I have no regrets!
Kenny: *drops salt lick*
Lee: WHAT THE F*CK KENNY?!
Kenny: Sorry men, it slipped off my hands. *trollface*
xD
Seriously, even if the game allowed it, murdering everyone that happened to pose a potential risk to my survival isn't much of an option... it'd result in pretty much nobody being left: Just in Episode 1, Kenny left me to try and save Shawn from Walkers and attracted a swarm of the undead in the middle of Macon, well then, he has to go, his kid easily could've been bitten so Duck's out the window, and Katjaa might want revenge for that, so she'd have to go too. God knows how many times I had to risk my ass to save Clem (hell, she ultimately does end up indirectly getting Lee killed)...
As for if it was a good idea to kill Larry? It was probably the smart choice. The group doesn't have a clear indication on how fast a walker reanimates and there is no way to escape Larry's wrath if he does. There's a better chance that he will turn, if anything. There was no alternatives. Better to be safe then sorry, I suppose?
I was thinking more long-term. The effects his death has on Lilly potentially leads to several of the deaths in the following episodes, in a way. Lee struggled with that one walker at the Motor Inn, but that was because he was caught off guard. Here, we'd have both Lee and Kenny prepared and ready to strike if he turns, so i thought those odds were in our favor.
I'll leave with Glenn's line. "I'd rather make the wrong call and know, than make the right call and not."
Fuck Larry. Though I did try to revive him ...