Why did Carely have to die?
Yeah I am pretty mad about it, but I am not gonna whine and I understand she is dead. But what telltale really should do is release an alternate version where she lives, and our options seem to actually impact things. "This game is affected by what options you choose" yeah bullshit no matter what certain things happen like Carleys death. I want a walking dead special edition where she lives, I rest my case.
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I do kinda agree with the choice complaint. Yeah, we do make some choices that KINDA impact the story, but really most of, in fact, practically all of the major events are scripted for everyone. I'd rather that wouldn't be the case.
Well, screw those people up the eyeball. Since when is it not common sense to want a good game, not a quick game? If this is really why the game about choices has been cut down into trivialities, then the devs might be listening to the wrong crowd.
*raises hand* I saved Doug.
Yes well the point is that you can never get a real choice in saving characters. They programmed it so that 90% of the characters that die, die no matter what you do. Seriously? The point is I should have been able to leave Ben behind or killed/left behind Lily before. In real life I WOULD have been able too.
So your point is that you prefer to spit out new chapters as fast as possible instead of giving us real decisions? That is just great.
Right on.
You do get to leave both of the people you mentioned behind. And you are talking about something you only realized in hindsight that they were going to be an issue.
They could have just made our choices impact the game more... anyway in real life I would have been able to leave them behind BEFORE Carely died, not after. If I had a real say in what happened they every character that died I could have hypothetically saved if this game had real choices. I am fine with characters dying, but only if it is my decisions that lead to that, not some cheap excuse so they didn't have to keep Carely and Doug in the game because I guess it was too hard for them too continue to script them double-time.
No, I hated Lily from the start. I wanted to get rid of her and her ass dad as quickly as possible. Ben I did trust though.
And in real life you can't know that that is the right decision that will avoid that anyways before hand. Hindsight. Additionally, the game was not billed as a game of endless possibilities; it said your choices do affect the story, and they do.
What you're asking for isn't realistic. If you were able to leave the motor inn, leave all the people there, or throw them (or some of them) out, the story would take a DRASTIC turn and completely split off. That's like asking for two games in one.
You know its not going to happen, right? It's like saying, "Hershel should have let us stay on the farm if we tried to save Shawn! Then we could meet Rick and his group in the game! Wouldn't that be so awesome!!!1!!!1!"
It's just not realistic for Telltale to make a game like that.
Also, yeah, Carley died. It's tragic, but you know what is worse? The way Doug died. He didn't provoke Lilly. He was just trying to save Ben, and he got a bullet for it. There's nothing you can do about it.
I want Doug to live too... he is pretty much the exact same as Carely. I am just complaining about her because I chose her. We should be able to stop people from actually dying in this game, not just get artificial choices.
We should be able to do something about it. I would rather have a game that takes a very long time to make with real choices, then a spit-out of a game with minimal real story impacts. I am not asking for every option, I am just saying that we should have more opportunities to leave people behind/save people. I just wish Telltale would put more effort into this instead of catering to those impatient people who just want fast episodes.
both characters die in the same spot and the same way.
Your choices barely affect the story. Like I said, 90% of the people that are programmed to die will die, and you can't do anything about it. Your choices only impact likability and a few story things, when they should impact more. That's like if I said do you have to choose between eating a horse shit or a cow shit... I mean wtf man? And from the start I knew it was the right decision to kill Lily off, too bad the game didn't let me.
But in real life the choice should have been mine. In real life I would have left Lily behind/killed her before any of this happened. If our choices only impact small things (How much characters like you, choosing who to save (Oh but they will die anyway so no real choice there), and minor story things). We should be able to determine where the group goes, who to leave behind, etc. Telltale instead of putting minimal effort to make them faster, should give us a polished game with more possibilities.
I am aware of that
that means that in any "dimension I should say" no matter your choices they are supposed to die
THANKS TELLTALE! I LOVED THAT (cough sarcasm cough)
-The inefficiency of continuing to develop two characters (Carley/Doug) for the payout of one.
-Carleys death had a ridiculous emotional impact for such a minor character. Massive win for the story-teller department.
Get over it.
The story telling is good-- the problem is no matter what we do certain characters die, like that guy said, we are not masters of our own destiny in this game.
Yup. Exactly.
Oh and that is the point: They killed Carely/Doug because they were to lazy to keep 2 characters going at the same time. What bullshit.
the same way meaning: SHOT ON THE F***ING HEAD
Immediately whines with
Carley fanboy logic :rolleyes:
still I wasn't meaning exact spot, just the same "bone"
Shouldn't it be more relevant that they both died at exactly the same spot in the story, rather than they both got shot in the head?
...
I'm sorry, I am in The Walking Dead forum, right?
Yup Clem is the only good character left.