Why did Carely have to die?

edited November 2012 in The Walking Dead
Yeah I am pretty mad about it, but I am not gonna whine and I understand she is dead. But what telltale really should do is release an alternate version where she lives, and our options seem to actually impact things. "This game is affected by what options you choose" yeah bullshit no matter what certain things happen like Carleys death. I want a walking dead special edition where she lives, I rest my case.
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Comments

  • edited November 2012
    Yeah I am pretty mad about it, but I am not gonna whine and I understand she is dead. But what telltale really should do is release an alternate version where she lives, and our options seem to actually impact things. "This game is affected by what options you choose" yeah bullshit no matter what certain things happen like Carleys death. I want a walking dead special edition where she lives, I rest my case.
    Dude...people die. There is nothing you can do to change that in real life as well. Welcome to the feeling of powerlessness they were trying to instill in you from that moment.
  • ProfanityProfanity Banned
    edited November 2012
    Carley, Carley, Carley. Was I the only one to choose Doug?

    I do kinda agree with the choice complaint. Yeah, we do make some choices that KINDA impact the story, but really most of, in fact, practically all of the major events are scripted for everyone. I'd rather that wouldn't be the case.
  • edited November 2012
    that has been discussed to death on other threads. Long story short, one major decision branch would in effect double production time, and we already have enough people complaining bout the time it takes.
  • ProfanityProfanity Banned
    edited November 2012
    that has been discussed to death on other threads. Long story short, one major decision branch would in effect double production time, and we already have enough people complaining bout the time it takes.

    Well, screw those people up the eyeball. Since when is it not common sense to want a good game, not a quick game? If this is really why the game about choices has been cut down into trivialities, then the devs might be listening to the wrong crowd.
  • edited November 2012
    Profanity wrote: »
    Carley, Carley, Carley. Was I the only one to choose Doug?

    I do kinda agree with the choice complaint. Yeah, we do make some choices that KINDA impact the story, but really most of, in fact, practically all of the major events are scripted for everyone. I'd rather that wouldn't be the case.

    *raises hand* I saved Doug.
  • edited November 2012
    Dude...people die. There is nothing you can do to change that in real life as well. Welcome to the feeling of powerlessness they were trying to instill in you from that moment.

    Yes well the point is that you can never get a real choice in saving characters. They programmed it so that 90% of the characters that die, die no matter what you do. Seriously? The point is I should have been able to leave Ben behind or killed/left behind Lily before. In real life I WOULD have been able too.
  • edited November 2012
    that has been discussed to death on other threads. Long story short, one major decision branch would in effect double production time, and we already have enough people complaining bout the time it takes.

    So your point is that you prefer to spit out new chapters as fast as possible instead of giving us real decisions? That is just great.
  • edited November 2012
    Profanity wrote: »
    Well, screw those people up the eyeball. Since when is it not common sense to want a good game, not a quick game? If this is really why the game about choices has been cut down into trivialities, then the devs might be listening to the wrong crowd.

    Right on.
  • edited November 2012
    So your point is that you prefer to spit out new chapters as fast as possible instead of giving us real decisions? That is just great.
    No, my point is that that is if they did what you want and make every choice available for every single instance, the game would never come out.
    Yes well the point is that you can never get a real choice in saving characters. They programmed it so that 90% of the characters that die, die no matter what you do. Seriously? The point is I should have been able to leave Ben behind or killed/left behind Lily before. In real life I WOULD have been able too.

    You do get to leave both of the people you mentioned behind. And you are talking about something you only realized in hindsight that they were going to be an issue.
  • edited November 2012
    No, my point is that that is if they did what you want and make every choice available for every single instance, the game would never come out.



    You do get to leave both of the people you mentioned behind.

    They could have just made our choices impact the game more... anyway in real life I would have been able to leave them behind BEFORE Carely died, not after. If I had a real say in what happened they every character that died I could have hypothetically saved if this game had real choices. I am fine with characters dying, but only if it is my decisions that lead to that, not some cheap excuse so they didn't have to keep Carely and Doug in the game because I guess it was too hard for them too continue to script them double-time.
  • edited November 2012
    No, my point is that that is if they did what you want and make every choice available for every single instance, the game would never come out.



    You do get to leave both of the people you mentioned behind. And you are talking about something you only realized in hindsight that they were going to be an issue.

    No, I hated Lily from the start. I wanted to get rid of her and her ass dad as quickly as possible. Ben I did trust though.
  • edited November 2012
    They could have just made our choices impact the game more... anyway in real life I would have been able to leave them behind BEFORE Carely died, not after. If I had a real say in what happened they every character that died I could have hypothetically saved if this game had real choices. I am fine with characters dying, but only if it is my decisions that lead to that, not some cheap excuse so they didn't have to keep Carely and Doug in the game because I guess it was too hard for them too continue to script them double-time.

    And in real life you can't know that that is the right decision that will avoid that anyways before hand. Hindsight. Additionally, the game was not billed as a game of endless possibilities; it said your choices do affect the story, and they do.
  • edited November 2012
    No, I hated Lily from the start. I wanted to get rid of her and her ass dad as quickly as possible. Ben I did trust though.
    except the choice was not yours alone to make. Thats another lesson in the games...sometimes the decision isn't yours and you still have to live with it.
  • edited November 2012
    Ok, so according to you, you want Carley to live and Doug (Whom I saved) to die, since you never mentioned his name? Yea, totally isn't fair. Plus, it's never going to happen.
  • edited November 2012
    They could have just made our choices impact the game more... anyway in real life I would have been able to leave them behind BEFORE Carely died, not after. If I had a real say in what happened they every character that died I could have hypothetically saved if this game had real choices. I am fine with characters dying, but only if it is my decisions that lead to that, not some cheap excuse so they didn't have to keep Carely and Doug in the game because I guess it was too hard for them too continue to script them double-time.

    What you're asking for isn't realistic. If you were able to leave the motor inn, leave all the people there, or throw them (or some of them) out, the story would take a DRASTIC turn and completely split off. That's like asking for two games in one.

    You know its not going to happen, right? It's like saying, "Hershel should have let us stay on the farm if we tried to save Shawn! Then we could meet Rick and his group in the game! Wouldn't that be so awesome!!!1!!!1!"

    It's just not realistic for Telltale to make a game like that.

    Also, yeah, Carley died. It's tragic, but you know what is worse? The way Doug died. He didn't provoke Lilly. He was just trying to save Ben, and he got a bullet for it. There's nothing you can do about it.
  • ProfanityProfanity Banned
    edited November 2012
    Damn, you guys really don't have much faith in Telltale. D:
  • edited November 2012
    Not this again :eek:
  • edited November 2012
    Caley had to die because I saved Doug first. Bro's before ho's.
  • edited November 2012
    Ok, so according to you, you want Carley to live and Doug (Whom I saved) to die, since you never mentioned his name? Yea, totally isn't fair. Plus, it's never going to happen.

    I want Doug to live too... he is pretty much the exact same as Carely. I am just complaining about her because I chose her. We should be able to stop people from actually dying in this game, not just get artificial choices.
  • edited November 2012
    Saracenar wrote: »
    What you're asking for isn't realistic. If you were able to leave the motor inn, leave all the people there, or throw them (or some of them) out, the story would take a DRASTIC turn and completely split off. That's like asking for two games in one.

    You know its not going to happen, right? It's like saying, "Hershel should have let us stay on the farm if we tried to save Shawn! Then we could meet Rick and his group in the game! Wouldn't that be so awesome!!!1!!!1!"

    It's just not realistic for Telltale to make a game like that.

    Also, yeah, Carley died. It's tragic, but you know what is worse? The way Doug died. He didn't provoke Lilly. He was just trying to save Ben, and he got a bullet for it. There's nothing you can do about it.

    We should be able to do something about it. I would rather have a game that takes a very long time to make with real choices, then a spit-out of a game with minimal real story impacts. I am not asking for every option, I am just saying that we should have more opportunities to leave people behind/save people. I just wish Telltale would put more effort into this instead of catering to those impatient people who just want fast episodes.
  • edited November 2012
    I want Doug to live too... he is pretty much the exact same as Carely. I am just complaining about her because I chose her. We should be able to stop people from actually dying in this game, not just get artificial choices.

    both characters die in the same spot and the same way.
  • edited November 2012
    And in real life you can't know that that is the right decision that will avoid that anyways before hand. Hindsight. Additionally, the game was not billed as a game of endless possibilities; it said your choices do affect the story, and they do.

    Your choices barely affect the story. Like I said, 90% of the people that are programmed to die will die, and you can't do anything about it. Your choices only impact likability and a few story things, when they should impact more. That's like if I said do you have to choose between eating a horse shit or a cow shit... I mean wtf man? And from the start I knew it was the right decision to kill Lily off, too bad the game didn't let me.
  • edited November 2012
    except the choice was not yours alone to make. Thats another lesson in the games...sometimes the decision isn't yours and you still have to live with it.

    But in real life the choice should have been mine. In real life I would have left Lily behind/killed her before any of this happened. If our choices only impact small things (How much characters like you, choosing who to save (Oh but they will die anyway so no real choice there), and minor story things). We should be able to determine where the group goes, who to leave behind, etc. Telltale instead of putting minimal effort to make them faster, should give us a polished game with more possibilities.
  • edited November 2012
    both characters die in the same spot and the same way.

    I am aware of that
  • edited November 2012
    I am aware of that

    that means that in any "dimension I should say" no matter your choices they are supposed to die

    THANKS TELLTALE! I LOVED THAT (cough sarcasm cough)
  • edited November 2012
    What the fuck TellTale? I'm not the master of my own destiny? WTF dis gam sux 2/10 would bang if drunk
  • edited November 2012
    -Narrative.
    -The inefficiency of continuing to develop two characters (Carley/Doug) for the payout of one.
    -Carleys death had a ridiculous emotional impact for such a minor character. Massive win for the story-teller department.

    Get over it.
  • edited November 2012
    Cooperal wrote: »
    -Narrative.
    -The inefficiency of continuing to develop two characters (Carley/Doug) for the payout of one.
    -Carleys death had a ridiculous emotional impact for such a minor character. Massive win for the story-teller department.

    Get over it.

    The story telling is good-- the problem is no matter what we do certain characters die, like that guy said, we are not masters of our own destiny in this game.
  • edited November 2012
    that means that in any "dimension I should say" no matter your choices they are supposed to die

    THANKS TELLTALE! I LOVED THAT (cough sarcasm cough)

    Yup. Exactly.
  • edited November 2012
    Cooperal wrote: »
    -Narrative.
    -The inefficiency of continuing to develop two characters (Carley/Doug) for the payout of one.
    -Carleys death had a ridiculous emotional impact for such a minor character. Massive win for the story-teller department.

    Get over it.

    Oh and that is the point: They killed Carely/Doug because they were to lazy to keep 2 characters going at the same time. What bullshit.
  • edited November 2012
    Carley is dead get over it people,focus on Clem she's gonna need us to be at our best in Episode 5!
  • edited November 2012
    She and Dough died so that they could afford the new voice actors. Natch.
  • edited November 2012
    both characters die in the same spot and the same way.
    The same way? Are you kidding me! Carley died in cold blood (Purposely) and Doug died as a hero (Accidentally), I'm pretty sure that isn't the same...
  • edited November 2012
    The same way? Are you kidding me! Carley died in cold blood (Purposely) and Doug died as a hero (Accidentally), I'm pretty sure that isn't the same...

    the same way meaning: SHOT ON THE F***ING HEAD
  • edited November 2012
    the same way meaning: SHOT ON THE F***ING HEAD
    Well Carley was shot in the Eye/Forehead, and Doug was shot in the back of the head, it isn't necessarily the same ;D
  • edited November 2012
    Yeah I am pretty mad about it, but I am not gonna whine

    Immediately whines with
    "This game is affected by what options you choose" yeah bullshit no matter what certain things happen like Carleys death. I want a walking dead special edition where she lives, I rest my case.

    Carley fanboy logic :rolleyes:
  • edited November 2012
    Well Carley was shot in the Eye/Forehead, and Doug was shot in the back of the head, it isn't necessarily the same ;D

    still I wasn't meaning exact spot, just the same "bone"
  • ProfanityProfanity Banned
    edited November 2012
    still I wasn't meaning exact spot, just the same "bone"

    Shouldn't it be more relevant that they both died at exactly the same spot in the story, rather than they both got shot in the head?
  • edited November 2012
    We should be able to stop people from actually dying in this game, not just get artificial choices.

    ...

    I'm sorry, I am in The Walking Dead forum, right?
  • edited November 2012
    Crixus wrote: »
    Carley is dead get over it people,focus on Clem she's gonna need us to be at our best in Episode 5!

    Yup Clem is the only good character left.
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