It's one thing to look at a situation and think your prepared, it's another to do it. If something like this happens in the future, she will be ready. One way or the other. I feel sorry for Ben, no one taught him or gave him a chance. If I had been there I would have helped him and taught him some things as well. I don't want Clementine to be unprepared. Now she has practical experience.
It is also a form of mercy and closure. She won't have to wonder what my undead body is doing or even see what horror I might be like.
lol my lee choked the radio guy with just one hand. Clementine could've started enjoying things like killing other persons, in a few words i couldn't risk another carl lol specially if lee wasn't there to stop it in a good way.
Teached clementine how to shoot but didn't made her shoot anyone in my whole playthrough, based my character around the idea that things were going to get better.
I had her kill Lee. Firstly because I wanted her last memory of me to be as a living person not a shambling walker. Secondly because i didn't like the idea of being trapped to a radiator as a walker and I would rather move on to a afterlife if there is one. Lastly because if Clem can shoot Lee then she is capable of making some of the hardest decisions. That's what will keep her alive.
Was I the only one that didn't handcuff Lee? That's an option too if you were wondering. You can also have her cuff the walker to make it easier for her to get the gun and keys. As she is reaching in, however, the walker rips its own arm off to free itself and clem falls back. The walker then crawls after clem, who is also crawling. She gets freee of the walker who has her by the foot and the weird statue/vase thing falls and hits you on the head. You're still conscious but everything is hazy. You see the baseball bat lying next to you so you slide it to clem and she finishes the walker.
It still gave me the same options you guys are talking about after that.
I had Clem shoot me because I wanted to teach her one last lesson. That sometimes you are going to have to do things you really don't want to in order to survive.
I felt it was the final lesson she NEEDED to learn. Her graduation, as it were. Lee was cuffed, but if she got close to someone else and they turned and she couldn't end them... bye bye Clem.
As Im sure people have already said, I thought about this too but a motif throughout the game (in every episode) is that becoming a walker is a fate worse than death. I know everything lee does is for clem, but Lee had to think about himself here and in fact for clementine. Clem couldnt handle seeing Lee become a walker. I
Above all reasons, I couldn't let her turn back and go when she said she is not going to take it with the idea of Lee as a zombie. At first I was like you, I was thinking "It is too much for her", "don't do this to her" and "don't be such a coward" kinda things. But then, she cried and mentioned about her family, I really couldn't stand the idea that she will always know Lee TOO is rotting somewhere out there -probably she will blame herself because of this-, and I made my choice. It came by a heartbeat like the choice with Lee's arm.
And it's life itself - sad but true when something has to be done, it has to be done.
On single bullet, once and for all.
I can just imagine someone going up to zombie Lee and giving him a huge hug because hugging a zombie is the best way to forget all your troubles right? Anyway I let Clem shoot my Lee because.....um.....because well I didn't want Clem to live with the guilt that she let Lee die and become and walker when she could have done something about it. I restrained Lee with the handcuffs just in case he reanimated while she was getting the keys. At the time I thought Lee would become a walker and eat Clem so I was not going to let that happen. I know that shooting Lee was a risk but she made it out and survived. I just hope she found Christa and Omid and is safe.
I had Clem just leave Lee. People talking about teaching her a lesson, giving her strength, they have a good point. At the same time, though, her last sight of Lee is him dead against the radiator, resting. It's better than the memory of him with his brains blown out from a shot she made. The thought of him as a walker would only be in her imagination. Yeah, it would haunt her, but I thought the actual sight of Lee, in real life, with exploded head, would be worse.
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It is also a form of mercy and closure. She won't have to wonder what my undead body is doing or even see what horror I might be like.
Teached clementine how to shoot but didn't made her shoot anyone in my whole playthrough, based my character around the idea that things were going to get better.
As for the OP, clem didn't killed my lee.
It still gave me the same options you guys are talking about after that.
BUt that is someone she really has no qualms about killing. Aside from the usual moral hindrances.
Her shooting Lee. Teaches her you have to make hard decision and weigh logic against emotion. Pragmatism for the win.
Basically Lee is having the "Rick moment"(From the Comics) where it looks like he was going to die.
Why?
I felt it was the final lesson she NEEDED to learn. Her graduation, as it were. Lee was cuffed, but if she got close to someone else and they turned and she couldn't end them... bye bye Clem.
Couldn't do that to her.
I couldn't force her to shoot Lee, I couldn't.
To me this is the most emotive ending. I've cried like a baby.
Thanks, Telltale, to let me choose my ending to this game and the last words for Clem.
Game of the year.
And it's life itself - sad but true when something has to be done, it has to be done.
On single bullet, once and for all.