I wished I hadn't either, most disappointing ever, esspecially if you watch again after playing through a totally different savegame with opposite choices.
How could they have ended the game like that?
What happens to Clem watching those two figures at a distance?
Is this story followed up through in thier upcoming second season?
Someone please help; I am trying to do research to give me answers.
OMG.. this is Mass Effect 3 ending whining all over again.. same small group of people whining about details they didn't enjoy.
Maybe you should just enjoy it for what it all is: A wonderful experience that is, as announced not yet ended as there will be a season 2. Best bit about an open ending is that it leaves the option open to continue with this group instead of introducing an entirely new group for season 2.
Seriously.. I should stop visiting forums of story based games as everyone who thinks they know how to write better stories comes on them to whine about how sucky some details or endings are.. sheesh.
the story's so good. I just didn't like how after getting emotionally attached they just ended it not knowing what's going to happen to Clem.... no answers...
I know it's not the simplest concept to grasp as we keep calling the story discussion forum "spoiler forum", but STILL ending discussion belongs there.
I have NO beefs about the TWD ending - while I seldom had more beef with an ending than in Mass Effect 3. I really don't want to go into real detail about the differences, but here are some central bullet points for them nonetheless.
ME3: ending teases assorted radical changes to franchise without detailing anything; TWD: ending in concordance with franchise and genre rules
ME3: ludicrous deus ex machina ending; TWD: ends on the necessary "tragedy" note
ME3: Powerless protagonist forced to act counter to philosophy of entire ME series; TWD: Active protagonist reaches his only goal left in life
ME3: Completely illogical ending "fix" trough extended cut, written by 10 year olds; TWD: completely logical ending which will never be changed.
How could they have ended the game like that?
What happens to Clem watching those two figures at a distance?
Is this story followed up through in thier upcoming second season?
Someone please help; I am trying to do research to give me answers.
There is a purpose for everything, so season 2 must begin from there. I think we play as Clementine from then on. I don't know.
OMG.. this is Mass Effect 3 ending whining all over again.. same small group of people whining about details they didn't enjoy.
Maybe you should just enjoy it for what it all is: A wonderful experience that is, as announced not yet ended as there will be a season 2. Best bit about an open ending is that it leaves the option open to continue with this group instead of introducing an entirely new group for season 2.
Seriously.. I should stop visiting forums of story based games as everyone who thinks they know how to write better stories comes on them to whine about how sucky some details or endings are.. sheesh.
I disagree and perhaps better left at that. I can't b blamed for yearning of some answers, and because you have a different take than mine.
I certainly wish we had gotten more closure, this game has turned me into an emotional wreck. I wouldn't have even minded one more "baw" moment, like if Clementine approached them and we didn't see them, just Clem. The way I imagine it is they would ask Clementines name and she would reply "Clementine Everett" , showing that she accepted Lee as a father figure, and as a final symbol of their undying bond.
But of course, we see poor Clemmy all alone and lost. It was really saddening to see but, I guess tgats what telltale were going for. So, kudos to TTG, and here's to season two.
I saw it as Clementine wanting so very badly to attach to someone who could protect her, yet at this point so wary of trusting anyone ever again that the poor thing is just paralyzed. As poignant as it comes, IMO.
I get the feeling from a lot of posts that nobody watched past the credits. Make sure you watch past the credits.
Why would you think that? Surely every gamer knows to stick around past the credits just in case, and everybody but me (it seems) is disappointed and complaining because they DID see the epilogue.
I don't like to bang on and on, but I can't help but think that sometimes large numbers of players or viewers or readers of media confuse the emotions a deliberately ambiguous ending elicits, with it being 'unsatisfying'.
Like, I understand that sounds super-condescending, and I'm not saying anything you feel is 'wrong', but you're supposed to long for things to have turned out better. The game is about asking questions, not providing answers. Throughout the entire game, the only thing it promises is uncertainty.
I was shocked in disbelief when it went straight to the credits with no epilogue, i was like....WTF ARE YOU SERIOUS? Then I waited till after credits to make sure and I was like... WTF ARE YOU SERIOUS? So yeah, didn't change my reaction.
Not to mention loose ends that are left loose, such as Chuck. He gets separated, Lee finds him dead, but I never found an option to tell the group what happened to him..everyone just forgets about him like he wasn't there.
Another is Ben. Ben has no freaking character development at all until he yells at Kenny, then dies soon after that.
I could go on, but don't feel like. I still love the series, but was utterly disappointing with the epilogue(It was great until after Lee dies), and I read/watch the Walking Dead.
I don't like to bang on and on, but I can't help but think that sometimes large numbers of players or viewers or readers of media confuse the emotions a deliberately ambiguous ending elicits, with it being 'unsatisfying'.
Like, I understand that sounds super-condescending, and I'm not saying anything you feel is 'wrong', but you're supposed to long for things to have turned out better. The game is about asking questions, not providing answers. Throughout the entire game, the only thing it promises is uncertainty.
I disagree with your first point. People are a bit unsatisfied because the game ended on a cheap cliffhanger. If it had ended a few minutes later it would've been better because there wouldn't have been a cliffhanger, more of a "this is where we are, what will happen next?".
I dont think the scene that played after the credits was the ending. To me the ending was the moment lee died. I think it was just some foreshadowing. I mean it was sunrise right ? We dont know what happened during the night in savannah with clementine, omid and christa (already posted this somewhere else but thought it could match here too)
I disagree with your first point. People are a bit unsatisfied because the game ended on a cheap cliffhanger. If it had ended a few minutes later it would've been better because there wouldn't have been a cliffhanger, more of a "this is where we are, what will happen next?".
I mentioned in another thread that I just don't view it as a cliffhanger, for the same reasons I don't veiw the end of Blade Runner or Clockwork Orange or similar films as being cliffhangers.
They choose moments that summarise the tone or theme or ethos of the text at work. Like, break it down.
Alone and broken hearted, Clementine sits in what looks like an otherwise picturesque pastoral field, however, it's serenity is broken when she sees the tiny tell-tale signs of violence, bullet casings and shells near where she stands. She looks up and sees two figures, unable to discern who they are, unable to tell if they're friend or foe.
Just because you saved her and did everything you could, doesn't mean you've guaranteed her safety. There are no guarantees. This is the icy terror of being a parent. Some day, if you're lucky, they will outlive you. You cannot help them after that. You cannot know what challenges they'll face, what trials are ahead of them. The only thing you can do is use the time you have to prepare them to the best of your ability.
That's what the epilogue means to me. It's that parental fear. It's that universal truth.
I really, truly do not think it was intended as a 'cheap' cliffhanger, because I feel a lot of honest thought and feeling went into it.
ME3: Powerless protagonist forced to act counter to philosophy of entire ME series; TWD: Active protagonist reaches his only goal left in life.
That was my biggest gripe with the ending of ME3 and one of the reasons I have no problem with the ending in Episode 5. I was actually really surprised to see so many complaints about it on the board.
A game ending should be satisfying. It doesn't necessarily need to be what you wanted it to be, but you shouldn't feel cheated, either. Telltale managed to accomplish this (for me) where Bioware didn't, and for that, this game gets my GOTY nod.
That was my biggest gripe with the ending of ME3 and one of the reasons I have no problem with the ending in Episode 5. I was actually really surprised to see so many complaints about it on the board.
A game ending should be satisfying. It doesn't necessarily need to be what you wanted it to be, but you shouldn't feel cheated, either. Telltale managed to accomplish this (for me) where Bioware didn't, and for that, this game gets my GOTY nod.
Compared to the Bioware forum after the ME3 ending, everything on this forum is down right tame. People will complaint no matter what but I'm satisfied with the ending but with disappointment in the lost of some of my favorite characters including Lee. Regardless, I'm looking forward to Season 2 and hoping that Clem will be in it.
I mentioned in another thread that I just don't view it as a cliffhanger, for the same reasons I don't veiw the end of Blade Runner or Clockwork Orange or similar films as being cliffhangers.
They choose moments that summarise the tone or theme or ethos of the text at work. Like, break it down.
Alone and broken hearted, Clementine sits in what looks like an otherwise picturesque pastoral field, however, it's serenity is broken when she sees the tiny tell-tale signs of violence, bullet casings and shells near where she stands. She looks up and sees two figures, unable to discern who they are, unable to tell if they're friend or foe.
Just because you saved her and did everything you could, doesn't mean you've guaranteed her safety. There are no guarantees. This is the icy terror of being a parent. Some day, if you're lucky, they will outlive you. You cannot help them after that. You cannot know what challenges they'll face, what trials are ahead of them. The only thing you can do is use the time you have to prepare them to the best of your ability.
That's what the epilogue means to me. It's that parental fear. It's that universal truth.
I really, truly do not think it was intended as a 'cheap' cliffhanger, because I feel a lot of honest thought and feeling went into it.
Fair point, I get what you're saying. It's a great scene, I agree with that, but I just wouldn't have ended it there. Not with shadows.
I just finished episode 5 and while I was hoping for a happy ending with Clementine together with Omid and Christa, I do have to say this was a good ending. If there’s anything I’ve learned from The Walking Dead, it’s that there are no happy endings in The Walking Dead. While a part of me wanted a happier ending with more closure, this ending actually made sense within the world of the game.
Maybe we could get some closure in season 2, like we get to see Clementine with Omid and Christa making a cameo in one episode. But if not, I’m satisfied with what I got.
My only complaint about the ending was that it was the same regardless of any of the supposedly permanently impacting decisions made throughout the game. TTG promised that the decisions you made would have a long lasting impact that would mean my story would feel different from others. But if the end is the same, that's impossible.
Having said that - I felt that the ending was very suitable for the story. It was well done. I just wish that the deaths of characters like Kenny and Ben weren't written in stone because it just made things feel like the story wasn't really being tailored to my personal choices in the game.
ME3, on the other hand, was an objectively bad ending. It was crappy writing and a truly sloppy eleventh hour plot twist for the sake of having an ending that was incongruous with the rest of the series. Not ONLY that, but the ending was crammed with numerous faults which is why it was so widely panned by players.
TWD, on the other hand, is a case where most people agree what we did get was excellent, they just wish that the "your choices will make your experience different from other players" had been delivered on with a bit more than what some felt was just lip service.
How could they have ended the game like that?
What happens to Clem watching those two figures at a distance?
Is this story followed up through in thier upcoming second season?
Someone please help; I am trying to do research to give me answers.
I think the second season giving answer for these questions. What will happened to clem? Who are 2 survivers on the mountain? How could she go to there?
I think ( and i really want to ) there will be second season with episode 6-10
My only complaint about the ending was that it was the same regardless of any of the supposedly permanently impacting decisions made throughout the game. TTG promised that the decisions you made would have a long lasting impact that would mean my story would feel different from others. But if the end is the same, that's impossible.
Having said that - I felt that the ending was very suitable for the story. It was well done. I just wish that the deaths of characters like Kenny and Ben weren't written in stone because it just made things feel like the story wasn't really being tailored to my personal choices in the game.
ME3, on the other hand, was an objectively bad ending. It was crappy writing and a truly sloppy eleventh hour plot twist for the sake of having an ending that was incongruous with the rest of the series. Not ONLY that, but the ending was crammed with numerous faults which is why it was so widely panned by players.
TWD, on the other hand, is a case where most people agree what we did get was excellent, they just wish that the "your choices will make your experience different from other players" had been delivered on with a bit more than what some felt was just lip service.
Definition of Tailoring:
Adapting requirements or specification to the current of operational needs through deletion, modification, and/or supplementation, without deviating from a norm.
I missed it the first time, went back, watched it, wasn't bothered. It's just a deliberately vague teaser, letting you know that Clem's adventure isn't necessarily over. Call me when Kenny shows up alive or it turns out Lee found a cure for his infection behind that radiator he was cuffed to.
I always watch them...Always.But I did not think that IN THIS Game it may be another demo but I watched it.There were 2 person so far and the disappointed Clementine saw them.I think they were Omid and Christa.
Comments
I was quite dissapointed.
I was hoping the series to end with a nice resume/ending that implement my choices.
What happens to Clem watching those two figures at a distance?
Is this story followed up through in thier upcoming second season?
Someone please help; I am trying to do research to give me answers.
Or perhaps Telltale is leaving an opening for season 2.
Maybe you should just enjoy it for what it all is: A wonderful experience that is, as announced not yet ended as there will be a season 2. Best bit about an open ending is that it leaves the option open to continue with this group instead of introducing an entirely new group for season 2.
Seriously.. I should stop visiting forums of story based games as everyone who thinks they know how to write better stories comes on them to whine about how sucky some details or endings are.. sheesh.
I have NO beefs about the TWD ending - while I seldom had more beef with an ending than in Mass Effect 3. I really don't want to go into real detail about the differences, but here are some central bullet points for them nonetheless.
There is a purpose for everything, so season 2 must begin from there. I think we play as Clementine from then on. I don't know.
I disagree and perhaps better left at that. I can't b blamed for yearning of some answers, and because you have a different take than mine.
But of course, we see poor Clemmy all alone and lost. It was really saddening to see but, I guess tgats what telltale were going for. So, kudos to TTG, and here's to season two.
Why would you think that? Surely every gamer knows to stick around past the credits just in case, and everybody but me (it seems) is disappointed and complaining because they DID see the epilogue.
Like, I understand that sounds super-condescending, and I'm not saying anything you feel is 'wrong', but you're supposed to long for things to have turned out better. The game is about asking questions, not providing answers. Throughout the entire game, the only thing it promises is uncertainty.
Not to mention loose ends that are left loose, such as Chuck. He gets separated, Lee finds him dead, but I never found an option to tell the group what happened to him..everyone just forgets about him like he wasn't there.
Another is Ben. Ben has no freaking character development at all until he yells at Kenny, then dies soon after that.
I could go on, but don't feel like. I still love the series, but was utterly disappointing with the epilogue(It was great until after Lee dies), and I read/watch the Walking Dead.
I disagree with your first point. People are a bit unsatisfied because the game ended on a cheap cliffhanger. If it had ended a few minutes later it would've been better because there wouldn't have been a cliffhanger, more of a "this is where we are, what will happen next?".
I mentioned in another thread that I just don't view it as a cliffhanger, for the same reasons I don't veiw the end of Blade Runner or Clockwork Orange or similar films as being cliffhangers.
They choose moments that summarise the tone or theme or ethos of the text at work. Like, break it down.
Alone and broken hearted, Clementine sits in what looks like an otherwise picturesque pastoral field, however, it's serenity is broken when she sees the tiny tell-tale signs of violence, bullet casings and shells near where she stands. She looks up and sees two figures, unable to discern who they are, unable to tell if they're friend or foe.
Just because you saved her and did everything you could, doesn't mean you've guaranteed her safety. There are no guarantees. This is the icy terror of being a parent. Some day, if you're lucky, they will outlive you. You cannot help them after that. You cannot know what challenges they'll face, what trials are ahead of them. The only thing you can do is use the time you have to prepare them to the best of your ability.
That's what the epilogue means to me. It's that parental fear. It's that universal truth.
I really, truly do not think it was intended as a 'cheap' cliffhanger, because I feel a lot of honest thought and feeling went into it.
That was my biggest gripe with the ending of ME3 and one of the reasons I have no problem with the ending in Episode 5. I was actually really surprised to see so many complaints about it on the board.
A game ending should be satisfying. It doesn't necessarily need to be what you wanted it to be, but you shouldn't feel cheated, either. Telltale managed to accomplish this (for me) where Bioware didn't, and for that, this game gets my GOTY nod.
Compared to the Bioware forum after the ME3 ending, everything on this forum is down right tame. People will complaint no matter what but I'm satisfied with the ending but with disappointment in the lost of some of my favorite characters including Lee. Regardless, I'm looking forward to Season 2 and hoping that Clem will be in it.
Fair point, I get what you're saying. It's a great scene, I agree with that, but I just wouldn't have ended it there. Not with shadows.
Maybe we could get some closure in season 2, like we get to see Clementine with Omid and Christa making a cameo in one episode. But if not, I’m satisfied with what I got.
I watched it and I am now confused on what will happen in season 2. I just hope clem doesn't die this time because lee's death was bad enough.
Having said that - I felt that the ending was very suitable for the story. It was well done. I just wish that the deaths of characters like Kenny and Ben weren't written in stone because it just made things feel like the story wasn't really being tailored to my personal choices in the game.
ME3, on the other hand, was an objectively bad ending. It was crappy writing and a truly sloppy eleventh hour plot twist for the sake of having an ending that was incongruous with the rest of the series. Not ONLY that, but the ending was crammed with numerous faults which is why it was so widely panned by players.
TWD, on the other hand, is a case where most people agree what we did get was excellent, they just wish that the "your choices will make your experience different from other players" had been delivered on with a bit more than what some felt was just lip service.
I think the second season giving answer for these questions. What will happened to clem? Who are 2 survivers on the mountain? How could she go to there?
I think ( and i really want to ) there will be second season with episode 6-10
Yeah by the looks of it Clem will be back for season 2, I would guess the two people in the horizon are Omid and Christa
Definition of Tailoring:
Adapting requirements or specification to the current of operational needs through deletion, modification, and/or supplementation, without deviating from a norm.