Blog: Does Walking Dead really tailor itself to your actions?

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  • edited November 2012
    For my part, having just watched "Hannah Plays" on Youtube, I'm doubly glad now that I let Ben live... because Kenny dies an even STUPIDER death in the other version saving Krista than he did in the version I played!!

    But my choices won't carry over into season two, not that I can see how they possibly could anyhow, with absolutely everyone except Clem being Stone Dead. The game was taking up way too much real estate on my iPad so I deleted episodes 2-5. :-(
  • edited November 2012
    Yes, because who can forget the genuine excitement of tiny captions popping up in the corner that say things like "Christa will remember you said that"!

    Even though, you know, it won't change her behavior in the slightest, and even though we'll never know WHAT she thinks of your behavior. It's so satisfying to grasp that she's thinking about it.

    Idiot.

    I don't really care about the choices not having much impact, i get a few different lines for every dialogue option i pick, that's good enough for me. The story far outweighs any other problems in my mind.

    As for it being weak, that is based on opinion only. You may think it's an "interactive comic" while others will think it's a revolutionary new era in storytelling. You can debate for hours, but in the end it's just your opinion and you can never claim it as fact, on either side.

    There comes a line between constructive criticism and becoming dedicated to hating the game, and i fear you're crossing that line a bit too much.
  • edited November 2012
    Gman5852 wrote: »
    That just made me realize there is a scene out there of Ben chopping Lee's arm off...

    I know what my new goal is for when I replay...

    The wiki says 'Ben is the only member of the group being unable to cut Lee's arm on his own (if the player decided to go with him only), having Lee to do it instead. Ben will pass out at the beginning of the procedure. '
  • edited November 2012
    i think the biggest problem with this whole "tailored" game thing is that we as gamers are so used to conversations and characters opinions of you not really being the part of the game that meant anything (because usually they don't) that we didn't expect those parts to be the most important part of the game.

    when i look at the game now, i can see that the "game" was the conversation choices (not the precision and speed of your head shots) so if the game is the conversations and there are multiple choices in each conversation and these choices can lead to different conversations later, then i can only come to the conclusion that the game is tailored by how you play.

    but i think TWD game is pretty unique and breaks a lot of conventions that we are used to, i mean who would have thought that a choice in dialogue would be as important as the choice between fire or ice powers or choosing a technology tree to specialise in but in TWD they are and that is hard to get used to.
  • edited December 2012
    This game series adapts to the choices you make. The story is tailored by how you play.

    What a load of bologna. Thanks for giving gamers another reason not to trust anything that developers or publishers say.
  • edited December 2012
    A thread like this was made before.
  • edited December 2012
    Several hundred times. All of which go around in circles. People point out that the game did adapt, it just didn't change major details, it never was meant to change the story in a major way, and then the other side ignroes all that and goes "BUT CARLEY STILL DIED! BUT LEE STILL DIED!" and it goes on forever and ever...
  • edited December 2012
    A point and click comic book novel won a Game Award.

    The saving grace of the game was it's impeccable storyline, and it's advertising tactics. I can bitch and moan about how bad the graphics are, but that speaks for itself. Instead I'll go over the "Game is tailored to how you play" layout that The Walking Dead promoted.

    Exactly what can you change? In the end, Lee dies, Ben dies, Kenny dies, Lily dies, Katjaa dies, Duck gets bit, Duck dies, etc. etc. etc.

    I enjoyed The Walking Dead, but it frustrated me because the in-game decisions held no real weight. In episode 4, when the characters made the descision to go with you to find Vernon or not seemed like it was going to finally going to show the way you treated the characters, when in actuality, you go right back to the rest of the crew, regardless.

    Awful choice for GOTY. A game with and 8/10 story, 3/10 graphics, and using a point and click system on a console is an abomination to contend. I enjoyed it, but in no way does it win over Halo4(which was also a dissapointment), or Far Cry 3.

    Look at the previous GOTY awards in the past 5 years. What do you see?

    Red Dead Redemption, GTA 4, Skyrim, Bioshock, Oblivion. Is TWD really on par with these games? Really? Really. SMH
  • edited December 2012
    Sorry the comic book style graphics in a game based on a series of comics weren't too your liking and I'm also sorry a point and click adventure game was too point and click for you. Maybe you should just stop playing Telltale games since you apparently can't handle your RDA of Awesome and go play the Land of the Dead Xbox game.
  • edited December 2012
    it won due to outstanding storytelling, voiceacting and characters.
    If you are the average Call of Duty FPS bam bam player sure you won't like it. Graphics? They are fine. Not exceptional but the style works very well. Decisions I agree they could be more profound but everything else in your post is nonsense.
  • edited December 2012
    Sorry sir, but you are retarded. Nothing more to say.
  • edited December 2012
    We live in a gaming era where game developers can create photo-realistic graphics in games. It wasn't a matter of "artistic" value that the game was done in a comic like fashion. It was done because the TellTale games crew don't have the talent and manpower to create them. And with the limited range of view and lack of y-axis in general, it should have been easy for any other game developer.

    The game has too many plot holes to cover, and the campaign can last the average gamer around 10 hours, if that.

    I also don't want to argue AGAIN about the story, but between it's plot holes and lack of weight in choices that it doesn't deserve the award. Does this game really match up with Adventure caliber of Skyrim? Or the story-telling genius of the Assassin's Creed series? Both of which required much, much more work, people, time to make.
  • edited December 2012
    FAVREFAN wrote: »
    A point and click comic book novel won a Game Award.

    Exactly what can you change? In the end, Lee dies, Ben dies, Kenny dies, Lily dies, Katjaa dies, Duck gets bit, Duck dies, etc. etc. etc.

    .
    one thing
    you play as lee as human not superman so people get killed

    like or not just accept what happen you can't control everything happen this's TWD

    and lilly she did't die
    btw TWD deserve GOTY
    sorry for bad English
  • edited December 2012
    Um... it won because.. real people wanted it to win... plain and simple...
    It may be a one off.. and a game like it may never win again.. but right now.. THIS is what gamers felt they wanted in a game of the year... I have not always liked every game of the year..

    I personally like that it won.. it shows the industry that adventure games are not a dead genre, and you do not have to have a massive budget to make worthwhile games... and they do not have to cost the consumer $60 to buy.

    I do not think this will change the game industry.. but it MIGHT change the way the industry looks at adventure games and its fans.
  • edited December 2012
    FAVREFAN wrote: »
    We live in a gaming era where game developers can create photo-realistic graphics in games... Does this game really match up with Adventure caliber of Skyrim? Or the story-telling genius of the Assassin's Creed series? Both of which required much, much more work, people, time to make.

    You are entitled to your opinion, however you can't possibly be expecting anyone here to really support it, which essentially makes you a troll. Happy gaming... elsewhere.
  • edited December 2012
    Cyreen wrote: »
    You are entitled to your opinion, however you can't possibly be expecting anyone here to really support it, which essentially makes you a troll. Happy gaming... elsewhere.
    If you honestly cannot support that Skyrim had a superior Adventure experience and a better storyline than Assassin's Creed, I rest my case.

    Also, your definition of a troll is slightly skewed.
  • edited December 2012
    FAVREFAN wrote: »
    A point and click comic book novel won a Game Award.

    The saving grace of the game was it's impeccable storyline, and it's advertising tactics. I can bitch and moan about how bad the graphics are, but that speaks for itself. Instead I'll go over the "Game is tailored to how you play" layout that The Walking Dead promoted.

    Exactly what can you change? In the end, Lee dies, Ben dies, Kenny dies, Lily dies, Katjaa dies, Duck gets bit, Duck dies, etc. etc. etc.

    I enjoyed The Walking Dead, but it frustrated me because the in-game decisions held no real weight. In episode 4, when the characters made the descision to go with you to find Vernon or not seemed like it was going to finally going to show the way you treated the characters, when in actuality, you go right back to the rest of the crew, regardless.

    Awful choice for GOTY. A game with and 8/10 story, 3/10 graphics, and using a point and click system on a console is an abomination to contend. I enjoyed it, but in no way does it win over Halo4(which was also a dissapointment), or Far Cry 3.

    My friend make some changes in your life. Dont rate a game because of the story or the graphics.I've played Modern Warfare 1,2,3 Black ops 1,2 battlefield and A LOT of other games. But they still cant match against Mario that i've played on the n64. The real Question is which game did you enjoyed the most? not which game has the best graphics or story line.

    Have bad English :)
  • edited December 2012
    Thats the thing about these sorts of things... most of the arguments are valid... those AAA titles DID have the things you mention... but it also didnt have the episodic release.. we spent ALOT of time thinking about these characters.. growing attached..

    Game of the Year is just a snapshot of what the gamers liked at that moment.. and for whatever reason/reasons they liked Walking Dead.. doesnt mean it was better or worse than those other games.. it just means that for personal or notso personal reasons the gamers felt a connection with the game and wanted to see it win awards.

    I would be saying the same thing if any of the other games had won... you really can not point to one thing and say... "AHAAA! THIS is the reason it won"

    Its like "best Picture" in movies.. there have been a TON of movies that have won and I went "huh... well I didnt dig it" But its like they say Beauty is in the eye of the beholder..

    Just because I do not get it.. doesnt mean its not worthwhile to everyone else.
  • edited December 2012
    FAVREFAN wrote: »
    Also, your definition of a troll is slightly skewed.

    On the contrary, you could have posted your opinion on any number of gaming forums, including some that would no doubt have supported your opinion. Instead you choose to post on the forum for the winning game in an effort to be inflammatory, therefore... troll.
  • edited December 2012
    *Checks title*
    Well so far this is true.

    FAVREFAN wrote: »
    A point and click comic book novel won a Game Award.

    "Book Novel"?
    EDIT:Just going to say real fast I do agree with this point. This game was more of a movie that paused and went "what do you think about this scenario" more than anything.
    The saving grace of the game was it's impeccable storyline,

    Well that's good considering it is a story based game.
    I can bitch and moan about how bad the graphics are, but that speaks for itself.

    No, you might want to, you are the first person I've ever seen complain about the graphics, so it clearly doesn't speak for it self.
    *complaint about choices #40,000,000

    Not even going to argue this, it's done to death.
    Red Dead Redemption, GTA 4, Skyrim, Bioshock, Oblivion. Is TWD really on par with these games? Really? Really. SMH

    No. TWD isn't being compared to those. Besides, people voted for this game. It won because more people liked this game than the others, nothing more. The VGAs are not a "which game is better" reward, it's a "which game had more people that actually care enough to vote for" award.
  • edited December 2012
    I liked TWD and I was happy to see it win... but the OP is right... the VGA was really hard to take serious... It would be nice if they treated the games and winners with a little more respect.. but whatever.
  • edited December 2012
    Irishmile wrote: »
    I liked TWD and I was happy to see it win... but the OP is right... the VGA was really hard to take serious... It would be nice if they treated the games and winners with a little more respect.. but whatever.

    ^This.
  • edited December 2012
    Gman5852 wrote: »
    Well if people actually knew what "tailor made" meant, they wouldn't be complaining.

    Tailor made does NOT mean changing things wildly, never did, never will. If you have a shirt tailor-made for you, it means the sleeves are shorter or longer to match you. It doesn't have a 3rd sleeve for you. Same for this game, it's tailor-made for you, characters will think differently about you based on your actions, it WON'T change the story for you.

    How hard is it for people to figure this out?

    Oh god, stop with the shirt analogy already. Its a terrible analogy. A 3rd sleeve?

    Giving this game GOTY is nothing short of comical and it killed what little credibility the VGA's had to begin with. Thankfully, most of the other sites that vote on GOTY will not select this game. Was it a good game, yes. Was it a GOTY game? Not even remotely close. The only reason this game won is because anything to do with the Walking Dead is SUPER popular right now. Then again, any award that leaves the voting up to the general public is...well, its doomed from the get go. If they did the same thing for the Oscars we would have movies like Transformers winning Best Picture. There is a very good reason the general public is excluded from voting on the VAST majority of awards.
  • edited December 2012
    Oh god, stop with the shirt analogy already. Its a terrible analogy. A 3rd sleeve?

    Giving this game GOTY is nothing short of comical and it killed what little credibility the VGA's had to begin with. Thankfully, most of the other sites that vote on GOTY will not select this game. Was it a good game, yes. Was it a GOTY game? Not even remotely close. The only reason this game won is because anything to do with the Walking Dead is SUPER popular right now. Then again, any award that leaves the voting up to the general public is...well, its doomed from the get go. If they did the same thing for the Oscars we would have movies like Transformers winning Best Picture. There is a very good reason the general public is excluded from voting on the VAST majority of awards.
    And what did you want to win? Assassin's Creed, lmao? I'm a little confused as to why people think it shouldn't win GOTY. I've never played a game that I've been more emotionally invested and interested in and it's by far the best game I've ever played. I'm not even being biased here, I've played every other game that was elected for GOTY (except Dishonored). Yeah sure, it's more like a "book" or a "movie" but still at the end of the day it's still a game, a game I like considerably more then any other game that I've played and if that isn't a good enough reason for me to vote for GOTY then I have no idea what could be.

    Yeah The Walking Dead franchise is super popular right now, but it still beat Assassin's Creed, something I thought wouldn't be possible considering how revered that game series is.
  • edited December 2012
    Oh god, stop with the shirt analogy already. Its a terrible analogy. A 3rd sleeve?

    Giving this game GOTY is nothing short of comical and it killed what little credibility the VGA's had to begin with. Thankfully, most of the other sites that vote on GOTY will not select this game. Was it a good game, yes. Was it a GOTY game? Not even remotely close. The only reason this game won is because anything to do with the Walking Dead is SUPER popular right now. Then again, any award that leaves the voting up to the general public is...well, its doomed from the get go. If they did the same thing for the Oscars we would have movies like Transformers winning Best Picture. There is a very good reason the general public is excluded from voting on the VAST majority of awards.

    Why isn't it a GOTY game?
  • edited December 2012
    I just wanted to answer the thread's title question:

    Does Walking Dead really tailor itself to your actions?
    It surely felt like it, and that's all I care.
  • edited December 2012
    If you play through the game once, you don't even realise this.

    You can take some points off of replay value for that. I also expected a different game if I made opposite choices. But you can't deny how epic this game was on your first playthrough. And I think that's the most important.

    Anyway, it's a point Telltale can maybe do something with in the future.
  • edited December 2012
    If you play through the game once, you don't even realise this.

    Yes, if you never rewind, never replay, you do. But just trying to save Carley or Kenny once and you see the puppet master at work, not really allowing you to steer from the given path.

    But in the end, yes, it was a great experience and it deserves GOTY for exploring new ways of adult story-telling, something games really miss. But I'd really hope TTG have a higher budget for season 2 and allow the story line to branch of a lot more. For now they already achieved something few games can: People really debate a game, not just best character build or favorite level, about moral dilemmas, choices and opinions.

    Oh - and bring back Molly in season 2! And please - fix your savegames system, this is really a mess and it's sad that you don't even care about all the gamers who lost their game progress due to your lousy programming. Sorry, had to be said.
  • edited December 2012
    CarScar wrote: »
    And what did you want to win? Assassin's Creed, lmao? I'm a little confused as to why people think it shouldn't win GOTY. I've never played a game that I've been more emotionally invested and interested in and it's by far the best game I've ever played. I'm not even being biased here, I've played every other game that was elected for GOTY (except Dishonored). Yeah sure, it's more like a "book" or a "movie" but still at the end of the day it's still a game, a game I like considerably more then any other game that I've played and if that isn't a good enough reason for me to vote for GOTY then I have no idea what could be.

    Yeah The Walking Dead franchise is super popular right now, but it still beat Assassin's Creed, something I thought wouldn't be possible considering how revered that game series is.

    Please show me where I said anything about Assassins Creed, let alone that it should win game of the year. Oh, that's right you cant because I never said anything about Assassins Creed. I couldn't say anything about Assassins Creed even if I wanted to because I haven't played it and I have no desire too. The fact that you would assume to know what games someone plays, let alone what game they think should win GotY, based solely on a single post which states a particular game should not win game of the year....well, that is arrogance at a level that is rarely seen, even on internet forums and I have no desire to debate anything with such a person. Well just agree to disagree.
  • edited December 2012
    It does tailor the story. It doesn't change it and put the story in a whole different direction and storypath, but it does tailor it. Giving the Clementine the red hoodie or letting her be without it... It's tailoring.
  • edited December 2012
    Yeah, it kills replayability a bit when people die no matter what you do. I think Molly is the only one who's fate changes based on your actions.
  • edited December 2012
    JByrne wrote: »
    I don't know. I feel that thematically, ending the game without any kind of extensive epilogue is probably appropriate.

    One of the big themes of the game is about parenthood. Most parent know, or at least hope that their children will outlive them. What happens once their gone is out of their hands. All you can do is prepare them, give them the emotional tools they need to carry on.

    That's why the after-credits scene is so note perfect. How it ends on such a huge question-mark. You don't know for certain if the figures are Christa and Omid, friendly or unfriendly, or even for sure if their not walkers (they're probably not, but that's still a 'probably'). For you, Clementine's whole future ends on a question-mark.

    All you can hope for is that you did the best you could.

    I agree with pretty much all of this. Here's something I posted elsewhere on the Internet: "I've wanted more stories to not worry about offending its audience, or afraid of being realistic (in tone and themes) and especially in the horror genre, and well...The Walking Dead video game delivers that experience, with situations and events that I've always assumed would have happened in something like Resident Evil or other more fantastical horror games. The ending isn't pretty, and treats me intellectually by having it be a satisfying ending in that its resolution has everything to do with its themes and allusions, survival and horror but by not being a happy ending, and there are no cop-outs, and it is brutal.

    I haven't experienced an ending as thought-provoking since reading Richard Matheson's I Am Legend, which was the story that lead me to look at stories in structure and more narratively rather than just looking for something "cool" or some form of false accomplishment. Every decision you make doesn't come to be about simply surviving, but a reflection of people and how they would treat one another in this terrible situation, and as one final part of your experience, you are confronted with your decisions and are forced to reflect and wonder about them, and then you see your results in the one last hope you have left, and even then it uncertain and ambiguous on purpose to really sell the point of you having to interpret the meaning of the ending, and feel the weight of your actions.

    Well, those are my ramblings for tonight. I probably put way more thought into this than I should have, but this game defiantly had more care put into it than normal so it deserves it. This game has gotten me even more excited for The Last of Us, which if it follows up on its promises, looks to be a true experience in and of itself."

    It's not about changing the ending. It was always about shaping this little girl's personality. Yeah your choices don't prevent the entire cast from meeting their fate, but it does alter how those people are treated while they are alive and how you perceive the story. It becomes not about a goal of achieving a good or bad outcome...it is about reflecting on those choices you've made.

    The Journey is the Destination.
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