This was it for me. I played the diplomat through most of episodes 1 and 2 and even then I did the same. I helped her out a lot in trying to keep things calm and keep everyone's head on straight, especially Kenny's if you don't agree with him (funnily, he still went with me at end of Ep 4).
And for her to then ruin everything and kill a group member in cold blood like that.. she was dead to me from that moment. I could not see her as a part of the group anymore after that. She became a threat to it.
And my Lee ensures threats are dealth with.
Hehe. Me too. I'm pretty sure every boy or player or majority said: "What THE FU*K when she shot Carley. I left her. What else is she said she was trying to protect us by killing her o.0 When she wasn't a threat? I wish there was a scene like Lee paying his last respects like a hug or whatever. She deserves it.
I was gonna let her in the RV but you don't let a killer have a second chance. If he/she kills your best friend/girl you could trust, she can do more. Idk. but i still considered it but in the end i left her. i dont like the scene where we just leave carleys body on the road. I mean wtf man?
I agonized for a bit, but then decided that she had crossed a line. There was no reason at all to shoot Carley. She couldn't even face the person she was about to murder. Waiting until everyone turns around and then shooting her in the back? In the end I'm glad I left her, though I did feel remorse at the time. It was only a matter of time before she got her hands on another gun and decided she finally had it with Kenny... or even Lee, depending on your choices...
She always had the group's best intentions in mind, in my opinion. She was a friend and I don't betray friends, even when they're wrong. That was more than enough reason for me to let her stay. Not to mention that everybody knew what she'd been through the last week and yet, nobody cared. Especially Kenny.
She was the only one to find there was a traitor and she was right. Why on earth would I abondon such a person. Even if she wasn't a friend, she was like one of the most valuable people in our group. I would've ran away with her if the game allowed me to.
I always try to play in character. So, I left Lilly out of pure vengeance. While I do feel Lilly has become a threat to the group, at the moment, that didn't even matter. I can't let the person who harmed the person Lee was closest to besides Clem without punishment.
Well I chose Doug over Carley. And as Doug got shot by accident (saving Ben) I took Lilly with me in hope of rehabilitate her in some way. In addition you see clearly that Lilly overreacted with the shooting (after Larrys death she was kind of unstable anyway).
While I felt sorry Lilly after what I (and/or Kenny) had done to her, and while I wasn't romantically attached to either Carely or Doug,I always left her behind in every playthrough I've made. Why? Well, its like Doug said before he got shot: "This isn't any way to treat one of us."
After spending more three months in the Motor Inn with these people I felt like we were a family. To me, Lilly killing one of our own was like murdering her own brother or sister. I can forgive a lot of sins, but can't trust somebody who would murder their own family in cold-blood.
She was the only one to find there was a traitor and she was right. Why on earth would I abondon such a person. Even if she wasn't a friend, she was like one of the most valuable people in our group. I would've ran away with her if the game allowed me to.
Yet.. in a way, her insisting on finding this out led to Lee taking away the supplies that Ben left for the bandits. Which led to the bandits taking half the group hostage and the entire situation after that.
So, in that sense, Lilly was responsible for the loss of the Motor Inn as a place to stay (who knows how long they could have held out with sharing supplies) as well as Duck being bitten (and all deaths resulting out of that) as well as killing Carley/Doug afterwards.
She may have had good intentions, but her way of doing things and her instability caused a lot of issues. If she was more a friendly, trusting leader, instead of the screaming b*tch she is, then Ben would have not felt the need to keep the deal with the Bandits hidden and would have probably gone to her when the bandits came with their info of keeping some of his friends hostage. And a real solution would have happened.
Her behaviour meant the group missed trust and cohesion, which caused a lot of problems. If you played friendly Lee you would later be able to create those same things with the last survivors which could cause them all to help you willingly in finding Clementine. Your inspirational leadership is what made Kenny eventually willing to give up his life to save a group member from a horrible death.
Under a Lilly run group, that would have never happened.
She was a bad leader because she lacked the strength in character to create a cohesive group. And she never had my trust because of that. If you can't even get a small group of survivors to work together in a productive and friendly way, which eventually leads to one feeling the need to keep a huge secret from the group. Than you failed as a leader.
I was totally devastated when I lost Carley
I saw the subtle movements of lily pulling out the gun and I sat there screaming wait!! Wait!! Wait!!
But there was no option to step in in any way.
Then there was the terrible scene of her being shot right in the head...
No way she deserved that
I was glad to leave lily behind
Am I the only one who let Lilly come along solely because of Larry? I tried and failed to save him. Sure, he was a jerk, but he didn't deserve that. He loved Lilly, so I felt like the least I could for him was keep her safe.
Am I the only one who let Lilly come along solely because of Larry? I tried and failed to save him. Sure, he was a jerk, but he didn't deserve that. He loved Lilly, so I felt like the least I could for him was keep her safe.
I feel like the people who shot the woman in the beginning, and took Lilly with them, wouldn't last a week with a group in an actual zombie apocalypse.
She just shot one of your best friend's.
In the face.
In front of your whole group who ALSO want to kick her out.
And you take her with you? Are you nuts?
I feel like the people who shot the woman in the beginning, and took Lilly with them, wouldn't last a week with a group in an actual zombie ap… moreocalypse.
She just shot one of your best friend's.
In the face.
In front of your whole group who ALSO want to kick her out.
And you take her with you? Are you nuts?
You're not "losing humanity" by not shooting a woman, when you're saving yourself, your friend, the girl you're caring for, and your group so that you can get supplies for them. If anything it gives you more humanity. You're not "losing humanity" by leaving a psycho woman on the streets when she just shot your best friend in the face and has the guts to ask you NOT to leave her. Keeping her with you would be dangerous and wreck less, as you see when she DOES come with you, guess what? She steals the RV. And if you end up NOT getting that train to work, then what? WALK to Savannah? I don't think so.
Losing humanity would be doing what Crawford did. Make sure only able people are in your group, and killing everyone else. Lilly was able, but she killed someone. A friend. If you think she's coming with me you can join her on the side of the road.
Exactly why I said what I said, as I don't believe you lose humanity by looking after your group and making sure you have supplies to last a while. The only thing I agree with Lilly about in the entire game is where she says "We can't help every living person we come across!". We HAVE to look out for ourselves as well.
You're letting a scared young woman suffer a brutal death and then become a Walker, solely because it MIGHT buy you more time.
I was talking more about that than leaving Lilly.
Exactly why I said what I said, as I don't believe you lose humanity by looking after your group and making sure you have supplies to last a w… morehile. The only thing I agree with Lilly about in the entire game is where she says "We can't help every living person we come across!". We HAVE to look out for ourselves as well.
LILLY was my best friend in the game.carley was nice yeah I thought she was great and a love interest for lee.but I didnt abandom my best friend because of a mistake,she lost her only family and her group hate her,I was shocked she still maneged to lead the group after that situation
You're not "losing humanity" by not shooting a woman, when you're saving yourself, your friend, the girl you're caring for, and your group so … morethat you can get supplies for them. If anything it gives you more humanity. You're not "losing humanity" by leaving a psycho woman on the streets when she just shot your best friend in the face and has the guts to ask you NOT to leave her. Keeping her with you would be dangerous and wreck less, as you see when she DOES come with you, guess what? She steals the RV. And if you end up NOT getting that train to work, then what? WALK to Savannah? I don't think so.
Losing humanity would be doing what Crawford did. Make sure only able people are in your group, and killing everyone else. Lilly was able, but she killed someone. A friend. If you think she's coming with me you can join her on the side of the road.
I took her because Doug would want me too and that's the only reason why maybe also that she is more sorry in teh Doug one and I did trust her before that. . I also kind of have a personal thing where I cannot let my group die which is kind of messed up when I let people outside of my group die with no issue . I wasn't sad when she left though. She was an liability
I took her because Doug would want me too and that's the only reason why maybe also that she is more sorry in teh Doug one and I did trust her… more before that. . I also kind of have a personal thing where I cannot let my group die which is kind of messed up when I let people outside of my group die with no issue . I wasn't sad when she left though. She was an liability
Well, I just started playing this a few days ago and just now got to the Carly scenario (hence a google search to see why after trying everything she was still getting shot). When it first happened and I realized, I screamed out NO in disgust, and with frustration with the options leading up to it and replaying while exhausting all of them. After all the events in the motel and prior, and with her being a rather sane and level-headed character, showing genuine interest (along with a budding romantic interest) in Lee and caring about how others perceived "him", never being judgmental of his past, along with basically saving everyone at the farm, killing bandits in succession, etc. etc. the entire portion of killing her off was utterly poor "cheap-shot shock value" writing within the comic to replace substance, and implemented horridly within the game. It made NO sense to have her killed off by Lilly (at least none of my choices made thus far seemed to warrant this and I'm restarting areas OFTEN to get desired outcomes since half the choices are rather ambiguous at times).
Throughout episodes leading up the RV shooting, Lily and Kenny constantly bickered. During the questioning about the pink chalk, Ben was the only one to give an evasive answer so I was already guessing it was him. In the RV, Kenny was being super evasive to the point I was second guessing. Kenny also bashed Larry's face in with a giant salt lick. Did the unhinged psycho blame the most obvious choice? Did she blame the guy she clearly hated from the get go, the guy that'd be cemented in a permanent fashion at the top of pedestal on her hit-list after the salt lick incident? Nope. Does she really think twice about the "new" guy who had taken over as the compound watchman around the same time the arrows stopped hitting their plywood barriers? The guy that would obviously SEE and know what's going on? NOPE. In pure randomness the writers decided she'd pick the person least likely to actually commit the death sentence crime of "bartering" and shot her point blank range. Utterly ridiculous. There's been about a half dozen of these extremely annoyingly absurd scenarios and this is at the top of them. I understand wanting to stay "canon" with the comic (whether that's a legal thing or a Tell Tale person's obsession, I dunno) but you can NOT tout "You control the story outcome" and remain canon at the same time. Make up your minds or rethink the marketing strategy. This isn't a "Superman" or "Batman" comic notoriety here. People won't be jumping off a bridge because they saved someone in the game that died in an archaic comic book from the 2000's for crying out loud. People pay to play a game and want a good story, but after investing hours into something many don't like cheap snuffing for meritless shock value. It actually breaks immersion and forces the player to NOT want to get that involved with the story-line and remain distant, especially when you are told at the beginning of a game "You have control or what happens" (paraphrasing here) when you really don't.
I rarely ever comment on games, but after several of these cheap writing theatrics like hordes of moaning zombies that apparently appear out of nowhere moving 10 feet a minute somehow mange to strategically circle and box in fully aware adults is one of these; letting Kenny convince Lee to let the girl be eaten alive by a giant horde appearing from thin air, listening to her scream 60 seconds longer than Shaun (he was bitten in the legs/arms by 2 zombies and died instantly) for cheap "guilt/remorse" shock value, then having ALL those zombies somehow figure out Lee and Kenny were QUIETLY taking supplies so they pile into the room, again strategically circling the protagonists.....; Carly's completely unrealistic death at Lily's hands tops my list; I felt it warranted a verbal tirade. I'm an adult, I like adult games with actual mature content and game play that's different, but STOP treating us adults like we are stupid and easily fooled and blind-sided with cheaply written (let's "shock them" w/o any depth) scenarios thinking we won't notice. Yes it's a "Zombie Apocalypse" game. NO it doesn't excuse it.
Partial Spoiler
I just played "The Wolf Among Us" Ep. 1 and in the teaser for Ep. 2 it looks like +S+n+o+w+ was .......... Seriously? Is that getting a carbon copy-paste treatment carried over? Guess you can't get overly attached to those characters either. It's an awesome game and looks great, but WTH? Also $25 for 2 hours (x) 5 episodes (=) greedy (-) quick fan base death.......sighs
Comments
I couldn't trust or like anyone and even though Doug was my favourite characters there was no reason to leave her behind and let Kenny live
Lilly was right about the traitor and flipped
I still blame Doug for sacrificing himself ad we should have guessed Lilly was going to snap
Hehe. Me too. I'm pretty sure every boy or player or majority said: "What THE FU*K when she shot Carley. I left her. What else is she said she was trying to protect us by killing her o.0 When she wasn't a threat? I wish there was a scene like Lee paying his last respects like a hug or whatever. She deserves it.
I was gonna let her in the RV but you don't let a killer have a second chance. If he/she kills your best friend/girl you could trust, she can do more. Idk. but i still considered it but in the end i left her. i dont like the scene where we just leave carleys body on the road. I mean wtf man?
She was the only one to find there was a traitor and she was right. Why on earth would I abondon such a person. Even if she wasn't a friend, she was like one of the most valuable people in our group. I would've ran away with her if the game allowed me to.
After all I thought she was a good group leader.
After spending more three months in the Motor Inn with these people I felt like we were a family. To me, Lilly killing one of our own was like murdering her own brother or sister. I can forgive a lot of sins, but can't trust somebody who would murder their own family in cold-blood.
Yet.. in a way, her insisting on finding this out led to Lee taking away the supplies that Ben left for the bandits. Which led to the bandits taking half the group hostage and the entire situation after that.
So, in that sense, Lilly was responsible for the loss of the Motor Inn as a place to stay (who knows how long they could have held out with sharing supplies) as well as Duck being bitten (and all deaths resulting out of that) as well as killing Carley/Doug afterwards.
She may have had good intentions, but her way of doing things and her instability caused a lot of issues. If she was more a friendly, trusting leader, instead of the screaming b*tch she is, then Ben would have not felt the need to keep the deal with the Bandits hidden and would have probably gone to her when the bandits came with their info of keeping some of his friends hostage. And a real solution would have happened.
Her behaviour meant the group missed trust and cohesion, which caused a lot of problems. If you played friendly Lee you would later be able to create those same things with the last survivors which could cause them all to help you willingly in finding Clementine. Your inspirational leadership is what made Kenny eventually willing to give up his life to save a group member from a horrible death.
Under a Lilly run group, that would have never happened.
She was a bad leader because she lacked the strength in character to create a cohesive group. And she never had my trust because of that. If you can't even get a small group of survivors to work together in a productive and friendly way, which eventually leads to one feeling the need to keep a huge secret from the group. Than you failed as a leader.
I saw the subtle movements of lily pulling out the gun and I sat there screaming wait!! Wait!! Wait!!
But there was no option to step in in any way.
Then there was the terrible scene of her being shot right in the head...
No way she deserved that
I was glad to leave lily behind
https://www.youtube.com/watch?v=vsKAvE3NqVA
Am I the only one who let Lilly come along solely because of Larry? I tried and failed to save him. Sure, he was a jerk, but he didn't deserve that. He loved Lilly, so I felt like the least I could for him was keep her safe.
+1 :P and Im also a big fan of Lilly as much as I understand her character,carley didnt deserved to die,but lilly didnt deserve to get left
I feel like the people who shot the woman in the beginning, and took Lilly with them, wouldn't last a week with a group in an actual zombie apocalypse.
She just shot one of your best friend's.
In the face.
In front of your whole group who ALSO want to kick her out.
And you take her with you? Are you nuts?
What's the point of surviving if you lose your humanity in the process?
You're not "losing humanity" by not shooting a woman, when you're saving yourself, your friend, the girl you're caring for, and your group so that you can get supplies for them. If anything it gives you more humanity. You're not "losing humanity" by leaving a psycho woman on the streets when she just shot your best friend in the face and has the guts to ask you NOT to leave her. Keeping her with you would be dangerous and wreck less, as you see when she DOES come with you, guess what? She steals the RV. And if you end up NOT getting that train to work, then what? WALK to Savannah? I don't think so.
Losing humanity would be doing what Crawford did. Make sure only able people are in your group, and killing everyone else. Lilly was able, but she killed someone. A friend. If you think she's coming with me you can join her on the side of the road.
You're letting a scared young woman suffer a brutal death and then become a Walker, solely because it MIGHT buy you more time.
I was talking more about that than leaving Lilly.
Exactly why I said what I said, as I don't believe you lose humanity by looking after your group and making sure you have supplies to last a while. The only thing I agree with Lilly about in the entire game is where she says "We can't help every living person we come across!". We HAVE to look out for ourselves as well.
Lilly also sides with you in shooting the girl, at least if you didn't help to kill her father.
Ah.
About that....
;D...
Yeah I kinda did.
Oh well, I still hate her.
LILLY was my best friend in the game.carley was nice yeah I thought she was great and a love interest for lee.but I didnt abandom my best friend because of a mistake,she lost her only family and her group hate her,I was shocked she still maneged to lead the group after that situation
I took her because Doug would want me too and that's the only reason why maybe also that she is more sorry in teh Doug one and I did trust her before that. . I also kind of have a personal thing where I cannot let my group die which is kind of messed up when I let people outside of my group die with no issue . I wasn't sad when she left though. She was an liability
Doug just got shot in the face by her. Would he REALLY want her coming along?
Well, I just started playing this a few days ago and just now got to the Carly scenario (hence a google search to see why after trying everything she was still getting shot). When it first happened and I realized, I screamed out NO in disgust, and with frustration with the options leading up to it and replaying while exhausting all of them. After all the events in the motel and prior, and with her being a rather sane and level-headed character, showing genuine interest (along with a budding romantic interest) in Lee and caring about how others perceived "him", never being judgmental of his past, along with basically saving everyone at the farm, killing bandits in succession, etc. etc. the entire portion of killing her off was utterly poor "cheap-shot shock value" writing within the comic to replace substance, and implemented horridly within the game. It made NO sense to have her killed off by Lilly (at least none of my choices made thus far seemed to warrant this and I'm restarting areas OFTEN to get desired outcomes since half the choices are rather ambiguous at times).
Throughout episodes leading up the RV shooting, Lily and Kenny constantly bickered. During the questioning about the pink chalk, Ben was the only one to give an evasive answer so I was already guessing it was him. In the RV, Kenny was being super evasive to the point I was second guessing. Kenny also bashed Larry's face in with a giant salt lick. Did the unhinged psycho blame the most obvious choice? Did she blame the guy she clearly hated from the get go, the guy that'd be cemented in a permanent fashion at the top of pedestal on her hit-list after the salt lick incident? Nope. Does she really think twice about the "new" guy who had taken over as the compound watchman around the same time the arrows stopped hitting their plywood barriers? The guy that would obviously SEE and know what's going on? NOPE. In pure randomness the writers decided she'd pick the person least likely to actually commit the death sentence crime of "bartering" and shot her point blank range. Utterly ridiculous. There's been about a half dozen of these extremely annoyingly absurd scenarios and this is at the top of them. I understand wanting to stay "canon" with the comic (whether that's a legal thing or a Tell Tale person's obsession, I dunno) but you can NOT tout "You control the story outcome" and remain canon at the same time. Make up your minds or rethink the marketing strategy. This isn't a "Superman" or "Batman" comic notoriety here. People won't be jumping off a bridge because they saved someone in the game that died in an archaic comic book from the 2000's for crying out loud. People pay to play a game and want a good story, but after investing hours into something many don't like cheap snuffing for meritless shock value. It actually breaks immersion and forces the player to NOT want to get that involved with the story-line and remain distant, especially when you are told at the beginning of a game "You have control or what happens" (paraphrasing here) when you really don't.
I rarely ever comment on games, but after several of these cheap writing theatrics like hordes of moaning zombies that apparently appear out of nowhere moving 10 feet a minute somehow mange to strategically circle and box in fully aware adults is one of these; letting Kenny convince Lee to let the girl be eaten alive by a giant horde appearing from thin air, listening to her scream 60 seconds longer than Shaun (he was bitten in the legs/arms by 2 zombies and died instantly) for cheap "guilt/remorse" shock value, then having ALL those zombies somehow figure out Lee and Kenny were QUIETLY taking supplies so they pile into the room, again strategically circling the protagonists.....; Carly's completely unrealistic death at Lily's hands tops my list; I felt it warranted a verbal tirade. I'm an adult, I like adult games with actual mature content and game play that's different, but STOP treating us adults like we are stupid and easily fooled and blind-sided with cheaply written (let's "shock them" w/o any depth) scenarios thinking we won't notice. Yes it's a "Zombie Apocalypse" game. NO it doesn't excuse it.
Partial Spoiler
I just played "The Wolf Among Us" Ep. 1 and in the teaser for Ep. 2 it looks like +S+n+o+w+ was .......... Seriously? Is that getting a carbon copy-paste treatment carried over? Guess you can't get overly attached to those characters either. It's an awesome game and looks great, but WTH? Also $25 for 2 hours (x) 5 episodes (=) greedy (-) quick fan base death.......sighs