Who's Death was the most Unrealistic?

As much as I think Kenny would've just shot Ben and ran away in that alleyway, I think Ben's death in No Time Left was the most unrealistic. I don't get how a sturdy metal balcony can just suddenly "fall". It doesn't make sense. Not to me.
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Comments

  • edited December 2012
    none were unrealistic just some seemed out of charecter like kenny's
  • edited December 2012
    It didn't suddenly fall... you see it pop loose before he even tries it.

    As for the topic at hand..... that chick in episode 3... the one you can either shoot or use as a distraction. Unless her name is Rick Grimes, there's no way someone who had survived for three months would have made that kind of mistake.
  • edited December 2012
    Travis. How the hell could he not just get up and run away?
  • edited December 2012
    Hmmm... I didn't like how most of the people from Crawford died, I mean they were guarded and I'm pretty sure Anna's shooting spree could be handled easily. Just feels very unlikely for me.

    Also, that would've been a greater challenge for us too if the people were alive, especially Oberson :D
  • edited December 2012
    DreadMagus wrote: »
    It didn't suddenly fall... you see it pop loose before he even tries it.

    I know that. SO the balcony just suddenly becomes loose? After, how many years has it been there? The one at my dorm is maybe fifteen years old!
  • edited December 2012
    I know that. SO the balcony just suddenly becomes loose? After, how many years has it been there? The one at my dorm is maybe fifteen years old!

    You realize, I hope, that balconies aren't really designed to be used as launchpads :p
  • MSGMSG
    edited December 2012
    Ben's with the balcony, as others have said. Most were plenty realistic, though.
    Kenny.
    It just didn't make sense the ways he dies; he could have easily shot Ben in that alley and went into the small spot that he pushed Lee into, and when he was saving Christa, he easily could have held Omid's legs and lowered him low enough to grab her arms and pull them both up. Obviously he WANTED to die, but that completely defies what he said earlier.
    He isn't dead. TWD has done this sort of ambiguous thing before, and they always end up surviving by some stray stroke of chance.
  • edited December 2012
    You can obviously see the balcony is rusted and haggard. I don't think they last forever. Plus you had 4 full sized adults standing and then jumping off of it.
  • edited December 2012
    Travis, as someone already said.
  • edited December 2012
    Lee's. I knew there was a Walker hiding in the trash heap, when it wouldn't let me go around the side to check, I kinda knew it was railroading the poor guy to death. Particularly since in the previous episode Kenny says "we're always worried about the ones we can't see"... apparently not.
  • edited December 2012
    Mr. Parker, that bear trap was huge tied with a big chain to a big tree and he still managed to step in it. He really should have seen it.
  • edited December 2012
    MSG wrote: »
    Ben's with the balcony, as others have said. Most were plenty realistic, though.


    He isn't dead. TWD has done this sort of ambiguous thing before, and they always end up surviving by some stray stroke of chance.

    It seems that there are unused audio files of Kenny's death screams :/
    http://www.youtube.com/watch?v=PQFXevqefTk#t=1m54s
  • edited December 2012
    Travis and Beatrice.

    Possibly Doug?
    MSG wrote: »
    He isn't dead. TWD has done this sort of ambiguous thing before, and they always end up surviving by some stray stroke of chance.
    Eh, only other account that I can think of is Tyreese... and, well, Kenny's no Tyreese.
  • edited December 2012
    I loved Ben, was my favourite character, and I wish more than anything that he hadn't died, but... I do think it was sort of realistic. I mean, if the balcony was old, and outside in the rain for a long time, it would have rusted, and if the owners of the house had neglected to treat it, it would keep rusting away until it's rusted through.

    I suppose the weight of Kenny, Christa, Omid, Ben and Lee (or other combo, depending on who you went with) was too much for it, and to be fair, Ben hesitated before jumping and stood on it for a while.

    He was the only death I cried at.

    But seriously, how unrealistic was it for the pole to go through him and for him to say "I think my leg's hurt"?! I mean, no matter how unlikely it is for him to fall RIGHT ON THAT POLE out of all the places, how could he have survived that fall in the first place? Plus, how did his screaming not attract walkers sooner?

    confused.
  • edited December 2012
    Definitely Shawn. The Tractor was on part of his Trousers/Pants! He could've easily escaped.

    Also, Travis, Beatrice and Brenda.
  • edited December 2012
    I know that. SO the balcony just suddenly becomes loose? After, how many years has it been there? The one at my dorm is maybe fifteen years old!

    Exactly. It's likely been there for years and years, and the owners of that apartment/building never took adequate care for it. My aunt and uncle's home has a balcony that goes off their master bedroom, but no one ever goes out on it because they've never taken the time to keep it properly maintained and don't think that it's safe anymore.

    If the metal was rusted or loose at all, having four people climb up on it and leap up, forcing pressure down on it could easily have loosened it to the point of making it fall.
  • MSGMSG
    edited December 2012
    CarScar wrote: »
    Eh, only other account that I can think of is Tyreese... and, well, Kenny's no Tyreese.

    The Governor in the comics, Andrew and Carol in the TV show. Think about all the ambiguous "deaths" and you can probably think of even more.
  • edited December 2012
    As much as I think Kenny would've just shot Ben and ran away in that alleyway, I think Ben's death in No Time Left was the most unrealistic. I don't get how a sturdy metal balcony can just suddenly "fall". It doesn't make sense. Not to me.

    Sturdy things, or things that people think are sturdy, collapse from time to time. Not really unrealistic.

    I think Kenny's is the most unrealistic. From what we seen the whole game and just minutes earlier his speech about not checking out. He had no chance to save Ben and could have easily put him out of his misery and went up with Lee.
  • edited December 2012
    MSG wrote: »
    The Governor in the comics, Andrew and Carol in the TV show. Think about all the ambiguous "deaths" and you can probably think of even more.

    Carol's not dead in the TV show? :eek:
  • edited December 2012
    Rommel49 wrote: »
    Lee's. I knew there was a Walker hiding in the trash heap, when it wouldn't let me go around the side to check, I kinda knew it was railroading the poor guy to death. Particularly since in the previous episode Kenny says "we're always worried about the ones we can't see"... apparently not.

    Yeah, it was obvious. I Knew there was walker so i checked the trash instead of taking the walkie. Poor Lee.
  • edited December 2012
    The cop's death was the most unrealistic for me? How did he die without being devoured by the nearby zombies?
  • edited December 2012
    What's more unbelievable than the balcony coming loose was that giant metal sign near the end of ep 5 breaking when you're crossing it. If it was that structurally unsound, it would have been taken down before the apocalypse; something doesn't get that rusted overnight. Even considering the few months that has passed since the start of the game it shouldn't be in such poor condition.
  • edited December 2012
    Also I thought the most unbelievable death was Lee. Like someone else said, dude wouldn't be dumb enough to just walk up to the trash pile like it's a normal trash pile in a normal world. The game forcing us not to be able to approach it from the side was lame.
  • edited December 2012
    distortion wrote: »
    What's more unbelievable than the balcony coming loose was that giant metal sign near the end of ep 5 breaking when you're crossing it. If it was that structurally unsound, it would have been taken down before the apocalypse; something doesn't get that rusted overnight. Even considering the few months that has passed since the start of the game it shouldn't be in such poor condition.

    but i dont think it was made to be climed on.
  • edited December 2012
    distortion wrote: »
    Also I thought the most unbelievable death was Lee. Like someone else said, dude wouldn't be dumb enough to just walk up to the trash pile like it's a normal trash pile in a normal world. The game forcing us not to be able to approach it from the side was lame.

    Yeah, as i said before, it was obvious there was a walker, anyway we can't do anything about it what is... embarrassing
  • edited December 2012
    aaron1290 wrote: »
    but i dont think it was made to be climed on.

    It would have to be built to withstand bad weather. If it can withstand a hurricane making its way up the east coast, it can withstand a 160 pound man.
  • edited December 2012
    As much as I think Kenny would've just shot Ben and ran away in that alleyway, I think Ben's death in No Time Left was the most unrealistic. I don't get how a sturdy metal balcony can just suddenly "fall". It doesn't make sense. Not to me.
    I agree. It felt a little too much like something done for drama's sake, foreshadowed by what he says while on top of the train. Worse, there was still so much life ahead of the character--so much character development he could've had. I know meaningless deaths happen, but it felt the most contrived to me somehow.

    Kenny's is a close second. He could've shot poor Ben, then easily escaped. Instead, if he survived that crowd of walkers he was trapped in, it would be ludicrous. He hangs around so pointlessly long... in a game full of compelling, painful losses, Ben and Kenny's deaths were the worst. Despite being thematically fitting, both losses had my brain chattering at me in the background of my emotions: "Oh, come on, that's just not realistic..." I wish that scene had never happened, and as much as I liked Kenny, I hope he doesn't come back. Unless maybe Ben does, too, by some miracle.

    I just kinda wish the game had had the guts to let Ben, at least, if not Carley/Doug, survive. As it stands, it's less of a choice to save any of them than a brief delaying of their death. If you could keep them around longer, saving them would've felt like it mattered more and it would've added to replay value. I was glad to have them around in ep 2, but they're so agreeable that it became pretty clear it was too good to last. Especially with Carley, where she and Lee start getting so warm with each other.
  • edited December 2012
    Kenny's death seemed out of context for his type of character. He didn't seem like the type of person to just go on a suicide mission to put Ben out of his misery.
  • edited January 2013
    MSG wrote: »
    The Governor in the comics, Andrew and Carol in the TV show. Think about all the ambiguous "deaths" and you can probably think of even more.

    Andrew from the tv show..? his death was unrealistic????? How is a headshot unrealistic???
  • edited January 2013
    Andrew from the tv show..? his death was unrealistic????? How is a headshot unrealistic???

    I think he's talking more about the time before that when Rick left him out in the courtyard surrounded by walkers. Rick figured he was as good as dead since there really shouldn't have been any way for him to get away. In the end that choice bites the ground in the ass big time.
  • edited January 2013
    Doug's death. You just got grabbed in the shoulders. So what? and wood wont break that fast
    Shake those walkers off, (and im sure doug can pack some punch) or wiggle your body w/ force
  • edited January 2013
    I think he's talking more about the time before that when Rick left him out in the courtyard surrounded by walkers. Rick figured he was as good as dead since there really shouldn't have been any way for him to get away. In the end that choice bites the ground in the ass big time.

    ah okay, i mean it wasn't really his "death" so it didn't make sense
  • edited January 2013
    I don't get how a sturdy metal balcony can just suddenly "fall".

    Uhhhh... Metal fatigue? Rust? Decay of the brickwork it was bolted to? Four full-grown people using it like a trampoline?

    Seriously, maybe you're pro-Ben and that's cool and all (I'd say I'm Ben-neutral), but I'm far more surprised that Omid survived his fall from an overpass, bouncing off of a moving train, and landing in an uncontrolled manner with only a cut leg than that little proto-balcony collapsed.

    To me, nobody's death was "unrealistic." The fact of the matter is everybody dies, it's out there waiting for all of us, and in the majority of cases it's something "stupid" that does it. One of my best friends was killed in late 2012 by a piece of asparagus — she's going along, living her life when bam she chokes to death after dinner in a side room where no one could see or hear her.

    The zombie that got Lee might as well have been a snake, there's a reason they're reviled in every culture as evil and dangerous. And it's established in the comics, show and game that walkers can get "bored" and just sit quietly somewhere until something stirs them into activity.

    Kenny's defense of Ben could have been better thought out by Kenny himself, but that's the flexible nature of time in a drama. No matter how long before you stand there arguing or debating with Kenny, the walkers are going to be on you just as you agree/he shoves you. Chuck was an old guy who probably got winded and cornered. Duck was also bitten by something poisonous. Katjaa gave in to despair when she saw her little boy wheezing his last breaths in this world. Carley/Doug had the bad luck to have fallen in with a psycho bitch. Larry had a big rock dropped on his head by a trigger-happy selfish asshole.

    All those things have killed people in the real world and will do so today (if you just replace zombies with dangerous animals).
  • edited January 2013
    RobtMyers wrote: »
    The zombie that got Lee might as well have been a snake, there's a reason they're reviled in every culture as evil and dangerous. And it's established in the comics, show and game that walkers can get "bored" and just sit quietly somewhere until something stirs them into activity.

    If it's obvious to someone at home, it's certainly going to be obvious to someone that's been living in that environment for months on end.

    Incidentally, I actually worked with venomous animals (snakes included) as a hobby until I moved. One of the very first rules for anybody who lives in an area with them? Always be careful around potential cover sites. I have trouble believing people wouldn't adopt similar rules for zombies. :p Hell, just out of habit I still shake out my boots before putting them on even though the American Northeast isn't exactly known for being scorpion country.
  • edited January 2013
    I'm pretty sure that Lee was just worried about Clem. Worried so much that all he could focus on was her. We all know she'd never eave her hat and her radio somewhere, so Lee probably began freaking out as soon as he saw her hat on the ground. And then the radio. Lee slipped up because he cared too much and lost his focus on his surroundings. Then he died because of it.
  • edited January 2013
    Rock114 wrote: »
    I'm pretty sure that Lee was just worried about Clem. Worried so much that all he could focus on was her. We all know she'd never eave her hat and her radio somewhere, so Lee probably began freaking out as soon as he saw her hat on the ground. And then the radio. Lee slipped up because he cared too much and lost his focus on his surroundings. Then he died because of it.

    I was actually one of the people who wasn't paying attention and didn't even think about a walker behind the wood. I went for the walkie talkie. So I have no problem with agreeing with your point of view.
  • edited January 2013
    The whole Carley/Doug Choice. Why could you tell Clementine to give Carley her purse, and you grab Doug? It seemed kind of forced...
  • edited January 2013
    Rock114 wrote: »
    I'm pretty sure that Lee was just worried about Clem. Worried so much that all he could focus on was her. We all know she'd never eave her hat and her radio somewhere, so Lee probably began freaking out as soon as he saw her hat on the ground. And then the radio. Lee slipped up because he cared too much and lost his focus on his surroundings. Then he died because of it.

    He wasn't panicking so much that he apparently felt the need to run though. :p It's the funny thing about Lee, he almost never moves like stuff needs to get done.

    More seriously, it does give the option of checking the garbage pile, so he apparently wasn't totally clueless. If a given Lee throws all caution to the wind and goes straight for the Walkie, it atleast looks more plausible. For cautious, observant Lees that check the pile however? Not so much, the bite scenario in that case even looks kinda awkward.
    jmfchuckie wrote: »
    The whole Carley/Doug Choice. Why could you tell Clementine to give Carley her purse, and you grab Doug? It seemed kind of forced...

    In that case, it's possible that Clem might not have been able to reach the top of the counter to get the purse. It did seem kinda forced though, a big part of the reason I actually helped Carley first was because she had a weapon - I figured that by helping her first, then there'd be enough time for her to help save Doug. Whoops.
  • edited January 2013
    Rommel49 wrote: »
    Always be careful around potential cover sites. I have trouble believing people wouldn't adopt similar rules for zombies.

    This is a case of suspension of disbelief. Lee was distraught about Clem disappearing (remember how she went missing earlier in the episode?), finding her hat and then her freakin' walkie talkie in the middle of the road. I was distraught too, but checked the garbage pile first (since it was clickable) yet I was still "overconfident" in what the game was willing to do to Lee.

    If you tell me that even with all the rules for handling dangerous animals that experienced people don't still get killed, well just remember the Crocodile Hunter.
  • edited January 2013
    RobtMyers wrote: »
    This is a case of suspension of disbelief. Lee was distraught about Clem disappearing (remember how she went missing earlier in the episode?), finding her hat and then her freakin' walkie talkie in the middle of the road. I was distraught too, but checked the garbage pile first (since it was clickable) yet I was still "overconfident" in what the game was willing to do to Lee.

    If you tell me that even with all the rules for handling dangerous animals that experienced people don't still get killed, well just remember the Crocodile Hunter.[/QUOT I have no real problem with the deaths or how they were portrayed, my real WTF moment was, if it was preordained that Lee was going to be bit why did they give you the option of checking the trash at all? If being cautious ended up with the same results as being rash why bother with a choice?
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