Fate of walkie-talkie
There is two location of walkie-talkie in the end of season one. First location: In "Marsh house", if we put everything on table, or if we put only walkie-talkie and keep knife by ourself (my variant). Second location: Walkie-talkie are in shop when Lee died, If we told stranger "I have nothing" and keep walkie-talkie by ourself. When Lee fight with stranger, if you push "Q" too fast, Lee strangling him to death and we got a choise, shoot stranger, or not, you would ask: "Why have you telling this everything?" I think that this walkie-talkie will be in second season, someone, maybe Clem, or new playable character will going to Savannah, and finding radio. If walkie-talkie are with Lee, we would must killing walker Lee (if Clem didn't shoot him) or not killing if Lee in handcuffs. If walkie-talkie was left in "Marsh house", we will get it in there, and killing walker stranger, if Lee or Clementine didn't shoot him.
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He had a generic walkie talkie, clementine was just talking into her own and he picked up the signal.
I thought that at first, but what are the chances they end up on the same frequency?
I figured the stranger was depressed and lonely one evening, started flipping through frequencies one after another in a desperate attempt to find anyone. Probably heard Clementine during one her one sided talks with her parents, or she heard him and answered back. That would be my guess.
Or he might have just spied, saw she was on her walkie-talkie, and painstakingly searched while she was talking into it until he found her. He had the time and desire when he had no family left to live for.
I think she's smart enough to not be fooled by strange, insane strangers again. plus, her parents can't be used to trick her anymore.
True, but now Lee's dead, Kenny's lost, and she's on her own. I would say she shouldn't talk to strangers but.....
It's possible Omid and Christa could come to the rescue.
at any rate, I think she'll run away from weird men now. she does have that look of pure horror when she spots the two figures in the distance.
When you tell her to find a group, Lee tells her to look for someone like Katijaa, if there is someone sweet and caring like her within the group then they can't be to bad, but if there is nobody like that then run away. I thought that was pretty neat.
He did?Oh wow,I taught he meant that she should look for our group,and Clem didn't know that Kenny and Ben were dead so..Anyways,that was probably best thing to say to her.
oh. that actually sounds like the best thing of all to say. there should have been more suggestion of that:
find a "nice" group, or something
what do you think will bring us back for the walkie-talkie?
Maybe a new playable character who meeting Clementine will need a radio (for many reasons). Clem will say him that she lost her walkie-talkie in Savannah. If Lee didn't said to her "Stay away from citys" or "Don't trust anybody", then Clem will accompany new character to Savannah. If Lee was said that, then Clem doesn't goes with him. Will Clem meeting Lee again as a walker (or just body) or not, it depends of where her walkie-talkie are, in "Marsh house", or in jewelry shop.
It's just my thoughts who based in this fact that why Telltale made answer "All I've got is the radio" ?
I figured Telltale made that option because the Stranger knows that Lee has the radio, because he has communicated with him through it at Vernon's abandoned morgue-hideout, and in the mansion attic.
though you bringing this up made me wonder if that stupid radio is going to be the only reoccuring character in Season 2, because that would be our luck.
If you did not shoot Stranger (if you had successfully fight him and strangled him to death). You can see that he didn't turn yet. But I think that if Telltale If gave us the opportunity to choose to shoot or not to shoot, this choice will be the impact in the future I think. Same situation with handcuffs for Lee. I sure that decision of handcuff Lee or not, will have consequences.
You know what would be funny?
Those who handcuffed Lee, probably did that, because they wanted to go double sure, he would never hurt anyone again, those who didn't cuff him, felt save enough as it was.
Now imagine Telltale makes it play out, that those who cuffed him, will get a negative consequence, and those who didn't cuff him get the good consequence.
It's not so difficult as you said. I think it will be smth like that: If Clem killed him, then we just see his body, or in handcuffs, or without handcuffs, but if Clem had left him, then we will see a zombie, belted at battery , and trying to stand up, or we'll see a free zombie, who will try to eat, the new main character, or even someone else. As for the radio, I am sure, that we will see walkie-talkie again , because the radio - this is a very important thing in ZA
This is what we always assumed happened between them, too.
Mafia 2 took this direction(where the new character killed the old character who you used to play as in Mafia 1),it didn't work,i think too many people have invested emotional thoughts as Lee and it would harm the new game having a new player killing him off.
Why? It seems to me that it would bring a more cynicism in the game.
If not, here's to my two-armed, unhandcuffed zombie Lee.
i can just see the 'cheapness' in it,a way of connecting a new story by rounding off the old one with the 2 characters meeting in different circumstanes.