Just curious. Has anyone from Double Fine or Telltale have commented about Lucasarts being closed by Disney and(are they planning) on buying the rights for the adventure games? I know I remember Ron commented something regarding on MI/Pirates.
Nothing new any way. Disney has a habit of sitting on properties even more than LA. They like to know what they have and what they can do with it. Sadly, in a lot of cases, they're happy just doing nothing and waiting until they want to do something... if they ever do.
Shucks. I was going to suggest that if anyone is working with Disney should do something with the series of games that they now own. But seeing that there's a serious doubt, that isn't going to happen. Our only hope now(if it ever does happen) that Double Fine's adventure game does well enough for Tim to approach Disney to buy back Grim Fandango and Full throttle.
lol the 'creators' is a vague thing. Over the lifetime of a franchise a property is recreated time and again by a vast number of individuals. Which is why IP is a transferable singular thing, because there's no one creator. Ron certainly didn't create Curse, or Escape or Tales.
Nothing new any way. Disney has a habit of sitting on properties even more than LA. They like to know what they have and what they can do with it. Sadly, in a lot of cases, they're happy just doing nothing and waiting until they want to do something... if they ever do.
I don't believe that. Disney has survived because they're fucking their licenses like crazy. There's hardly a successful Disney movie without the cheapest part twos and threes. Disney has chosen not to value the licenses they got as a bonus with Star Wars. But not making money with it when the possibility arises?? Bullshit, of course they will.
That doesn't make all well in Disneyland though.
First of all, Disney won't "sell" licenses. They buy them for keeps. They may lend licenses out. And the second they do that, we'll have a bunch of ugly and thorough Disney lawyers on board who will shape that deal into unmistakable excretion form. Do's and don'ts of the story, this character not and that character not, main character and his/her personality to remain unchanged by the end of the new story, dictated DRM and what have you.
I'm fed up with that stuff. Telltale shouldn't buy anything if these strings remain attached. Monkey Island especially. Either make an own IP with ZERO strings attached or get yourself a license where you're on friendly and personal terms with the owner (a certain Steve Purcell comes to mind).
First of all, Disney won't "sell" licenses. They buy them for keeps.
Again, not necessarily, especially if they didn't particularly want them. If they feel like the cash is worth more than the licence they'd probably sell it
Just curious. Has anyone from Double Fine or Telltale have commented about Lucasarts being closed by Disney and(are they planning) on buying the rights for the adventure games? I know I remember Ron commented something regarding on MI/Pirates.
The Sam and Max Facebook page (which I'm pretty sure is run by Telltale) commented on it. Didn't say anything about buying anything, though.
Just curious. Has anyone from Double Fine or Telltale have commented about Lucasarts being closed by Disney and(are they planning) on buying the rights for the adventure games? I know I remember Ron commented something regarding on MI/Pirates.
A lot of staff at both companies (along with Ron Gilbert and other former Lucas staff working elsewhere) have commented about it on twitter or on their blogs, but generally in a tone lamenting the closure of a company they cared about, and not about buying up old properties. Both Tim and Ron seem to have the attitude that they'd buy the properties if they had the opportunity to, but the situation hasn't really changed much in that regard.
Although not in response to Lucasarts news, Telltale relatively recently suggested that they're not as interested in reviving old properties as they used to be. It actually makes a lot of sense, since Telltale really wants to carve their own path, and this community's desire for the Monkey Island and King's Quest revivals to be as traditional as possible is pretty much directly counter to their current goals. If Telltale is going to keep experimenting with new gameplay styles it makes way more sense to do it with properties that people don't have gameplay-specific expectations about, so buying up old properties where people are really attached to the classic gameplay doesn't really make sense, at least for now.
I don't believe that. Disney has survived because they're fucking their licenses like crazy. There's hardly a successful Disney movie without the cheapest part twos and threes. Disney has chosen not to value the licenses they got as a bonus with Star Wars. But not making money with it when the possibility arises?? Bullshit, of course they will.
That doesn't make all well in Disneyland though.
First of all, Disney won't "sell" licenses. They buy them for keeps. They may lend licenses out. And the second they do that, we'll have a bunch of ugly and thorough Disney lawyers on board who will shape that deal into unmistakable excretion form. Do's and don'ts of the story, this character not and that character not, main character and his/her personality to remain unchanged by the end of the new story, dictated DRM and what have you.
I'm fed up with that stuff. Telltale shouldn't buy anything if these strings remain attached. Monkey Island especially. Either make an own IP with ZERO strings attached or get yourself a license where you're on friendly and personal terms with the owner (a certain Steve Purcell comes to mind).
That's the Disney from the '90s and 2000s, not necessarily the current Disney. If the acquisition and (so far) relatively hands-off use of Marvel is any indication, the current Disney might have a better idea of how to get the most out of new IPs without milking or micro-managing them to death.
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I don't believe that. Disney has survived because they're fucking their licenses like crazy. There's hardly a successful Disney movie without the cheapest part twos and threes. Disney has chosen not to value the licenses they got as a bonus with Star Wars. But not making money with it when the possibility arises?? Bullshit, of course they will.
That doesn't make all well in Disneyland though.
First of all, Disney won't "sell" licenses. They buy them for keeps. They may lend licenses out. And the second they do that, we'll have a bunch of ugly and thorough Disney lawyers on board who will shape that deal into unmistakable excretion form. Do's and don'ts of the story, this character not and that character not, main character and his/her personality to remain unchanged by the end of the new story, dictated DRM and what have you.
I'm fed up with that stuff. Telltale shouldn't buy anything if these strings remain attached. Monkey Island especially. Either make an own IP with ZERO strings attached or get yourself a license where you're on friendly and personal terms with the owner (a certain Steve Purcell comes to mind).
Again, not necessarily, especially if they didn't particularly want them. If they feel like the cash is worth more than the licence they'd probably sell it
The Sam and Max Facebook page (which I'm pretty sure is run by Telltale) commented on it. Didn't say anything about buying anything, though.
Nope, it's a fan page.
A lot of staff at both companies (along with Ron Gilbert and other former Lucas staff working elsewhere) have commented about it on twitter or on their blogs, but generally in a tone lamenting the closure of a company they cared about, and not about buying up old properties. Both Tim and Ron seem to have the attitude that they'd buy the properties if they had the opportunity to, but the situation hasn't really changed much in that regard.
Although not in response to Lucasarts news, Telltale relatively recently suggested that they're not as interested in reviving old properties as they used to be. It actually makes a lot of sense, since Telltale really wants to carve their own path, and this community's desire for the Monkey Island and King's Quest revivals to be as traditional as possible is pretty much directly counter to their current goals. If Telltale is going to keep experimenting with new gameplay styles it makes way more sense to do it with properties that people don't have gameplay-specific expectations about, so buying up old properties where people are really attached to the classic gameplay doesn't really make sense, at least for now.
Ah, sorry. My mistake.
That's the Disney from the '90s and 2000s, not necessarily the current Disney. If the acquisition and (so far) relatively hands-off use of Marvel is any indication, the current Disney might have a better idea of how to get the most out of new IPs without milking or micro-managing them to death.