Anyone Kinda Resent How Popular Its Become?

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  • edited April 2013
    I'm really glad for Telltale, they deserve the attention. What's it been, roughly 7 long years of small-time returns in a niche genre? They've been seemingly content with their modest following, and passionate about the franchises they've developed. Now suddenly they've been thrust into the spotlight and I would hope other companies would analyse their accomplishments - an episodic business model that is ahead of it's time, redesigning a long forgotten genre for the modern audience while still holding onto the essence of why we loved it so in the first place, and taking risks to get there. Jurassic Park didn't turn out so well, but they kept trying rather than revert right back to the past, and now we've got one of the greatest games of the decade.

    Well done, you magnificent bastards.
  • edited April 2013
    Profanity wrote: »
    It starts limiting them when the new "quantity over quality" or "IF DARYL DIES I'LL STOP WATCHING THE SHOW" or "IF IT TAKES A NECROMANCER TO BRING BACK CARLEY, I DON'T CARE, DO IT, TELLTALE" fans become such a big part of their income, that they couldn't deal or wouldn't wanna deal with such a hit to their losses.

    And The Walking Dead got A LOT of popularity.
    The Silent Hill series has had some bloody terrible fans, but I don't let it ruin my perception of what I liked and didn't like about it.

    A good thing going downhill is a risk for anything really, but simply being successful before making another season isn't enough for me to start accusing Telltale of deteriorating quality just yet. Besides, I probably wouldn't have looked into the game in the first place if I hadn't heard everyone talking about its story, so I'm not really in a position to complain about newcomers.

    I suppose I'm reminded of how a few of my favorite games are cult classics. Barely anyone knowing about Psychonauts or Dreamfall isn't what made me enjoy them, but it is what has kept them from getting proper sequels.
  • ProfanityProfanity Banned
    edited April 2013
    Mikejames wrote: »
    The Silent Hill series has had some bloody terrible fans, but I don't let it ruin my perception of what I liked and didn't like about it.

    A good thing going downhill is a risk for anything really, but simply being successful before making another season isn't enough for me to start accusing Telltale of deteriorating quality just yet. Besides, I probably wouldn't have looked into the game in the first place if I hadn't heard everyone talking about its story, so I'm not really in a position to complain about newcomers.

    I suppose I'm reminded of how a few of my favorite games are cult classics. Barely anyone knowing about Psychonauts or Dreamfall isn't what made me enjoy them, but it is what has kept them from getting proper sequels.

    Oh, no one is accusing Telltale of anything! It's just a possibility which is possible because it has happened more than enough times.

    And about Silent Hill... Well, I haven't personally played any of them, but what I've been mostly hearing from loyal fans, is that the new Silent Hill games are pretty shit. But once again, can't comment on that meself.

    Dreamfall is getting a sequel, isn't it? And Psychonauts... yeah, huge bummer. But maybe one day. It's always sad when a good game is not given enough recognition, but at least there was a good game. It's also sad seeing a good franchise being driven into the ground and then whacked some more. But, I guess, it's a fair risk. Though, if it takes a bad turn, you'll always wonder what if they hadn't gotten that popularity boost? Especially when it wouldn't mean that Telltale shuts down if doesn't get it, they'd still get enough money to continue their production like they always have.

    But yeah, at this particular moment, it's great that Telltale has gotten more recognition and more cash dough muneymuney for their great work.
  • edited April 2013
    Profanity wrote: »
    Oh, no one is accusing Telltale of anything! It's just a possibility which is possible because it has happened more than enough times.
    Always a possibility. But knowing that TWD did well on excellent writing alone breaches a bit of my cynicism. No issues of tacking on multiplayer or day-one-dlc marketing gimmicks; good writing brought people in, hopefully it's what keeps them here.
    And about Silent Hill... Well, I haven't personally played any of them, but what I've been mostly hearing from loyal fans, is that the new Silent Hill games are pretty shit. But once again, can't comment on that meself.
    Suffice to say that Shattered Memories was a re-imagining of the first game. Admitting that it's a favorite of mine can be dangerous.
    Dreamfall is getting a sequel, isn't it? And Psychonauts... yeah, huge bummer. But maybe one day. It's always sad when a good game is not given enough recognition, but at least there was a good game. It's also sad seeing a good franchise being driven into the ground and then whacked some more. But, I guess, it's a fair risk. Though, if it takes a bad turn, you'll always wonder what if they hadn't gotten that popularity boost? Especially when it wouldn't mean that Telltale shuts down if doesn't get it, they'd still get enough money to continue their production like they always have.

    But yeah, at this particular moment, it's great that Telltale has gotten more recognition and more cash dough muneymuney for their great work.
    Yeah, but Dreamfall's been going on a cliffhanger for about 8 years, with crowd-funding being the only way we were able to get another one green-lighted. lol

    I'll always think fondly of Psychonauts as it is, but I can't help but hold out hope for more after hearing that Schafer had two sequels in mind. Maybe a sequel wouldn't live up to my high expectations, but if the creator was passionate about wanting to make more, I'd want to see it. Same idea with Telltale, except they have all the resources to keep going. If they put the same amount of heart into writing the second season, I'll be looking forward to what they can do.
  • edited April 2013
    I actually like Shattered Memories. The only thing I truly hated was that the scares were telegraphed. Literally.
  • edited April 2013
    Mikejames wrote: »
    The Silent Hill series has had some bloody terrible fans, but I don't let it ruin my perception of what I liked and didn't like about it.

    I know it's offtopic, but you made me curious: Which Silent Hill game, would you say is your favourite?
  • edited April 2013
    I actually like Shattered Memories. The only thing I truly hated was that the scares were telegraphed. Literally.

    Heheh, yeah. It did fall back in the actual scare factor, but I think aiming for other psychological aspects granted a different kind of tension. I liked how it juxtaposed otherwise normal characters with your loosening grip on what was real and what wasn't. It was an interesting way of making me guess whether the town was crazy, or I was.

    Different for a Silent Hill title, but I enjoyed it.
    ZeroShoot wrote: »
    I know it's offtopic, but you made me curious: Which Silent Hill game, would you say is your favourite?

    Weeell, every Silent Hill seemed to have a different standalone story and theme, so there are some strengths and weaknesses all around. (tangent ahead)

    SH1's aged, but still classic.

    SH3's weaker in the narrative aspects, but I liked the main character, and once it picked up it had some of the scariest moments of the series.

    SH4 had one of my favorite premises (You're unable to leave your apartment and find the only window outside is through the introspective psyche of a madman? That Is Awesome), but unfortunately it also had some of the weakest execution, with a protagonist with all the emotions of a dishrag.

    As far as favorites go, it's probably a toss-up between SH2 and Shattered Memories. Bending to the fan favorite, I wasn't really a fan of horror until seeing how SH2 handled it. It didn't need to rely on loud jump-scares or heavy gore, it was about atmosphere, and telling a story through the environment as well as the dialogue. It's an engaging character study of several people dealing with tragedy in different and potentially self-destructive ways, which were grounded in a way that made them genuinely sympathetic to me. Same with Shattered Memories, I can understand people thinking that it wasn't scary enough, but the fun it had with mind-screws and overall story made me prefer it to the original. Both also had some of the best done final stretches I've seen in a game, with conclusions that may have brought a manly tear. (to me at least, cause I'm a pansy like that)
  • edited April 2013
    Mikejames wrote:


    Weeell, every Silent Hill seemed to have a different standalone story and theme, so there are some strengths and weaknesses all around. (tangent ahead)

    SH1's aged, but still classic.

    SH3's weaker in the narrative aspects, but I liked the main character, and once it picked up it had some of the scariest moments of the series.

    SH4 had one of my favorite premises (You're unable to leave your apartment and find the only window outside is through the introspective psyche of a madman? That Is Awesome), but unfortunately it also had some of the weakest execution, with a protagonist with all the emotions of a dishrag.

    As far as favorites go, it's probably a toss-up between SH2 and Shattered Memories. Bending to the fan favorite, I wasn't really a fan of horror until seeing how SH2 handled it. It didn't need to rely on loud jump-scares or heavy gore, it was about atmosphere, and telling a story through the environment as well as the dialogue. It's an engaging character study of several people dealing with tragedy in different and potentially self-destructive ways, which were grounded in a way that made them genuinely sympathetic to me. Same with Shattered Memories, I can understand people thinking that it wasn't scary enough, but the fun it had with mind-screws and overall story made me prefer it to the original. Both also had some of the best done final stretches I've seen in a game, with conclusions that may have brought a manly tear. (to me at least, cause I'm a pansy like that)

    Hmmm... okay, I never played Shattered Memories or SH 4, but as far as the others are concerned I do agree, that the 3rd was the weakest in terms of narrative aspects, and personally the story only got me really interested close to the end.

    SH 1 is a classic indeed, but from all of them my favourite is SH 2, for the above mentioned reasons, it was an immense, and immersive experience, and the conclusion blowed my mind then, for me it is a role model in terms storytelling and innovation. And this game showed me how much of a simple minded person I can be, because I didn't think of the symbolistic meanings of everything, but only regarded the obvious, which to be honest didn't make too much sense, but then again, the conclusion made perfect sense.
  • edited April 2013
    I absolutely love the game itself...what I DO resent is that on every single post on Telltale's Facebook page right now (bar one) there is at least one comment about The Walking Dead Season 2. People who clearly don't care about Telltale as a company seem to be the most vocal fans (not the majority, mind you) of this group; and it's starting to get to me.
  • edited May 2013
    ZeroShoot wrote: »
    Hmmm... okay, I never played Shattered Memories or SH 4, but as far as the others are concerned I do agree, that the 3rd was the weakest in terms of narrative aspects, and personally the story only got me really interested close to the end.

    SH 1 is a classic indeed, but from all of them my favourite is SH 2, for the above mentioned reasons, it was an immense, and immersive experience, and the conclusion blowed my mind then, for me it is a role model in terms storytelling and innovation. And this game showed me how much of a simple minded person I can be, because I didn't think of the symbolistic meanings of everything, but only regarded the obvious, which to be honest didn't make too much sense, but then again, the conclusion made perfect sense.

    Silent Hill 1 drew me in and hooked me into the series early on, but I'm with the consensus in saying that SH2 is my favorite. Really, though, I've enjoyed every release in the franchise. Shattered Memories was different, but the storyline was very compelling and had one of the strongest endings of all the SH games.
  • edited May 2013
    bogey_j wrote: »
    I liked it in the beginning when episode 1 came out and the only people who knew about it were people in the know. those that played that first episode with no hype going in knew it was something special. but now that its won countless awards it just kinda leaves a sour taste in my mouth.

    its reached this pantheonic level in gaming (at least in game narrative) that I feel the next iteration is going to be dumbed down to get the mass appeal (like the TV show)

    it getting as popular as it is is not really a good thing IMO..

    Im with you dude. I wanted a game that i could call my own, but now 'Pewdiepie' plays it. And you know how many views he gets...
    This makes the game too popular. Well, i guess i could see it coming. It was an awesome game afterall... :o
  • edited May 2013
    Telltale won't dumb this game down for the mass. It got so much attention because it was 1 game in hundreds a year to be released, that didn't had "mass appeal." It had the balls to do things, to kill off characters, to confront you with your decisions, to make you feel bad etc. And that is, what made it so special, and what made it so succesful.

    I don't know what went wrong with the show, and who decided that, if a concept is working and everyone loves it, and it actually IS getting views as it IS, you should change it, dumb it down, throw in stupid filler episodes and stop doing what the show does: Showing that everyone can die, that survival is a bitch, that that world hides unspeakable shit at every turn, but that's not the topic...

    If Telltale has enough common sense, which I think they do, they will know, that doing their thing is what made this game successful in the first place, and that S2 will be just as successful at the very least, if they keep doing their thing.

    I sincerely hope AMC is going to remember how great the show started, where the source material is coming from, and what is expected by the fans from the walking dead franchise. Hope they get a grip soon. And I hope Telltale keeps it real with their stuff.
  • edited May 2013
    I don't know why so many people think it's cool to know something that's not mainstream. It's not cool for the designers of the game, or the people who make the music, there trying to make money and getting irritated that something became popular is idiotic. If you don't like it, stop playing the game. I am glad it got popular and believe it or not the last episode was my favorite, the first and the second were boring, and theres great depth to the story. All the people complaining just need to stop and go play something else.
  • edited May 2013
    I'm one of those people who never read the comics and never watched the show, but absolutely loved the game.

    However, this isn't the first Telltale game I've played and loved. I came into the game not really knowing what to expect, but Telltale's past history has proven to me that the game itself would be engaging and well written. That's why I loved it, and why I want a second season of it. I'm hooked.
  • edited May 2013
    I've absolutely no problem with the game being popular. Sometimes things are popular because they're good, and TWD:The Game is certainly that. It may not be to my tastes, but I'm not going to slam anyone for liking it.

    What I resent is the same thing that I ALWAYS resent - people acting so damned entitled.

    Not everyone, mind - just the select few who ruin things for everyone. The people wining and complaining when an episode is delayed, those who spam other threads and news posts to demand their game NAOW!!!, those who bitch and moan about how the ending wasn't all flowers and rainbows and everyone skipping hand-in-hand into a perfect sunrise. THOSE people, the ones who need to die in a fire. I resent THEM.

    Otherwise, it's all cool with me. :)

    Play a game for what it is, not for what your expectations of it should be
  • edited May 2013
    Rock114 wrote: »
    If it wasn't so popular, then there'dbe no Season 2. Something which I'm sure we can all agree would be a bad thing.

    I agree with this. I want game companies that make good games to succeed to continue making those good games. I get what you mean though, but hopefully it won't come to that. I hope they don't dumb it down, but I like that its popular. The good things is that there are now more people to complain if there are bugs and glitches lol (which was the only thing that really bugged me before).
  • edited May 2013
    Why would you resent its popularity? News flash - sometimes a shit load of people like the same thing. It doesn't make the game any less amazing, it just means that a lot of people happen to agree on something.

    The game deserves every bit of recognition it got, people should stop hating on popularity.
  • edited May 2013
    The options on this thread is just great, I think it deserves all the praise it got.
  • edited May 2013
    Off topic, SLH1222, that is the best profile picture I have ever seen.
  • edited May 2013
    It's Popular, Now It Sucks


    It's been a while since I got such an emotional rush from a game. More of it can only be good:)
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