Telltale should invest in Facial Motion Capture?

edited May 2013 in General Chat
I looked at this, said "WOW" and then imagined how would have been in Telltale Games: Markerless Facial Motion Capture Video


attachment.php?attachmentid=202627&stc=1&d=1367718511

Markerless-Facial-Motion-Capture.jpg

Comments

  • edited May 2013
    I believe Jurassic Park and The Walking Dead both used mocap, though I'm not sure how extensive it was.
  • ProfanityProfanity Banned
    edited May 2013
    And suddenly - no more voice actors that can't act visually!
  • puzzleboxpuzzlebox Telltale Alumni
    edited May 2013
    I believe Jurassic Park and The Walking Dead both used mocap, though I'm not sure how extensive it was.

    Probably body. We did some mocap for fight scenes in The Wolf Among Us. I believe this was actually modelled off two of the directors:

    TheWolfAmongUs_001_BigbyFight.jpg

    It's always fun when your role demands punching a colleague in the face.
  • edited May 2013
    Quit showing that thing off everywhere, woman. Jeez. It's like you're promoting it or something.
  • ProfanityProfanity Banned
    edited May 2013
    It does get a bit weird when you've only got a handful of screenshots released.
  • puzzleboxpuzzlebox Telltale Alumni
    edited May 2013
    Quit showing that thing off everywhere, woman. Jeez. It's like you're promoting it or something.

    Well, mostly I wanted to make the crack about people here punching each other in the face, but I guess it's ok if people think about playing The Wolf Among Us too. :p
    Profanity wrote: »
    It does get a bit weird when you've only got a handful of screenshots released.

    Sit tight for a month or so... more stuff to come at E3!
  • edited May 2013
    Personally i think it could work for some games while just looking awful for others. It could work for example The Walking Dead because characters like Lee look realistic while it would look awful for Sam & Max because it could look like Sam with a creepy mix of a dog and human head.
  • edited May 2013
    puzzlebox wrote: »
    It's always fun when your role demands punching a colleague in the face.

    Depends on how many re-takes the puncher insisted upon!
  • edited May 2013
    Full body and facial mocap has out some actors out of business as far as reprising voice roles.

    See replacement of Michael Ironside in the new Splinter Cell or the replacement of the guy who did Garrett's voice in Thief series for 4th game.

    Personally I think that's so uncool. If in particular the voices made the characters.
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