Fart jokes have been around for ages. Haven't you guys ever seen those ancient cave paintings of the guy bent over with people passed out behind him. Though that may be not so much a joke as a warning to stay upwind of that guy.
haven't heard that one as well, sounds rather short. furthermore the expression knob job, even though sounding kind of funny, seems a bit odd. isn't the x in x job, where x is supposed to be a variable like in math, usually referring to what is used to handle the job instead of what is handeled? you know, like in...hehe..hehe...paint job. the paint is used to color the car, otherwise it would be a car job.
We already have a Sam & Max book. It's called Surfin' the Highway.
And I think making books of the episodes themselves is like making a book based on the Wizard of Oz movie, or worse still, the Lord of the Rings movies.
We already have a Sam & Max book. It's called Surfin' the Highway.
And I think making books of the episodes themselves is like making a book based on the Wizard of Oz movie, or worse still, the Lord of the Rings movies.
...
Please tell me you were aware that they both were originally books.
Back in the day, when a LA adventure game came out, a fan would write a novelization of it.
Has anyone put any thought/effort into attempting a project like this for the current seasons?
Sam reached into his jacket pocket and pulled out the typewriter ribbon he had stumbled upon in Jurgen's castle earlier. He tried to push it against Max's head, but after a few attempts, he realized that this was getting him nowhere.
"I can't use this with that!" Sam muttered to himself.
----
Max menaced the jukebox. Seeing that the machine refused to cower, he wandered around for a few minutes, pausing only to pick at his navel lint and sniff things.
To Sam and Stinky, he was merely keeping himself amused. But Max was using this opportunity to question his role in life. Was he forever destined to chew on dictator heads and make hilarious quips? Or was there a higher calling? Max's true dream in life was to be a calliope player, but he knew Sam only wanted to solve cases. So he forced a smile every morning and pretended to be excited about his job. If Sam only knew the sacrifices Max made to keep him happy.
Sam reached into his jacket pocket and pulled out the typewriter ribbon he had stumbled upon in Jurgen's castle earlier. He tried to push it against Max's head, but after a few attempts, he realized that this was getting him nowhere.
"I can't use this with that!" Sam muttered to himself.
----
Max menaced the jukebox. Seeing that the machine refused to cower, he wandered around for a few minutes, pausing only to pick at his navel lint and sniff things.
To Sam and Stinky, he was merely keeping himself amused. But Max was using this opportunity to question his role in life. Was he forever destined to chew on dictator heads and make hilarious quips? Or was there a higher calling? Max's true dream in life was to be a calliope player, but he knew Sam only wanted to solve cases. So he forced a smile every morning and pretended to be excited about his job. If Sam only knew the sacrifices Max made to keep him happy.
---
So yeah, I don't see a novelization working.
Hey! I don't see a Mary Sue in that! It's mandatory, you know. :mad:
I think some games need novelizations. Like, I'd read the book version of a Final Fantasy or Earthbound game, because in games like that it tends to feel like the gameplay is merely an obstacle in the way of story. Sam & Max is easy enough to get through that I don't have that feeling.
Please sir, the correct spelling is Qix. The story of Qix is explicated in Megadrive's classic Ultimate Qix.
"The spaceship Monotros is just about to arrive home safely, when the crew discovers that a deadly alien force has beaten them home. Their mother star completely annihilated, the crew hops back in their ship to fly around the planet looking for survivors. When they come upon an S.O.S. signal, their adventure is just about to begin. Approaching the planet's surface again, our heroes discover that their last allies are under attack! Pilot the Monotros into battle against fierce alien attacks and unknown terrors in this science fiction epic. An entire star's fate rests in your hands, so use the individual strengths of the crew members to your advantage and pray for the best."
I think there should be novelization of Sam and Max seasons, especially the other Telltale Games. They would be fine reading as well as help those who don't got the games or never go to Youtube a lot figure out what's going on.
Sam reached into his jacket pocket and pulled out the typewriter ribbon he had stumbled upon in Jurgen's castle earlier. He tried to push it against Max's head, but after a few attempts, he realized that this was getting him nowhere.
"I can't use this with that!" Sam muttered to himself.
----
Max menaced the jukebox. Seeing that the machine refused to cower, he wandered around for a few minutes, pausing only to pick at his navel lint and sniff things.
To Sam and Stinky, he was merely keeping himself amused. But Max was using this opportunity to question his role in life. Was he forever destined to chew on dictator heads and make hilarious quips? Or was there a higher calling? Max's true dream in life was to be a calliope player, but he knew Sam only wanted to solve cases. So he forced a smile every morning and pretended to be excited about his job. If Sam only knew the sacrifices Max made to keep him happy.
---
So yeah, I don't see a novelization working.
Or I'm too nervious, or bored, or this is really funny
You know, I like to write a lot. I may not be able to make a novelization of season one, but I may be able to make a short storylization (that needs to be a word now)
I'll work on it when I remember it next
Back in the day, when a LA adventure game came out, a fan would write a novelization of it.
Actually, a LucasArts employee named Jo Ashburn would, only he'd write it in the form of a walkthrough and it would be included in the hint book. The one for Hit the Road is swell.
I haven't read much Shakespere, but I get the impression that he used a lot of lowbrow humour. His plays got popular because they appealed to so many people.
Sam reached into his jacket pocket and pulled out the typewriter ribbon he had stumbled upon in Jurgen's castle earlier. He tried to push it against Max's head, but after a few attempts, he realized that this was getting him nowhere.
"I can't use this with that!" Sam muttered to himself.
----
Max menaced the jukebox. Seeing that the machine refused to cower, he wandered around for a few minutes, pausing only to pick at his navel lint and sniff things.
To Sam and Stinky, he was merely keeping himself amused. But Max was using this opportunity to question his role in life. Was he forever destined to chew on dictator heads and make hilarious quips? Or was there a higher calling? Max's true dream in life was to be a calliope player, but he knew Sam only wanted to solve cases. So he forced a smile every morning and pretended to be excited about his job. If Sam only knew the sacrifices Max made to keep him happy.
---
So yeah, I don't see a novelization working.
That was funny, but writing can be exactly as silly as cartoonish video games can. It's a medium, not a genre. There's really no reason why the games can't be novelised. Except that I don't think a novelisation would add much. That said, I'm going to try a written version of the final puzzle of 106. I've had the idea for a while, and this thread is a good excuse.
Actually, a LucasArts employee named Jo Ashburn would, only he'd write it in the form of a walkthrough and it would be included in the hint book. The one for Hit the Road is swell.
This is cool, but it's not what I am talking about...
Heheh, I actually just saw the Video Game Novel section at Borders yesterday; Halo, Myst, Baldur's Gate, Word of Warcraft, Icewind Dale, Hellgate London (I think)...those are the only ones I can remember off the top of my head.
Heheh, I actually just saw the Video Game Novel section at Borders yesterday; Halo, Myst, Baldur's Gate, Word of Warcraft, Icewind Dale, Hellgate London (I think)...those are the only ones I can remember off the top of my head.
Most video-game based novels tend to be original side-stories and stuff using the game's world and characters, generally, whereas a "novelization" implies a book that retells more or less the same story that the game tells, like with film novelizations. Not trying to correct you or anything, just sort of contrasting the original poster's idea with the examples you mention.
I'll also add that the Myst novels are fantastic. Highly recommended reading.
Comments
[1] or euphemism of your choice
this forum is sorta educational
We already have a Sam & Max book. It's called Surfin' the Highway.
And I think making books of the episodes themselves is like making a book based on the Wizard of Oz movie, or worse still, the Lord of the Rings movies.
Please tell me you were aware that they both were originally books.
Sam reached into his jacket pocket and pulled out the typewriter ribbon he had stumbled upon in Jurgen's castle earlier. He tried to push it against Max's head, but after a few attempts, he realized that this was getting him nowhere.
"I can't use this with that!" Sam muttered to himself.
----
Max menaced the jukebox. Seeing that the machine refused to cower, he wandered around for a few minutes, pausing only to pick at his navel lint and sniff things.
To Sam and Stinky, he was merely keeping himself amused. But Max was using this opportunity to question his role in life. Was he forever destined to chew on dictator heads and make hilarious quips? Or was there a higher calling? Max's true dream in life was to be a calliope player, but he knew Sam only wanted to solve cases. So he forced a smile every morning and pretended to be excited about his job. If Sam only knew the sacrifices Max made to keep him happy.
---
So yeah, I don't see a novelization working.
Hey! I don't see a Mary Sue in that! It's mandatory, you know. :mad:
Quix: The Novel
"The spaceship Monotros is just about to arrive home safely, when the crew discovers that a deadly alien force has beaten them home. Their mother star completely annihilated, the crew hops back in their ship to fly around the planet looking for survivors. When they come upon an S.O.S. signal, their adventure is just about to begin. Approaching the planet's surface again, our heroes discover that their last allies are under attack! Pilot the Monotros into battle against fierce alien attacks and unknown terrors in this science fiction epic. An entire star's fate rests in your hands, so use the individual strengths of the crew members to your advantage and pray for the best."
Clearly you are not a true fan, sir.
Or I'm too nervious, or bored, or this is really funny
(It's the third option, I'm sure!)
And thus my annoyance at the necrobump has largely dissipated. Largely.
I'll work on it when I remember it next
A Midsummer Night's Dream
Act I, Sc. II
"I'll speak in a monstrous little voice. "
Clearly that is a fart joke Ok maybe not.
The Comedy of Errors
Act 3, Scene 1
Thanks to Gravity on the Real Life forums
Do you bite your thumb at me sir?
I do bite my thumb at you, sir.
Actually, a LucasArts employee named Jo Ashburn would, only he'd write it in the form of a walkthrough and it would be included in the hint book. The one for Hit the Road is swell.
I don't see why a novelisation wouldn't work, but don't count on me to write it.
That was funny, but writing can be exactly as silly as cartoonish video games can. It's a medium, not a genre. There's really no reason why the games can't be novelised. Except that I don't think a novelisation would add much. That said, I'm going to try a written version of the final puzzle of 106. I've had the idea for a while, and this thread is a good excuse.
This is cool, but it's not what I am talking about...
This is...http://www.fortunecity.com/meltingpot/neches/158/snm1.htm
Most video-game based novels tend to be original side-stories and stuff using the game's world and characters, generally, whereas a "novelization" implies a book that retells more or less the same story that the game tells, like with film novelizations. Not trying to correct you or anything, just sort of contrasting the original poster's idea with the examples you mention.
I'll also add that the Myst novels are fantastic. Highly recommended reading.