I like the general idea of it, US copyright law as it stands today kind of blows, but there's not really anything that's a part of this bundle that I care to get.
The biggest moment in free culture history is coming to a close with only 3 days and $1324 left to help uncopyright the 2GB+ bundle of game art & music!
Basically, if there was any major or small gaming company even remotely interested in public domaining their stuff, they would have done it a long time ago, and even then, putting something in public domain doesn't mean squat, as each country has different rulings with public domain, which is part of the reason licenses like CC0 and WTFPL exist.
Basically, if there was any major or small gaming company even remotely interested in public domaining their stuff, they would have done it a long time ago, and even then, putting something in public domain doesn't mean squat, as each country has different rulings with public domain, which is part of the reason licenses like CC0 and WTFPL exist.
Basically, if there was any major or small gaming company even remotely interested in public domaining their stuff, they would have done it a long time ago, and even then, putting something in public domain doesn't mean squat, as each country has different rulings with public domain, which is part of the reason licenses like CC0 and WTFPL exist.
Somebody has to be the first and now it has become a reality.Cause the campaign is successful
Somebody has to be the first and now it has become a reality.Cause the campaign is successful
This isn't the first. For instance, there's projects like Freedoom that are distributed with a Modified BSD license that allows using the freedoom art, music, and sound effects in another project (and allows for modification of those assets as well), as long as you don't use the Freedoom name or the name of any of their contributors as promotion for your product without permission (which, in my opinion, is common sense, and common courtesy anyway).
This isn't the first. For instance, there's projects like Freedoom that are distributed with a Modified BSD license that allows using the freedoom art, music, and sound effects in another project (and allows for modification of those assets as well), as long as you don't use the Freedoom name or the name of any of their contributors as promotion for your product without permission (which, in my opinion, is common sense, and common courtesy anyway).
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Yes, it is real. And yes, the license is a valid license, approved by the Free Software Foundation as a GPL-compatible free license.
Basically, if there was any major or small gaming company even remotely interested in public domaining their stuff, they would have done it a long time ago, and even then, putting something in public domain doesn't mean squat, as each country has different rulings with public domain, which is part of the reason licenses like CC0 and WTFPL exist.
It means remixing. Its a first.
Somebody has to be the first and now it has become a reality.Cause the campaign is successful
Not as free as CC0
You can do whatever you want with the assets including commercial use pretty awesome