Public Domain Video Games becoming a reality... NOT.

Comments

  • edited June 2013
    We already have something similar. It's called "Do What The Fuck You Want to Public License" (or WTFPL).

    Yes, it is real. And yes, the license is a valid license, approved by the Free Software Foundation as a GPL-compatible free license.
  • edited June 2013
    I like the general idea of it, US copyright law as it stands today kind of blows, but there's not really anything that's a part of this bundle that I care to get.
  • edited July 2013
    The biggest moment in free culture history is coming to a close with only 3 days and $1324 left to help uncopyright the 2GB+ bundle of game art & music!
  • edited July 2013
    2 days and less than $1000 to go. If this is successful what changes is this going to bring to the video gaming industry lets discuss.
  • edited July 2013
    None at all.
  • edited July 2013
    What he said.

    Basically, if there was any major or small gaming company even remotely interested in public domaining their stuff, they would have done it a long time ago, and even then, putting something in public domain doesn't mean squat, as each country has different rulings with public domain, which is part of the reason licenses like CC0 and WTFPL exist.
  • edited July 2013
    GaryCXJk wrote: »
    What he said.

    Basically, if there was any major or small gaming company even remotely interested in public domaining their stuff, they would have done it a long time ago, and even then, putting something in public domain doesn't mean squat, as each country has different rulings with public domain, which is part of the reason licenses like CC0 and WTFPL exist.

    It means remixing. Its a first.
  • edited July 2013
    ...That title REALLY needs some fixing.
  • edited July 2013
    How is it not?
  • edited July 2013
    Looking at it, there's a bunch of music but only two actual games - and one of those is just the source code.
  • VainamoinenVainamoinen Moderator
    edited July 2013
    I was asked to fix the title. I fixed the title.
  • edited July 2013
    GaryCXJk wrote: »
    What he said.

    Basically, if there was any major or small gaming company even remotely interested in public domaining their stuff, they would have done it a long time ago, and even then, putting something in public domain doesn't mean squat, as each country has different rulings with public domain, which is part of the reason licenses like CC0 and WTFPL exist.

    Somebody has to be the first and now it has become a reality.Cause the campaign is successful
  • JenniferJennifer Moderator
    edited July 2013
    TheBigGuns wrote: »
    Somebody has to be the first and now it has become a reality.Cause the campaign is successful
    This isn't the first. For instance, there's projects like Freedoom that are distributed with a Modified BSD license that allows using the freedoom art, music, and sound effects in another project (and allows for modification of those assets as well), as long as you don't use the Freedoom name or the name of any of their contributors as promotion for your product without permission (which, in my opinion, is common sense, and common courtesy anyway).
  • edited July 2013
    Jennifer wrote: »
    This isn't the first. For instance, there's projects like Freedoom that are distributed with a Modified BSD license that allows using the freedoom art, music, and sound effects in another project (and allows for modification of those assets as well), as long as you don't use the Freedoom name or the name of any of their contributors as promotion for your product without permission (which, in my opinion, is common sense, and common courtesy anyway).

    Not as free as CC0
  • edited July 2013
    You can now download the bundle http://open.commonly.cc/
    You can do whatever you want with the assets including commercial use pretty awesome
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