I think the game is the most superior of all Walking Dead media.
I LOVE this game, ever since my friend showed it to me last year, I was hooked. I was never a fan of the comics, and I only liked the first season of the TV show. I never thought I would like the game, but it suprised me on it's wonderful storytelling and characters, it's so much easier to love than the story of Rick Grimes. It's no secret that this game is popular, but it really only draws in the gaming crowd, I really wish this game was played by more people though, it's hard to find someone to talk about it with. (Which is why I joined the forum.) So what is your opinion? Is this your favorite Walking Dead story?
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Garry Whitta, Sean Vanaman & the Telltale team have beaten Robert Kirkman at his own game - in my opinion...
This
Dude! Don't take offense but you sound more like a fanboy of the game than a fan of the walking dead. I loved the game as much as the next man but I don't know how anyone can say that the single story of season 1 is better than all 18 completed story arcs of walking dead story telling. What made the game stand out and preferable over other mediums to some is it's interactivity. We were playing it and controlling the character. That doesn't make it better just different. A different way of experiencing the walking dead. But where story telling is concerned season 1 is essentially about Lee's groups survival over a time period of around 3 months where as the walking dead comics covers the survival of characters over the course of nearly 2 years. Telltale make good games but Kirkman writes great stories. There wouldn't even be a game or tv show if not for the inspiration and influence from the comics.
Because it is, in my opinion, and others' ?
Dude! Don't take offense but you sound more like a fanboy of The Walking Dead than a fan of the Game...
Laugh-Out-Loud!!!
Congratulations - you've made my 100th post...
Have a fucking sticker!
Comics are ok but have horribly written dialogue
Game is great though
Studio meddling is how it happens. It was actually supposed to not have anything to do with science fiction, originally, but then Will Smith and the producers wanted something different than what was written. Getting M. Night didn't help matters, either. Sometimes it's not the way something is written, but how it's presented too.
As for The Walking Dead franchise as a whole, I think TellTale Game's version is the ultimate experience, taking everything good about the comics, and cutting out all the filler and crappy outlandish bits. It also helps that they were telling a complete story with Lee, instead of trying to have it be something that "lasts forever" like Kirkman is trying to do with the comic and TV show. I'm sorry, but I don't care how well something does, it doesn't last forever. It also helps that for the most part, the characters are also more likable on a lot of levels than the comic book protagonists, and even the antagonist is more likable. I mean, the Governor works, because he's a comic book villain, with a grand scale plan, while the Stranger just wanted his own twisted version of justice, while I don't agree with it, I can understand his actions unlike psychotic Phillip.
TellTale kept it simple, and just went with more human characters and situations than we've seen in the comic or TV show. The first season of AMC's TWD is the reason why I got into the comics, and then I preferred everything that happened in the comics over anything in the show that transpired, and really hate how they handled season 3, because they didn't go all the way with it, and it doesn't help they made Andrea an idiot, and she doesn't even get her scar. Oh, and still no Tyreese and Rick friendship...Bullshit, man.
Again, TellTale deserves all the praise it gets. Seriously. I really think it's because they kept it simple, and realistic while taking only the best parts of the comic and ignoring all the other crap that plagues other adaptations or series.
I still haven't touched the AMC game, because I know it will be crap. It seemed like they were just trying to cash in on TellTale to me, and was worried it wouldn't let TellTale continue their series if they wanted to, and thankfully that doesn't seem to be the case. I wouldn't mind a FPS version of TWD if it was actually a good game, and wasn't rushed in what seemed like only a year, and if it took a few notes from TellTale's cast and story, but I don't think that will ever happen. There's plenty of other alternative zombie games anyway, but The Walking Dead is special, because it's got what other zombie games lack; likable cast, emotional storyline, and heart wrenching choices.
The Walking Dead is probably my number one zombie game, or at the very least in my top three, which it stands with Resident Evil REmake, and I can't decide on which one I like more. REmake has the survival horror gameplay, but lacks the story and character work in The Walking Dead. While TWD is light on gameplay, but has everything else.
It also manages to be just as dark, depressing and hopeless as the series, but be faster paced.
Not a fan of comics as a format - just not for me, so haven't read any.
Not a fan of art, eh?
I agree! This game is a masterpiece. And I'm so glad I'm not the only one who thinks that TV show sucks balls.
Game: 9/10 (sometimes 9.5)
TV: 8/10
Comics: 7/10
Comics have gone downhill, whereas I think the TV show is improving after Season 2. The game is definitely the best though.
I just don't like stories in a comic format. I feel they are very limited compared to a novel (which can get into characters heads and have much slower and deliberate scenes than a comic), a game (which is interactive) or a TV series (which, again, can have much slower scenes).
Comics have to be very fast-paced almost all of the time because of their format, and I feel that is a weakness.
Others can enjoy it. Just not for me. Just as some people don't enjoy reading novels.
Sequential Art requires a bit of imagination. If you're reading it fast, without trying to imagine how the characters are walking, moving, and talking then of course you're going to interpret the story as going fast. It takes a bit of "visual" imagination and not just admiration for how pretty something looks, just as a book needs a bit of your imagination to actually work, and not just an admiration for fancy wordplay.
You should read Neil Gaiman's The Sandman to see just how in depth a comic can really get.
yeah, consoles are computers as well
I dont think I'd call the comic book characters invincible. Many of them die. There are only two characters that I consider deathproof at this point and thats Rick and Carl.
Well, of course you can tell a lot of exceedingly tranquil and 'slow' stories with comics as well! What they, however, can not have, is a whole lot of dialog and I believe that is the crux of the matter here. If you can't cut the text down to bare essentials, you either end up having too much text for too little graphic novel or you'll end having far too many panels for the intended scene. That, I believe, is the central limitation sequential art will have to face.
And here's why Telltale has owned the franchise.
Kirkman's comic essentially is about a few people talking all the time, and every 24 pages someone gets killed. Frankly, after reading 1,088 pages myself, I believe that's a horrifying idea for a comic book (sorry for stepping on some toes just now). The artist draws endless dialog panels, pages and pages of face one face two face one face two face one face two. It's just plain boring. An illustrated novel would have been a far, far better choice for the format.
Cut to the game: A two minute dialog, which would have taken Kirkman about ten pages, actually takes two minutes. And they can't drag on the story forever, because they need an ending point of sorts after 'just' five episodes, so they necessarily stay concise in a way.
Cut to the TV series: Last I've heard, they never STOP talking. For such a - let's face it - simple story, hours and hours and hours are just far too much. With the game being in the middle of these extremes, I don't see how it could not be the superior version of the franchise.
Seriously, check out THE SANDMAN by Neil Gaiman and Watchmen (the movie cannot replicate what was done in the comics, so you can't judge it by watching the adaptation) by Alan Moore and Dave Gibbons to really see what they can do. The Walking Dead and a lot of cape comics are small time, and not the way to judge comic books as a storytelling tool. Especially since a lot of those are designed as episodic monthlies, while the other ones are trying to tell a cohesive narrative that gets tied together in the end.
Also, Whiteout is also a pretty damn good comic that was just as intriguing as any spy movie or book. Though, it isn't as good of an examples as the two I mentioned, but it's still worth a read. Again, stay away from the movie version if you can, because there's quite a few things they just couldn't do in the movie. The Crow and The Road to Perdition also have good examples of the perfect balance to be found in a comic book as a storytelling tool...hell, I'm surprised to find people who didn't even know they were comics first before their movie adaptations.
And again, I will reiterate, a visual imagination is a good thing to have when reading comics.
So, my recommended reading list for those who really want to see some good comics that are paced fantastically, balanced correctly, and well worth your time, then please check out;
Watchmen
The Sandman
Whiteout
The Crow
Road to Perdition
Bonus material that may not be lengthy or as medium defining, but still good: I Kill Giants, V for Vendetta, Talk! Hellboy, B.P.R.D, and Freaks of the Heartland.
Really, you won't regret it.