"No Time Left" Fixed (SPOILERS)

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  • edited August 2013
    One problem:
    This isn't the ending of TWD. Instead, it is like ME1. Your choices will (hopefully) eventually matter (unlike ME3). So, how many endings are there to ME1? 4. In this thing, considering you count hoode and no-hoodie clem's different endings, that means there are ALSO 4. (kill lee and walker lee 2 x 2 is obviously 4) Sure, it isn't much, but it still is 4 endings.
    This is meant to just be a little taste of what's to come, I guess.
    When TWD ends; we'll see how it all turns out. If there aren't many endings, then you can complain.
    :)
  • edited August 2013
    No, thanks. I wouldn't have liked that, sorry.
  • edited August 2013
    "While they're away, Vernon asks the group to borrow their boat to save his friends, promising to bring it back..."

    laughing.gif



    In saying that, there were a couple of ideas/moments I rather liked.
  • edited August 2013
    "While they're away, Vernon asks the group to borrow their boat to save his friends, promising to bring it back..."

    laughing.gif

    Yup. Never would happen. If it happened, that would be unrealistic and ruin it. Thus, this wouldn't happen, along with what I said. This isn't the full TWD. This is the beginning.
  • edited August 2013
    Yup. Never would happen. If it happened, that would be unrealistic and ruin it. Thus, this wouldn't happen, along with what I said. This isn't the full TWD. This is the beginning.

    I think Vernon magically turning evil just because it's convenient for the writer was unrealistic.
  • edited August 2013
    Xedria wrote: »
    I think Vernon magically turning evil just because it's convenient for the writer was unrealistic.


    I don't think he magically turned anything.

    He wanted to ensure the survival of his group in the face of the approaching herd. That doesn't mean he didn't act like an incredibly selfish and cold-hearted prick. He didn't warn Lee and Co. re the herd, threatened/overpowered anyone guarding their 'lifeline' and stole it. Unforgivable, but I get why he did it.

    And with seeing thousands of Walkers in the distance approaching, I think the guy panicked. Vernon wasn't stupid, but taking a bunch of medically frail and/or eldery people he cares about out onto the streets to pinch a boat, take it all the way down to the water and launch it, with walkers closing in and with no real destination, was riskier than staying put in the morgue.

    Vernon's one guy I would have loved to have personally dispatched. I couldn't stand him; but he's not evil, or rather, didn't up and turn evil. Not to me.
  • edited August 2013
    Kenny says as much in Episode 5... two minutes before killing himself in a stupid and contrived gesture where he had plenty of time to escape.

    I'll definitely agree that was one of the series's weakest moments so far....assuming, of course, Kenny was actually killed.
  • edited August 2013
    Glad they didn't do that god-awful "fixed" ending
  • edited August 2013
    who would have guessed that an "everyone lives" ending would have been what some people wanted, this ending may be more complicated and make you feel better, but i don't think it would have been better, sure maybe some parts of the last episode could have been better but it's more in the details than a whole re-do
  • edited August 2013
    What in the hell are you talking about, this is Walking Dead not Mass Effect 3, and last time I checked it lost to Walking Dead, there is no reason to 'fix' the ending, it's very Walking Deadish, and the idea of the Walking Dead is hopelessness and loss, it was perfect the way it was, if anything you should change the ending of the other Walking Dead game, or maybe the Last Of Us, at this rate you are going to 'fix' Bioshock Infinite's ending.
  • edited August 2013
    Xedria wrote: »
    I have fixed Telltale Games' awful, insulting, lazy, bottle-necked Mass Effect 3 ending. [/URL][/I][/B]


    Please, hold your applause.

    Yeah, I'll hold my applause all right.
    You leave the ending alone. It was great and made us cry.
    The ME3 ending, in my opinion, was WAAAAYYY worse than TWD.
    120 plus hours of doing missions and liking characters, and then BOOM! You get (if you are bad at the game or chose the wrong color)
    a dead Commander Shepard
    , a 3 different endings scenario, and not enough closure.
    And if you want closure, you need to scrounge out 15 bucks just to get the Citadel DLC. Anyway, this ending wouldn't have worked out. I don't want to wait 2 years just to get more Walking Dead. I'm sorry, I'm impatient.
    http://www.youtube.com/watch?v=bFEoMO0pc7k
    Better yet: http://www.youtube.com/watch?v=X18mUlDddCc
    Remember to turn off the annotations.
  • edited August 2013
    Right on money Bubba.
  • edited August 2013
    I don't think he magically turned anything.

    He wanted to ensure the survival of his group in the face of the approaching herd. ... Vernon's one guy I would have loved to have personally dispatched. I couldn't stand him; but he's not evil, or rather, didn't up and turn evil. Not to me.

    I feel the same way, Vernon isn't evil, he's just selfish towards his own people. He is willing to put his group above another to save them, which really isn't much different from the way Kenny and Lilly act (or Lee if you choose). I can understand how bad things go because of the choice but I have a hard time hating him for it because if it were me making that choice, I think I'd do the same thing and steal Vernon's boat for Clem, Kenny, Christa, and Omid to get to safety.
  • edited August 2013
    Vernon is not evil, just a selfish bastard, Kenny is sometimes selfish, and Lilly is both selfish and evil.
  • edited August 2013
    Vernon stated he was sorry in his letter.
    I don't think he's evil. If he was, he would have shot Lee right there and then below Crawford.
  • edited August 2013
    Vernon is not evil, just a selfish bastard, Kenny is sometimes selfish, and Lilly is both selfish and evil.

    How is Lilly evil? She's selfish without a doubt, but evil? I don't think so.
  • edited August 2013
    Yertos wrote: »
    How is Lilly evil? She's selfish without a doubt, but evil? I don't think so.

    Crazy is a better word for Lilly, I think.
  • edited August 2013
    Crazy is a better word for Lilly, I think.

    Okay I can buy that. She did go crazy. Evil I don't think we've even seen yet. (Maybe Danny St. John or Campman), but don't think I can really call anyone "evil".
  • edited August 2013
    Telltale definitely made a grand amount of cash throughout and after Season 1. Who's to say they can't hire more writers and developers to give Season 2 more variety?
  • edited August 2013
    What in the hell are you talking about, this is Walking Dead not Mass Effect 3, and last time I checked it lost to Walking Dead, there is no reason to 'fix' the ending, it's very Walking Deadish, and the idea of the Walking Dead is hopelessness and loss, it was perfect the way it was, if anything you should change the ending of the other Walking Dead game, or maybe the Last Of Us, at this rate you are going to 'fix' Bioshock Infinite's ending.

    1.) Bioshock Infinite's ending was stupid too. It confused the infinite universes theory with time travel, despite the fact that if there are infinite universes, they only really fixed ONE of them by killing _____.

    When in actuality, none of that would have happened without the Lutece Twins, so the only way to really stop those events from happening would be to go back in time and kill them.


    2.) The theme of the Walking Dead is NOT "hopelessness" and "loss". If that were true, Lee would have just shot himself in Episode 1 and there wouldn't be a series. Rick Grimes would have just shot himself in the first season and there wouldn't be a show. And the comics have put the characters through enough to make them bite the big bazooka enough times, but THEY KEEP GOING.

    It's about holding onto that one tiny speck of hope in a lawless world. Telltale only looked at the superficial aspects of the franchise, without understanding the purpose behind it. A game where none of your choices matter, and nothing you do helps anyone, and it all just bottlenecks into a cliffhanger where every major character is dead but one, THAT is "hopeless".
  • edited August 2013
    I won't pretend that there weren't aspects that had the illusion of choice, and I do hope to see more experiments with diversification come season 2, but regardless, season 1 still has one of the best conclusions I've seen to a game.

    I can think of other titles that have multiple different endings based on a few choices you make, but only a handful of them could really make me care.
    Yertos wrote: »
    Okay I can buy that. She did go crazy. Evil I don't think we've even seen yet. (Maybe Danny St. John or Campman), but don't think I can really call anyone "evil".

    The bandits were probably the closest we got to one-dimensionally evil.
  • edited August 2013
    Xedria wrote: »
    1.) Bioshock Infinite's ending was stupid too. It confused the infinite universes theory with time travel, despite the fact that if there are infinite universes, they only really fixed ONE of them by killing _____.

    When in actuality, none of that would have happened without the Lutece Twins, so the only way to really stop those events from happening would be to go back in time and kill them.

    It wasn't stupid necessarily. It was just very confusing at first, but once I got it, it was very thought provoking and opened the doors to many opportunities for the Bioshock franchise.

    RIP
    Songbird
  • edited August 2013
    You don't need to bring in Bioshock Infinite lol...
  • edited August 2013
    damn if you wrote walking dead there wouldn't even be zombies since apparently you'd make nobody die. And Lee would super jump from building to building farting out rainbows to go save clementine who was never kidnapped in the first place.

    And don't dis the bioshock infinites ending. You probably just didn't get it
  • edited August 2013
    Applause has been held, because that "fixed" ending was anything but. I rather liked the original Episode 5 and ending that they gave us, because in the end, we managed to complete our goal (Save Clementine). It was FAR better than ME3's ending.
  • edited August 2013
    oh god, this is terrible, wallking dead without un-avoidble character death is just....terrible...and errr...what did vernon do with the boat anyway....?
  • edited August 2013
    Choombi wrote: »
    oh god, this is terrible, wallking dead without un-avoidble character death is just....terrible...and errr...what did vernon do with the boat anyway....?

    Shove it up his big fat as-

    'brought it back to save them'

    i2Y5pl6a6Ggwj.gif
  • edited August 2013
    Why the hell is Omid an umpa lumpa?
  • edited August 2013
    I'm not really sure what it's about :rolleyes: but I liked the part when Kenny and Lee were hugging, for some strange reason.....

    Also this is my 900th post, I've been on here for some time now, almost feels like years, but it's not, I've enjoyed being on the forums and I look forward to future threads and posts. Here's too 1000 posts and more.
  • edited August 2013
    Here's to it also, and I have quite a few choice words to the Op for hating on BOTH Walking Dead and Bioshock Infinite's ending, but I won't say anything, I have made my point, I just believe that both endings are amazing in there own right and do not need to be changed.
  • edited August 2013
    Here's to it also, and I have quite a few choice words to the Op for hating on BOTH Walking Dead and Bioshock Infinite's ending, but I won't say anything, I have made my point, I just believe that both endings are amazing in there own right and do not need to be changed.

    Well the OP likes Ben more than Clementine and he/she thinks that she is a hollow plot-devide and said that Ben felt like someone who might actually exist as you saw in " Why does everyone hate Ben? " thread so what can you expect from him/her in this thread .
  • edited August 2013
    He said that, wow, well that is just great.
  • edited August 2013
    He said that, wow, well that is just great.

    Check his/her posts to confirm my theory .
  • edited August 2013
    It's true, well that is just fantastic, if only I had a camera to capture this moment.
  • edited August 2013
    It's true, well that is just fantastic, if only I had a camera to capture this moment.

    I'll bring the cake .
  • edited August 2013
    I have no idea what's going on but, I'll bring the parsecs whiskey.
  • edited August 2013
    I was in the middle of posting when you posted, I didn't notice.
  • edited August 2013
    And then we will sing to Xedria " Happy Alternate Ending to You " .
  • edited August 2013
    I guess I will have to sing Will the Circle Be Unbroken, because it feels right.
  • edited August 2013
    Xedria wrote: »
    2.) The theme of the Walking Dead is NOT "hopelessness" and "loss". If that were true, Lee would have just shot himself in Episode 1 and there wouldn't be a series. Rick Grimes would have just shot himself in the first season and there wouldn't be a show. And the comics have put the characters through enough to make them bite the big bazooka enough times, but THEY KEEP GOING.

    It's about holding onto that one tiny speck of hope in a lawless world. Telltale only looked at the superficial aspects of the franchise, without understanding the purpose behind it. A game where none of your choices matter, and nothing you do helps anyone, and it all just bottlenecks into a cliffhanger where every major character is dead but one, THAT is "hopeless".

    CLEMENTINE. She's the speck of hope. Don't say Telltale didn't get the purpose just because you wanted a bigger speck.

    And the thing about how nothing you do helps anyone? Really? I don't know about your Lee, but mine certainly helped the people he cared about. He did everything in his power to ease the suffering of those around him, usually causing himself immense suffering as a result. Or do you only consider it helping someone if after you do so, nothing bad ever happens to them again?

    Finally, it's just not true that the Walking Dead isn't about hopelessness and loss. Those are a HUGE part of the universe. The fact that no matter what you do, unless someone puts a bullet in your head before you die, you WILL become one of the living dead is nothing if not hopeless. The fact that most of the people you meet in the world are either dead, dead inside, or will very soon be dead is nothing if not an exploration of loss. Yes, ultimately it's how humanity deals with that hopelessness and loss that's really the central theme but those things are just as much a part of the theme as human nature.
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