"No Time Left" Fixed (SPOILERS)

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Comments

  • edited August 2013
    That is amazing man, you hit it right on the head.
  • edited August 2013
    Sorry, this is a bit over the top, but to the person who said that Bioshock Infinite and Walking Dead's ending sucks, then comparing it to ME3's ENDING (one of the worst things to do); here's a little present for you. :)
    http://www.youtube.com/watch?feature=player_detailpage&v=OK4fJhbRL1g&t=41
    Sorry, just had to put this out here: Don't watch if you think adult language is offensive.
    kthxbai
  • edited August 2013
    That was great, thanks Bubba.
  • edited August 2013
    I love that song, Bubba! Thanks for reminding me of its existence!:D
  • edited August 2013
    Finally, it's just not true that the Walking Dead isn't about hopelessness and loss. Those are a HUGE part of the universe. The fact that no matter what you do, unless someone puts a bullet in your head before you die, you WILL become one of the living dead is nothing if not hopeless.

    No, if the living dead knew how to use weapons and could formulate strategies, THEN it would be hopeless. But they're dumber than bricks. The only real advantage they have on their side is their numbers. If anything, it's the people who try to take advantage of a newly lawless world you have to look out for. The worst things that ever happened to Rick and his group in the comic weren't because of zombies, but people basically being assholes.

    I really don't understand why the fact we're all going to reanimate unless the brain is destroyed is such a soul-destroying calamity. So I'm going to become a zombie no matter how I kick the bucket? Great; then I'll try not to. And even if I manage to beat the odds and get killed by simple old age, there's still a chance I could have a friend or loved one nearby to make sure I don't get back up.

    In fact, I think the idea that death is NOT the end would encourage people to keep going, even if you're a mindless flesh-eating ghoul ready to attack the people you love just as much as the people you don't.
  • edited August 2013
    We need brownies?
  • edited August 2013
    I guess I will have to sing Will the Circle Be Unbroken, because it feels right.

    Troy Baker and Courtney Draper for the win!
  • edited August 2013
    Old man Jenkins will die in his sleep while no-one is watching and kill us all.

    I tell you it's hopelessness, hopelessness everywhere.
    • Except for that Clem-sized speck.


    $(KGrHqZ,!j!E6+3z,sVNBOv+6ZRe-g~~60_35.JPG
  • edited August 2013
    Old man Jenkins, his son would't by chance be LEROY JENKINS would he?
  • edited August 2013
    No, if the living dead knew how to use weapons and could formulate strategies, THEN it would be hopeless. But they're dumber than bricks. The only real advantage they have on their side is their numbers. If anything, it's the people who try to take advantage of a newly lawless world you have to look out for. The worst things that ever happened to Rick and his group in the comic weren't because of zombies, but people basically being assholes.

    I really don't understand why the fact we're all going to reanimate unless the brain is destroyed is such a soul-destroying calamity. So I'm going to become a zombie no matter how I kick the bucket? Great; then I'll try not to. And even if I manage to beat the odds and get killed by simple old age, there's still a chance I could have a friend or loved one nearby to make sure I don't get back up.

    In fact, I think the idea that death is NOT the end would encourage people to keep going, even if you're a mindless flesh-eating ghoul ready to attack the people you love just as much as the people you don't.

    :eek:...Really? REALLY? You're saying that with complete earnestness? You think people would see becoming rotting abominations that kill and eat anyone around them including their loved ones as a POSITIVE? Jesus Christ, dude.

    And you don't see the inherent tragedy in asking those close to you to blow your brains out as/before you die? You don't think a world in which that's something everyone has to deal with is a pretty shitty world? The idea that life will never return to how it once was because, at any moment, someone could die and trigger an outbreak that would destroy everything isn't in some way "hopeless" to you?

    Yes, the living around you are at times more of a threat than the zombies, but the overbearing threat in the Walking Dead have always been the walkers and the prospect of becoming one no matter what you do. Why else choose a zombie apocalypse over any other apocalypse?
  • edited August 2013
    Old man Jenkins, his son would't by chance be LEROY JENKINS would he?

    Dude, headcanon. Why not? ;)
  • edited August 2013
    Why not?
  • edited August 2013
    Drinking the Whiskey was enough for me, but I did always want to brofist Kenny.
  • edited August 2013
    I always wanted to give Kenny a hug, (what don't judge) and tell him everything will be ok dude, (you know after losing Katjaa and Duck) and say let it all out paco (Nate reference)
  • edited August 2013
    I always wanted to give Kenny a hug, (what don't judge) and tell him everything will be ok dude, (you know after losing Katjaa and Duck) and say let it all out paco (Nate reference)

    if you say "no homo" after the hug it's totally cool ;)
  • edited August 2013
    :eek:...Really? REALLY? You're saying that with complete earnestness? You think people would see becoming rotting abominations that kill and eat anyone around them including their loved ones as a POSITIVE? Jesus Christ, dude.

    First of all, there's no need for that kind of profanity. I've taken the Lord's name in vain on more than one occasion myself, but you don't need to go that far just because you think it emphasizes your point. Calm down.

    Secondly, you'd be surprised where people can find hope. Stanley Kubrick once said to Stephen King that ANY story involving the supernatural to any capacity was innately optimistic, simply because the idea of anything that suggested death wasn't the final word was in itself optimistic. Yes, becoming a decayed flesh-eating aberration isn't a state anyone should aspire to, but the fact alone that death's hold over the human race has somehow been "broken" is enough to suggest something else might be going on, at least from a theological perspective. That's just how I roll; finding the candle-flame even in the most ridiculously dark situations.
    And you don't see the inherent tragedy in asking those close to you to blow your brains out as/before you die? You don't think a world in which that's something everyone has to deal with is a pretty shitty world? The idea that life will never return to how it once was because, at any moment, someone could die and trigger an outbreak that would destroy everything isn't in some way "hopeless" to you?

    No, because I grew up on Romero's zombie movies, and the survivors in THOSE films did a halfway decent job of finding the willpower to face another day despite of that fact. I should also mention there was a possible ORIGIN for the zombie plague provided in Romero's films, namely a destroyed satellite returning from Venus. In Kirkman's world, there's no such explanation, which means the zombie epidemic could end as mysteriously and abruptly as it began.
    Yes, the living around you are at times more of a threat than the zombies, but the overbearing threat in the Walking Dead have always been the walkers and the prospect of becoming one no matter what you do. Why else choose a zombie apocalypse over any other apocalypse?

    I can tell from your avatar that you're a fan of Chuck, which indicates you're probably a fan of his unforgiving pragmatic attitude as well. Which is fine - I love Chuck as a character too - but let's not forget he also told Clementine outright she was going to die, less than a few minutes after Duck was killed/left to rot. I'm sure Chuck felt that Clem needed a "wake-up call", but seriously? Giving an eight-year-old girl who's already seen her share of horrors a "wake-up call"? Other than terrifying and depressing Clem into being despondent, Chuck failed to accomplish much.

    Now, as for the threat of becoming a walker: Yes, it's always a present threat, but no more than death itself already is in our reality. The only difference is that once I bite the bullet, my body can become a menace that has to be dealt with. Yes, I'll be "one of them", but since I'll be little more than reanimated meat, disposing of me would be only a little more difficult than burying or cremating my body.

    At any rate, I've always found the fundamental premise that governments would collapse completely under a zombie onslaught just a tad ridiculous (seriously, how hard is it for an organized force to shoot a walker in the head, even if everyone ultimately turns into a walker?), so there's already a lot of plot holes to be found in Kirkman's pessimism. We just gloss over them because of our investment in the characters, which the video game has been doing better than the comic or TV show, in my opinion.
  • edited August 2013
    Well this thread is going in a swell direction, really now just why?
  • edited August 2013
    Marioluigi344, i find your comment to be incredibly immature and distasteful. Robert Morgan presented his case in a concise and respectful manner, I simply see no need to start baiting him for a comment about a religious figure. Not seeking to give behavioral adjustment to you, just letting you know how some of the adults feel about juvenile comments made on an internet forum devoted to TWD discussion.

    Back on topic, I think there is nothing needing to be fixed with the ending.
  • edited August 2013
    I agree Kenny, the ending it perfect for the Walking Dead, there really was no other way I can think of ending it.
  • edited August 2013
    Xedria wrote: »
    I think Vernon magically turning evil just because it's convenient for the writer was unrealistic.
    I thought it was unrealistic that Vernon would choose the boat over the morgue for long term survival, especially after his speech about how unsafe it was for lee's group do it. Venon’s decision just didn’t make sense, it’s contradictory behaviour and logic. I mean, Vernon had months worth of food stored away in the fall–out shelter. Lee examined it before opening the door to the morgue. There were beds, food etc. They could have stayed there and waited for the herd to blow through since they had meds in addition to their huge stash of supplies. There is no way they could have fit all those supplies on the boat so they left the supplies in Savannah and left with nothing for the convenience of the writers. Personally I think it would have made more sense if Molly stole the boat since she was arguing about wanting a place on the boat earlier then changed her mind at the end of the episode even when there is space on the boat for her if Ben doesn’t make it. But hey, I guess that’s where suspension of disbelief comes in.
  • edited August 2013
    loop hole wrote: »
    Personally I think it would have made more sense if Molly stole the boat since she was arguing about wanting a place on the boat earlier then changed her mind at the end of the episode even when there is space on the boat for her if Ben doesn’t make it. But hey, I guess that’s where suspension of disbelief comes in.

    Nope.

    Kenny: "So…we're gonna have a capacity problem. Boat that size ain't gonna hold more than five people, even with one of them a kid."
    Lee: "Me, you, Clem, Christa, Omid, Ben, Molly…"
    Kenny: "Assuming everyone makes it back alive, that's still one too many, even if we cut Molly loose. Before this is over we're gonna have to make a decision."
  • edited August 2013
    I agree that the ME3 ending was terrible. But then again the entire game was bad (or at least a mediocre disappointment). The ending was just the dingleberry on top.

    TWD's ending was not bad: far from it. I do agree that decisions should've mattered a bit more and should impact who lives and dies (like the old guy who dies if you let the prisoner live in 400 days). I still felt like my choices had more impact in this game than in Mass Effect though.
  • edited August 2013
    loop hole wrote: »
    I thought it was unrealistic that Vernon would choose the boat over the morgue for long term survival, especially after his speech about how unsafe it was for lee's group do it. Venon’s decision just didn’t make sense, it’s contradictory behaviour and logic. I mean, Vernon had months worth of food stored away in the fall–out shelter. Lee examined it before opening the door to the morgue. There were beds, food etc. They could have stayed there and waited for the herd to blow through since they had meds in addition to their huge stash of supplies. There is no way they could have fit all those supplies on the boat so they left the supplies in Savannah and left with nothing for the convenience of the writers. Personally I think it would have made more sense if Molly stole the boat since she was arguing about wanting a place on the boat earlier then changed her mind at the end of the episode even when there is space on the boat for her if Ben doesn’t make it. But hey, I guess that’s where suspension of disbelief comes in.

    That's initially what I thought too. The boat was a much riskier option. But as I said earlier, I think this otherwise intelligent and rational guy panicked.
  • edited August 2013
    That's initially what I thought too. The boat was a much riskier option. But as I said earlier, I think this otherwise intelligent and rational guy panicked.

    maybe it wasn't as secure as we thought, and it was only safe for vernon and his crew because most of the zombies had left crawford, but when he (presumably) saw the hoard of zombies that had followed the train he knew crawford was no longer safe, so maybe he rationalised it as "it is these guys fault my hiding place has been compromised so i/we should get the boat"
  • edited August 2013
    maybe it wasn't as secure as we thought, and it was only safe for vernon and his crew because most of the zombies had left crawford, but when he (presumably) saw the hoard of zombies that had followed the train he knew crawford was no longer safe, so maybe he rationalised it as "it is these guys fault my hiding place has been compromised so i/we should get the boat"


    No doubt he had a boatload of scenarios racing through his head and only so much time to act on something. Anxiety is a bitch.


    As for the last sentence, that's a fair point.
  • edited August 2013
    If I could change something, I would change Carley's (or Doug's) death. Not needed.

    Episode 3, s/he can get wounded from the gunshot instead. Kat also doesn't commit suicide after Duck dies. We don't meet Omid and Christa. Kenny helps Lee with getting the train through and doesn't break his leg while escaping.

    In episode 4, Carley/Doug is the one that spends the episode lying on the bed after the gunshot reopens, which cuts back on the scenes they are in. The subplot that was used for the pregnant Christa is moved to Kat who become pregnant at some point but hasn't told the group yet.

    Episode 5 has Carley/Doug dying while protecting Kenny, which is still a sucky death but better then being killed off by Lilly in episode 3. Plus, since we don't see the body, they might still be alive (honestly, I'd bet 100$ that Kenny shows up sometime in the future. Any character can be alive until you see the body). Kenny and Kat are the ones that Lee leaves behind when the sign separates him from the others.

    I know the excuse is that having to redo the parts for Carley/Doug are too much trouble but Omid had a very small role in episode 4 so it wouldn't have been much trouble to keep them for that. We also could have kept them from going with Lee for the rescue so that would have cut down on the copying for episode 5. There was no real need for the amount of death in ep. 3 and I don't think the new arrivals really brought much to the series that wasn't already there with the existing group.
  • edited August 2013
    But then it feels like to many people lived, it's a balance that is really hard to keep, but I think Telltale did do it the right way.
  • edited August 2013
    To those who disagree with my post, and think the ending worked or did not need to be changed.


    ...Why? Explain why you feel that way. What made it work to you? Did it really offer you meaningful choices if there's only one outcome? Why did protecting Clementine matter to you? Because you were with her the longest? Because she was small and dependent on you? If practically everyone dies, can it really be said that anything in season 1 was accomplished?


    Because it sounds to me like most people just think having sad music makes a good ending.
  • edited August 2013
    Xedria wrote: »
    To those who disagree with my post, and think the ending worked or did not need to be changed.


    ...Why? Explain why you feel that way. What made it work to you? Did it really offer you meaningful choices if there's only one outcome? Why did protecting Clementine matter to you? Because you were with her the longest? Because she was small and dependent on you? If practically everyone dies, can it really be said that anything in season 1 was accomplished?


    Because it sounds to me like most people just think having sad music makes a good ending.

    In the beggining of the game , Lee was going to prison . When Hell broke lose , Clementine was his redemption . Pretty much , Clem is the only ray of hope in this dark world and Lee sacrificed himself for Clem because she is pretty much a daughter to Lee and to everybody on this forum . That's why everybody cares about her . Oh and she is more real than your precious Ben and she is not a hollow plot device .
  • edited August 2013
    Xedria wrote: »
    To those who disagree with my post, and think the ending worked or did not need to be changed.


    ...Why? Explain why you feel that way. What made it work to you? Did it really offer you meaningful choices if there's only one outcome? Why did protecting Clementine matter to you? Because you were with her the longest? Because she was small and dependent on you? If practically everyone dies, can it really be said that anything in season 1 was accomplished?


    Because it sounds to me like most people just think having sad music makes a good ending.

    because it felt like everything that had been done in the story lead up to and was concluded by the ending, this game wasn't about min/maxing or saving the world or achieving a set goal, it is a story of a man who did something he deeply regretted and we were there to shape the way he dealt with getting a second chance, and his second chance was saving and influencing the life of a little girl in an apocalypse.

    the ending was a satisfying (but devastating) conclusion to all the decisions we had made, everybody got the same ending to the game but not everybody had the same journey, i personally feel like an open ended multiple choice ending would not have been a satisfying ending, it would not have been a real ending at all.
  • edited August 2013
    I agree like I always say, it's the destination that matters, it's the journey and events that happen along the way.
  • edited August 2013
    In the beggining of the game , Lee was going to prison . When Hell broke lose , Clementine was his redemption . Pretty much , Clem is the only ray of hope in this dark world and Lee sacrificed himself for Clem because she is pretty much a daughter to Lee and to everybody on this forum . That's why everybody cares about her . Oh and she is more real than your precious Ben and she is not a hollow plot device .

    This. Clementine was Lee's ray of hope. When the world ended, he got a second chance. She was his shot at Redemption, and eventually he became like a second father to her. She was his daughter for all intents and purposes, the family he'd always wanted. Because of Lee, Clem survived, which is a miracle after everything the group went through in Season 1.
  • edited August 2013
    Xedria wrote: »
    Did it really offer you meaningful choices if there's only one outcome?

    I think Pat from Two Best Friends said it best: "Choice is given to you as something that matters AS you are making it." The "meaning" behind a choice doesn't come from its consequences; it comes from how it makes you feel to make that choice because of your connection with the circumstances surrounding it. You can give me the choice to actually save or actually destroy a world but if that world doesn't mean a damn thing to me, then neither will my choice.
  • edited August 2013
    loop hole wrote: »
    I thought it was unrealistic that Vernon would choose the boat over the morgue for long term survival, especially after his speech about how unsafe it was for lee's group do it. Venon’s decision just didn’t make sense, it’s contradictory behaviour and logic. I mean, Vernon had months worth of food stored away in the fall–out shelter. Lee examined it before opening the door to the morgue. There were beds, food etc. They could have stayed there and waited for the herd to blow through since they had meds in addition to their huge stash of supplies. There is no way they could have fit all those supplies on the boat so they left the supplies in Savannah and left with nothing for the convenience of the writers. Personally I think it would have made more sense if Molly stole the boat since she was arguing about wanting a place on the boat earlier then changed her mind at the end of the episode even when there is space on the boat for her if Ben doesn’t make it. But hey, I guess that’s where suspension of disbelief comes in.

    To be fair, the morgue gets immediately overrun after they leave, so he was right to think that it wasn't a safe place. He tells Lee the boat is a bad idea before Savannah gets overrun after all.
  • edited August 2013
    http://www.youtube.com/watch?v=AqLt_CW8sr4 what this thread has boiled down to.
  • edited August 2013
    I think Pat from Two Best Friends said it best: "Choice is given to you as something that matters AS you are making it." The "meaning" behind a choice doesn't come from its consequences; it comes from how it makes you feel to make that choice because of your connection with the circumstances surrounding it. You can give me the choice to actually save or actually destroy a world but if that world doesn't mean a damn thing to me, then neither will my choice.

    Really Pat said that? That might be the smartest thing he ever said in his life, he hit it right on the dot hard, respect to him, now if it would stop hating Kenny...
  • edited August 2013
    Really Pat said that? That might be the smartest thing he ever said in his life, he hit it right on the dot hard, respect to him, now if it would stop hating Kenny...

    It was in a "Top Ten Games of 2012" video he made. Pat can be surprisingly eloquent when he's not choking on his own rage. That isn't the case very often though.
  • edited August 2013
    Really, I guess I thought they were not as uncaring as I thought, it sounded like one of them was crying ever so slightly in that last Walking Dead video.
  • edited August 2013
    It was in a "Top Ten Games of 2012" video he made. Pat can be surprisingly eloquent when he's not choking on his own rage.

    Rage can be a good thing, if channelled well. Without rage, the masses would have accepted the endings of MASS EFFECT 3 like apathetic sheep. ;)

    The fact is, people can openly persecute and ostracize one specific individual due to a mere difference of opinion, and in situations like that, it's almost impossible to keep a cool head.
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