Steam release now that season 2 is over

edited May 2008 in Sam & Max
I've searched this forum for information on the steam release and only found that it's after the season concludes. Now that it has does anyone have a more accurate idea of if and when I can get it on steam?
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Comments

  • edited April 2008
    Nope. But when there's something to announce, we'll announce it.
  • FloFlo
    edited April 2008
    Out of curiosity...

    I suppose people mostly wait for a Steam release for the convenience of having all games available under a single login. But am I right to assume that Telltale makes less money off the Steam releases than those purchased directly from the Telltale store, since Valve will obviously want a cut?

    If so, fans should definitely purchase directly from Telltale ;)
  • edited April 2008
    Flo wrote: »
    Out of curiosity...

    I suppose people mostly wait for a Steam release for the convenience of having all games available under a single login. But am I right to assume that Telltale makes less money off the Steam releases than those purchased directly from the Telltale store, since Valve will obviously want a cut?

    If so, fans should definitely purchase directly from Telltale ;)
    Yes you'd be right about that in terms of profit per sale but I can assure they'd have made a lot less money from me with out steam because I'd simply have never heard about Sam & Max. I'm planning on offsetting the middleman cost a bit by buying Surfing the Highway. Oh and Valve is a company I don't mind giving a cut to, they save me a plenty by providing an alternative to australian retail which charges double and that's taking currencey conversion into account.

    The steam version is convienant because as you said, every game is under my one login but also as it is integrated with the steam community features (IM, profile etc) and has a level of security and permanancey considering steam allows you to redownload the game anytime and valve isn't going broke anytime soon.

    Granted it's prefferable to have the episodes as they are released but there is of course one way here to have your cake and it eat it too.

    Speaking of which I have to question the tactic of delaying the steam release. It seems that it's to encourage you to by it directly from telltale which makes sense but you have to consider that your limiting consumer choice. If someone can't get the game in thier preffered manner they will seek alternatives which will be a lot less profitable than on steam ;)
  • FloFlo
    edited April 2008
    The delay could also have something to do with their agreement with Gametap.
  • edited April 2008
    Aciesethon wrote: »
    If someone can't get the game in thier preffered manner they will seek alternatives which will be a lot less profitable than on steam ;)
    There are already two channels in place for getting the game right away. As with the first season, there will be other options for getting the second season that will be announced as soon as we have details to announce.

    Implying that piracy is at all a viable alternative to patience is pretty near the top of the list of Things That Are Not Cool. Wink smiley or no.
  • FloFlo
    edited April 2008
    Chuck wrote: »
    There are already two channels in place for getting the game right away
    GameTap isn't officially available outside the US and Canada. Just FYI.
  • edited April 2008
    Chuck wrote: »
    Implying that piracy is at all a viable alternative to patience is pretty near the top of the list of Things That Are Not Cool. Wink smiley or no.
    Whether or not you agree with piracy is irrelevant, I'm simply stating that telltale's current strategy is one that may encourage some to do so.
    And I hope that it's a good enough justification for them to consider releasing it on steam episodically, because Valve aren't making a good example of it.
    So we cool?

    And I can't use gametap as flo points out.
  • edited April 2008
    Aciesethon wrote: »
    And I can't use gametap as flo points out.

    (Only scanned the whole thread, not read it all in full but)

    You don't have to use Gametap. You can buy and download it direct from Telltale.
    I don't get why anyone would want to a pirate a game though just because they can't get it through Steam. If you're willing to play from Steam, why aren't you willing to play from Telltale (especially when it's cheaper and the DRM's not as restrictive)?

    I've used Steam, nothing against it, and it's handy being able to play and download all your games from the same service, but still...
  • edited April 2008
    I don't understand what you mean. First you say:
    The steam version is convienant because as you said, every game is under my one login but also as it is integrated with the steam community features (IM, profile etc) and has a level of security and permanancey considering steam allows you to redownload the game anytime and valve isn't going broke anytime soon.

    And then you follow it up with:
    If someone can't get the game in thier preffered manner they will seek alternatives which will be a lot less profitable than on steam

    If people are waiting for the Steam version because it's 'all under one account'. First off the Telltale version does as well, if you buy a season pass and download each episode from our site the game will prompt you for your Telltale username/password. It will then check the site and see if you have a season or episide-specific serial and auto-activate the game if that's true. Once that's out of the way it's exactly the same as playing it on Steam. For individual episodes on Steam you still have to click each one separately just like with our version (it's just the icons will be in a different place). Also if you are in some sort of mega rush, you don't have to start Steam before playing the Telltale versions. Obviously our version doesn't have any interaction with Steam since it's not on Steam but that's not overly relevant.

    Secondly, assuming you ignore the fact that Telltale's versions (or Gametap's for that matter) are 'under one account', why, exactly, would someone pirate the games while waiting for the Steam versions? If them being under one account is their main reason for piracy then it would seem like downloading them prior to the Steam version is worthless to them because it lacks the lone feature they wanted them for. It just seems like impatience to me.

    Also it's worth noting that if you buy the Steam version you do not qualify for the season DVD, which we give to anyone who bought the full season from us for only the cost of shipping.
  • edited April 2008
    mikew wrote: »
    If people are waiting for the Steam version because it's 'all under one account'. First off the Telltale version does as well, if you buy a season pass and download each episode from our site the game will prompt you for your Telltale username/password. It will then check the site and see if you have a season or episide-specific serial and auto-activate the game if that's true. Once that's out of the way it's exactly the same as playing it on Steam. For individual episodes on Steam you still have to click each one separately just like with our version (it's just the icons will be in a different place). Also if you are in some sort of mega rush, you don't have to start Steam before playing the Telltale versions. Obviously our version doesn't have any interaction with Steam since it's not on Steam but that's not overly relevant.

    Secondly, assuming you ignore the fact that Telltale's versions (or Gametap's for that matter) are 'under one account', why, exactly, would someone pirate the games while waiting for the Steam versions? If them being under one account is their main reason for piracy then it would seem like downloading them prior to the Steam version is worthless to them because it lacks the lone feature they wanted them for. It just seems like impatience to me.

    Also it's worth noting that if you buy the Steam version you do not qualify for the season DVD, which we give to anyone who bought the full season from us for only the cost of shipping.

    Firstly I'm australian and therefore cannot use gametap, which is unfortunate as it looks like a cool service.

    Now when I refer to games being under one account I do not mean all Sam and Max games, I mean ALL games. It's also not the only reason I use steam as I detailed earlier. Steam has become a very important tool to me, it's where I buy my games, play them, organise servers, talk to friends, join game communities it's basically a gaming swiss army knife so it's only natural I want sam and max on it.
    Ultimately it's a matter of preference, and mine is steam.

    As it is the main reason to buy telltale's version is to get it earlier, so the incentive is... impatience. The dvd would cost $10 (more than an episode!) to be shipped while I can burn a steam backup for practically free.

    Anyway this topic has shifted a little offtopic especially considering I'm not advocating piracy, infact I'm suggesting an additional method to prevent it with the ulterior motive of hopeing for an earlier steam release.
  • edited April 2008
    i guess, the point is not if steam is better or not. there are probably people that got season 1 through steam and are waiting for season 2 to be released on it, for whatever reason they may have.
  • edited April 2008
    Jeez Mike. You and your logic. These are teh internets yo! Where logic doesn't apply.
  • edited April 2008
    wisp wrote: »
    i guess, the point is not if steam is better or not. there are probably people that got season 1 through steam and are waiting for season 2 to be released on it, for whatever reason they may have.
    I got it on steam as that's where I discovered it when 104 was free and being promoted on it.
  • edited April 2008
    what i meant was, that there are probably others like you and the reasons don't actually matter. maybe it's just preferance for some, for some it's the only or at least the best option. the way i see it, season 1 was on steam and so should number 2, even though i don't use steam much and bought my stuff here.
    on the other hand: we don't know the numbers and facts how well the steam release did. so, if telltale decides against it they probably have a good reason..
  • edited April 2008
    Aciesethon wrote: »
    Anyway this topic has shifted a little offtopic especially considering I'm not advocating piracy, infact I'm suggesting an additional method to prevent it with the ulterior motive of hopeing for an earlier steam release.
    Well, not to point fingers or nothin', but the first shift happened when you suggested that the "delay" was a marketing tactic by Telltale to make sure that everybody buys the game from our site so we get the most profitses. The second was the winking suggestion that if people can't get it from Steam, then you know they might just feel entitled to get it from OTHER MEANS (WINK), which is just a little uncomfortably blackmailesque.

    The last episode was released two days ago -- or in business days, yesterday. That counts as a "delay?" It's awesome to hear people are excited to play the thing, but let's be reasonable, folks.
  • edited April 2008
    That is a good point wisp although I think the reasoning for delay has little do with steam sales and more than likely thier relationship with gametap and an incentive for the impatient to buy it directly. I find it odd that telltale employees would critisize someone for being impatience towards a game release when, if my I'm correct it is part of thier business strategy and is definitely part of gametaps who force telltale to release one day later. Gametap evidently think a day makes a difference, yet half a year is shrugged of as mere impatience. I certainly hope that steam sales weren't poor enough to dissuade a steam release.
  • edited April 2008
    Chuck wrote: »
    Well, not to point fingers or nothin', but the first shift happened when you suggested that the "delay" was a marketing tactic by Telltale to make sure that everybody buys the game from our site so we get the most profitses. The second was the winking suggestion that if people can't get it from Steam, then you know they might just feel entitled to get it from OTHER MEANS (WINK), which is just a little uncomfortably blackmailesque.
    Valve providing some resistance to regular releases is the only reason I can think of otherwise. I'm certainly not suggesting you shouldn't try to maximise your profit (unless that means a sacrifice to the quality of the game) but I do think that it would dissuade some from purchasing the game. Keep in mind that not everyone, actually likely the majority do not go straight the developers site when they are after a game. They go to a retail store or an online service like steam and if it's not available yet they either wait or pirate it. So I don't think it's a stretch of the imagination that this encourages to a degree some piracy.
    Chuck wrote: »
    The last episode was released two days ago -- or in business days, yesterday. That counts as a "delay?" It's awesome to hear people are excited to play the thing, but let's be reasonable, folks.
    Ice station santa isn't on steam yet... that was nearly 6 months ago.
  • EmilyEmily Telltale Alumni
    edited April 2008
    Ice station santa isn't on steam yet... that was nearly 6 months ago.

    Right, but the games are only on GameTap and Telltale's site while the season is running. Now that the season has ended, we'll start looking into bringing it to other sites.

    It's no different than a TV show, really. It initially broadcasts on a select number of channels, and then goes into syndication and becomes more widely available.

    When we have details about where it'll be available and when, we'll let everyone know! Our goal is to get the games out to as many people as we possibly can. :)
  • edited April 2008
    I have to say Steam is a great service.. With the recent popularity of audio surf it would be good to have it up asap..
  • edited April 2008
    Aciesethon wrote:
    The steam version has a level of security and permanancey considering steam allows you to redownload the game anytime and valve isn't going broke anytime soon.

    It's no different with the Telltale version. As far as I can tell there is no benefit to owning the Steam versions over the original ones from Telltale, but that's just me.
  • edited April 2008
    Emily wrote: »
    Right, but the games are only on GameTap and Telltale's site while the season is running. Now that the season has ended, we'll start looking into bringing it to other sites.

    It's no different than a TV show, really. It initially broadcasts on a select number of channels, and then goes into syndication and becomes more widely available.

    When we have details about where it'll be available and when, we'll let everyone know! Our goal is to get the games out to as many people as we possibly can. :)
    I never thought to liken it to tv production but it does fit. However it still fits if I steer this topic back to piracy. How many people outside the U.S pirate television because they don't want to wait for it to come to them? Well sam & max is available on an american exclusive service.

    Granted it's also on your own site so I guess the analogy falls a bit there. Anyway I still don't see the need to delay, if you are trying to get it out as widely as possible then why can't it be done at the episodic pace? The tv model is really based on two things; ratings and the unwillingness of other stations to take a risk initially untill a show has proven itself. You don't have ratings and you already know whether sam & max does well on steam.

    There are 15 million steam users yet it's an afterthought in your distribution.
  • JakeJake Telltale Alumni
    edited April 2008
    Aciesethon wrote: »
    Well sam & max is available on an american exclusive service.

    It's also on an international service. How many people pirate American TV shows if they're available online in an ad-supported instant streaming format? I couldn't give you an exact number, but most all of them surely have some sort of weird rationalization for why they're justified in doing so despite increasingly mounting evidence to the contrary. And yeah, "I don't like to look at the ads" or something like it is a rubbish excuse.

    We provide an internationally available instant-delivery-on-payment solution during the run of the series, and once the complete series is done we offer it out to a multitude of other services (which last year included Steam, a full international retail release, and further online distribution through various partners to a ton of game portals). Saying that you prefer your games on Steam and therefore you will pirate it until it is on that service is an unjustifiable load of garbage. You prefer the Steam service. Fine. That said, I don't entirely understand how pirating a hacked copy of our non-Steam-enabled version of the game will help you achieve any of your goals. Would it be an act of defiance only you could see? Would it just be you "tiding yourself over" until you pay for the games effectively on the honor system, potentially months after completing them? I couldn't say, but none of those reasons will make the game appear in your Steam window.

    I'm not saying I haven't pirated a game -- I'm pretty sure most everyone who has played a lot of games has "acquired" a game or two. I'm just saying that if you're going to steal a game, just cop to stealing it. Don't act like the world owes you something.
  • edited April 2008
    Aciesethon wrote: »
    There are 15 million steam users yet it's an afterthought in your distribution.

    Maybe not all 15 million of us Steam users share your opinion that only once a game appears on Steam can it be purchased as per some sort of warped personal code. I love Steam, and I love that a lot of games are given a second life by being added to its library, but I don't consider it the One Digital Distribution Service to Rule Them All (actually such a thought is kind of horrible and utterly defeats the purpose of digital distribution in general, which allows indie developers such as a Telltale to partially circumvent the issue of shelf space and make their own distribution services without having to give a cut to Valve, who apparently if it was up to you would be in control of everything so that you wouldn't have to exert the effort involved in having multiple internet accounts, which seems to be your sole reason for waiting however long it's gonna take for this to be on Steam).
  • FloFlo
    edited April 2008
    Udvarnoky wrote: »
    Maybe not all 15 million of us Steam users share your opinion that only once a game appears on Steam can it be purchased as per some sort of warped personal code. I love Steam, and I love that a lot of games are given a second life by being added to its library, but I don't consider it the One Digital Distribution Service to Rule Them All...
    First, let me put in the obligatory disclaimer that my games have been purchased legally, including my copies of Sam & Max.

    That said, while I don't condone the 'if it's not on Steam I'll just pirate it' argument, I can understand why people prefer Steam to other download platforms. In fact, if a game is available from multiple legal download services at the same time, I prefer Steam myself, and the reasons are simple.

    - Convenience. Having your catalog of games available under a single username/password beats having one account per publisher.

    - Activations. Notable exceptions aside (cf. Bioshock), with Steam I don't have to worry whether I will be able to play a game after a Windows reinstall, or after major hardware changes. I've bought digitally distributed games from a number of sources only to find out later that the number of activations is limited and/or tied to certain hardware and/or Windows installations, or that I won't be able to re-download games after a certain time. Sure, I can and do burn my own backup discs of digitally purchased games, but that's not foolproof either (the organic dye in recordable discs doesn't last forever).

    - Security. Not in the sense of account security, but a certain security in the longevity of the service. How many download platforms for software, movies, music, etc. have disappeared or been shut down over the years, often leaving people with no way to access their legally purchased items. While I hope that Telltale will remain in business for a good long time (and offer a way to unlock our purchases if they ever should shut down), people put a certain trust in Steam because it's backed not only by Valve but by a number of other developers and publishers as well.
  • WillWill Telltale Alumni
    edited April 2008
    What I don't get is that you can add any game you want to Steam! It will still be under the same account just like you want. You can see it listed with all of your other games. Just press the little "Add non-Steam game..." button. I just put 205 in mine to test it.
  • FloFlo
    edited April 2008
    Sure, I can add twenty shortcuts to any game to my desktop too. ;)

    Adding a non-Steam game to Steam does not tie it to your Steam account, or allow for activations and re-downloads. It simply adds a link to that game to your Steam client.
  • JakeJake Telltale Alumni
    edited April 2008
    This whole conversation is kind of silly! Steam is a great service. I know from my Steam friends list (not to mention the Telltale and Friends of Telltale Steam groups) that a lot of people at TTG use it quite often (maybe not so much in the last couple weeks, but in general :)). The fact that Steam is a good, worthwhile service is pointless to discuss, because that's pretty much a known and accepted fact by a HUGE percentage of the PC gaming population.

    Being dumbfounded that Steam isn't Telltale's default distribution platform, and then threatening to pirate a game because its not on that service, however, is the crazy part. Especially since we've already put a bunch of our games on Steam, and plan to continue doing so, while continuing to sell our games in other places in the meantime. That is the silliness.

    Anyway, to each his own!
  • FloFlo
    edited April 2008
    Jake wrote: »
    Being dumbfounded that Steam isn't Telltale's default distribution platform, and then threatening to pirate a game because its not on that service, however, is the crazy part.
    People who do pirate will always find some way to justify it to themselves :(
  • edited April 2008
    Just to understand something... What is Steam?
  • edited April 2008
    Just a hint Telltale. :] Steamworks
  • edited April 2008
    Udvarnoky wrote: »
    Maybe not all 15 million of us Steam users share your opinion that only once a game appears on Steam can it be purchased as per some sort of warped personal code. I love Steam, and I love that a lot of games are given a second life by being added to its library, but I don't consider it the One Digital Distribution Service to Rule Them All (actually such a thought is kind of horrible and utterly defeats the purpose of digital distribution in general, which allows indie developers such as a Telltale to partially circumvent the issue of shelf space and make their own distribution services without having to give a cut to Valve, who apparently if it was up to you would be in control of everything so that you wouldn't have to exert the effort involved in having multiple internet accounts, which seems to be your sole reason for waiting however long it's gonna take for this to be on Steam).
    A fair point. Monopolisation of digital distribution would convievably result in the same bs practices of retail stores, arbitrarly charging double the price in australia for example.

    But then how many indie services would there be in your idealistic distribution method and how reliable would they be? If I bought games on different platforms from say telltale, introversion, stardock, relic, blizzard, ensemble, dice, infinity ward, valve, creative assembly, irrational and gas powered to name a few of my favourite developers; how many of these services could I reasonably expect to be still operating in a few years? Would there be any consistency in the quality of the services? And why should so many manhours be spent designing distribution platfroms when steam can be licesenced like other parts of the game (game engine, graphics API etc).

    So the solution to this potential problem is probably going to be a standardised approach and most likely an oligopoly in digital distribution. Fortunately developers on the internet are still able to circumvent the need for said established stores to keep them in check unlike the old brick and mortar era.

    In regards to piracy, it is clear that most of what anyone's said here is a kneejerk reaction to the implication of piracy rather than really considering what I'm saying which most certainly was never intended as a threat.

    The question of this thread was never should I buy it on steam. It was about when can I buy it on steam. So far despite numerous developer posts I don't even have confirmation there will be a steam release besides the usual PR speak using the word intention rather than something definitive.

    The reasoning on why the steam (and other digital distros) is delayed untill the series concludes has not been explained at all and intrestingly the idea that it's delayed to ensure more sales at gametap/telltale was critisized. Why then does telletale take one extra day while steam takes 6 or more extra months? Surely there is not six months worth of preperation into such a release? Why can't it be released on steam episodically, even if there is a delay? I'm not talking about steam as the default distribution method, I'm just wondering why it's a complete afterthought as some kind of post season chore.
  • edited April 2008
    and anyone would prefere buying from Steam instead from telltale directly? I sound pretty crazy to me... Obviously it is not the thread for me. Greeting. Happy flaming.
  • edited April 2008
    Aciesethon wrote: »
    But then how many indie services would there be in your idealistic distribution method and how reliable would they be? If I bought games on different platforms from say telltale, introversion, stardock, relic, blizzard, ensemble, dice, infinity ward, valve, creative assembly, irrational and gas powered to name a few of my favourite developers; how many of these services could I reasonably expect to be still operating in a few years? Would there be any consistency in the quality of the services? And why should so many manhours be spent designing distribution platfroms when steam can be licesenced like other parts of the game (game engine, graphics API etc).

    Personally, I would evaluate each service/company on a case-by-case basis, but we're not yet at a point where I have that many to worry about. But even if I did, what's the difference between that and shopping at multiple online retailers, which people do all the time, I'm sure you included? I've probably patronized dozens of different online stores in my time from Amazon to Deepdiscount to some pretty obscure ones, and unless the site's url was something like http://www.angelfire.com/wewontstealyourcreditcardnumber/noreally/index.shtml I've always felt pretty comfortable about making online making transactions. Obviously, those risks are mine to take, and you should never buy from a vendor whom you don't have complete faith in but you seem to hold the rather annoying belief that "Valve is trustworthy because they're Valve, and everyone else isn't because they're not Valve." I'm not sure what your particular story is with regard to Valve, but personally I don't trust them anymore than I trust Telltale, who have a proven track record and have vowed to make all games unlockable in the event of the company's improbable obliteration, makers of Half-Life or not. (Additionally, I just want to point out that Telltale products can be installed more than once and on multiple machines. Maybe you knew that but earlier posts from you suggest that you think these are qualities exclusive to Steam. Furthermore, for the collectors and the paranoid they offer a physical CD for the Sam & Max seasons which do not rely on online activation.)

    With regard to every developer under the sun making their own service - Obviously, making your own digital distribution system isn't the best answer for every given game developer, but Telltale was built from the ground up to be an online publisher and to release their games this way. (Trivia: Not true of Valve.) I can think of a lot of developers for whom it would make more sense to get their games on Steam than to attempt start their own service, but the select few who want to be their own distribution channel have the right to do so without licensing to other companies. Telltale put Sam & Max on Steam, and every other place they've released it, to expand the game's distribution, with the main place being Telltale's site itself. The advantage of Steam is that it makes people aware of Sam & Max who may not have been aware of it before, due to the large install base. Relatively speaking Steam is probably not a huge priority because once Telltale releases a game on their web site no one is excluded from the chance to buy it. I can't tell you why it takes six months or whatever for the games to get on Steam, but I do know that if the games never got on Steam no one interested in buying Sam & Max would (involuntarily) suffer from it.

    It still seems to me that your decision to wait for Steam has more to do with your allegiance to it or its creators than anything else. Which is totally valid, but at the same time there's no compelling reason for Telltale to release their games on Steam any earlier than they're ready to, whatever the rationale behind it may be.
  • edited April 2008
    I love how much people have to say on this topic.
  • FloFlo
    edited April 2008
    Udvarnoky wrote: »
    But even if I did, what's the difference between that and shopping at multiple online retailers, which people do all the time, I'm sure you included? I've probably patronized dozens of different online stores in my time from Amazon to Deepdiscount...
    There's a significant difference between online stores that will ship a physical item and a digital distribution system which may or may not be around in a few years.
    Udvarnoky wrote: »
    Furthermore, for the collectors and the paranoid they offer a physical CD for the Sam & Max seasons which do not rely on online activation.)
    I wouldn't call it paranoia, but you make an excellent point about the physical discs. Most online distribution platforms don't offer physical discs that do not require online activations. At best, you can get a burned backup DVD (that you could well have made yourself).

    That actually makes me curious about what percentage of full-season customers have actually taken Telltale up on that offer of getting the season disc. Especially those outside the US who have to pay a significant chunk of the season's price for shipping (mine cost $10 to ship, which I paid happily, btw ;)).
  • edited April 2008
    I would imagine the delay for telltale putting sam & max on steam has a lot to do with Gametap. Gametap put a lot of money into Sam & Max and helped publish it. I'm sure they want some sort of exclusivity before it's put on a rivals site.
  • edited April 2008
    Flo wrote: »
    There's a significant difference between online stores that will ship a physical item and a digital distribution system which may or may not be around in a few years.

    The relationship is trust in the company. I'm talking about when a company says upfront that there will always be a way for you to get your games regardless of the company's future, which is the case with both Valve and Telltale. If you simply don't trust a company when they say that, you wouldn't buy from them, just like you wouldn't enter your credit card number into any site with a text box.
    That actually makes me curious about what percentage of full-season customers have actually taken Telltale up on that offer of getting the season disc. Especially those outside the US who have to pay a significant chunk of the season's price for shipping (mine cost $10 to ship, which I paid happily, btw ;)).

    It's a good question for Telltale. I imagine quite a few did, since it only costs the price of shipping (though as you noted that could mean a lot of different things depending on where you live in the world). I don't know though.
  • edited April 2008
    I love how much people have to say on this topic.

    It's because it's so nonsensical that it almost becomes surreal... one can't help but analyze it. It's like watching a car crash into an art museum.

    Come to think of it, I feel pretty much the same way about the "Four years have passed" thread.
  • edited April 2008
    LuigiHann wrote: »
    It's like watching a car crash into an art museum.

    Which could possibly be misconstrued as an art project in and of itself.
This discussion has been closed.