What do you think about "All That Remains" now?
I think that everything shows its true value over time. When you think about All That Remains what are you feelings. Is it a good, bad? Which events stayed in your mind.
I think "All That Remains" had the most shock scenes (Omid, dog, stitches) which i like but lacked in terms of interaction which i like even more. Its an introduction to a darker and more brutal atmosphere which starts with death of Omid . would rated a little above S1E1 which i think its a little boring but good introduction.
Not there best but i didnt expect that from the first episode.
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I thought it was great, looking back on it now.
Then again, I went in with the expectation of Omid making it to at least the second episode.
I thought it was really good. Yeah, it lacked of interaction but I'm sure they'll bring that back.
I really like the episode. The quality of the story that was presented was good for me. I think it was a good introduction to the new season, to give Clementine some moment of development and the shock values. Gosh...For me, when Omid was killed, it felt like the recently-barely healed wound from Lee's death was reopened again.
So yeah, I am very excited for the new episode.
it was awesome but omid died too soon.
Omid>Christa
one thing that kind of bugged me about it was how quickly clem found this new group. it might have been nice to get a little more depth on her alone and putting what she's learned to use and realizing how much she needed a group before being attacked by a seemingly sweet dog, carried off and subsequently dropped, shot at, and locked in a shed. i liked her comment about nick, "i try to stay away from people like him." or something to that effect. aside from her suddenly being alone and luke, this group hasn't really given her a reason to feel like she should stick around, much less is safer with them than on her own.
I loved it when i first played it and i still love it now, i am really looking forward to seeing how the characters develop as the season go on.
It was alright.
This episode, w/o a doubt, is one of my most memorable experiences.
"Who's baby is it?"
a great episode with shocking moments and a matured clem, so very good
It was very good in my eyes. It was alot better than Season1 Episode1.
Many people here complain that we couldn't talk to the cabin group and interact with them enough yet...i am sure Telltale will let us do this in Episode2!
The Good: Clementine. If anyone had doubts about our new protagonist, this episode either blew them away or at least instilled nostalgia of S1 Clem. The few times we could choose her responses felt great and in-character for her, and as the devs said, sometimes open up some more interesting ways of interaction with these adults. Small things like (Sad Eyes) being an option adds to the idea of who you are playing as.
The action was well executed. Again, adapted to what Clementine can do. I really don't get these complaints about her fighting Winston and that walker. I would've had a problem if she had fought them head-on like say, Lee would've done, but no. You really see her struggling, this isn't a walk in the park for her, and she must use her environment as her ally, I don't have a problem with that. Besides, she's our frigging protagonist, and I expect her to inevitably clash with these things in the world she lives in.
Sam's scene. Another one criticized to death on the grounds of being unrealistic because of the dog's behavior. I won't attempt to debunk those arguments as I'm no dog expert, but I thought that scene was great to introduce the theme they seem to be going for in this season: Trust. Not only that, but many people can agree this part got them "right in the feels" even more than some deaths last season. It really is a great scene in my book.
The Bad: Length, pace and character development. These three go hand-to-hand I think.
The intro was abrupt in many ways, not only the punch at your little heart at the end. Clem already being with Omid and Christa, two characters who if you didn't play S1 have no context about. They seem to be doing their thing as if No Time Left hadn't happened. This is detrimental to all of their characters, and I feel a scene as needed with them finding Clem and giving small closure to last season's events and reminding us why we care for (or hate) these people in the first place.
Then the controversial time jump. I was fine with it except for one thing: Christa. At the end of the intro, when she looks at Clementine's gun and then a her, I thought "Well, shit, now she blames me." We cut 400 days later and although you get the sense of what their relationship is, a few more lines would have helped. You can argue this is not the last we see of her, and that it might be explored in the next episodes, but for Ep1, the person you spent almost two years off-screen seems irrelevant at the end of it.
The cabin group was introduced abruptly, too. However, for the tone of he episode, it was ok. I don't have a problem with the sneaky and shed sequences, although a little need for actual stealth would have been welcome. I do have a problem with us not interacting more with the cabin group. This is where I thought another scene was needed, maybe in the form of a small "social hub" in the cabin. You take a breath, look back on stuff and set up the also abrupt final scene nicely. Also, you inject some minutes of length into this 90 minute experience.
This wall of text was brought to you by a guy whose native tongue isn't English, be merciful.
A great start to season 2.
It's a good start, but by no means the best. Some flaws include Omid's death seemingly only happening for simple shock value and the whole Sam situation. I just don't find it realistic how a dog would act tame for that long then all of a sudden go rabid. Just didn't seem realistic to me.
Give dog a bone and then try to take it away.
I forgot the story, gotta replay tomorrow, soo much delay between the episodes.. But as far as i remember it was good
Rather short, but still a good Season opener.
To reiterate what I have said before, I think overall the episode was pretty good. Just a number of grievances really. Firstly I agree with others that Omid was taken out too early. Sure no one is safe in The Walking Dead universe not even Clementine, but all it was done for was shock value, plain and simple.
Secondly Sam. I have said before why I don't agree with that aspect of the episode and see no reason to go over it again. It just wouldn't happen that way in the real world. But at the end of the day, this is an imaginative story, so who cares.
Thirdly the characters themselves. I will reserve judgement until I have played the entire season. However, at the moment I don't feel the same sort of connection with said characters as I did with the first season. Hopefully with the subsequent episodes, they will be fleshed out a hell of alot more. Besides, with a certain character said to be returning, that will help matters.
Lastly the length. I really hope that episode two and beyond are longer than the previous one. It was over much too quickly for my liking. I was really getting into episode one, then suddenly the fade to black and the credits roll. It only felt as if I were playing it half an hour, when it reality it was more like an hour, maybe a bit longer. So yes, I would prefer it if telltale made episodes a bit trickier to eek out the length. Sort of like the mini puzzles if you will, as in the last season. Up till now, there hasn't been much of that this time around.
All in all though I did enjoy the first episode. I just wish we didn't have to wait so damn long for next installment. I mean how long will the wait be for episode three? Six months, or longer. Hope not.
I loved it. The hyper focus on Clem was the right choice. Omid dying was a harsh blow, but this is TWD, shit is going to go down.
I think you're right, but there are definitely quite a few events and personalities that will get the ball rolling quickly on the interaction front from episode 2 and onward. There is a lot of gold here.
There are several events that can become the subject of future interaction with people in the group: the dog incident, stealing, the river incident. They never answered how Christa lost the child. Did she successfully give live birth and lose the baby later, or was it a miscarriage? The event of the baby's death, however it died, could be shown through dialogue options given for Clem, as well as illuminating what you choose to be her viewpoint on Rebecca's child. Is it worth raising a child in a world like this? How far would you go to keep a man like Carver from raising your(Rebecca's) child?
I think we'll see a lot more growth from Nick as a character. He lost his mother, and then the only person he respected as taking the role of his guardian...or soon, anyway. I think Pete might just die anyway, but I hope he at least survives the bite. So Nick will either force himself to start living on his former guardian's advice, or stay the loose cannon he already is, but without someone like Pete to keep him in check. Alternatively, Luke might be able to fill that role, as a sort of counterpart almost-brother to Nick.
We can't forget Alvin's perspective in all of this. It looks like Rebecca became pregnant early on, after the undead outbreak, and had sort of a falling out with Carver. What's Alvin going through? It must be stressful being aware of the possibility that the woman you love might be pregnant with another man's child, and what level that man is willing to stoop to in order to bring that child--and her mother by extension, but possibly not necessity--safely into his own care. Before this is over, Alvin's going to stand up for himself, or have to anyway.
Then there's Carlos' daughter Sarah. It looks like sooner or later she's going to be faced with growing up in a way he doesn't think or doesn't want to think she can. There's that whole parent vs child scenario, but considering what we've seen of Carlos, his way of coping with the inevitable might turn volatile. There's also the possibility that Sarah may become friends with Clem. Even if Sarah decides she doesn't want to anymore, I think she'll wish she could be.
Luke just wants to be the good guy, but he's part of a group where the majority may not always conform to what he thinks is right. Honestly there's just not a lot to tell about him at the moment, he seems to be a staple good guy.
I agree with you. Actually characters in 2S are much more complex and interesting than in 1 season and we have only one episode out. We just didnt interact with them enough.
I liked how gruesome it was compared to the first season, but i still cant believe that Telltale killed off Omid it the first 10 minutes of the game.
Telltale at LEAST could of given Omid just a little bit more screen time. I like how they pulled it off though, I nearly shat bricks.
It was great, very very dark.
An awesome introduction episode that had a lot of meaning and gave you nough gameplay to have an initial oppinion about the new charatchers and discover the mess in wich Clem is in
I don't like how they killed sam. That just pissed me off. Omid fine Christa Fine... the dog I was like I see it attacking me but eat then give it half no it just attacks. I was like damit I wanted to at least have to dog attack a zombie or something.
I thought that the 'Omid' scene was to reinforce one of the major themes and to foreshadow that Clementine is indirectly the cause for the death of her loved ones.