I think it needs to happen

24

Comments

  • He basically wants the main character to die, he will probably reiterate this fact. He understands that other characters can die, but he wants a dialogue option so the actual main can die, so you have to think thoroughly before you decide to avoid a restart.

    Michael7123 posted: »

    While you are in that hostage situation, if you just ask carver to stop, or say nothing, Alvin eventually winds up with a bullet in his head. I think that counts as a "bad dialogue option"

  • I understand and agree with this. We all want Clementine to be safe and alive so putting in options that could get her killed would certainly make the player think about the right course of action for the situation at hand. Although I do like seeing Clementine be brave in the face of danger sometimes it's just best for her to skirt the danger than face it head on.

  • K0t0K0t0 Banned
    edited March 2014

    Lol come on now Lily...which is why you used the term.insanity

    realise that in playing dumb, instead of looking like you misread a post you ow look likeyou cant decipher a preschool analogy

    Viva-La-Lee posted: »

    I noticed that from the beginning, which is why I was inquiring what you were saying. I called you intelligent and then ask what you meant. I wasn't passively aggressively responding to you, simply asking what it meant.

  • Indeed but that isn't the point. The point is that Clem is never in danger, even while charging an armed mad man shooting his hostages at (seemingly) random (excluding Rebecca and mayhap leaving his exgroup members (seeing as Clem was neither). And it want even so much that she wasn't in danger at that point (since it could be argued that Carver wouldn't shoot a kid or whatever) but rather that it didn't feel like she was in danger. The fact she is the pc and they gave us the option to do it solidified it as a viable option. The fact they never allow her to fuck up on a level so bad resulting her her demise means she can fuck up as royally as she wants with no possible cost to her life.

    Michael7123 posted: »

    While you are in that hostage situation, if you just ask carver to stop, or say nothing, Alvin eventually winds up with a bullet in his head. I think that counts as a "bad dialogue option"

  • I think I understand what you're trying to say. You don't want quick time event deaths. You want decision making deaths.

    For an example:

    Carver is bringing the captured back to their community through the forest. Suddenly, they get distracted by lurkers.

    [Run] [Stay]

    If you 'run' then they shoot you and you die and you have to restart to that decision again, but if you 'stay' then you continue with the story.

    Viva-La-Lee posted: »

    Simply put add more situations like the St Johns farm and the train. Where the wrong decision (an obviously correct choice and an obviously

  • I used the term insanity (or more so the entire quote you dismissed) only referring to my "retrying" as you suggested I do.

    The definition of insanity is repeating the exact same experiment and expecting different results. (Paraphrase)

    -Albert Einstein (I believe)

    You not understanding a question vs a hostile response makes you look like an imbecile, but seeing as this conversation is leading to nothing of importance and you obviously can't gather your wits enough to reply in a civilized manner I am going to leave.

    K0t0 posted: »

    Lol come on now Lily...which is why you used the term.insanity realise that in playing dumb, instead of looking like you misread a post you ow look likeyou cant decipher a preschool analogy

  • It doesn't really matter to me either way. There were dialogue situations like that in Season 1. It just means another 'You are dead' screen followed immediately by clicking reload and choosing another dialogue option.

    Maybe if choosing that dialogue option killed you and then automatically erased your save file. What a barrel of fun that would be, eh?

  • Exactly. With her life actually possibly on the line it makes the successful brave acts that much more heroic and inspiring compared to a brave act which we know has no cost to it (cost referring to Clem herself and not environmental changes). It makes us consider her a person capable of death rather than a character of immortal proportions incapable of death.

    Krisentine posted: »

    I understand and agree with this. We all want Clementine to be safe and alive so putting in options that could get her killed would certainl

  • Seems a bit harsh :p

    It doesn't really matter to me either way. There were dialogue situations like that in Season 1. It just means another 'You are dead' screen

  • Not that I don't want qte deaths, just incorporate a few decision deaths to reiterate the fact that even though we are following the pc they are still a normal human being.

    That example is alright The right choice is a bit more ambiguous in this example which could be a bit breaking for people who considered it a good idea to get away from the mad men, so I'd rather have a clear good choice and a clear bad choice. To make your example a bit less ambiguous perhaps someone else tries to escape before you get the chance and they are shot without question and without hesitation and then you are informed that running means death, which is also confirmed by the other people in your group telling you to "NOT RUN" While i don't consider even this event perfect it would wit better with me

    Swindler posted: »

    I think I understand what you're trying to say. You don't want quick time event deaths. You want decision making deaths. For an example:

  • but that is like basically any game or film, you know the main character won't die (until the end at least) but things will effect them in different ways

  • Sorry, I misunderstood in that case.

  • Hmm, I thought we were already getting that. Clementine can die and the game restarts. Its happened to me plenty of times and we've seen someone executed with no hesitation so she understands the danger she's in. I guess we're just not on the same wavelength on this one because I just dont understand what you want so I guess I'll leave it at that.

    Viva-La-Lee posted: »

    Not that I don't want qte deaths, just incorporate a few decision deaths to reiterate the fact that even though we are following the pc they

  • edited March 2014

    Not this shit again. That discussion is seriously killing my hopes for a good season.

  • Of course. Telltale will probably add some of those, but for now the choices seem to be leaning more towards lasting effects instead of game over screens - instead of Clementine dying, her group members die and there's no retry(unless you rewind lol). There's quite a lot of death scenes though. Granted they're from fights and not choices, but still.

    Though I don't think choices that result in permanent game overs(you have to rewind or make a new save file to play again) would be a good idea, if that's what you're talking about.

    Viva-La-Lee posted: »

    Yep that's exactly what I was trying to convey. A choice that is obviously wrong should have an extremely negative outcome (death). It shows

  • I think it was meant to be a little bit more hostile than it might seem. Like "It's harder than it looks, how about YOU try it?"

    Viva-La-Lee posted: »

    How does this have negative tendensies?

  • I <3 u

    Zyphon posted: »

    Sorry, I misunderstood in that case.

  • Yes I misinterpreted the meaning behind "like that." I thought he was implying like that was directed at trying to make an episode good while still implementing the above game mechanic (which is why I responded by asking how implementing it would have negative results) not a mundane, uninteresting, off course, and irrelevant statement meant to belittle me by saying I can't make an episode as good as they have so my points are invalid. I guess I just thought there was more to the post than was actually present. But I thinking looking for the best is better than automatically assuming the worst :p

    But thanks for clearing that up for me!

    I think it was meant to be a little bit more hostile than it might seem. Like "It's harder than it looks, how about YOU try it?"

  • No that's not at all what I'm talking about lol. Just a death scene like any other qte but based solely on terrible decision making and not a lack or reflexes. They may add some, but I think they were even lacking in S1 and we have had none in S2 yet, which leads me to believe they will be even more lacking or even completely absent this season (I use the word even too much). I'm just tired of feeling like Clem is a god and nothing I/she can possibly do/say will lead to any non - environmental repercussions of import.

    Of course. Telltale will probably add some of those, but for now the choices seem to be leaning more towards lasting effects instead of gam

  • We aren't getting that, the deaths you experienced were from a lack of reflexes or bad game recognition (blame it on lag am I right?) not because you chose to do or say something that would obviously lead to the death of the pc.

    You didn't understand my example and that is fine. I was just saying the right and wrong decision in the actual event should be as non - ambiguous as possible.

    KCohere posted: »

    Hmm, I thought we were already getting that. Clementine can die and the game restarts. Its happened to me plenty of times and we've seen som

  • Perhaps, but telltale isn't known for following trends. Right now movies and games are stagnant, story wise and mechanics wise.

    What your saying is even though it is a flaw (even if slight) (since you gave no reason to justify it isn't a flaw) that could be easily remedied, at least in this type of media, it shouldn't simply because it isn't done in other medias?

    Also most other games are not completely dependent on choice as a game mechanic. Even other games which put emphasis on choice have other things to fall back on (ie combat is more prevalent and open worlded (less linear) in most other 'choice games' that come to mind which gives a better illusion of mortality).

    but that is like basically any game or film, you know the main character won't die (until the end at least) but things will effect them in different ways

  • I didn't think that's what you meant, but I wanted to make sure. d: I think the reason for the lack of terrible decisions is to show the main characters best qualities - their decision making. No matter what decision Lee makes, it's a right one, for the mostpart. But in season 2 they are introducing a lot of wrong decisions(or right I suppose, if you want to kill Nick and Alvin in your playthrough lol), so we might see a lot more 'wrong' decisions which result in Clementine dying.

    Viva-La-Lee posted: »

    No that's not at all what I'm talking about lol. Just a death scene like any other qte but based solely on terrible decision making and not

  • They weren't very clear about their statement, honestly. I didn't immediately understand what they meant either. Anyways it's fine.

    Viva-La-Lee posted: »

    Yes I misinterpreted the meaning behind "like that." I thought he was implying like that was directed at trying to make an episode good whil

  • So just dialogue/choice induced game overs? I would like a few of those. If he's saying he wants Clementine to permanently die because you said the wrong things when it's ridiculous.

    He basically wants the main character to die, he will probably reiterate this fact. He understands that other characters can die, but he wan

  • A good example of this is intentionally going for the bigger zombie at the start of the bridge which luke was going to kill then owning it like a badass.

  • I was here like two or three months ago and this same poster, Viva-La-Lee, was making labored post after post about how he wants Clem to die.

    Dude if you have that much of a creepy obsession with child-death just fail the prompts.

  • Interesting take.

    I didn't think that's what you meant, but I wanted to make sure. d: I think the reason for the lack of terrible decisions is to show the m

  • edited March 2014

    STOP LINKING TO YOUR FUCKING THREAD OKAY

  • AND thangs??? Insanity!

  • edited March 2014

    It has nothing to do with wanting to see her die. The God like and immortality mindset I get when playing as Clem is unreasonable (for me) in a game where death lurks around each corner and is often brought by alive people and the things you choose to do or say around/to them.

    Not sure why you would come in here with such a negative attitude when I thought we left off on a fairly good or at least neutral note. Glad you are unbanned, but don't be surprised if I don't respond to you.

    EDIT: And also in that thread months and months ago I wasn't arguing that she should die, but that she could theoretically die at the end of the season. Either you are mis-remembering or misinterpreting or even purposefully misrepresenting what was said in that thread, but I feel that it should be cleared up :)

    Lemoncakes posted: »

    I was here like two or three months ago and this same poster, Viva-La-Lee, was making labored post after post about how he wants Clem to die. Dude if you have that much of a creepy obsession with child-death just fail the prompts.

  • :D

    Viva-La-Lee posted: »

    Interesting take.

  • Lol yeah what he means is that we should get more dialog options or choices like these where saying the wrong thing or doing something could lead to death not saying that we want to see Clementine die but that it would be more realistic and it will feel like Clem isn't always going to be safe and it'll make choices a bit harder and make you think twice before choosing.

  • You have youtube compilations of all the deaths Clem can suffer to satiate your bloodlust for dead children.

    Your sensation of "God-like immortality" is a defensive projection you've manifested because you want Clem to die, similar to your repeated declarations months ago that Clem dying would be poetic or powerful or in the spirit of TWD or whatever other justifications you propounded.

    We guessed Lee would be around for 5 episodes and somehow I doubt you were moaning, sighing and rolling your eyes through it.

    Viva-La-Lee posted: »

    It has nothing to do with wanting to see her die. The God like and immortality mindset I get when playing as Clem is unreasonable (for me) i

  • My god the implications of this astonishing discovery are dire...

  • I wasn't around for it. I wouldn't have moaned, sighed, or rolled my eyes. But I wouldn't have been so intensely blind as to not recognize his death as a possible outcome if that's what you are insinuating. I have no blood lust. I don't even read the comics because they are to distasteful to me. What I do have is an intense desire for the best story that this game could possibly give me, and since I have no fear for Clementine's life (in the slightest) in a world where life is always endagered I am simply just not getting the best.

    Due to your obvious labeling of me even after giving sufficient reason to support my ideas and reasons which any reasonable person would see are clearly not creepy (even if they don't agree with my reasons) I feel the need to ask... are you a skilled troll or an oblivious intelligent?

    Lemoncakes posted: »

    You have youtube compilations of all the deaths Clem can suffer to satiate your bloodlust for dead children. Your sensation of "God-like

  • Do you make your own memes? (Is that what they are called?)

  • the topic creator is referring to something where a wrong decision makes you die. like in that video someone linked of episode 2 season 1 where saying "put the gun down bitch" has you killed.

  • I'm terrible at explaining things aren't I? :/

    doodleboy posted: »

    the topic creator is referring to something where a wrong decision makes you die. like in that video someone linked of episode 2 season 1 where saying "put the gun down bitch" has you killed.

  • I truly am bad at explaining what I'm thinking am I not? Lol

    The Fallen posted: »

    So just dialogue/choice induced game overs? I would like a few of those. If he's saying he wants Clementine to permanently die because you said the wrong things when it's ridiculous.

  • You're basing this purely off of dialogue choices? I dunno, I'm not actively trying to get Clem killed so I'm not aware about whether or not there are any dialogue options currently that lead her to die. But she's died a few times in action sequences throughout the two episodes. It certainly doesn't feel like you're 100% safe. Also consider that not everyone is gonna be a "Well I don't like what this 11 year old said, BLAM!" type person. Why expect a child to get murdered for not saying the right thing? That doesn't need to be a consistent option IMO.

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