I think it needs to happen

13

Comments

  • well the reason it isn't a flaw, is because i means you actually have a story, if the game was over at the first chance of dying, lee would have died in or after the car crash and there would have been no game.

    the point of the game isn't to simply survive, the point is to engage with the story and make choices about the narrative based on your personal feeling towards the situation, the risk in this game is that you make choices that you dislike or regret, not the risk or dying at any time

    Viva-La-Lee posted: »

    Perhaps, but telltale isn't known for following trends. Right now movies and games are stagnant, story wise and mechanics wise. What you

  • I understand what you mean. When in my playthrough Carver had his gun pointing at Alvins and my Clem was being hostage, I decided to pick the "Carver, stop!" option. Alvin dies and you know what happen next. The day after I finished the game I decided to see other people playthrough to see diferent choices. Then, the moment came. Same as I was before, the guy picks [Protect Alvin], again, you know how things turns out.

    Then I started thinking the same thing you did. Why care and protect Clem, if no matter how risky the situation is, I KNOW she will be alive. I reached to the same conclusion as you did. I thought it would be better if when you choose the [Protect Alvin] option, Bonnie/Troy quickly pushes you to the same place as before and you get to choose the other 3 remaining option. That would be pretty much realistic while still being able to protect Alvin.

    Glad to see I aint the only one to think about it :)

  • Yep!

    Lol yeah what he means is that we should get more dialog options or choices like these where saying the wrong thing or doing something could

  • Oh you are another person who misunderstood the op. Sorry I am terrible at explaining what I'm thinking.

    well the reason it isn't a flaw, is because i means you actually have a story, if the game was over at the first chance of dying, lee would

  • Consistent no, but it should be there. You should never feel doing a heroic action or an obviously incorrect action will end all hunky dory for Clem. I am neither trying to Clem actively killed, but as far as I know there are no current choices that lead to this.

    Layorz posted: »

    You're basing this purely off of dialogue choices? I dunno, I'm not actively trying to get Clem killed so I'm not aware about whether or not

  • That's another option that would have fit the situation better. Just seeing as I knew there was no possible way Clem would die there was no logical reason to not run into the fray all gungho. If I had even slightly feared the final outcome (as you did) then perhaps I may have come to a different train of thought, but there was really no reason to consider the idea a bad one (especially for Clem in and of herself).

    Tomas-002 posted: »

    I understand what you mean. When in my playthrough Carver had his gun pointing at Alvins and my Clem was being hostage, I decided to pick th

  • i don't think you have any point except complaining

    Viva-La-Lee posted: »

    Oh you are another person who misunderstood the op. Sorry I am terrible at explaining what I'm thinking.

  • edited March 2014

    I see a lot of defensive posturing centered around a deep-seated lust for the blood of young girls, but only one unqualified "gee-gosh-golly juuuuuust not feeling it" statement concerning Clementine's vulnerability.This is despite continued emotional suffering, physical pain, and her being able to die in myriad ways over the course of the last two episodes.

    The passive-aggression inherent in your critique is that you want Clem to die and have been creepily fixated on it for months.

    Viva-La-Lee posted: »

    I wasn't around for it. I wouldn't have moaned, sighed, or rolled my eyes. But I wouldn't have been so intensely blind as to not recognize h

  • It makes me sad that a lot of your comments are downvoted by trolls and kids Viva La Lee :(

    Viva-La-Lee posted: »

    AND thangs??? Insanity!

  • I meant no disrespect, there have been many people who have confused the meaning of this thread. I am just not good at conveying in simple terms what I am thinking. Many people have understood it also so there are people who can follow my confusing train of thought and people, like you, who can't. My point holds validity, whether you agree it holds validity or not doesn't matter. But thanks for stopping in.

    i don't think you have any point except complaining

  • Troll. Thanks for clearing that up.

    Lemoncakes posted: »

    I see a lot of defensive posturing centered around a deep-seated lust for the blood of young girls, but only one unqualified "gee-gosh-golly

  • That and it's a pretty controversial topic. Thanks for the nice sentiment :))

    Deceptio posted: »

    It makes me sad that a lot of your comments are downvoted by trolls and kids Viva La Lee

  • edited March 2014

    I agree with wanting to see more options that can lead to player deaths. Clem getting hit with the bullet meant for Carver would've been the most effective outcome for the 'Protect Alvin' option, IMO. It would add to the tension going forward if people realized they can die by "friendly fire" as well. Though the above would require tweaking things so that Kenny moves into position on his own (which shouldn't be a big issue; don't know why he needed Clem to point that out, tbh).

  • edited March 2014

    No, trolling is constantly seeking out avenues to justify tween-snuff for months on end.

    At least I hope it is, because if it isn't...yikes are you a creep.

    Viva-La-Lee posted: »

    Troll. Thanks for clearing that up.

  • edited March 2014

    And the mods banned you? Wonder why that happened. I'll just say enjoy your next ban now incase it happens so quick that I don't get to say it.

    EDIT: PS why we're you and shandi always fighting? You would have made a perfect troll couple :)

    Lemoncakes posted: »

    No, trolling is constantly seeking out avenues to justify tween-snuff for months on end. At least I hope it is, because if it isn't...yikes are you a creep.

  • Now that would have been a fantastic outcome to that situation! Thanks for sharing! Not only showing that clementine isn't invincible and that it is possible for her to die because if her actions but that it would have been a friend to do it would add a unique twist. That is the scene I truly had a problem with in this episode, well that and the wind turbine.

    Night_Owl posted: »

    I agree with wanting to see more options that can lead to player deaths. Clem getting hit with the bullet meant for Carver would've been the

  • No problem man :)

    Viva-La-Lee posted: »

    That and it's a pretty controversial topic. Thanks for the nice sentiment )

  • edited March 2014

    A troll you say...?

    slowly begins to grin

  • Uh oh. Time to prepare for battle.

    A troll you say...? slowly begins to grin

  • edited March 2014

    so what is your point? that you don't like that the main character can't die in the game?

    what do you want, a permanent game over screen? or a new story with a new main character every time the protagonist dies?

    what could possibly alleviate your problem of the main character being "invincible" until the end of a story?

    go play a permadeath roguelike if you want the protagonist to die, because your complaint isn't valid in a narrative game

    Viva-La-Lee posted: »

    I meant no disrespect, there have been many people who have confused the meaning of this thread. I am just not good at conveying in simple

  • edited March 2014

    Wait till he gets a load of us.

    Alt text

    A troll you say...? slowly begins to grin

  • The protical child returns!!

    A troll you say...? slowly begins to grin

  • Again you don't understand the mechanic I am trying to explain. If you are interested I would be more than happy to try to explain it to you, but not until you stop with the passive aggressive attitude. I love conversing and would like to hear your input but not if it's just going to be you making hostile remarks.

    so what is your point? that you don't like that the main character can't die in the game? what do you want, a permanent game over screen?

  • I don't really see the point of this. I mean, if Clem dies... then you'd have to go back and pick a different option if you want to play the rest of the episodes. Negative impacts that are NOT the death of Clem would be better I think since the death of Clem just means going back and picking something else.

  • I completely agree. When Alvin was about to be shot by Carver I ran at him. When Carver put a gun to my Clem's head I just knew he wouldn't shoot Clem. So this really broke the mood for me :/

  • edited March 2014

    He wasn't going to shoot Clem because he knew that Kenny wouldn't take a shot with him using a child as a human shield. IMO he was simply trying to lure the sniper (Kenny) out.

  • But it shows she isn't a god and can be killed for saying the wrong thing like everyone else. I'm not saying enough times to break immersion, but enough to make the point.

    Tyranniac posted: »

    I don't really see the point of this. I mean, if Clem dies... then you'd have to go back and pick a different option if you want to play the

  • Same here. All I was thinking was "how long is this standoff going to last? It's wasting my time." Because the outcome was known to me already.

  • Yeah but it would use up one of the four dialogue slots, so we'd end up with less "valid" options that don't lead to a game over.

    Viva-La-Lee posted: »

    But it shows she isn't a god and can be killed for saying the wrong thing like everyone else. I'm not saying enough times to break immersion, but enough to make the point.

  • I thing seeing a little girl shot in the head with a revolver would be disheartening enough...

    Viva-La-Lee posted: »

    Seems a bit harsh

  • Basically, the OP is saying, doing certain things in non-quicktime events can't get you killed, it can get others killed, but not you. Like what he said, would you really jump between somebody you barely know, and somebody trying to execute them? No, because it would get your ass CAPPED. Even if you can just respawn, I would HATE to see Clementine get shot in the head.

    so what is your point? that you don't like that the main character can't die in the game? what do you want, a permanent game over screen?

  • Careful, you're not allowed to talk about mod action or permabanned users, no matter how mad you get for being called out on your perversions.

    Viva-La-Lee posted: »

    And the mods banned you? Wonder why that happened. I'll just say enjoy your next ban now incase it happens so quick that I don't get to say it. EDIT: PS why we're you and shandi always fighting? You would have made a perfect troll couple

  • Aye you are correct I was in an angered state of mind when I wrote that, and I won't do it again. You are still an extremely annoying and skilled troll. Bye

    Lemoncakes posted: »

    Careful, you're not allowed to talk about mod action or permabanned users, no matter how mad you get for being called out on your perversions.

  • One option per episode? That is a small price.

    Tyranniac posted: »

    Yeah but it would use up one of the four dialogue slots, so we'd end up with less "valid" options that don't lead to a game over.

  • It doesn't need to even show it, a gun shot and a shot of Kenny looking away in disgust would be more than explicit enough. In fact showing Kenny reacting to his action would probably be even more expressive than showing the receiving end.

    Basically, the OP is saying, doing certain things in non-quicktime events can't get you killed, it can get others killed, but not you. Like

  • To be honest i didn't know what "Saving Alivn" Choice or whatever would do, i thought she would try and do something like trying to get her bounds off her hands or somethng i dunno. the non verbal options occasionally aren't blunt enough XD

  • Fair enough. We've had a few of those in the past, wouldn't mind some more (although I don't care if they're absent either).

    Viva-La-Lee posted: »

    One option per episode? That is a small price.

  • Understandable.

    Tyranniac posted: »

    Fair enough. We've had a few of those in the past, wouldn't mind some more (although I don't care if they're absent either).

  • edited March 2014

    so that's it? they just wanted to die by saying the wrong thing?? well it's only episode 2 so it may happen, but the problem with that is that it basically makes one of the conversation choices the wrong choice, because if you just die after saying something it won't save what you said, you are just magically teleported back in time so you didn't say it, at least if you say something really mean and don't die they will remember that.

    it's like this scene with brenda in season 1:

    although it is funny to say "put the gun down bitch" and then die, it is pointless to actually do, because you die and have to make a different choice, that isn't a consequence, however if when you said that she shot katjaa and the game continued that would have been a consequence because it wouldn't have reset the game and invalidated your choice

    Basically, the OP is saying, doing certain things in non-quicktime events can't get you killed, it can get others killed, but not you. Like

  • It still showed the pc (Lee) wasn't capable of getting away with saying anything he wanted simply because he was the pc. He could die just like every other person in twd in this scene. Also the point of it wasting a valid option would only be a viable argument if it did it in any level which could be considered repetitive, immersion breaking, etc. 1 option per episode (roughly) is hardly that.

    so that's it? they just wanted to die by saying the wrong thing?? well it's only episode 2 so it may happen, but the problem with that is th

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