My overall opinion (Not that you care)...
It was a pretty decent game, but lacking in areas.
When the humor was good, it was very good. When the humor failed, it usually felt like there wasn't any effort going on behind the joke.
Places where I felt the humor failed? The drive-thru whale. That thing is usually hilarious, but giving it some recycled lines from the Homestar Runner games wasn't the way to go. Plus, some of SB's comments on various hotspots make me question why they bothered to make him comment on those items.
Still the mini-games were all great. On that front, the game was all A+ (or maybe even AB+).
A great first effort, but I think there's plenty of room for improvement. At very least I wouldn't mind a tad more background music, which I felt was a bit lacking.
Kevin
When the humor was good, it was very good. When the humor failed, it usually felt like there wasn't any effort going on behind the joke.
Places where I felt the humor failed? The drive-thru whale. That thing is usually hilarious, but giving it some recycled lines from the Homestar Runner games wasn't the way to go. Plus, some of SB's comments on various hotspots make me question why they bothered to make him comment on those items.
Still the mini-games were all great. On that front, the game was all A+ (or maybe even AB+).
A great first effort, but I think there's plenty of room for improvement. At very least I wouldn't mind a tad more background music, which I felt was a bit lacking.
Kevin
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Even if it was in a Midi-like format? Beeps & Bloops similar to the old NES?
Kevin
Bah. You just need to go without eating, sleeping & potty breaks, and you'd have plenty of time.
If you can fit this into future episodes, it'd be a great addition. If not, and you do a second season, such an addition would be a clear must.
Kevin
That's supposed to be a hint system."Sever your head please, it's the greatest day." was a hint.And besides theat and the "whale zen", weren't those other parts hilarious?"When the End Times come, we will all dance the Conga of the Apocalypse" was a hilarious hint, right?
So, who gets the full jars?(DO'H! Stupid question, it's the Poopsmith, right?):p
You got a jar?!! :eek:
Anyways, I'd say steer clear of midi-tracks, because it just doesn't feel right. Walking into an area in the game, and hearing music from something related to that in the cartoons/emails/show was really cool. It was easilly identifiable, and I've noticed that sometimes midi versions just don't do the original justice. And for episodic gaming where you only have a handful of places to visit, I don't think you need all that many songs anyways.
I bet the Casio and other synth sounds the Chapmans use so often could be replicated pretty precisely with various MIDI tones and patches... they're not exactly complex sounds, technically. The issues surrounding using MIDI were technological, and time related: We hadn't done MIDI before and didn't have the time to adequately do MIDI support justice. Plus despite much of the Homestar Runner music sounding like it was made in an old MIDI sequencer, more often than not it was just the Chapmans playing their old Casio keyboards straight into their computer's mic in, with no notation, which means that if we wanted to do a MIDI version of a classic track, Jared Emerson Johnson or someone else would have to go and reverse engineer it and do a fresh MIDI arrangement, which isn't the sort of time anyone was rolling in or had scheduled.
Someday it might be a good solution for certain parts of a game set in the Homestar universe and aesthetic, but probably not in SBCG4AP.
That made my day.
For some reason, games made from cartoons always tend to recycle lines. I was rather disappointed that SBCG4AP did this a few times with the blubbo whale and the rave switch. Restated humor is never as funny as the original and I'm glad you guys have been avoiding it for the most part.
That would be awesome