I disagree. It's much more interesting that he was a plot device used to further develop Clem than to be "the villain" for the last three episodes. We've already seen the Governor in the comics and the show, why do it again in the game?
The Stranger, as a villain, stretched credulity for me. I know the game wanted to make me feel guilty about what happened to him and his family, but frankly, he was so mind-bogglingly stupid it was impossible for me to take him seriously.
He left a station wagon loaded down with food and medicine unguarded in the middle of the woods with all the lights on, the key in the ignition and the door wide open during the middle of a zombie apocalypse. If not for the fact he survived it for awhile, I would say that would have put him high in the running for a Darwin Award.
I was actually hoping that they'd pull a reversal, and have it turn out that Carver was actually a good guy (or at least no worse than Rick) and it was the group Clem came in with that was all kinds of fucked up. I guess the latter part could still happen but it just wouldn't be the same now.
Carver was ... somewhat confusing to me. As demonstrated by his manipulative tactics, he was no stranger to human psychology. And yet, such familiarity with the human mind should have given him the understanding that while you can engender short-term submission by relying heavily on 'shock and awe' intimidation tactics, it will ultimately breed betrayal and rebellion, not loyalty. When you deny people the right to say no, you also prevent them from being able to truly say yes.
There is a balance in these things, and Carver did not recognize that.
I agree. Most modern people aren't going to accept the survival of the fittest philosophy when they weren't born into it. They have to be broken and as you said not everyone is going to break without a fight.
Carver was ... somewhat confusing to me. As demonstrated by his manipulative tactics, he was no stranger to human psychology. And yet, suc… moreh familiarity with the human mind should have given him the understanding that while you can engender short-term submission by relying heavily on 'shock and awe' intimidation tactics, it will ultimately breed betrayal and rebellion, not loyalty. When you deny people the right to say no, you also prevent them from being able to truly say yes.
There is a balance in these things, and Carver did not recognize that.
I agree. the entire "turning Cerberus into straight up villains" seemed done just so the player would have some human enemies to shoot at throughout the game.
I think Carvers part in the game was done very well, people think he hasn't lasted long but he has been around for 3 episodes (Only mentioned in episode 1) which is more than any other villain and you gotta remember that bad guys don't usually last long in a story. Besides Carver is just a warm up, I'm still hopeful of who the true villain of the game will be, should he return...
To be completely honest, I would have gladly given up all the other characters we currently have (yes, even Kenny) and instead have Clementi… morene and Carver traveling together episode in a hateful, but necessary relationship- much like Arya and the Hound in Game of Thrones, currently. It would be nice for Clementine to have a mentor figure who is on the opposite end of the moral spectrum than Lee (at least the way I played him).
Comments
He left a station wagon loaded down with food and medicine unguarded in the middle of the woods with all the lights on, the key in the ignition and the door wide open during the middle of a zombie apocalypse. If not for the fact he survived it for awhile, I would say that would have put him high in the running for a Darwin Award.
There is a balance in these things, and Carver did not recognize that.