Gee whiz! It's almost as if Vanaman was a writer of decent calibre with a plan and a vision who could properly comprehend the reactions of the audience and adjust his writing and the direction of the plot accordingly!
Seriously, I try not to join in the Vanaman circlejerk when possible but it wounds me when I'm reminded of stuff like this.
In TWD S1 we were originally going to play as Clementine's brother. They later scraped this because Vanaman (former Telltale staff) believe… mored that a pre-existing relationship would be too much to ask a player to take on in The Walking Dead world.
You know the ironic thing? They did the exact opposite with season 3 and what Vanaman predicted was correct. We're put the control of a totally new character and players are finding it difficult to really put themselves in their shoes. Wish they kept their S1 mindset with S3.
Seriously, I try not to join in the Vanaman circlejerk when possible but it wounds me when I'm reminded of stuff like this.
Oh, me too, trust me. Every time I'm reminded of him I have to force myself not to write a lengthy paragraph on how much better S2 and 3 would have played out had he stayed with the company.
Gee whiz! It's almost as if Vanaman was a writer of decent calibre with a plan and a vision who could properly comprehend the reactions of t… morehe audience and adjust his writing and the direction of the plot accordingly!
Seriously, I try not to join in the Vanaman circlejerk when possible but it wounds me when I'm reminded of stuff like this.
It is simply an interesting parallel that I wanted to point out. The circumstances and individuals leading up to these events are so incredibly different that it is hard to truly say that it was Kenny who changed.
And apparently branching choices costs money (???)
Of course it does and telltale had to of known this before they told fans their games would be tailored by how they play. If they don't own up to this then it's false advertising. It's literally what they're known and unique for, so if they keep up these pathetic excuses for "choices mattering" then... are Telltale's games going to keep being unique?
1:47:30, 2:09:00, 2:15:15, 2:21:00, 2:22:33 (the rough draft of S2!)
He had more ideas about Clementine's story, apparently branching choices costs money (???), and he "chickened out" when S2 was started
:[ :[ :[
Gee whiz! It's almost as if Vanaman was a writer of decent calibre with a plan and a vision who could properly comprehend the reactions of t… morehe audience and adjust his writing and the direction of the plot accordingly!
Seriously, I try not to join in the Vanaman circlejerk when possible but it wounds me when I'm reminded of stuff like this.
And apparently branching choices costs money (???)
Of course it does and telltale had to of known this before they told fans their g… moreames would be tailored by how they play. If they don't own up to this then it's false advertising. It's literally what they're known and unique for, so if they keep up these pathetic excuses for "choices mattering" then... are Telltale's games going to keep being unique?
I thought that choice branch was crappy because the program is so outdated.
If they need money then why don't they make those other genres they did like; Poker Night or Puzzle Master?
And those games won't make Telltale the money they want.
With this game they are losing more money instead of gaining...
EDIT: I didn't know that choice branching costs extra money... I thought that programmers create and organize game files to make those choices even possible... but branching... it's like paying the artist extra to color your concept art... sheesh
In case ya'll want to see Kenny's details up close. I have never seen something put together so poorly in my life.
They literally colored his lip/jaw grey then pasted feathers on it. Jesus.
Comments
Gee whiz! It's almost as if Vanaman was a writer of decent calibre with a plan and a vision who could properly comprehend the reactions of the audience and adjust his writing and the direction of the plot accordingly!
Seriously, I try not to join in the Vanaman circlejerk when possible but it wounds me when I'm reminded of stuff like this.
Oh, me too, trust me. Every time I'm reminded of him I have to force myself not to write a lengthy paragraph on how much better S2 and 3 would have played out had he stayed with the company.
1:47:30, 2:09:00, 2:15:15, 2:21:00, 2:22:33 (the rough draft of S2!)
He had more ideas about Clementine's story, apparently branching choices costs money (???), and he "chickened out" when S2 was started
:[ :[ :[
Oh, for sure! It is an interesting parallel!
My comment was its own thing, and not rebuttal to something you said.
Of course it does and telltale had to of known this before they told fans their games would be tailored by how they play. If they don't own up to this then it's false advertising. It's literally what they're known and unique for, so if they keep up these pathetic excuses for "choices mattering" then... are Telltale's games going to keep being unique?
For a moment I misread that as my username.
I thought that choice branch was crappy because the program is so outdated.
If they need money then why don't they make those other genres they did like; Poker Night or Puzzle Master?
It's crappy because they got incredibly lazy.
And those games won't make Telltale the money they want.
With this game they are losing more money instead of gaining...
EDIT: I didn't know that choice branching costs extra money... I thought that programmers create and organize game files to make those choices even possible... but branching... it's like paying the artist extra to color your concept art... sheesh
You will answer to justice soon enough.
No one's Above The Law.
... I got nuthin' no, I don't want to reuse these.
Eddie from 400 days is on the chapter title card for Season 2 Episode 4 "Amid the Ruins"
The other one that I had used—Better To Sleep—had been used as well, both times by @Dont_Look_Back.
fuk u 2
Yeah I edit that part out because my internet didn't update this page...
T.T
Kidding! You are great.
Why care about a character of a 5 minute flashback?
;3
yea I was joking a lil.
The flashback shouldn't have been 5 minutes in the first place.
This will be the next "if u do'wt brake d ais bony dai."
Kenny didn't know how to wear his eyepatch.
Eyepatches are worn over the ear.
He didn't know how to look decent either. I'm surprised they didn't put his patch on the wrong eye.
They spent 5 seconds making his character model, what can you expect, plus where did he find an authentic eye patch anyways?
His toilet paper thing looked cooler anyway.
I am dead!
They probably did but people at Crowdplay pointed it out so they just mirrored his character model.
Yeah it did, DIY eye patch > stupid leather one.
Meanwhile at tumblr, a long-gone user Badgershite decides to fix it
"i fixed it for you telltale."
Can someone tell me what kind of weapon Clem has- I mean had?
Edit: Different pic for better angle
If Telltale ruins this series we will Give No Shelter to them. They will have to listen to our angry rants.
Isn't that a shotgun?
It's called a boom stick.
The soundtrack that plays when Javier meets Clementine. Just uploaded a minute ago. It sure as hell doesn't sound hopeful.
It's a handgun. She just has really tiny hands so it looks like a shotgun.
Well by the shells on top of it, I guess it is. But what kind? It looks like a combo of tf2 weapons. ( 1, 2, 3 )
Edit: Also what the heck is that thing that just holds the shells on top of it?
Alright, I'm out to Catch A Ride.
See ya
I also just want to point out that cover art Kate looks nothing like in-game Kate.
Kinda silly that they put it on the cover then
Kate looks worse in-game in my opinion, she should've kept her hair short like Clem does.
Her hair isn't technically short in the cover, it's just in a bun. I'm assuming you meant the hair's actual length, if not then sorry.