Dying in telltale games
I'm not sure if this hes been asked before but will there be dying in telltale adventure games, that is if you do something wrong your character will die in an amusing manner and you will have to revert to a saved game?
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That's right. I think you get AIDS from a hooker.
I'm not sure if it's meant to be AIDS since you drop dead moments after intercourse.
the rest sucked
Depends, personally I tend to enjoy them more then LA titles, especially the older parser-driven adventures. But some people are a bit put off by frequent deaths and ongoing sequels.
Still, even if Sierra Quests are not your thing, these titles are a must (IMHO) for any serious adventurer:
Gabriel Knight (all three chapters)
Leisure Suit Larry 7
Space Quest 6
King Quest 6
Mystery House - err scrap the last one
Old Man Murray blamed Gabriel Knight 3 for the death of the whole Adventure genre: http://www.oldmanmurray.com/features/77.html
Quote from his text about Gabriel Knight 3:
This sums it up pretty good for me.
maybe cyou could use DOSBOX
never played it
i never played loom
only know it from Money Island,with that shameless atvertising pirate B-) |)
Only annoying thing is all the 'my first music-lesson'-style note-patterns you have to remember.
Ooooh, it's new!
But it's not MS-DOS 6.2, like Alucard's site...
An ant hill?
Now, see, dying in games because you did something completely ridiculous that would get you killed in real life--like, say, jumping off a cliff without an umbrella--I can understand (sort of). But an ant hill?
I think that allowing you to try out some stupid things is a good chance for some humor in the game. I remember again from MI trying to do some stupid things and getting a couple funny replies back aside from the normal " I'm not putting that in my pants"
Yes, that's because they made fun of the crappy Sierra-games in that scene. They even used the standard-Sierra-font for the 'You died'-message.
I never managed to finish this game, the last scene (fight with a "boss") led allways to death for me, no matter how hard i tried.
There are btw a lot of ways to die (intoxicated by horses fart gazes, falling off a clif, burnt in a fire etc... )
I think LA post-SCUMM V1 way is the best by limiting or eliminating death, i hate to repeatedly die in an adventure because of a too twisted puzzle or bad timing/reflex...
Btw, IIRC monkey island 1 is the only monkey in wich you die (-at the canon screen- not counting false death of CMI) am i wrong ?
dont worry i needed to play in that ant hill.
Agreed. Generally, whenever the game gets put in an unwinnable state--either by dying or a puzzle having no reset button (yes, I have been playing Myst IV, why do you ask? ARGH!)--such that I end up having to revert to a savegame and doing certain things over again...that's generally when the game gets tossed out the nearest window.
If you wait 10 mins during the second spit puzzle in Monkey 2 , Guybrush and Wally are killed and you are rewarded with an amusing sequence in which Elaine points out that Guybrush couldn't have died because he's right there talking to her.
Wow. I just wasted my first post by being a know-it-all.
Woah woah woah, Bruce Willis was SO NOT a robot. Mother effer was dead.