This is exactly how I played, im one of those players who would put myself in the protagonists shoes and make the right choices. Think of the outcomes and consequences that follow the choices you make
But I agree how it's good bigby can have so many choices and outcomes. It lets me go back to play the game again for a new story to enjoy
Exactly. It's determinant. Some of our Bigby's would kill Georgie. You're playing Bigby as moral. I play him as a bit of both. I killed Dum … more(or Dee? I don't remember which) when given the opportunity. He tried pretty hard to kill Bigby and I had just had it with that guy. At the same time, I try to be decent to most of the Fables. I offered Auntie Greenleaf a job instead of burning her tree.
The great thing about this game is that Bigby doesn't have to be a certain way. He can be what you want him to be (with certain limitations obviously). Nobody's way of playing is better or worse than the next. They're just different versions of the same story.
I have several playthroughs. I do my canon one, which is a mixture of humane and beastly Bigby, a strictly moral one, and a total jerk one. I find the second two to be my least favorite. I don't think Bigby would be super nice or a big jerk 100% of the time. I like to play him a bit more complex than that. That's just my personal favorite way of playing as Bigby.
Comments
This is exactly how I played, im one of those players who would put myself in the protagonists shoes and make the right choices. Think of the outcomes and consequences that follow the choices you make
But I agree how it's good bigby can have so many choices and outcomes. It lets me go back to play the game again for a new story to enjoy
He's not as much of a physical threat as the rest. Could just break his legs and then chuck him in prison or something.
The blood on the seat hints it being him. He was a goofy, funny guy but some people just have to die because of the purpose of the plot.