Quite literally no one could care any less. Same could be said for Sarah, frankly.
EDIT: Whoa, that came off wrong. When I said "no one could care any less" I was referring to the characters in the GAME couldn't care any less about Nick and Sarah's death. Not anyone in the community, or those who've played the game.
The death's this episode seemed like they were just glossed over like it was no big deal. Especially Nick's death which is why I wrote the comment originally because the only person who got upset of the death was Rebecca. Luke didn't seem to care even though we found out from Nick that they knew each other well before the outbreak started. Obviously the people who played the game DO care about Nick, and my comment was only referring to the characters in the game. Regardless, I Should have made that more clear, apologies.
The season was "butchered" after Carver's camp came and went in one episode. I'm thinking you just want everything wrapped up with a bow by the end of the season so you don't have to suffer an epic cliffhanger until the next season. That's just childish.
It's only because episode 4 had to pick up episode 3's slack.
Everyone seems a bit more distant, almost as if we're drifting apart. Luke turned out be a careless poon-hound, Kenny hate's (at least my) Clementine, Sarah died a vicious death because of Jane's carelessness, and I'm left shooting Rebecca.
My question is what's everything been for?
From here-on-out though, I'm only looking out for me. People get in my way, they die.
I think we're being way to critical. If we all step back and take this at face value, without linking it to season one, anything, we would have loved it way more. I was FREAKIN out at every critical choice, I was screaming where is everyone, but when I step back and analyse it, I can see the flaws.
I agree with what you said, but I had to go and read your post to realise how right you are.
I was expecting more from this episode. Like Clem putting a mark on herself as depicted from the slide, or how about Eddie. Was he just a placeholder for that slide?
I liked episode four..it was interesting. I just feel like Luke was kind of ruined for me, he paused to have fun time with Jane instead of help the group? He freaked out more about Jane leaving than he seemed to about Nick dying, his best friend of 20+ years. I was really mad that we save Nick and hear nothing from him for two episodes and then he just has a meaningless death. Then I save Sarah and she just dies....I liked the episode, it finally included some time to talk to the characters, but some scenes just really bothered me. I do like Mike and Kenny better than any other characters now, and I feel like this episode really built up their character, so that was a bonus for this episode. Though, for me this episode just ruined some of the characters for me personally, and that includes Luke even though he was one of my favorites (Maybe episode 5 will redeem him in my eyes?) . That doesn't mean I didn't like the episode, I really liked it and I was crying and on the edge of my seat the entire time, and I can't wait until episode 5.
When I first saw this title, I thought you were talking bollocks because it's my favourite episode of the season.
However, I totally agree with you about the lack of 'choice' in the choices we make. It is almost pointless saving someone just for them to die later anyway, and it happens everytime.
Yet I still enjoyed the episode. Though I have not played it through again, I do not expect Kenny to be the same with Clementine had I not cut off Sarita's arm and finished her off. I'm referring to him being really horrible about it when talking to Clementine. The vibe will feel completely different, and with the alternative there are real differences. So some choices are significant to how things happen, but for the choice to be then rendered void anyway because of a similar fate, does spoil the idea of having a choice.
Unless Telltale wants to put forward a fatalistic message, they should try to make our choices matter more. It should be possible to have completely different endings, with different characters alive. The story is too linear I guess for something that focuses on decision making. So as I said, I agree with you about the legitimacy of the choice system, but I disagree about the quality of the episode. It was by far the best episode of the series.
Quite literally no one could care any less. Same could be said for Sarah, frankly.
EDIT: Whoa, that came off wrong. When I said "no one c… moreould care any less" I was referring to the characters in the GAME couldn't care any less about Nick and Sarah's death. Not anyone in the community, or those who've played the game.
The death's this episode seemed like they were just glossed over like it was no big deal. Especially Nick's death which is why I wrote the comment originally because the only person who got upset of the death was Rebecca. Luke didn't seem to care even though we found out from Nick that they knew each other well before the outbreak started. Obviously the people who played the game DO care about Nick, and my comment was only referring to the characters in the game. Regardless, I Should have made that more clear, apologies.
Even the outcome of the gunfight is clear. Mike, Bonnie, Kenny(?) and Sarah (if you saved her) will die and you'll have the chance to either kill Arvo or just leave him at the corpse of his dead sister.
I've gotta admit, I have no real enthusiasm for Episode 5 anymore. The magic is gone.
I really wanted to like Season 2. There were a lot of good things in it. It was nowhere close to being a total loss. Yet Telltale's new approach to designing their games is just so off-putting, and their indifference to our feedback on that subject so glaring, that I can't keep up interest anymore.
Dialogue does change very, very slightly. Luke and Kenny will still argue, but one of them will basically be like, "remember you decided to agree with me" if you try to stay neutral.
the choices do matter, they matter to the person playing them. It doesn't matter if you save sarah and she dies, its the fact you saved her. NO one is safe in this game. no one is invincable
I liked the story in this episode but I felt the choices in this episode didn't matter at all just people going to be angry at you for a second then forget about it.
The season was "butchered" after Carver's camp came and went in one episode. I'm thinking you just want everything wrapped up with a bow by … morethe end of the season so you don't have to suffer an epic cliffhanger until the next season. That's just childish.
I liked the Episode. I thought it was OK. Not as good as 2, but better than 3 and ESPECIALLY better than 1. My major gripes are with the fates of Sarah and Nick. If I felt like it, I could go on to write novels about how much I hated what happened to those two, but I won't. Not now, at least. Both of their fates were stupid and lazy, I felt. I genuinely considered that letting Nick die in Episode 2 would be better for him after I found out what happened to him at the trailer park. What the hell, Telltale?
Preach it, brother, let the chorus of discontent reach the ears of the developers! I hope you deliver these messages, Puzzlebox, otherwise you guys are going to see the number of fans slowly dwindling.
Agreed. The gun was, in fact, stolen from him, and giving the medicine back doesn't change the fact that Jane threatened him with it while debating whether to take the medicine. Though, a robbery would also be a good way to cover up that he was an addict. We've yet to see this supposedly sick sister, and that doesn't exactly explain why he was hiding the meds rather than heading back to his group with them.
She stole his revolver and even though he gets his medicine back, he could still be considered robbed.
Yes thats unfair, because YOU did … morenot steal from him and Jane is actually gone, but why should Arvo care? He has a bunch of angry looking russian friends and I dont think they are the forgiving type.
Yeah, I had no problem there, either. Sure, Rebecca wasn't doing well, but I doubt anyone would have expected her to die and turn within a matter of a few minutes. This is especially true when faced with the more obvious threat of people robbing them at gunpoint.
What? Are you serious? first off maybe they didn't want to look at Rebecca because they were about there heads fucking blown off if they looked away! Anyways this was also my favorite episode of season 2
When I first saw this title, I thought you were talking bollocks because it's my favourite episode of the season.
However, I totally agre… moree with you about the lack of 'choice' in the choices we make. It is almost pointless saving someone just for them to die later anyway, and it happens everytime.
Yet I still enjoyed the episode. Though I have not played it through again, I do not expect Kenny to be the same with Clementine had I not cut off Sarita's arm and finished her off. I'm referring to him being really horrible about it when talking to Clementine. The vibe will feel completely different, and with the alternative there are real differences. So some choices are significant to how things happen, but for the choice to be then rendered void anyway because of a similar fate, does spoil the idea of having a choice.
Unless Telltale wants to put forward a fatalistic message, they should try to make our choices matter more. It should be … [view original content]
The world has sunk further into the apocalypse and the group is in bigger dangers than before. No one is safe forever. The fact you made a choice in the moment is what matters.
the choices do matter, they matter to the person playing them. It doesn't matter if you save sarah and she dies, its the fact you saved her. NO one is safe in this game. no one is invincable
Sadly unless there is a season 3 they are going to keep doing this. If they stop it at episode 5 and start they're new games they will have a ton of new fans to annoy. Though i do hope things change with how telltale works.
Preach it, brother, let the chorus of discontent reach the ears of the developers! I hope you deliver these messages, Puzzlebox, otherwise you guys are going to see the number of fans slowly dwindling.
I kind of liked how things turned out with Sarah. It was made clear from the start that she just wasn't equipped to deal with the world as it was, and you can't do much to help someone who gave up from the start. Heck, even though I saved her in the mobile home, I still decided to tell her that she needed to at least try to help herself. As much as I wanted her to survive, even I was sick of her shutting down constantly.
I couldn't disagree more.
This episode was about proving something: There is weight in what people say.
Carlos constantly reiterated t… morehat Sarah would be broken, Jane said that some people you just can't save. And too bad for you, they were both right. And that's the point. You can't save her. No matter how hard you try, some people just can't be saved in this world. And Jane was right, maybe it is better that way. Think of it like giving the girl the gun in A New Day, you let her give up, just in a different way. Sarah was no different, she was broken, and she couldn't go on.
People complaining about both Kenny and Luke becoming a bit too unlikable for their tastes have failed to see what is constantly thrown at us throughout the entire episode: There comes a time where you have to cut ties. Everything has gone too far, Jane wanted out because she saw that it was coming and she warned you fair and square. Even without the arrival of … [view original content]
Agreed. At the point where I was trying to convince Jane to drop down and help Sarah, I thought it nailed the essence of the choices we're given to tell her that she needed to at least try. Yes, Sarah dies no matter what in that situation, but the real question is whether it was because you tried and failed, or because you wrote her off as a lost cause.
the choices do matter, they matter to the person playing them. It doesn't matter if you save sarah and she dies, its the fact you saved her. NO one is safe in this game. no one is invincable
I have to say i understand some of your points but i'm very anxious for what will happen next the magic is not gone for me at all.
I dont know why there lots of hate to episode 4, there was a good puzzle, lots of character growth, lots of feels. It seems they took some of our criticism to heart since i dont remember a puzzle like that in any other episodes. Though i agree with you that telltale needs to change how they work they need to go back to what season 1 was like and do THAT for there next couple of games.
I've gotta admit, I have no real enthusiasm for Episode 5 anymore. The magic is gone.
I really wanted to like Season 2. There were a lot … moreof good things in it. It was nowhere close to being a total loss. Yet Telltale's new approach to designing their games is just so off-putting, and their indifference to our feedback on that subject so glaring, that I can't keep up interest anymore.
I probably won't be here much longer.
This episode did not butcher the season. In fact, it was a pretty strong one in some ways, but anyone who thought the "damage" that has been there since that December 17th could be mended by just one episode just got a pretty heavy wake-up call.
It cannot be done, you cannot cram all that build up, all that was supposed to make us invested into the tale and care about the people into the last act. For those who liked it fine before, I suspect this did not change their minds. To the others, well... who knows? I enjoyed it for what it was, which is all I can do anymore. I liked it, even, but I am not blind to its shortcomings.
I played this episode through with indifference.
Indeed.
There was no reason for her to do this.
I think the writers made it pretty clear that Clem reminded her of her sister. You'd be surprised at how people can open up when someone reminds them of a loved one, lost or otherwise. Yeah, her story was Molly-ish and to top it off she went Molly on the group. I think most of us saw that coming, right?
and it's TOO late to...
Bottom line for most things.
What was the point of having kenny approaching the herd to "hold them off," while the others escaped. He beat ONE walker. All that hype, that build up...for that? It was miserable. I laughed, i really did. You presented this to us in the trailer as a great climax....but in actuality, it was nothing of the sort.
It was a trailer. A trailer is supposed to increase your excitement combining the right visuals and the right audio, not really to accurately capture the feeling of every moment shown.
I've gotta admit, I have no real enthusiasm for Episode 5 anymore. The magic is gone.
I really wanted to like Season 2. There were a lot … moreof good things in it. It was nowhere close to being a total loss. Yet Telltale's new approach to designing their games is just so off-putting, and their indifference to our feedback on that subject so glaring, that I can't keep up interest anymore.
I probably won't be here much longer.
Episode One was okay, and enjoyable. 16 months is a longass time though. And Christa's baby. Carlos' stupidass shed decision was dumb.
Episode Two was absolutely glorious in all rights. Probably one of the best in the season. Carver had a presence. He wasn't played off a pure evil psychopath. He even tried to make us doubt our group. He was brutal but efficient. Disliked Rebecca's 360 but dealt with it. Felt like it could've been more gradual, but was good enough. Especially considering at the start of the episode she still wasn't too trusting of you but warmed up as you became an asset.
Episode Three made Carver into a madman that nobody wanted. Only the strongest survive mentality didn't really fit Carver. Killing Reggie seemed like such a pointless waste of resources. He was another working person, did his job to an extent, and was in the 'prison' part of the camp. Carver could've easily beaten him up if you wanted to display brutality. Killing was the easy and sloppy way out. And keeping all the traitors together with the people you've mistreated isn't smart at all.
Episode Four. Sarita dies no matter what, with only a tiny bit of variance. Sarah dies no matter what, with a tiny bit of variance. Nick is swept under the rug. Very little variance or 'choices' to be made here. Hell the only difference waiting for Rebecca or going right away is if Luke or Kenny likes your decision. It was literally [Pick 'Luke' or 'Kenny' here.]
Did like Sarah's departure but wanted more from her. Nick's departure was shit. Sarita was always meh, and feel like having her die in Kenny's arms was alot more potent.
I think Christa coming back in Episode 5 (if she does) when we have a baby in our group is the most ingenious writing and pure raw potential this season has offered. I hope it happens and hope they do damned good with it.
I think if I had to name the tyke, I'd name him Omid.
I feel like I would have liked this episode a lot if it hadn't been for Sarah's gruesome death. That was a punch in the gut for me, but not the good kind where I enjoy shedding a few tears. It was just very frustrating, because all my efforts were for naught. I know that there's a lesson to be learned from this (some people you can't save, no matter how hard you try), but I quite frankly don't care just what Telltale intended with this. As a player, I expect some sort of reward for what I do. Some sort of pay-off.
Sarah's death (and all the interactions leading up to it) felt like running up a hill in hopes of claiming a great prize, reaching the top and then realizing that the whole thing was a massive joke and what's actually waiting for you is someone grinning and telling you your dog died while you were climbing that damn hill.
I mean, the world is bleak, we get it. We know by now that yes, people die. We understand that, we've gone through it more than enough times. So instead of driving that point home over and over again, I would have liked my interactions with Sarah to mean something. I want to be able to at least enjoy SOME happy moments in all of this, knowing that I did the right thing.
And don't get me started on Nick. There was absolutely no point in him being there past the second episode and he didn't even get a dramatic death like Sarah did.
All in all, I have one big problem with the next TWG episode: There are no characters left that I actually like. My respect for Luke is non-existent thanks to his little tryst with Jane, Kenny is clearly going over the edge and Mike and Bonnie are just kinda...there. Everyone I truly liked (mostly Sarah and Nick) has died in an extremely depressing way and I just don't care what happens anymore. By now I think I'll just have to ignore everything that happens after Rebecca's water breaks and pretend that things went my way.
Comments
Quite literally no one could care any less. Same could be said for Sarah, frankly.
EDIT: Whoa, that came off wrong. When I said "no one could care any less" I was referring to the characters in the GAME couldn't care any less about Nick and Sarah's death. Not anyone in the community, or those who've played the game.
The death's this episode seemed like they were just glossed over like it was no big deal. Especially Nick's death which is why I wrote the comment originally because the only person who got upset of the death was Rebecca. Luke didn't seem to care even though we found out from Nick that they knew each other well before the outbreak started. Obviously the people who played the game DO care about Nick, and my comment was only referring to the characters in the game. Regardless, I Should have made that more clear, apologies.
Guess I felt guilty over nothing. Gg, illusion of choice.
The season was "butchered" after Carver's camp came and went in one episode. I'm thinking you just want everything wrapped up with a bow by the end of the season so you don't have to suffer an epic cliffhanger until the next season. That's just childish.
It's only because episode 4 had to pick up episode 3's slack.
Everyone seems a bit more distant, almost as if we're drifting apart. Luke turned out be a careless poon-hound, Kenny hate's (at least my) Clementine, Sarah died a vicious death because of Jane's carelessness, and I'm left shooting Rebecca.
My question is what's everything been for?
From here-on-out though, I'm only looking out for me. People get in my way, they die.
I think we're being way to critical. If we all step back and take this at face value, without linking it to season one, anything, we would have loved it way more. I was FREAKIN out at every critical choice, I was screaming where is everyone, but when I step back and analyse it, I can see the flaws.
I agree with what you said, but I had to go and read your post to realise how right you are.
These fucking hate threads...
All lame jokes aside... I completely disagree.
Episode Four was the highlight of the season. The season was going downhill, episode three sucked, and episode four picked it up again.
I was expecting more from this episode. Like Clem putting a mark on herself as depicted from the slide, or how about Eddie. Was he just a placeholder for that slide?
I liked episode four..it was interesting. I just feel like Luke was kind of ruined for me, he paused to have fun time with Jane instead of help the group? He freaked out more about Jane leaving than he seemed to about Nick dying, his best friend of 20+ years. I was really mad that we save Nick and hear nothing from him for two episodes and then he just has a meaningless death. Then I save Sarah and she just dies....I liked the episode, it finally included some time to talk to the characters, but some scenes just really bothered me. I do like Mike and Kenny better than any other characters now, and I feel like this episode really built up their character, so that was a bonus for this episode. Though, for me this episode just ruined some of the characters for me personally, and that includes Luke even though he was one of my favorites (Maybe episode 5 will redeem him in my eyes?) . That doesn't mean I didn't like the episode, I really liked it and I was crying and on the edge of my seat the entire time, and I can't wait until episode 5.
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this episode was quite good especially the meds choice, if u take second to not be so critical of things u might enjoy it
What the fuck happened with the Russians ? I didn't take their stuff !
When I first saw this title, I thought you were talking bollocks because it's my favourite episode of the season.
However, I totally agree with you about the lack of 'choice' in the choices we make. It is almost pointless saving someone just for them to die later anyway, and it happens everytime.
Yet I still enjoyed the episode. Though I have not played it through again, I do not expect Kenny to be the same with Clementine had I not cut off Sarita's arm and finished her off. I'm referring to him being really horrible about it when talking to Clementine. The vibe will feel completely different, and with the alternative there are real differences. So some choices are significant to how things happen, but for the choice to be then rendered void anyway because of a similar fate, does spoil the idea of having a choice.
Unless Telltale wants to put forward a fatalistic message, they should try to make our choices matter more. It should be possible to have completely different endings, with different characters alive. The story is too linear I guess for something that focuses on decision making. So as I said, I agree with you about the legitimacy of the choice system, but I disagree about the quality of the episode. It was by far the best episode of the series.
Quite literally some people actually care about them.
Um, Sarah is already dead...
I've gotta admit, I have no real enthusiasm for Episode 5 anymore. The magic is gone.
I really wanted to like Season 2. There were a lot of good things in it. It was nowhere close to being a total loss. Yet Telltale's new approach to designing their games is just so off-putting, and their indifference to our feedback on that subject so glaring, that I can't keep up interest anymore.
I probably won't be here much longer.
Dialogue does change very, very slightly. Luke and Kenny will still argue, but one of them will basically be like, "remember you decided to agree with me" if you try to stay neutral.
the choices do matter, they matter to the person playing them. It doesn't matter if you save sarah and she dies, its the fact you saved her. NO one is safe in this game. no one is invincable
I liked the story in this episode but I felt the choices in this episode didn't matter at all just people going to be angry at you for a second then forget about it.
They did that with Molly, granted in a better way.
Am I the only one that thought Episode 3 would be living in that hellish compound, then 4 would be murdering everyone and escaping?
Would make for a much better story.
I liked the Episode. I thought it was OK. Not as good as 2, but better than 3 and ESPECIALLY better than 1. My major gripes are with the fates of Sarah and Nick. If I felt like it, I could go on to write novels about how much I hated what happened to those two, but I won't. Not now, at least. Both of their fates were stupid and lazy, I felt. I genuinely considered that letting Nick die in Episode 2 would be better for him after I found out what happened to him at the trailer park. What the hell, Telltale?
Preach it, brother, let the chorus of discontent reach the ears of the developers! I hope you deliver these messages, Puzzlebox, otherwise you guys are going to see the number of fans slowly dwindling.
Agreed. The gun was, in fact, stolen from him, and giving the medicine back doesn't change the fact that Jane threatened him with it while debating whether to take the medicine. Though, a robbery would also be a good way to cover up that he was an addict. We've yet to see this supposedly sick sister, and that doesn't exactly explain why he was hiding the meds rather than heading back to his group with them.
Not the entire game, but for sure the season.
Yeah, I had no problem there, either. Sure, Rebecca wasn't doing well, but I doubt anyone would have expected her to die and turn within a matter of a few minutes. This is especially true when faced with the more obvious threat of people robbing them at gunpoint.
Yeah, Kenny doesn't react nicer if you didn't cut her arm off. Her blames you for her death.
THIS.
The world has sunk further into the apocalypse and the group is in bigger dangers than before. No one is safe forever. The fact you made a choice in the moment is what matters.
Sadly unless there is a season 3 they are going to keep doing this. If they stop it at episode 5 and start they're new games they will have a ton of new fans to annoy. Though i do hope things change with how telltale works.
I kind of liked how things turned out with Sarah. It was made clear from the start that she just wasn't equipped to deal with the world as it was, and you can't do much to help someone who gave up from the start. Heck, even though I saved her in the mobile home, I still decided to tell her that she needed to at least try to help herself. As much as I wanted her to survive, even I was sick of her shutting down constantly.
Clem: "TWD is nice. It's my friend. We don't leave friends behind!"
Would you still drop TWD: S2?
Agreed. At the point where I was trying to convince Jane to drop down and help Sarah, I thought it nailed the essence of the choices we're given to tell her that she needed to at least try. Yes, Sarah dies no matter what in that situation, but the real question is whether it was because you tried and failed, or because you wrote her off as a lost cause.
I have to say i understand some of your points but i'm very anxious for what will happen next the magic is not gone for me at all.
I dont know why there lots of hate to episode 4, there was a good puzzle, lots of character growth, lots of feels. It seems they took some of our criticism to heart since i dont remember a puzzle like that in any other episodes. Though i agree with you that telltale needs to change how they work they need to go back to what season 1 was like and do THAT for there next couple of games.
This episode did not butcher the season. In fact, it was a pretty strong one in some ways, but anyone who thought the "damage" that has been there since that December 17th could be mended by just one episode just got a pretty heavy wake-up call.
It cannot be done, you cannot cram all that build up, all that was supposed to make us invested into the tale and care about the people into the last act. For those who liked it fine before, I suspect this did not change their minds. To the others, well... who knows? I enjoyed it for what it was, which is all I can do anymore. I liked it, even, but I am not blind to its shortcomings.
Indeed.
I think the writers made it pretty clear that Clem reminded her of her sister. You'd be surprised at how people can open up when someone reminds them of a loved one, lost or otherwise. Yeah, her story was Molly-ish and to top it off she went Molly on the group. I think most of us saw that coming, right?![:/ :/](https://community.telltalegames.com/resources/emoji/confused.png)
Bottom line for most things.
It was a trailer. A trailer is supposed to increase your excitement combining the right visuals and the right audio, not really to accurately capture the feeling of every moment shown.
Maybe...
Maybe yes.
(Maybe yes ^2) (Infinity)
Luke deep in Infinity.
Keep saying that you'll be back
Episode One was okay, and enjoyable. 16 months is a longass time though. And Christa's baby. Carlos' stupidass shed decision was dumb.
Episode Two was absolutely glorious in all rights. Probably one of the best in the season. Carver had a presence. He wasn't played off a pure evil psychopath. He even tried to make us doubt our group. He was brutal but efficient. Disliked Rebecca's 360 but dealt with it. Felt like it could've been more gradual, but was good enough. Especially considering at the start of the episode she still wasn't too trusting of you but warmed up as you became an asset.
Episode Three made Carver into a madman that nobody wanted. Only the strongest survive mentality didn't really fit Carver. Killing Reggie seemed like such a pointless waste of resources. He was another working person, did his job to an extent, and was in the 'prison' part of the camp. Carver could've easily beaten him up if you wanted to display brutality. Killing was the easy and sloppy way out. And keeping all the traitors together with the people you've mistreated isn't smart at all.
Episode Four. Sarita dies no matter what, with only a tiny bit of variance. Sarah dies no matter what, with a tiny bit of variance. Nick is swept under the rug. Very little variance or 'choices' to be made here. Hell the only difference waiting for Rebecca or going right away is if Luke or Kenny likes your decision. It was literally [Pick 'Luke' or 'Kenny' here.]
Did like Sarah's departure but wanted more from her. Nick's departure was shit. Sarita was always meh, and feel like having her die in Kenny's arms was alot more potent.
I feel like they're trying to rush this season. They're trying to rush the gameplay that makes this game great.
I wouldn't be surprised if episode 5 is only an hour long. It better be epic like episode 5 of the wolf among us.
I want to add one final thing.
I think Christa coming back in Episode 5 (if she does) when we have a baby in our group is the most ingenious writing and pure raw potential this season has offered. I hope it happens and hope they do damned good with it.
I think if I had to name the tyke, I'd name him Omid.
I feel like I would have liked this episode a lot if it hadn't been for Sarah's gruesome death. That was a punch in the gut for me, but not the good kind where I enjoy shedding a few tears. It was just very frustrating, because all my efforts were for naught. I know that there's a lesson to be learned from this (some people you can't save, no matter how hard you try), but I quite frankly don't care just what Telltale intended with this. As a player, I expect some sort of reward for what I do. Some sort of pay-off.
Sarah's death (and all the interactions leading up to it) felt like running up a hill in hopes of claiming a great prize, reaching the top and then realizing that the whole thing was a massive joke and what's actually waiting for you is someone grinning and telling you your dog died while you were climbing that damn hill.
I mean, the world is bleak, we get it. We know by now that yes, people die. We understand that, we've gone through it more than enough times. So instead of driving that point home over and over again, I would have liked my interactions with Sarah to mean something. I want to be able to at least enjoy SOME happy moments in all of this, knowing that I did the right thing.
And don't get me started on Nick. There was absolutely no point in him being there past the second episode and he didn't even get a dramatic death like Sarah did.
All in all, I have one big problem with the next TWG episode: There are no characters left that I actually like. My respect for Luke is non-existent thanks to his little tryst with Jane, Kenny is clearly going over the edge and Mike and Bonnie are just kinda...there. Everyone I truly liked (mostly Sarah and Nick) has died in an extremely depressing way and I just don't care what happens anymore. By now I think I'll just have to ignore everything that happens after Rebecca's water breaks and pretend that things went my way.