I actually don't fault Telltale for this.
I too, liked Sarah, but the bottom line is, no...we can't save anyone even if we try. So, her deaath was inevitable. It did have an emotion impact on me to watch her go in such a terrifying, and brutal. I just thought they misused her character. I saved her, she did nothing in the story, then met her fate.
Same goes for Nick. He was handled lazily and haphazardly. The fans who are disappointed aren't angry because people die and we couldnt save then. We get that this is a zombie appocalypse, and maybe TTG is trying to send a message to us. Despite our best efforts, everything will go to Hell this season. That's fine, I get that. I like that. We are angry because the choices don't give us any validation. We dont feel statisfied by our outcomes. Again, the Nick example. We saved him, he stopped talking, he died off screen. That is NOT a satisfying outcome. I dont care that he died! I care that he basically just disappeared from the script the script the moment after telltalle gave us a CHOICE to keep him IN the script. I dunno why I give ice cream examples...but sum it up like this. Its like TTG is giving us ice cream, but not to eat it. NO, I don't buy Rebecca. There was clearly something wrong with her. Her skin was turning colour...she was losing energy. No one checked her for a fever. The BIGGEST sign of turning? I was thinking the whole time they were walking, "she's gunna turn. Check her for a fever...at least discuss what to do with her." The idea that I can guess whats going on...but a group 5 cant even notice is bad writing. Then...she just kind of becomes a walker in a matter of seconds. The way Jane opened up to us felt FORCED and unnatural...I didnt buy it. I didnt find anything about this episode "strong." I know they were trying, but it felt so weak and poorly presented. The climax in episode 2 was brilliance! THAT'S how a climax is done and how to present us with a tough, MEANINGFUL choice. STick with Carlos and save alvin. Run to Kenny and seal his fate.Carlos is a douche....but could you really just abandon him for your closest friends? Brilliant.
Who'se table to sit at was a climax in itself...but did you notice this "choice" effected NOTHING in later episodes...nothing at all...not even Kennies attitude towards us. Whatever...still a great scene.
Here..."hold a baby, don't hold a baby." Really?
"Bonnie gets her arm pulled or clem gets her arm pulled." Are you FREAKING JOKING?
"Keep Sarah in the script as background and die 10 minutes later or just e her now?" Uh huh
"Rob the guy or not? Doesnt matter, he'll still stay you robbed him
THESE ARE NOT SATISFYING!!!!!!
How can you people accept this? It's been dumbed down so much.
I feel like I would have liked this episode a lot if it hadn't been for Sarah's gruesome death. That was a punch in the gut for me, but not … morethe good kind where I enjoy shedding a few tears. It was just very frustrating, because all my efforts were for naught. I know that there's a lesson to be learned from this (some people you can't save, no matter how hard you try), but I quite frankly don't care just what Telltale intended with this. As a player, I expect some sort of reward for what I do. Some sort of pay-off.
Sarah's death (and all the interactions leading up to it) felt like running up a hill in hopes of claiming a great prize, reaching the top and then realizing that the whole thing was a massive joke and what's actually waiting for you is someone grinning and telling you your dog died while you were climbing that damn hill.
I mean, the world is bleak, we get it. We know by now that yes, people die. We understand that, we've gone… [view original content]
I liked the Episode. I thought it was OK. Not as good as 2, but better than 3 and ESPECIALLY better than 1. My major gripes are with the fat… morees of Sarah and Nick. If I felt like it, I could go on to write novels about how much I hated what happened to those two, but I won't. Not now, at least. Both of their fates were stupid and lazy, I felt. I genuinely considered that letting Nick die in Episode 2 would be better for him after I found out what happened to him at the trailer park. What the hell, Telltale?
You have your opinion and I have mine, I feel like episode 4 kind of butchered the Season, but the thing is... it constantly made me feel different emotions.... even though they were mostly negative emotions, not many games can really do that :c
Quite literally no one could care any less. Same could be said for Sarah, frankly.
EDIT: Whoa, that came off wrong. When I said "no one c… moreould care any less" I was referring to the characters in the GAME couldn't care any less about Nick and Sarah's death. Not anyone in the community, or those who've played the game.
The death's this episode seemed like they were just glossed over like it was no big deal. Especially Nick's death which is why I wrote the comment originally because the only person who got upset of the death was Rebecca. Luke didn't seem to care even though we found out from Nick that they knew each other well before the outbreak started. Obviously the people who played the game DO care about Nick, and my comment was only referring to the characters in the game. Regardless, I Should have made that more clear, apologies.
Not exactly, he actually does have some say in a few conversations, and says a few funny lines here and there in S1 episode 5, he's not a nobody like Nick in S2 episode 3.
I'm sort of conflicted here. First off, I mostly enjoyed the episode. I felt TTG finally delivered on some of the character development that I've been craving this entire season. A lot of the newer characters really showed there true colors here, and that made for some really great scenes. Yet on the other hand, I can't disagree with Godwalker. S/he makes a lot of great points: for one, this "illusion of choice" thing is getting pretty annoying at this point. When we make story decisions early in a season, only to find out later on that those decisions really don't make much of a difference, it's pretty unsatisfying. Hell, some decisions made at the start of an episode don't even make a difference by that episode's end.
I also second the opinion that Episode 2's climax was incredible. Decisions that we made impacted the story instantly, and it felt much more urgent and real. But again, the problem with Season 2 so far is that it feels as though the game is playing itself. Season 1 (400 days included) took a much better approach to decision making and consequences; different decisions gave you a different story. Wish that were the case this time around.
I agree with a lot of your points Godwalker, but I disagree that it butchered the season. I really didn't like Episode 3, it was really rushed and felt like it had so much wasted potential. I thought it was going to go downhill after that episode, but ep 4 really bought the series back to life (In my opinion of course)
This episode had a lot of the older elements people loved and I didn't feel rushed while playing it. A lot of the characters finally started developing and I now really care about most of them, whereas I didn't care at all for most of them throughout the season.
The one thing I really agree on, is that nothing you do really matters at all, but did it ever? I mean Season 1 was maybe a little better in this department, but in the end nothing you did really mattered. Same thing for TWAU. I kind of wish Telltale would stop promoting their series's in this way.
Also on that note, I really wished Telltale would listen to a lot of the criticisms instead of blatantly ignoring them. This series has some really great characters and a really great overall story, but what I think frustrates people the most, is how much better we know they can do with their writing.
I am pissed about Nick and Sarah because they were the 2 characters i really cared about and now i have no one (except maybe Mike), however i thought this episode did have a lot of great moments, i just hope in episode 5 the hubs are improved, you barely get to choose any dialogue. (in the hubs, i mean)
Well i liked ep4. Strangely it felt like there was a bit more gameplay than previous eps. Thought there was some pretty intense stuff especially the cliffhanger at the end. But i agree with alot of things the OP says. There have been a lot of bad writing this season and i knew when the main writers of season 1 left that this would happen however i still enjoy the episodes. I just wish they were LONGER, to at least fill in the gaps, character development!!!!
Hmm. This episode completely turned the season around for me. I felt Telltale finally addressed a lot of the reasons I've personally been so disappointed with the season.
We finally got to see a little character development (even if it was minor). Jane acknowledged how stupid the other party members were acting. The others finally showed a little empathy towards Clem. I felt the decisions were harder to make this time. We're back to having an actual conflict (get to Wellington at all costs because...baby). And on top of it I thought the episode was well paced, and had much less of the let's-try-to-cram-as-much-plot-in-as-possible-in-a-tiny-amount-of-time that the other episodes have.
In the space of a single episode Telltale won me back over. I still think episodes 1-3, while good-ish, essentially wasted our time, but I can finally say I'm excited for the finale.
I liked the story in this episode but I felt the choices in this episode didn't matter at all just people going to be angry at you for a second then forget about it.
You are right....season 1 was no different. None of our choices mattered, but we could still see some consequence and result to our choices, albeit cosmetic and/or temporary. In other words, the writers made the effort to let us see SOMETHING for our choice, large or small. That's called pay-off. Perfect example is Lee's arm. I played both scenarios. Don't cut it off and lee's character model stays the same, but I noticed he does start turning faster. His dialogue is different and he handles EVER SO SLIGHTLY different than if we cut his arm off. Cut his arm off...scene changes, dialogue is different, lee turns slower , Lee feels like he plays differently because he only has one arm. No, it didnt change the outcome, but these little differences validated my choice. I saw a consequence to my choice, although small and cosmetic, and I was satisfied. There was a point to the choice. Side with Lilly instead of Kenny and Kennys stays pissed at Lee until darn near the end of the season. His whole attitude changes. When it says, Kenny will remember that...it felt like he did. Side with Kenny and not lilly and she gives u the cold shoulder and kenny's kind. Again, cosmetic, but I felt WEIGHT to my choice,...doesnt change the outcome and thats fine, I feel a smal amount of gravity for my choice. Season 2 does NONE of this...not even the little things. Choose Luke over Kenny and no one barely reacts to it at all. You may get a small look...afterwards, the character seems for forget about it forever.
Season 1 and season 2 handled their choice system MUCH differently from each other. The writers in season 1 understood the player needs to see a result for his choice. Season 2 doesnt quite get it.
I agree with a lot of your points Godwalker, but I disagree that it butchered the season. I really didn't like Episode 3, it was really rush… moreed and felt like it had so much wasted potential. I thought it was going to go downhill after that episode, but ep 4 really bought the series back to life (In my opinion of course)
This episode had a lot of the older elements people loved and I didn't feel rushed while playing it. A lot of the characters finally started developing and I now really care about most of them, whereas I didn't care at all for most of them throughout the season.
The one thing I really agree on, is that nothing you do really matters at all, but did it ever? I mean Season 1 was maybe a little better in this department, but in the end nothing you did really mattered. Same thing for TWAU. I kind of wish Telltale would stop promoting their series's in this way.
Also on that note, I really wished Telltale would listen to a l… [view original content]
yeah i think episode 2 and 4 are the best of the season so far, i liked how in this episode every decision i made felt like the wrong one even though i thought it was the best choice at the time
Episode 1 was good, but not as good as I'd hoped, . Episode 2 was brilliant, perhaps even flawless. That was what I paid for! Awesome. Episode 3 was disappointing (handling of Carver,) but enjoyable. Episode 4...well...u know how I feel bout that,
Well, I actually knew from the very beginning that she will eventually leave the group. She established that fact very quickly. But I am 90% sure that's not the last we see of here. Maybe she will even save us in Episode 5, that would both be awesome and make sense giving the development of her character in Episode 4.
Some thoughts on the characters, story, setting of this episode:
Kinda agree with the OP's sentiment. There were a lot of missed oppurtunities for Episode 4, including for decisions that actually matter - saving Sarah, choosing to go with Bonnie and Mike or Jane, arguably stealing from Arvo or not, pulling Jane up or asking her to save Sarah, leaving the next morning or a few days later...the only decisions that mattered was the initial one with Sarah that merely delayed the inevidable, so even then it didn't. I'm fine with Telltale being fairly linear, but presenting false options like 'Go with Bonnie and Mike or Jane', the stealing and that...kinda dissapointing.
I agree with a lot of people that Sarah's death was a missed chance to show Clementine's own growth into a Lee like figure, mentoring and teaching Sarah how to survive as Lee had done her (and Sarah is very much like Season 1 Clementine, which was most certainly intentional). Whilst killing her was something that could definately of been done (I personally expected it to happen in Episode 5 as a determinate), it didn't seem to go about it in a poignent manner - no mention of friendship, no call back to any earlier established themes besides the overarching theme of 'What it takes to survive' and 'Sarah's useless and a symbol of how Clementine could of been without Lee'. Teaching her to use the gun never came into play either. I'd of been much more ok with them having her as a determinate in this episode at the trailer park, but she lives if you save her; there's one episode left, you would surely think they'd let it be. You didn't even get the option to shoot her when it became obvious she wasn't getting out, and people are quite quick to forget she even died. She was really one of the season's most important characters, and her death wasted her potential.
Nick's death was also dissapointing; not entirely unexpected, but saving him was begining to feel like it had mattered. Sure, he hadn't done much, but he was still there. It gave hope that Telltale hadn't felt the need to have every determinate come with an expiry date; but alas, if they can die, it seems they must die going by Telltale logic. I don't think anyone expected Sarita to live, but Nick seemed to be getting some people's hopes up. It also felt like perhaps the story of his insecurities hadn't really been resolved, either; killing the character, presumably due to blood loss/infection from a bullet wound essentially offscreen was a waste. Alvin's was handled much better.
Genuinely surprised Mike lived in this episode. The character reeked of 'expendable'; would be hilarious if he ended up surviving to the end, but I doubt it; Clem's had like one optional conversation with him. Rebecca's death and story was well handled (and notably, completed), coming full circle to how things were at the begining of the season with Omid and Christa. I think everyone expects to name the baby next episode, with obligatory options 'Lee' and 'Omid'. In regards to Christa, I actually think we will see her again - but only if we attempted to save her in Episode 1. I couldn't see anyone with a speared leg getting too far.
Luke seems to be evolving in character, too, shedding some of his intial 'good guy' skin as he experiences hardships and loss he probably hadn't before Clem's arrival. Whilst I don't see him going full Kenny, I do see him slowly becoming hardened and more confident in acting that way when it's called for. He's undergoing the same transition Clem did in late Season 1, and like her in this Season, is continuing to learn the main theme of 'what it takes to survive'.
Kenny, whilst lost due to the death of his family and now girlfriend, sort of seemed like he should realise that Clementine won't go anywhere on him. The argument between the two was tense. He's letting his grief compell him to dangerous action; whilst he's strong, there's clearly a part of him that just wants to give up and die, but he's got too strong a personality to allow it (and he probably feels compelled to help the others too). I see him recovering next episode, back to the 'old' Kenny, if a bit more somber and serious.
Jane's backstory was much needed, and much welcomed; she turned from a respectable loner to a respectable loner with a hard shell but a softer heart, forged by personal loss. I liked that in attempting to save Luke and Sarah she just wanted to get out of there, and her discussion of herself and Jaime was good too. A lot of people probably wanted her to stay considering how she, deep down, really seemed to need people after all and had forged a strong bond with Clem, but sadly it was not to be and she Molly'd us. Infact, upon reflection she was a lot like Molly in backstory, just harder and less approachable.
Arvo is obviously his group's Ben; he probably stole the medication to hide it from his group considering his sketchy response to why he was hiding it in a bin. I wouldn't be surprised if the group's leader (I assume Maud, the Russian woman) was indeed his sister, but she was diabetic or something and he was taking the medication so she'd die (and I'm assuming she's kinda Carveresque, considering Arvo himself whilst a lier, didn't seem entirely reprehensible, seemingly regretting his actions and being nice towards Clem). As for the Russian group itself, we will have to wait and see where their motives lay.
I feel the Civil War museum setting wasn't utilised properly tbh; nothing about it came into play, and the story could of literally taken place anywhere else without change. The mueseum itself (the building you explore with Bonnie and Mike) was fairly small and nothing of the Civil War came into play (unless you count some flavour comments on cannons and Southern military coats). I sort of expected those cannons to come into play more than being used to block the observation deck (and found it's move causing the support wire to snap and collapse the deck completly stupid), and it would of been interesting to see if the place had any preserved weapons (eg. rifles, bayonets, military machetes, etc) for the group to use. But nothing; this was probably the first time in the series a location was really this 'special' and nothing came from that.
This was a decent episode, but hardly a 'great' one; the characters interacted well enough, especially Jane and Clementine, whilst Sarah and Nick fizzled out, feeling like their stories hadn't completed properly. I wouldn't exactly call it a filler episode, but it felt like there was more that could of been explored and indeed implied that it could, but seemingly was cut or re-written or something. Despite what a lot of others may believe, I'd actually rate this lower than Episode 3; Episode 3 did things fairly well sans 400 Days characters (who seem like they'll never show up again and you may as well have not bought it). We will have to wait and see if Season 5 does anything truly specatcular to end Clementine's story.
I didn't really have many feelings on this episode. It was climactic in at some points and very disappointing during others. It was up and down, good and bad. I think one of the things I was most disappointed about was the deaths. Not the fact that characters DID die, but the fact that they died so unceremoniously. I didn't feel anything when Nick died, and it seemed even Luke didn't. Luke feelings something over it could have possibly made ME feel something about it, yet, nothing.
Sarita's death was another let down. The end of episode 3 was a big cliffhanger and a big choice. I think MOST people chose to cut off her arm because we learned earlier it helps. It would have been interesting for THAT to be the choice that killed her and killing the zombie kept her alive for at least a little longer. I didn't play through a second time and kill the zombie instead, but I heard from others it doesn't matter. Which means the BIG cliffhanger ending of chapter 3 literally didn't mean anything at all. At least one option keeping her alive a little longer would have carried a certain weight with it, and maybe taken the blame off of clementine and made the characters choice matter.
Also I have a BIG gripe with Sarah's death. Like I said it's not the fact that she died. It's HOW she died. In the second episode we can choose to teach her how to shoot. Why didn't that matter? In the trailer we were given the choice to leave her behind or snap her out of it and tell her 'don't die like this, your father wouldn't want this.' If she's going to go out, have her go out remembering clementines words and the sacrifice her father made for her. She was set up for such great character development. She was a character I was particularly close to because I saw a lot of myself in her as far as anxiety goes, and having her take clementines words to heart and attempt to overcome that would have hit me hard, even if in the end she died. Even Janes words could have meant something to her death. She said that sometimes you can't force a person to survive. She chose to drag her sister around before letting her give up. I was really thinking we as a player would have to make that same choice with Sarah. Choose to drag her around or let her go.
But her death was just.... a generic death that could have been shoved at any character really. What was the point in teaching her how to defend herself? What was the point of saving her in the trailer? What was the point in Janes words?
And as far as Rebecca's death goes I just.... didn't care much. Of course she wasn't a character I cared for much anyway.
A lot of things in this chapter didn't seem to actually mean anything. I really saw a lot of characters with a lot of potential just completely thrown away and wasted.
Oh my GOD. This episode was DREADFUL I don't even know what to SAY. This episode took all of our choices this season, all the connections (albeit lacking) we had to the characters, and took a massive shit on them. NONE of them mattered. Nick might as well have died in EP 2 because his presence added nothing to the rest. What was the point of teaching Sarah how to shoot a gun if that's how she ends up? What was the point of telling Pete I'd watch over Nick if they both die at the end with none of these decisions mattering? Why is Kenny suddenly losing his mind over this baby, he didn't even care/know it? Why is the most developed character this season (Jane) gone again? Is this season just broadcasting many ways to chuck characters with potential into the garbage?
True but that's because we as a player has to decide in the end though the same thing happens but it's like Lee choosing to save Doug or Carly (yes they die in ep3) but it does change things where as Clems choices don't change the story so much because she is a kid though I will say I would follow Clem to the end of the world because she knows how to survive.
Your choices as Clem do infact matter, correct me if I'm wrong but in episode 4 Clem had to choose between some tough choices. For an examlp… moree the part with Kenny and Luke arguing whether if it's better to let Rebecca rest for a couple of days or leave first thing in the morning. Clem's choice, her deciding with whom to side, Luke or Kenny, had a rather huge impact. Clem's decision, who to back up, ultimately paves the way for the rest of the group.
edit: Wrote Christa instead of Rebecca
I can´t say i dislike this Episode oder even the whole Session. You know im not so pissed if the choices i made didn´t changed the World .... it´s quite the opposite. You know as i started to play this session i already had a connection with Clem. Over session 1 she grow on my heart and i (Lee) Did mostly i did for her.
Now we play Clementime herself and i have to see how Omids ggt shot, Clem get seperated from Christa, hunted by Walkers and other folks and finaly bitten by a Dog who my Clem just offered some food. With her arm a goddam mess hunted by walkers until she finaly get found by someone. But i didn´t trust this guys at first, the start of episode 1 made me clear how vulnerable litte Clem compared with Lee is. So i decided to make my Clem a though one she should learn how to live in this dangerous World as Lee said "don´t be afraid"
I played 2 more Episodes made friend with Nick and Sarah and saved his life 2 time and met Lee´s good old friend Kenny. I thougth maybe this group is really good to stay for Clementine, people she can trust, people who can keep her safe But it looks like Clementine have to lead them. Than Carver and his gang show up and decimate a good part. Now Clem is a captive but i decidet to make her though. Confident to not let Carver keep her down i let her be rude which Carver answered with a hit in her face. Feeling really helpless i have to see again how she have to work as forced labor, watch Carlos made beat his own daugther, get waking up kicks and got a Punch from Troy while trying to help Kenny, that left her a big red mark i sadly inspect in Episode 4 for a few minutes. Well in the end Clementine stayed by Carvers end and decided to try rescue Sarita for the Walker fate which terribly failed.
Next episode little clem gets yelled by a very pissed of Kenny who never would have dared to talk like that if Lee were still around. On the Walk with Jane we found Nick. The Nick, who i saved already 2 times. Made me very sad that Clementine need to rescue again a important person from this state. With even more determind i wanted to save Sarah. The only one who was really nice to Clementine during her Injury.She should´nt die like that. Sadly even through she survived this time she won´t the next attack even through jane got down to help her.
All, All of this and many more makes me like this game somehow really bad. You aren´t Lee anymore. You can´t save people like Carley or doug by beating up walkers or saving the group for beeing eaten by Cannibals. No fighting to mass of walkers with just one arm to save this little kid. There is no guy any longer who keep an eye on Kenny and smack him back to reallity. While Lee was able to interfere in Kenny´s and Lillys leaderfight Clem is just a kid. She can stand on the side from somebody or ask to calm down but never keep the group together alone, who would follow her.
The point is the choices have of course much less impact in this session. We arent a big strong guy anymore who beats the shit out of the stranger the second he get´s the chance. We are a little girl who gets tossed around if she gets in harms way and have to helplessy watch how all the liked, cared and loved is goingt to leave in a very cruel way. You are small weak and cant be the Hero who saved the day.
I believe the final episode will make the same thing the last to last Telltale Episodes did. They will give us a review of what kind a person we are reflecting our choices by not beeing to annoyingly pushing. Who will we entrust Clementimes (And the Baby´s which brings us back to the Omid and Christa familiy thing of the very beginning) future to? crazy Carver killing Kenny? Need love while i should watch for Walkers Luke? Have betrayed us once Bonny? Mabye comeback Maybe not Jane? Walker Lee? i don´t know but the Game haven´t dissapiont me yet as a whole. I Just have to see how the Clementine Story ends because ( i already said that i thing) she grow on my heart so i have to now. After the 5 Episode you can judge about the lack choices befor that it´s just to early.
I think you're looking too deep into this. Whilst I respect you've put some thought into it, I'm just too cynical to believe they had that in mind with Sarah. The problem is that every other "Save or not" choice has led to that character dying later on anyway. Sarah could have been the person in the group most wanting to live and be the most pro-active, best survivalist ever, but if her demise was left as a 'decision' she would absolutely die later on no matter what.
I couldn't disagree more.
This episode was about proving something: There is weight in what people say.
Carlos constantly reiterated t… morehat Sarah would be broken, Jane said that some people you just can't save. And too bad for you, they were both right. And that's the point. You can't save her. No matter how hard you try, some people just can't be saved in this world. And Jane was right, maybe it is better that way. Think of it like giving the girl the gun in A New Day, you let her give up, just in a different way. Sarah was no different, she was broken, and she couldn't go on.
People complaining about both Kenny and Luke becoming a bit too unlikable for their tastes have failed to see what is constantly thrown at us throughout the entire episode: There comes a time where you have to cut ties. Everything has gone too far, Jane wanted out because she saw that it was coming and she warned you fair and square. Even without the arrival of … [view original content]
True but that's because we as a player has to decide in the end though the same thing happens but it's like Lee choosing to save Doug or Car… morely (yes they die in ep3) but it does change things where as Clems choices don't change the story so much because she is a kid though I will say I would follow Clem to the end of the world because she knows how to survive.
we don't know much our choices made a difference the Rebecca one and Arvo one might in episode 5. I never saw anyone complaning about the choices having no affact in episode 3. I saw everyone complaning about the lack of character development and lame puzzles. Episode 4 brought fun puzzles and lots of character development. Episode 3's choices don't make a big affact ethier, no matter what Sarita dies, watching Carver die has little difference on Clem, helping Sarah or not couldn't save Reggie. and Kenny is hanging onto the baby because it has given him another reason to live, to take care of the baby.
Oh my GOD. This episode was DREADFUL I don't even know what to SAY. This episode took all of our choices this season, all the connections (a… morelbeit lacking) we had to the characters, and took a massive shit on them. NONE of them mattered. Nick might as well have died in EP 2 because his presence added nothing to the rest. What was the point of teaching Sarah how to shoot a gun if that's how she ends up? What was the point of telling Pete I'd watch over Nick if they both die at the end with none of these decisions mattering? Why is Kenny suddenly losing his mind over this baby, he didn't even care/know it? Why is the most developed character this season (Jane) gone again? Is this season just broadcasting many ways to chuck characters with potential into the garbage?
It's the worst episode ever written so far, for sure. Nothing really surprising happened, nothing that we couldn't have seen coming at all. No twist, nothing of interest really. I've never been this bored of playing Walking Dead (or The Wolf Among Us for that matter). And I'm honestly not interested in these characters' faithes at all anymore. I can't bond with them and I don't care about them, except for Clementine. Kenny should've died long ago, Bonnie and Mike are about as interesting as a stick, and Luke is just barely making it to be noticeable.
I don't think this wil get interesting in the end.
i enjoyed Ep4. Thought i agree with some points such as, Nick being saved, It was pointless as he didn't speak and hardly was seen at all during ep3/ep4. The choice to not rob the Russian was totally ignored. I think we need better choices as some of the choices this episode really were pointless. Thought i did really enjoy the episode as a whole and look forward to the final.
Telltale is ignorant and threads like these are nothing to them. They take crap into consideration, even after that #savenick thread. So much views and thumbs up and yet they did not give a shit. Pretty sure box and that other guy seen it but ignored it. I'm actually reconsidering in getting episode 5. It pisses me off how they dealt with sarah, you save her, but she ends up dying later on? What was the point of that? Telltale get your stuff together and get better writers. These writers are pathetic and can't write for crap. But i feel it's telltale's fault too since I think they bite off more than they could chew.
I sort of felt some type of way from the character's death, but if we had more time to um... TALK TO THEM? I would've cried, especially with sarah. Honestly it seems they're more focused with the overrated borderland's game, it's no surprise. But because of this, I'm so skipping out on that game. I don't need to deal with telltale's disappointment, pathetic release dates, and bad PR. And I might just skip out on that game of thrones one too.
Whatever, it's what I think anyways. You can honestly downrate all you want, it's funny though since alot of you new kids assume downrates affect anybody lol bye.
Also telltale, use some common sense. Here's some advice: before starting a game, maybe have the game.. uh.. PLANNED OUT AND WRITTEN ALREADY? What is the point of starting the game and releasing anything without having the story written or anything started? That's a train wreck waiting to happen tbh, and that's exactly what happened. What I do not understand is why not they start on the episodes before announcing ANYTHING or having some of the episodes completed? so you guys don't LOOSE fans and release the episodes in a reasonable time? I know people will say " blah blah blah THEY CHANGE IT BECAUSE OF THE FANS blah blah blah" But honestly, what have they changed? they ignore us to the fullest.
This was my favorite episode from this season, but I agree with you entirely about certain choices meaning nothing. For people that are saying "That's the point, it's to see that no matter what you do things happen" is going along with the laziness. I understand entirely the fact that some choices will abide by that due to the fact that making every choice matter is very time consuming, and making every choice matter significantly would just feel....odd. For example, I think it made sense for Sarah to die even if you saved her, and I think it would be cheap if she didn't. It would be very stupid to save her once and she'd never die just for plot armor. On the other hand, choices such as teaching Sarah how to shoot should have affected something, as well as deciding to steal from Arvo or not. Overall, I think there should be a uneven blend of choices mattering and choices not mattering as much. However, the not mattering choices are occurring way too often, making this game feel like a very long cutscene. Again, I still very much liked this Episode.
im almost 95% sure the gunfight will kill off mike and probably bonnie too. I still want to know what the heck happened to Christa and the rest of theh 400 days cast.
Even the outcome of the gunfight is clear. Mike, Bonnie, Kenny(?) and Sarah (if you saved her) will die and you'll have the chance to either kill Arvo or just leave him at the corpse of his dead sister.
I agree. After seeing telltales tweet with Chuck's quote about teaching Clem how to shoot i replayed from episode 2 and tought Sarah how to use a gun. Turns out... It doesnt matter.
I feel like I would have liked this episode a lot if it hadn't been for Sarah's gruesome death. That was a punch in the gut for me, but not … morethe good kind where I enjoy shedding a few tears. It was just very frustrating, because all my efforts were for naught. I know that there's a lesson to be learned from this (some people you can't save, no matter how hard you try), but I quite frankly don't care just what Telltale intended with this. As a player, I expect some sort of reward for what I do. Some sort of pay-off.
Sarah's death (and all the interactions leading up to it) felt like running up a hill in hopes of claiming a great prize, reaching the top and then realizing that the whole thing was a massive joke and what's actually waiting for you is someone grinning and telling you your dog died while you were climbing that damn hill.
I mean, the world is bleak, we get it. We know by now that yes, people die. We understand that, we've gone… [view original content]
im almost 95% sure the gunfight will kill off mike and probably bonnie too. I still want to know what the heck happened to Christa and the rest of theh 400 days cast.
Okay an entire #SaveNick thread shouldnt change their opinion thats like saying We should have said #SaveLee and he would be alive and if we wasnt alive after we said #SaveLee then fuck telltale. Not how it works. They probably planned his death before #SaveNick anyways.
Telltale is ignorant and threads like these are nothing to them. They take crap into consideration, even after that #savenick thread. So muc… moreh views and thumbs up and yet they did not give a shit. Pretty sure box and that other guy seen it but ignored it. I'm actually reconsidering in getting episode 5. It pisses me off how they dealt with sarah, you save her, but she ends up dying later on? What was the point of that? Telltale get your stuff together and get better writers. These writers are pathetic and can't write for crap. But i feel it's telltale's fault too since I think they bite off more than they could chew.
I sort of felt some type of way from the character's death, but if we had more time to um... TALK TO THEM? I would've cried, especially with sarah. Honestly it seems they're more focused with the overrated borderland's game, it's no surprise. But because of this, I'm so skipping out on that game. I don't need to deal with tellt… [view original content]
Comments
I actually don't fault Telltale for this.
I too, liked Sarah, but the bottom line is, no...we can't save anyone even if we try. So, her deaath was inevitable. It did have an emotion impact on me to watch her go in such a terrifying, and brutal. I just thought they misused her character. I saved her, she did nothing in the story, then met her fate.
Same goes for Nick. He was handled lazily and haphazardly. The fans who are disappointed aren't angry because people die and we couldnt save then. We get that this is a zombie appocalypse, and maybe TTG is trying to send a message to us. Despite our best efforts, everything will go to Hell this season. That's fine, I get that. I like that. We are angry because the choices don't give us any validation. We dont feel statisfied by our outcomes. Again, the Nick example. We saved him, he stopped talking, he died off screen. That is NOT a satisfying outcome. I dont care that he died! I care that he basically just disappeared from the script the script the moment after telltalle gave us a CHOICE to keep him IN the script. I dunno why I give ice cream examples...but sum it up like this. Its like TTG is giving us ice cream, but not to eat it. NO, I don't buy Rebecca. There was clearly something wrong with her. Her skin was turning colour...she was losing energy. No one checked her for a fever. The BIGGEST sign of turning? I was thinking the whole time they were walking, "she's gunna turn. Check her for a fever...at least discuss what to do with her." The idea that I can guess whats going on...but a group 5 cant even notice is bad writing. Then...she just kind of becomes a walker in a matter of seconds. The way Jane opened up to us felt FORCED and unnatural...I didnt buy it. I didnt find anything about this episode "strong." I know they were trying, but it felt so weak and poorly presented. The climax in episode 2 was brilliance! THAT'S how a climax is done and how to present us with a tough, MEANINGFUL choice. STick with Carlos and save alvin. Run to Kenny and seal his fate.Carlos is a douche....but could you really just abandon him for your closest friends? Brilliant.
Who'se table to sit at was a climax in itself...but did you notice this "choice" effected NOTHING in later episodes...nothing at all...not even Kennies attitude towards us. Whatever...still a great scene.
Here..."hold a baby, don't hold a baby." Really?
"Bonnie gets her arm pulled or clem gets her arm pulled." Are you FREAKING JOKING?
"Keep Sarah in the script as background and die 10 minutes later or just e her now?" Uh huh
"Rob the guy or not? Doesnt matter, he'll still stay you robbed him
THESE ARE NOT SATISFYING!!!!!!
How can you people accept this? It's been dumbed down so much.
I thought it was really funny seeing Kenny kill that walker.
Trailer; Kenny's a badass!
Playing the episode; he's going insane!
Kenny's on the edge.
I'll help you co-author those books, but I'll probably handle Nick's side a lot more, that was the biggest disappointment for me.
You have your opinion and I have mine, I feel like episode 4 kind of butchered the Season, but the thing is... it constantly made me feel different emotions.... even though they were mostly negative emotions, not many games can really do that :c
When you have the right to speak for anyone but yourself about how WE feel. WE will let you know.
Dude, ben was pretty mute too on in episodes 4 and 5. His only actual dialogue moment is when he snaps on kenny.
Not exactly, he actually does have some say in a few conversations, and says a few funny lines here and there in S1 episode 5, he's not a nobody like Nick in S2 episode 3.
Your thread is simply beautiful...i wonder if telltale will fix their shit in season 3
I'm sort of conflicted here. First off, I mostly enjoyed the episode. I felt TTG finally delivered on some of the character development that I've been craving this entire season. A lot of the newer characters really showed there true colors here, and that made for some really great scenes. Yet on the other hand, I can't disagree with Godwalker. S/he makes a lot of great points: for one, this "illusion of choice" thing is getting pretty annoying at this point. When we make story decisions early in a season, only to find out later on that those decisions really don't make much of a difference, it's pretty unsatisfying. Hell, some decisions made at the start of an episode don't even make a difference by that episode's end.
I also second the opinion that Episode 2's climax was incredible. Decisions that we made impacted the story instantly, and it felt much more urgent and real. But again, the problem with Season 2 so far is that it feels as though the game is playing itself. Season 1 (400 days included) took a much better approach to decision making and consequences; different decisions gave you a different story. Wish that were the case this time around.
I agree with a lot of your points Godwalker, but I disagree that it butchered the season. I really didn't like Episode 3, it was really rushed and felt like it had so much wasted potential. I thought it was going to go downhill after that episode, but ep 4 really bought the series back to life (In my opinion of course)
This episode had a lot of the older elements people loved and I didn't feel rushed while playing it. A lot of the characters finally started developing and I now really care about most of them, whereas I didn't care at all for most of them throughout the season.
The one thing I really agree on, is that nothing you do really matters at all, but did it ever? I mean Season 1 was maybe a little better in this department, but in the end nothing you did really mattered. Same thing for TWAU. I kind of wish Telltale would stop promoting their series's in this way.
Also on that note, I really wished Telltale would listen to a lot of the criticisms instead of blatantly ignoring them. This series has some really great characters and a really great overall story, but what I think frustrates people the most, is how much better we know they can do with their writing.
I feel neutral this episode.
I am pissed about Nick and Sarah because they were the 2 characters i really cared about and now i have no one (except maybe Mike), however i thought this episode did have a lot of great moments, i just hope in episode 5 the hubs are improved, you barely get to choose any dialogue. (in the hubs, i mean)
Well i liked ep4. Strangely it felt like there was a bit more gameplay than previous eps. Thought there was some pretty intense stuff especially the cliffhanger at the end. But i agree with alot of things the OP says. There have been a lot of bad writing this season and i knew when the main writers of season 1 left that this would happen however i still enjoy the episodes. I just wish they were LONGER, to at least fill in the gaps, character development!!!!
Hmm. This episode completely turned the season around for me. I felt Telltale finally addressed a lot of the reasons I've personally been so disappointed with the season.
We finally got to see a little character development (even if it was minor). Jane acknowledged how stupid the other party members were acting. The others finally showed a little empathy towards Clem. I felt the decisions were harder to make this time. We're back to having an actual conflict (get to Wellington at all costs because...baby). And on top of it I thought the episode was well paced, and had much less of the let's-try-to-cram-as-much-plot-in-as-possible-in-a-tiny-amount-of-time that the other episodes have.
In the space of a single episode Telltale won me back over. I still think episodes 1-3, while good-ish, essentially wasted our time, but I can finally say I'm excited for the finale.
None of the choices matter! Telltale masters the Illusion of Choice, similar to what you'd see in Mass Effect.
This season was butchered from the fan fiction that was episode 1 and the GOD AWFUL episode 3. Episode 4 is a step in the right direction.
You are right....season 1 was no different. None of our choices mattered, but we could still see some consequence and result to our choices, albeit cosmetic and/or temporary. In other words, the writers made the effort to let us see SOMETHING for our choice, large or small. That's called pay-off. Perfect example is Lee's arm. I played both scenarios. Don't cut it off and lee's character model stays the same, but I noticed he does start turning faster. His dialogue is different and he handles EVER SO SLIGHTLY different than if we cut his arm off. Cut his arm off...scene changes, dialogue is different, lee turns slower , Lee feels like he plays differently because he only has one arm. No, it didnt change the outcome, but these little differences validated my choice. I saw a consequence to my choice, although small and cosmetic, and I was satisfied. There was a point to the choice. Side with Lilly instead of Kenny and Kennys stays pissed at Lee until darn near the end of the season. His whole attitude changes. When it says, Kenny will remember that...it felt like he did. Side with Kenny and not lilly and she gives u the cold shoulder and kenny's kind. Again, cosmetic, but I felt WEIGHT to my choice,...doesnt change the outcome and thats fine, I feel a smal amount of gravity for my choice. Season 2 does NONE of this...not even the little things. Choose Luke over Kenny and no one barely reacts to it at all. You may get a small look...afterwards, the character seems for forget about it forever.
Season 1 and season 2 handled their choice system MUCH differently from each other. The writers in season 1 understood the player needs to see a result for his choice. Season 2 doesnt quite get it.
That's funny, i still think episode 1 is the best episode in the season
yeah i think episode 2 and 4 are the best of the season so far, i liked how in this episode every decision i made felt like the wrong one even though i thought it was the best choice at the time
Episode 1 was good, but not as good as I'd hoped, . Episode 2 was brilliant, perhaps even flawless. That was what I paid for! Awesome. Episode 3 was disappointing (handling of Carver,) but enjoyable. Episode 4...well...u know how I feel bout that,
Well, I actually knew from the very beginning that she will eventually leave the group. She established that fact very quickly. But I am 90% sure that's not the last we see of here. Maybe she will even save us in Episode 5, that would both be awesome and make sense giving the development of her character in Episode 4.
Some thoughts on the characters, story, setting of this episode:
Kinda agree with the OP's sentiment. There were a lot of missed oppurtunities for Episode 4, including for decisions that actually matter - saving Sarah, choosing to go with Bonnie and Mike or Jane, arguably stealing from Arvo or not, pulling Jane up or asking her to save Sarah, leaving the next morning or a few days later...the only decisions that mattered was the initial one with Sarah that merely delayed the inevidable, so even then it didn't. I'm fine with Telltale being fairly linear, but presenting false options like 'Go with Bonnie and Mike or Jane', the stealing and that...kinda dissapointing.
I agree with a lot of people that Sarah's death was a missed chance to show Clementine's own growth into a Lee like figure, mentoring and teaching Sarah how to survive as Lee had done her (and Sarah is very much like Season 1 Clementine, which was most certainly intentional). Whilst killing her was something that could definately of been done (I personally expected it to happen in Episode 5 as a determinate), it didn't seem to go about it in a poignent manner - no mention of friendship, no call back to any earlier established themes besides the overarching theme of 'What it takes to survive' and 'Sarah's useless and a symbol of how Clementine could of been without Lee'. Teaching her to use the gun never came into play either. I'd of been much more ok with them having her as a determinate in this episode at the trailer park, but she lives if you save her; there's one episode left, you would surely think they'd let it be. You didn't even get the option to shoot her when it became obvious she wasn't getting out, and people are quite quick to forget she even died. She was really one of the season's most important characters, and her death wasted her potential.
Nick's death was also dissapointing; not entirely unexpected, but saving him was begining to feel like it had mattered. Sure, he hadn't done much, but he was still there. It gave hope that Telltale hadn't felt the need to have every determinate come with an expiry date; but alas, if they can die, it seems they must die going by Telltale logic. I don't think anyone expected Sarita to live, but Nick seemed to be getting some people's hopes up. It also felt like perhaps the story of his insecurities hadn't really been resolved, either; killing the character, presumably due to blood loss/infection from a bullet wound essentially offscreen was a waste. Alvin's was handled much better.
Genuinely surprised Mike lived in this episode. The character reeked of 'expendable'; would be hilarious if he ended up surviving to the end, but I doubt it; Clem's had like one optional conversation with him. Rebecca's death and story was well handled (and notably, completed), coming full circle to how things were at the begining of the season with Omid and Christa. I think everyone expects to name the baby next episode, with obligatory options 'Lee' and 'Omid'. In regards to Christa, I actually think we will see her again - but only if we attempted to save her in Episode 1. I couldn't see anyone with a speared leg getting too far.
Luke seems to be evolving in character, too, shedding some of his intial 'good guy' skin as he experiences hardships and loss he probably hadn't before Clem's arrival. Whilst I don't see him going full Kenny, I do see him slowly becoming hardened and more confident in acting that way when it's called for. He's undergoing the same transition Clem did in late Season 1, and like her in this Season, is continuing to learn the main theme of 'what it takes to survive'.
Kenny, whilst lost due to the death of his family and now girlfriend, sort of seemed like he should realise that Clementine won't go anywhere on him. The argument between the two was tense. He's letting his grief compell him to dangerous action; whilst he's strong, there's clearly a part of him that just wants to give up and die, but he's got too strong a personality to allow it (and he probably feels compelled to help the others too). I see him recovering next episode, back to the 'old' Kenny, if a bit more somber and serious.
Jane's backstory was much needed, and much welcomed; she turned from a respectable loner to a respectable loner with a hard shell but a softer heart, forged by personal loss. I liked that in attempting to save Luke and Sarah she just wanted to get out of there, and her discussion of herself and Jaime was good too. A lot of people probably wanted her to stay considering how she, deep down, really seemed to need people after all and had forged a strong bond with Clem, but sadly it was not to be and she Molly'd us. Infact, upon reflection she was a lot like Molly in backstory, just harder and less approachable.
Arvo is obviously his group's Ben; he probably stole the medication to hide it from his group considering his sketchy response to why he was hiding it in a bin. I wouldn't be surprised if the group's leader (I assume Maud, the Russian woman) was indeed his sister, but she was diabetic or something and he was taking the medication so she'd die (and I'm assuming she's kinda Carveresque, considering Arvo himself whilst a lier, didn't seem entirely reprehensible, seemingly regretting his actions and being nice towards Clem). As for the Russian group itself, we will have to wait and see where their motives lay.
I feel the Civil War museum setting wasn't utilised properly tbh; nothing about it came into play, and the story could of literally taken place anywhere else without change. The mueseum itself (the building you explore with Bonnie and Mike) was fairly small and nothing of the Civil War came into play (unless you count some flavour comments on cannons and Southern military coats). I sort of expected those cannons to come into play more than being used to block the observation deck (and found it's move causing the support wire to snap and collapse the deck completly stupid), and it would of been interesting to see if the place had any preserved weapons (eg. rifles, bayonets, military machetes, etc) for the group to use. But nothing; this was probably the first time in the series a location was really this 'special' and nothing came from that.
This was a decent episode, but hardly a 'great' one; the characters interacted well enough, especially Jane and Clementine, whilst Sarah and Nick fizzled out, feeling like their stories hadn't completed properly. I wouldn't exactly call it a filler episode, but it felt like there was more that could of been explored and indeed implied that it could, but seemingly was cut or re-written or something. Despite what a lot of others may believe, I'd actually rate this lower than Episode 3; Episode 3 did things fairly well sans 400 Days characters (who seem like they'll never show up again and you may as well have not bought it). We will have to wait and see if Season 5 does anything truly specatcular to end Clementine's story.
3/5 Banangs
I didn't really have many feelings on this episode. It was climactic in at some points and very disappointing during others. It was up and down, good and bad. I think one of the things I was most disappointed about was the deaths. Not the fact that characters DID die, but the fact that they died so unceremoniously. I didn't feel anything when Nick died, and it seemed even Luke didn't. Luke feelings something over it could have possibly made ME feel something about it, yet, nothing.
Sarita's death was another let down. The end of episode 3 was a big cliffhanger and a big choice. I think MOST people chose to cut off her arm because we learned earlier it helps. It would have been interesting for THAT to be the choice that killed her and killing the zombie kept her alive for at least a little longer. I didn't play through a second time and kill the zombie instead, but I heard from others it doesn't matter. Which means the BIG cliffhanger ending of chapter 3 literally didn't mean anything at all. At least one option keeping her alive a little longer would have carried a certain weight with it, and maybe taken the blame off of clementine and made the characters choice matter.
Also I have a BIG gripe with Sarah's death. Like I said it's not the fact that she died. It's HOW she died. In the second episode we can choose to teach her how to shoot. Why didn't that matter? In the trailer we were given the choice to leave her behind or snap her out of it and tell her 'don't die like this, your father wouldn't want this.' If she's going to go out, have her go out remembering clementines words and the sacrifice her father made for her. She was set up for such great character development. She was a character I was particularly close to because I saw a lot of myself in her as far as anxiety goes, and having her take clementines words to heart and attempt to overcome that would have hit me hard, even if in the end she died. Even Janes words could have meant something to her death. She said that sometimes you can't force a person to survive. She chose to drag her sister around before letting her give up. I was really thinking we as a player would have to make that same choice with Sarah. Choose to drag her around or let her go.
But her death was just.... a generic death that could have been shoved at any character really. What was the point in teaching her how to defend herself? What was the point of saving her in the trailer? What was the point in Janes words?
And as far as Rebecca's death goes I just.... didn't care much. Of course she wasn't a character I cared for much anyway.
A lot of things in this chapter didn't seem to actually mean anything. I really saw a lot of characters with a lot of potential just completely thrown away and wasted.
Oh my GOD. This episode was DREADFUL I don't even know what to SAY. This episode took all of our choices this season, all the connections (albeit lacking) we had to the characters, and took a massive shit on them. NONE of them mattered. Nick might as well have died in EP 2 because his presence added nothing to the rest. What was the point of teaching Sarah how to shoot a gun if that's how she ends up? What was the point of telling Pete I'd watch over Nick if they both die at the end with none of these decisions mattering? Why is Kenny suddenly losing his mind over this baby, he didn't even care/know it? Why is the most developed character this season (Jane) gone again? Is this season just broadcasting many ways to chuck characters with potential into the garbage?
True but that's because we as a player has to decide in the end though the same thing happens but it's like Lee choosing to save Doug or Carly (yes they die in ep3) but it does change things where as Clems choices don't change the story so much because she is a kid though I will say I would follow Clem to the end of the world because she knows how to survive.
Actually most of season 1 choices played out in episode 5 as well and didn't change much in episodes 1-4.
I can´t say i dislike this Episode oder even the whole Session. You know im not so pissed if the choices i made didn´t changed the World .... it´s quite the opposite. You know as i started to play this session i already had a connection with Clem. Over session 1 she grow on my heart and i (Lee) Did mostly i did for her.
Now we play Clementime herself and i have to see how Omids ggt shot, Clem get seperated from Christa, hunted by Walkers and other folks and finaly bitten by a Dog who my Clem just offered some food. With her arm a goddam mess hunted by walkers until she finaly get found by someone. But i didn´t trust this guys at first, the start of episode 1 made me clear how vulnerable litte Clem compared with Lee is. So i decided to make my Clem a though one she should learn how to live in this dangerous World as Lee said "don´t be afraid"
I played 2 more Episodes made friend with Nick and Sarah and saved his life 2 time and met Lee´s good old friend Kenny. I thougth maybe this group is really good to stay for Clementine, people she can trust, people who can keep her safe But it looks like Clementine have to lead them. Than Carver and his gang show up and decimate a good part. Now Clem is a captive but i decidet to make her though. Confident to not let Carver keep her down i let her be rude which Carver answered with a hit in her face. Feeling really helpless i have to see again how she have to work as forced labor, watch Carlos made beat his own daugther, get waking up kicks and got a Punch from Troy while trying to help Kenny, that left her a big red mark i sadly inspect in Episode 4 for a few minutes. Well in the end Clementine stayed by Carvers end and decided to try rescue Sarita for the Walker fate which terribly failed.
Next episode little clem gets yelled by a very pissed of Kenny who never would have dared to talk like that if Lee were still around. On the Walk with Jane we found Nick. The Nick, who i saved already 2 times. Made me very sad that Clementine need to rescue again a important person from this state. With even more determind i wanted to save Sarah. The only one who was really nice to Clementine during her Injury.She should´nt die like that. Sadly even through she survived this time she won´t the next attack even through jane got down to help her.
All, All of this and many more makes me like this game somehow really bad. You aren´t Lee anymore. You can´t save people like Carley or doug by beating up walkers or saving the group for beeing eaten by Cannibals. No fighting to mass of walkers with just one arm to save this little kid. There is no guy any longer who keep an eye on Kenny and smack him back to reallity. While Lee was able to interfere in Kenny´s and Lillys leaderfight Clem is just a kid. She can stand on the side from somebody or ask to calm down but never keep the group together alone, who would follow her.
The point is the choices have of course much less impact in this session. We arent a big strong guy anymore who beats the shit out of the stranger the second he get´s the chance. We are a little girl who gets tossed around if she gets in harms way and have to helplessy watch how all the liked, cared and loved is goingt to leave in a very cruel way. You are small weak and cant be the Hero who saved the day.
I believe the final episode will make the same thing the last to last Telltale Episodes did. They will give us a review of what kind a person we are reflecting our choices by not beeing to annoyingly pushing. Who will we entrust Clementimes (And the Baby´s which brings us back to the Omid and Christa familiy thing of the very beginning) future to? crazy Carver killing Kenny? Need love while i should watch for Walkers Luke? Have betrayed us once Bonny? Mabye comeback Maybe not Jane? Walker Lee? i don´t know but the Game haven´t dissapiont me yet as a whole. I Just have to see how the Clementine Story ends because ( i already said that i thing) she grow on my heart so i have to now. After the 5 Episode you can judge about the lack choices befor that it´s just to early.
I think you're looking too deep into this. Whilst I respect you've put some thought into it, I'm just too cynical to believe they had that in mind with Sarah. The problem is that every other "Save or not" choice has led to that character dying later on anyway. Sarah could have been the person in the group most wanting to live and be the most pro-active, best survivalist ever, but if her demise was left as a 'decision' she would absolutely die later on no matter what.
That's the problem here.
That doesn't have anything to do with Clementine being a child, it's the writers.
we don't know much our choices made a difference the Rebecca one and Arvo one might in episode 5. I never saw anyone complaning about the choices having no affact in episode 3. I saw everyone complaning about the lack of character development and lame puzzles. Episode 4 brought fun puzzles and lots of character development. Episode 3's choices don't make a big affact ethier, no matter what Sarita dies, watching Carver die has little difference on Clem, helping Sarah or not couldn't save Reggie. and Kenny is hanging onto the baby because it has given him another reason to live, to take care of the baby.
It's the worst episode ever written so far, for sure. Nothing really surprising happened, nothing that we couldn't have seen coming at all. No twist, nothing of interest really. I've never been this bored of playing Walking Dead (or The Wolf Among Us for that matter). And I'm honestly not interested in these characters' faithes at all anymore. I can't bond with them and I don't care about them, except for Clementine. Kenny should've died long ago, Bonnie and Mike are about as interesting as a stick, and Luke is just barely making it to be noticeable.
I don't think this wil get interesting in the end.
Yeah I was referring to the characters in the game, NOT the people who played the game. My mistake.
i enjoyed Ep4. Thought i agree with some points such as, Nick being saved, It was pointless as he didn't speak and hardly was seen at all during ep3/ep4. The choice to not rob the Russian was totally ignored. I think we need better choices as some of the choices this episode really were pointless. Thought i did really enjoy the episode as a whole and look forward to the final.
And how would your version of episode 1 not be "fan fiction", pray tell?
Telltale is ignorant and threads like these are nothing to them. They take crap into consideration, even after that #savenick thread. So much views and thumbs up and yet they did not give a shit. Pretty sure box and that other guy seen it but ignored it. I'm actually reconsidering in getting episode 5. It pisses me off how they dealt with sarah, you save her, but she ends up dying later on? What was the point of that? Telltale get your stuff together and get better writers. These writers are pathetic and can't write for crap. But i feel it's telltale's fault too since I think they bite off more than they could chew.
I sort of felt some type of way from the character's death, but if we had more time to um... TALK TO THEM? I would've cried, especially with sarah. Honestly it seems they're more focused with the overrated borderland's game, it's no surprise. But because of this, I'm so skipping out on that game. I don't need to deal with telltale's disappointment, pathetic release dates, and bad PR. And I might just skip out on that game of thrones one too.
Whatever, it's what I think anyways. You can honestly downrate all you want, it's funny though since alot of you new kids assume downrates affect anybody lol bye.
Also telltale, use some common sense. Here's some advice: before starting a game, maybe have the game.. uh.. PLANNED OUT AND WRITTEN ALREADY? What is the point of starting the game and releasing anything without having the story written or anything started? That's a train wreck waiting to happen tbh, and that's exactly what happened. What I do not understand is why not they start on the episodes before announcing ANYTHING or having some of the episodes completed? so you guys don't LOOSE fans and release the episodes in a reasonable time? I know people will say " blah blah blah THEY CHANGE IT BECAUSE OF THE FANS blah blah blah" But honestly, what have they changed? they ignore us to the fullest.
This was my favorite episode from this season, but I agree with you entirely about certain choices meaning nothing. For people that are saying "That's the point, it's to see that no matter what you do things happen" is going along with the laziness. I understand entirely the fact that some choices will abide by that due to the fact that making every choice matter is very time consuming, and making every choice matter significantly would just feel....odd. For example, I think it made sense for Sarah to die even if you saved her, and I think it would be cheap if she didn't. It would be very stupid to save her once and she'd never die just for plot armor. On the other hand, choices such as teaching Sarah how to shoot should have affected something, as well as deciding to steal from Arvo or not. Overall, I think there should be a uneven blend of choices mattering and choices not mattering as much. However, the not mattering choices are occurring way too often, making this game feel like a very long cutscene. Again, I still very much liked this Episode.
im almost 95% sure the gunfight will kill off mike and probably bonnie too. I still want to know what the heck happened to Christa and the rest of theh 400 days cast.
I agree. After seeing telltales tweet with Chuck's quote about teaching Clem how to shoot i replayed from episode 2 and tought Sarah how to use a gun. Turns out... It doesnt matter.
Didn't know that yet because I left her behind.
You never will![:) :)](https://community.telltalegames.com/resources/emoji/smile.png)
Okay an entire #SaveNick thread shouldnt change their opinion thats like saying We should have said #SaveLee and he would be alive and if we wasnt alive after we said #SaveLee then fuck telltale. Not how it works. They probably planned his death before #SaveNick anyways.